Ok I Have a problem making a MakeFile for C++ project in Windows. I checked around and found some tutorials and this is what I got:
IDIR =../include
CC = g++
CFLAGS=-I$(IDIR)
ODIR = obj
LDIR =../lib
LIBS = -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system
_DEPS = Button.hpp
DEPS = $(patsubst %,$(IDIR)/%,$(_DEPS))
_OBJ = Test.o Button.o
OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
$(ODIR)/%.o: %.c $(DEPS)
$(CC) -c -o $# $< $(CFLAGS)
Test.exe: $(OBJ)
$(CC) -o $# $^ $(CFLAGS) $(LIBS)
.PHONY: clean
clean:
rm -f $(ODIR)/*.o *~ core $(INCDIR)/*~
And this is the error message that pops up:
make: *** No rule to make target 'obj/Test.o', needed by 'Test.exe'. Stop.
EDIT:
Hi I'm still having trouble with my makefile. The point is that my project folder is a mess and I want to keep it neat.
My make file is having trouble working across multiple directories. Now all my cpp files, header files and object files are clumped in one folder and that works but since I'm adding more to my program it is becoming messy. I managed to make it work to have headers in one directory but objects are problematic hence I'm asking for help again.
This is my Makefile now:
IDIR = Headers
ODIR = obj
CC = g++
CPPFLAGS = -I$(IDIR) $(LIBS)
LIBS = -lm -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system
_DEPS = Button.hpp TextBox.hpp TextToWindow.hpp MessageBox.hpp CheckBox.hpp
DEPS = $(patsubst %,$(IDIR)/%,$(_DEPS))
_OBJ = Button.o TextBox.o TextToWindow.o MessageBox.o CheckBox.o Test.o
OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
$(ODIR)/%.o: %.cpp $(DEPS)
$(CC) -c -o $# $< $(CPPFLAGS)
Test.exe: $(OBJ)
$(CC) -o $# $^ $(CPPFLAGS)
.PHONY: clean
clean:
del $(ODIR)*.o *.exe
And this is my working dir:
MainDir:
-Headers:
-hpp
-hpp
.
.
-cpp
-o
-cpp
.
.
It is working for headers but it cant make objects in that dir hence the error:
make: *** No rule to make target 'obj/Button.o', needed by 'Test.exe'. Stop.
Ok so I made it like this and it works, but I still can't make it work in multiple directories.
CC = g++
CPPFLAGS = -I $(LIBS)
LIBS = -lm -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system
DEPS = Button.hpp TextToWindow.hpp
OBJ = Test.o Button.o TextToWindow.o
%.o: %.cpp $(DEPS)
$(CC) -c -o $# $< $(CPPFLAGS)
Test.exe: $(OBJ)
$(CC) -o $# $^ $(CPPFLAGS)
.PHONY: clean
clean:
rm -f /*.o *~ core /*~
Oh, and the clean function doesn't work. If anyone can suggest a better way please do. Thanks!
Related
I'm pretty much a novice when it comes to coding.
I'm trying to visualize a game in C++ using Matlab.
The makefile was partially given as part of the exercise.
I tried fixing the problem by using this: https://de.mathworks.com/help/matlab/matlab_external/custom-linking-to-required-api-libraries.html
The code works but when trying to implement the "GUI" this error comes up:
dyld[45987]: Library not loaded: #rpath/libMatlabEngine.dylib
Reason: tried: '/Applications/MATLAB_R2020a.app/bin/maci64/libMatlabEngine.dylib' (no such file), '/Applications/MATLAB_R2020a.app/sys/os/maci64/libMatlabEngine.dylib' (no such file), '/libMatlabEngine.dylib' (no such file), '/usr/local/lib/libMatlabEngine.dylib' (no such file), '/usr/lib/libMatlabEngine.dylib' (no such file)
MATLAB_ROOT=/Applications/MATLAB_R2020a.app
Gpp=g++
LD=g++
CPPFLAGS=-MMD -MP -std=c++11 -Wpedantic \
-I ${MATLAB_ROOT}/extern/include/ -pthread
LDFLAGS=-L ${MATLAB_ROOT}/extern/bin/maci64/ -pthread
LDLIBS=-lMatlabDataArray -lMatlabEngine
srcs = $(wildcard *.cpp)
objs = $(srcs:.cpp=.o)
deps = $(srcs:.cpp=.d)
targets = viergewinnt
default: viergewinnt
run: viergewinnt
LD_LIBRARY_PATH=\
${MATLAB_ROOT}extern/bin/maci64:${LD_LIBRARY_PATH} \
./viergewinnt
viergewinnt: viergewinnt.o cviergewinnt.o cviergewinntGUI.o
$(LD) $(LDFLAGS) -o $# $^ $(LDLIBS)
%.o: %.cpp
$(Gpp) $(CPPFLAGS) -c $< -o $#
.PHONY: clean
clean:
$(RM) $(targets) $(objs) $(deps) *~
-include $(deps)
I know it has already been discussed a lot, but I'm getting a bit crazy and cannot figured it out by myself.
I'm trying to learn how to create makefiles, and I'm having problems in defining a makefile for files in different folders.
This is what I would like to obtain, after compiling:
/makefile
/test.exe
/src/factorials.cpp
/src/main.cpp
/src/hello.cpp
/obj/factorials.o
/obj/main.o
/obj/hello.o
/include/functions.h
What is wrong with this makefile?
C++ = g++
FILENAME = test
SOURCES_PATH = src/
SRC = $(SOURCES_PATH)factorial.cpp $(SOURCES_PATH)main.cpp $(SOURCES_PATH)hello.cpp
OBJ = factorial.o main.o hello.o
all: test.exe
test.exe: $(OBJ)
$(C++) $(OBJ) -o $(FILENAME) -Iinclude
%.o:
$(C++) -c $(SOURCES_PATH)$*.cpp -Iinclude
clean:
rm -f test.exe
Everything goes correctly, but it gives me error trying to compile src/all.cpp. Besides, I don't know how to say to g++ to put .o files into obj/ folder.
