So if I have
template <class T>
class Object {
// stuff
};
and I receive an instance of object in a function I want to call the constructor of class T.
void foo(Object object) {
auto newT = object::T();
}
Is this possible?
Typically the best solution is to template the inner type:
template <class T>
void foo(Object<T> object) {
T newT;
}
However, sometimes (with more meta-programming) this sort of solution will be more verbose than the alternatives:
Option 1: store the template variable in the Object class:
template <class T>
class Object {
// stuff
public:
using inner_type = T;
};
Then you can access the template type like so:
template <class Obj>
void foo(Obj object) {
typename Obj::inner_type newT;
}
Option 2: make a type trait (no need to add inner_type to Object):
template <class T>
struct tag {
using type = T;
};
template <class>
struct inner;
template <template <class> class S, class T>
struct inner <S<T>> : tag<T> {};
template <typename T>
using inner_t = typename inner<T>::type;
Which you can then use like so:
template <class Obj>
void foo(Obj object) {
inner_t<Obj> newT;
}
It's probably best to generalise inner_type to take the first inner argument so that it could handle template types with more arguments, like std::vector (second argument has a default):
template <class>
struct front;
template <template <class, class...> class R, class S, class ... Ts>
struct front <R<S, Ts...>> : tag<S> {};
template <typename T>
using front_t = typename front<T>::type;
Demo
No, you create an instance of a class template by specializing the template. You do this by putting the type you want to use in angle brackets:
void foo(Object<int> object) {
// auto newobj = Object<int>(); this will work
Object<int> newobj; // but this has less cruft
}
or
template <class U>
void foo(Object<U> object) {
// auto newobj = Object<U>();
Object<U> newobj {object};
}
Remember that the symbol T does not exist outside the template definition. To get a "real" Object you have to put in an actual type. I chose int but you will probably use something else.
Of course, this will only work if the stuff contains a corresponding constructor:
template <class T>
class Object {
// stuff
public:
Object(); // often implicit but sometimes not
Object(Object<T> const &i) = default;
// more stuff
};
Related
Suppose I had a templated object in C++ Test<T> and I wanted to find out what the T value is so that when I pass Test<T> as a template argument to TestWrapper<Test<T>>, I can declare a variable called T extradata in the object TestWrapper that is the same as Test's T type.
How can I achieve this by only modifying TestWrapper (i.e. making no changes to Test struct) ? Additionally is it possible to modify it so that it will extract from any object that takes 1 template parameter e.g. foo<T>, bar<T>, rather then just Test<T>>?
Thanks in advance.
template<typename T>
struct Test {
T value;
};
//template -> extract first type parameter from any object as T
struct TestWrapper {
T extradata;
};
int main() {
TestWrapper<Test<int>> temp;
temp.extradata = 123; // temp.extradata is a int, deduced from Test<int>
}
You can use partial template specialization to do that.
template<typename T>
struct Test {
T value;
};
template <typename T>
struct TestWrapper;
template <template <typename> typename Outer, typename T>
struct TestWrapper<Outer<T>> {
T extradata;
};
int main() {
TestWrapper<Test<int>> temp;
temp.extradata = 123; // temp.extradata is a int, deduced from Test<int>
}
In this example we have not defined any default definition for TestWrapper, so it will fail to compile if you give something that does not match the specialization.
You can
// primary template
template <typename T>
struct TestWrapper {
T extradata; // declare extradata with type T
// how to declare it depends on your intent
};
// partial specialization
template <template <typename...> class C, typename T, typename... Args>
struct TestWrapper<C<T, Args...>> {
T extradata; // T is the 1st template parameter of C here
};
You can create a helper class to extract the first parameter of the instantiated template, for example:
template<class>
struct Extract;
template<template<class...> class V, class First, class... Rest>
struct Extract<V<First, Rest...>> {
using type = First;
};
template<class T>
struct TestWrapper {
typename Extract<T>::type extradata;
};
Demo.
Consider the code below:
template <typename T>
class A{
...
}
template <class U>
class B{
...
}
int main {
B<A<int>> a;
...
}
How can I get the template parameter of A (int in this case) inside B, if A<int> is the template parameter for B?
I could parametrize B as follows, but I feel like I am sending an unnecessary piece of information.
template <class AA, typename T>
class B { ... }
The reason I do not simply use template <typename T> for class B is that I have a pointer to class A inside B, and I want to use the template parameter class AA to see if that pointer is const or not, hence have the correct type for the member pointer in B.
There are several ways, depending of that you might change:
Quick way, specialize B
template <class> class B;
template <class T>
class B<A<T>>
{
// Use directly T
//...
