I have a MasterDetailView within a Tabbed View. If the user tabs the MasterDetailView and selects an entry in the master view, the detail is presented in the detail view. After selecting another tab and switching back to the MasterDetailView, the detail is no longer selected - the MasterDetailView completely loses its state like is is completely rendered.
private let dateFormatter: DateFormatter = {
let dateFormatter = DateFormatter()
dateFormatter.dateStyle = .medium
dateFormatter.timeStyle = .medium
return dateFormatter
}()
struct MasterDetailView: View {
#State private var dates = [Date]()
var body: some View {
NavigationView {
MasterView(dates: $dates)
.navigationBarTitle(Text("Master"))
.navigationBarItems(
leading: EditButton(),
trailing: Button(
action: {
withAnimation { self.dates.insert(Date(), at: 0) }
}
) {
Image(systemName: "plus")
}
)
DetailView()
}.navigationViewStyle(DoubleColumnNavigationViewStyle())
}
}
struct MasterView: View {
#Binding var dates: [Date]
var body: some View {
List {
ForEach(dates, id: \.self) { date in
NavigationLink(
destination: DetailView(selectedDate: date)
) {
Text("\(date, formatter: dateFormatter)")
}
}.onDelete { indices in
indices.forEach { self.dates.remove(at: $0) }
}
}
}
}
struct DetailView: View {
var selectedDate: Date?
var body: some View {
Group {
if selectedDate != nil {
Text("\(selectedDate!, formatter: dateFormatter)")
} else {
Text("Detail view content goes here")
}
}.navigationBarTitle(Text("Detail"))
}
}
struct ContentView: View {
#State private var selection = 0
var body: some View {
TabView(selection: $selection){
Text("First View")
.font(.title)
.tabItem {
VStack {
Image("first")
Text("First")
}
}
.tag(0)
MasterDetailView()
.tabItem {
VStack {
Image("second")
Text("Master Detail")
}
}
.tag(1)
}
}
}
Is there a way to "reuse" the MasterDetailView when the user selects that tab?
I know I can use #State and #Binding to save and restore the state (like the selected entry in the master view) and in that simple example that might be a solution. But in a complex app - for example when the MasterDetailView includes a deep view hierarchy - it's not useful to manage (save and restore) the complete state of a view.
Variations on this question have been asked several times, and so far, the consensus is that SwiftUI does not support this use case yet. I'm sure it's on their radar, but the more people who ask for this feature, the more likely it will be prioritized for next year's updates.
Here's an answer where someone got the behavior you're wanting by wrapping UITabBarController for use with SwiftUI.
Related
I'm having trouble with what I think may be a bug, but most likely me doing something wrong.
I have a slightly complex navigation state variable in my model that I'm using for tracking/setting state between tab and sidebar presentations when multitasking on iPad. That all works fine except in tab mode, once I use a navigation link once I can't seem to use one again, whether the binding is on my tab view or navigation links in a list.
Would really appreciate any thoughts on this,
Cheers!
Example
NavigationItem.swift
enum SubNavigationItem: Hashable {
case overview, user, hobby
}
enum NavigationItem: Hashable {
case home(SubNavigationItem)
case settings
}
Model.swift
final class Model: ObservableObject {
#Published var selectedTab: NavigationItem = .home(.overview)
}
SwiftUIApp.swift
#main
struct SwiftUIApp: App {
#StateObject var model = Model()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(model)
}
}
}
ContentView.swift
struct ContentView: View {
var body: some View {
AppTabNavigation()
}
}
AppTabNavigation.swift
struct AppTabNavigation: View {
#EnvironmentObject private var model: Model
var body: some View {
TabView(selection: $model.selectedTab) {
NavigationView {
HomeView()
}
.tabItem {
Label("Home", systemImage: "house")
}
.tag(NavigationItem.home(.overview))
NavigationView {
Text("Settings View")
}
.tabItem {
Label("Settings", systemImage: "gear")
}
.tag(NavigationItem.settings)
}
}
}
HomeView.swift
I created a binding here because selection required an optional <NavigationItem?> not
struct HomeView: View {
#EnvironmentObject private var model: Model
var body: some View {
let binding = Binding<NavigationItem?>(
get: {
model.selectedTab
},
set: {
guard let item = $0 else { return }
model.selectedTab = item
}
)
List {
NavigationLink(
destination: Text("Users"),
tag: .home(.user),
selection: binding
) {
Text("Users")
}
NavigationLink(
destination: Text("Hobbies"),
tag: .home(.hobby),
selection: binding
) {
Text("Hobbies")
}
}
.navigationTitle("Home")
}
}
Second Attempt
I tried making the selectedTab property optional as #Lorem Ipsum suggested. Which means I can remove the binding there. But then the TabView doesn't work with the property. So I create a binding for that and have the same issue but with the tab bar!