Thanks a lot!
You should fix your .o rule as follows
obj/%.o: $(SOURCES_PATH)/%.cpp
$(CC) $(CXXFLAGS) $< -o $#
Alternatively $(vpath) can be used to resolve where make looks up the source (prerequisite) files for a target:
vpath += $(SOURCES_PATH)
obj/%.o: %.cpp
$(CC) $(CXXFLAGS) $< -o $#
So it seems I was able to obtain the result by using the following makefile
C++ = g++
FILENAME = test
OBJS = obj/factorial.o obj/hello.o obj/main.o
INC = -Iinclude/
vpath+= src
$(FILENAME): $(OBJS)
$(C++) $(OBJS) -o $# $(INC)
obj/%.o: %.cpp
$(C++) -o $# -c $< $(INC)
all: $(FILENAME)
clean:
rm -rf objs/*.o *~ $(FILENAME).exe
Thanks! :)
I have the following makefile:
CC=g++
CCOPTS=-Wall -Wextra -g
OBJS = manager.o tcpcon.o
TARGETS = manager
.PHONY: all clean
$(TARGETS) : $(OBJS)
$(CC) -o $# $^ $(CFLAGS) $(LIBS)
all: $(TARGETS) $(OBJS)
clean:
rm -f $(TARGETS) $(OBJS)
%: %.cpp
$(CC) $(CCOPTS) -o $# $<
Is there a way I can make my .o and bin files be built into a directory called build? I tried going through some tutorials, but I guess I just don't fully understand makefiles..
Don't feel too bad; I'm not sure anyone fully understands makefiles.
BUILD_DIR = build
OBJS = $(BUILD_DIR)/manager.o $(BUILD_DIR)/tcpcon.o
TARGETS = $(BUILD_DIR)/manager
...
$(BUILD_DIR)/%.o: %.cpp
$(CC) -c $(CCOPTS) -o $# $<
I'm trying to link my own static library into my main program. My include headers and libraries are in the same path. g++ is able to link the main headers just fine, but its unable to find my library (ipc.a). Please let me know what am I doing wrong.
Error I'm getting when I run make is :
# make
g++ -o esim esim.o -L /home/vint/HobbyProjects/esim/src/LIB/PLAT -lipc -Wall -g
/usr/bin/ld: cannot find -lipc
collect2: ld returned 1 exit status
Makefile is given below
INC_DIR = /home/vint/HobbyProjects/esim/src/LIB/PLAT
LIB_DIR = /home/vint/HobbyProjects/esim/src/LIB/PLAT
INCLUDES = -I $(INC_DIR)/
LIBS = -L$(LIB_DIR)/
LIBA = -lipc
CC = g++
DEBUG = -g
LFLAGS = -Wall $(DEBUG)
CFLAGS = -Wall -c
SOURCES = esim.cpp \
HEADERS = esim.h
OBJ = $(SOURCES:.cpp=.o)
EXE = esim
all: esim
$(EXE): $(OBJ)
$(CC) $(OBJ) $(INCLUDES) $(LIBA) -o $(EXE)
.cpp.o:
$(CC) $(CFLAGS) $(INCLUDES) $< -o $#
tar:
tar -czf $(EXE).tar.gz $(SOURCES) $(HEADERS) Makefile
clean:
rm -f $(OBJ)
rm -f $(EXE)
The problem is that you don't add -L/home/vint/HobbyProjects/esim/src/LIB/PLAT option when compiling by the makefile.
Change:
$(EXE): $(OBJ)
$(CC) $(OBJ) $(INCLUDES) $(LIBA) -o $(EXE)
Into:
$(EXE): $(OBJ)
$(CC) $(OBJ) $(INCLUDES) $(LIBA) $(LIBS) -o $(EXE)
(On Linux, trying to set up SDL) I'm having a time with makefiles, I'm finding them hard to learn. Here is the error I'm getting.
g++: error: game.exe: No such file or directory
make: *** [game.exe] Error 1
Here is my makefile. (Any suggestions on making it better would be great. I've just kind of slapped together whatever I could find to work.)
#Game Make file
TARGET = game.exe
OBJS = App.o\
App_OnInit.o\
App_OnEvent.o\
App_OnLoop.o\
App_OnRender.o \
App_OnCleanup.o\
SDL_CFLAGS := $(shell sdl-config --cflags)
SDL_LDFLAGS := $(shell sdl-config --libs)
CFLAGS = -Wall -o
LIBS =
LDFLAGS =
$(TARGET): $(OBJS)
g++ $(CFLAGS) $(SDL_CFLAGS) $# $(LDFLAGS) $(OBJS) $(SDL_LDFLAGS) $(LIBS)
%.o: src/%.cpp
g++ -c $(SDL_CFLAGS) $< $(SDL_LDFLAGS)
.PHONY: clean
clean:
rm -f $(TARGET) $(OBJS)
You could either exchange $(CFLAGS) and $(SDL_CFLAGS) in the rule to make $(TARGET) or better remove -o from CFLAGS and put it directly before $#:
...
CFLAGS = -Wall
...
$(TARGET): $(OBJS)
g++ $(CFLAGS) $(SDL_CFLAGS) -o $# $(LDFLAGS) $(OBJS) $(SDL_LDFLAGS) $(LIBS)
-o option should immediately precede the name of the executable file to be produced. In your original Makefile it is part of $(CFLAGS) and is followed by the C flags of the SDL library. Therefore the compiler tries to link in game.exe (the $#) instead of producing an executable file by that name.