};
Add info in A directly (as std containers do with value_type)
template <typename T>
struct A
{
using my_type = T;
};
// Then in `B<U>`, use `typename U::my_type`
Use external traits to extract information from A (as std::iterator_traits) (that also allows to handle built-in types):
template <typename T>
struct ATrait;
template <typename T>
struct ATrait<A<T>>
{
using my_type = T;
};
// Possibly a generic one
template <template <typename> class C, typename T>
struct ATrait<C<T>>
{
using my_type = T;
};
// Then in `B<U>`, use `typename ATrait<U>::my_type`
I think the following does what you want:
#include<type_traits>
template<class>
class A{};
template<class>
struct get_inner;
template<template<class> class TT, class T>
struct get_inner<TT<T>> {
using outer = TT<T>;
using inner = T;
};
template<class TT>
struct B {
using A = TT;
using inner = typename get_inner<std::decay_t<A>>::inner;
};
int main(int argc, char *argv[])
{
static_assert(std::is_const_v<typename B<const A<int>>::A>);
static_assert(!std::is_const_v<typename B<A<int>>::A>);
}
Note the std::decay_t, it wouldn't work with the const parameter directly (hence we cannot just specialize B in this way). Maybe decay_t is a bit strong but it works^^
Try this
template <typename X> class B;
template <template <typename> class XX, typename T>
class B<XX<T>>
{
// your implementation
};
B<A<int>> a;
This question already has answers here:
invalid use of incomplete type
(5 answers)
Closed 4 years ago.
I'd like the following piece of code to work:
template <typename Self>
struct foo_base {
auto get(typename Self::type n) { return n; }
};
template <typename T>
struct foo : public foo_base<foo<T>> {
using type = T;
};
The problem of course is that the base is instantiated first so you cannot refer to the derived member types. I'd need some kind of lazy-evaluation here.
I've tried to make the function template and have SFINAE on it, something like:
template <typename Self>
struct foo_base {
template <typename T, typename = std::enable_if_t<std::is_same_v<T, typename Self::type>>>
auto get(T n) { return n; }
};
but it doesn't seem to affect the order. Any ideas?
Edit:
Constraints of solution:
I can't pass the type as a template parameter from the derived class.
Main reason is: The type is very complicated to construct, several
hundred characters. So can't do something like struct foo : foo_base<foo<T>, T> or variants.
I need to constraint the function to that type, I
can't check inside the function. Maybe there are overloads in the
derived class.
You might create external traits, something like:
template <template T>
struct TypeT;
template <typename Self>
struct foo_base {
auto get(typename TypeT<Self>::type n) { return n; }
};
template <typename T> struct foo;
template <template T>
struct TypeT<foo<T>> {
using type = T; // Don't use foo<T>::type, so traits can be used with incomplete type
};
template <typename T>
struct foo : public foo_base<foo<T>> {
using type = typename TypeT<foo>::type; // Or directly = T
};
Else you might indeed use SFINAE, but you must wait the type to be complete (when instantiating the method works in your case),
as for example:
template <typename Self>
struct foo_base
{
template <typename T = Self>
auto get(typename T::type n) { return n; }
};
Say I have some template type...
template <typename T> struct Foo {
Foo(T t) {}
};
Is there a way to pass a specified Foo type to a function so that the function has direct visibility of T?
Ideally I would be able to write something like this...
Foo<int> foo = create<Foo<int>>();
The closest I've been able to come is
template <
template <typename> typename TT,
typename T,
std::enable_if_t<std::is_same<TT<T>, Foo<T>>::value, int> = 0
>
Foo<T> create() {
return Foo<T>(T());
}
which would then be used like
Foo<int> foo = create<Foo, int>();
Thanks for any help.
This form of template template parameter is only allowed in C++17:
template < // v---------- typename here not allowed
template <typename> typename TT,
typename T,
std::enable_if_t<std::is_same<TT<T>, Foo<T>>::value, int> = 0
>
Foo<T> create() {
return Foo<T>(T());
}
You must replace the typename pointed out by class:
template < // v---------- class allowed
template <typename> class TT,
typename T,
std::enable_if_t<std::is_same<TT<T>, Foo<T>>::value, int> = 0
>
Foo<T> create() {
return Foo<T>(T());
}
In C++17, both compiles and are equivalent.
To make your syntax Foo<int> foo = create<Foo<int>>(); work, you simply need to do this:
template <typename T>
T create() {
return T{};
}
If you want to limit what type can be sent, you must create a type trait:
// default case has no typedef
template<typename>
struct first_param {};
// when a template is sent, define the typedef `type` to be equal to T
template<template<typename> class TT, typename T>
struct first_param<TT<T>> {
using type = T;
};
// template alias to omit `typename` everywhere we want to use the trait.
template<typename T>
using first_param_t = typename first_param<T>::type;
Then, use your trait:
template <
typename T,
void_t<first_param_t<T>>* = nullptr
> // ^---- if the typedef is not defined, it's a subtitution error.
T create() {
return T(first_param_t<T>{});
}
You can implement void_t like this:
template<typename...>
using void_t = void;
Live at Coliru
One simple way is to add the sub-type information in Foo directly:
template <typename T> struct Foo {
using type = T;
Foo(T t) {}
};
and then
template <typename FooT>
FooT create() {
return FooT(typename FooT::type{});
}
You might add SFINAE if you want:
template <typename FooT>
auto create()
-> decltype(FooT(typename FooT::type{}))
{
return FooT(typename FooT::type{});
}
If you want really restrict the function to Foo exclusively, you have to create a traits and SFINAE on it.
Why not simply use a tag dispatching, e.g.:
template <class>
struct tag { };
template <class T>
Foo<T> create(tag<Foo<T>>) {
return Foo<T>(T());
}
//...
Foo<int> foo = create(tag<Foo<int>>{});
In C++11
Demo
The gist is to have an entry point function named create that can instantiate a create_helper struct to create the proper type.
We can create our structures using template specialization so that we're forcing a templated class to be passed.
Full code:
template<class T>
struct create_helper
{
static_assert(sizeof(T) == 0, "Need to pass templated type to create");
};
template <class T, template<class> class TT>
struct create_helper<TT<T>>
{
static TT<T> apply()
{
return {T{}};
}
};
template<class T>
auto create() -> decltype(create_helper<T>::apply())
{
return create_helper<T>::apply();
}
And a test:
template<class T>
struct Foo
{
Foo(T t){std::cout << "Constructed Foo with value " << t << std::endl;}
};
int main()
{
Foo<int> foo = create<Foo<int>>();
}
Output:
Constructed Foo with value 0
I want to implement a class template that:
behaves like a function
it's input and output variables are all shared.
relatively easy to use.
As a result, I construct the following:
// all input/output variable's base class
class basic_logic_parameter;
// input/output variable, has theire value and iterators to functions that reference to this variable
template <typename FuncIterator, typename ValueType>
class logic_parameter
:public basic_logic_parameter
{
private:
std::list<FuncIterator> _refedFuncs;
ValueType _val;
public:
};
// all `function`'s base class
class basic_logic_function
{
public:
virtual ~basic_logic_function() = 0;
};
// the function, has input/output variable
template <typename FuncIterator, typename R, typename... Args>
class logic_function_base
:public basic_logic_function
{
private:
std::shared_ptr<logic_parameter<FuncIterator, R>> _ret;
std::tuple<std::shared_ptr<logic_parameter<FuncIterator, Args>>...> _args;
public:
template <std::size_t N>
decltype(auto) arg()
{
return std::get<N>(_args);
}
template <std::size_t N>
struct arg_type
{
typedef std::tuple_element_t<N> type;
};
template <std::size_t N>
using arg_type_t = arg_type<N>::type;
decltype(auto) ret()
{
return _ret;
}
};
I wish to use as these like:
// drawing need color and a pen
struct Color
{
};
struct Pen
{
};
struct Iter
{
};
class Drawer
:public logic_function_base<Iter, void(Color, Pen)>
{
public:
void draw()
{
arg_type_t<0> pColor; // wrong
}
}
My compiler can not pass this code through, why? I just want convert a template parameter pack to std::tuple of std::shared_ptr of them.
for example:
Given struct A, int, struct C, I want to have:
std::tuple<
std::shared_ptr<logic_parameter<A>>,
std::shared_ptr<logic_parameter<int>>,
std::shared_ptr<logic_parameter<C>>,
>
The problem (once the small errors are fixed1) is that you instantiate:
logic_function_base<Iter, void(Color, Pen)>
...meaning that FuncIterator is Iter and R is void(Color, Pen), so Args is emtpy <>, so decltype(_args) is an empty std::tuple<>, and your code fails to obtain the type of the 0th element of an empty tuple, which is legit.
What you want is partial specialization of logic_function_base:
template <typename F, typename T>
class logic_function_base;
template <typename FuncIterator, typename R, typename... Args>
class logic_function_base<FuncIterator, R(Args...)>: public basic_logic_function {
};
1 Small mistakes in your current code:
template <std::size_t N>
struct arg_type
{
typedef std::tuple_element_t<N, decltype(_args)> type; // Missing the tuple type
};
template <std::size_t N>
using arg_type_t = typename arg_type<N>::type; // Missing a typename
This may not answer your whole question, but you could use the following trait to wrap tuple element types.
template <typename T> struct wrap;
template <typename... T>
struct wrap<std::tuple<T...>> {
using type = std::tuple<std::shared_ptr<logic_parameter<T>>...>;
}
template <typename T>
using wrap_t = typename wrap<T>::type;
You can then use it like this:
std::tuple<int,double,char> t1;
wrap_t<decltype(t)> t2;
The type of t2 is std::tuple<std::shared_ptr<logic_parameter<int>>,std::shared_ptr<logic_parameter<double>>,std::shared_ptr<logic_parameter<char>>>.