Make the selected tab optional
#Published var selectedTab: NavigationItem? = .home(.overview)
And get rid of that makeshift binding variable. Just use the variable
$model.selectedTab
If the variable can never be nil then something is always selected IAW with that makeshift variable it will just keep the last value.
UIKit used to support TableView Cell that enabled a Blue info/disclosure button. The following was generated in SwiftUI, however getting the underlying functionality to work is proving a challenge for a beginner to SwiftUI.
Generated by the following code:
struct Session: Identifiable {
let date: Date
let dir: String
let instrument: String
let description: String
var id: Date { date }
}
final class SessionsData: ObservableObject {
#Published var sessions: [Session]
init() {
sessions = [Session(date: SessionsData.dateFromString(stringDate: "2016-04-14T10:44:00+0000"),dir:"Rhubarb", instrument:"LCproT", description: "brief Description"),
Session(date: SessionsData.dateFromString(stringDate: "2017-04-14T10:44:00+0001"),dir:"Custard", instrument:"LCproU", description: "briefer Description"),
Session(date: SessionsData.dateFromString(stringDate: "2018-04-14T10:44:00+0002"),dir:"Jelly", instrument:"LCproV", description: " Description")
]
}
static func dateFromString(stringDate: String) -> Date {
let dateFormatter = DateFormatter()
dateFormatter.locale = Locale(identifier: "en_US_POSIX") // set locale to reliable US_POSIX
dateFormatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ssZ"
return dateFormatter.date(from:stringDate)!
}
}
struct SessionList: View {
#EnvironmentObject private var sessionData: SessionsData
var body: some View {
NavigationView {
List {
ForEach(sessionData.sessions) { session in
SessionRow(session: session )
}
}
.navigationTitle("Session data")
}
// without this style modification we get all sorts of UIKit warnings
.navigationViewStyle(StackNavigationViewStyle())
}
}
struct SessionRow: View {
var session: Session
#State private var presentDescription = false
var body: some View {
HStack(alignment: .center){
VStack(alignment: .leading) {
Text(session.dir)
.font(.headline)
.truncationMode(.tail)
.frame(minWidth: 20)
Text(session.instrument)
.font(.caption)
.opacity(0.625)
.truncationMode(.middle)
}
Spacer()
// SessionGraph is a place holder for the Graph data.
NavigationLink(destination: SessionGraph()) {
// if this isn't an EmptyView then we get a disclosure indicator
EmptyView()
}
// Note: without setting the NavigationLink hidden
// width to 0 the List width is split 50/50 between the
// SessionRow and the NavigationLink. Making the NavigationLink
// width 0 means that SessionRow gets all the space. Howeveer
// NavigationLink still works
.hidden().frame(width: 0)
Button(action: { presentDescription = true
print("\(session.dir):\(presentDescription)")
}) {
Image(systemName: "info.circle")
}
.buttonStyle(BorderlessButtonStyle())
NavigationLink(destination: SessionDescription(),
isActive: $presentDescription) {
EmptyView()
}
.hidden().frame(width: 0)
}
.padding(.vertical, 4)
}
}
struct SessionGraph: View {
var body: some View {
Text("SessionGraph")
}
}
struct SessionDescription: View {
var body: some View {
Text("SessionDescription")
}
}
The issue comes in the behaviour of the NavigationLinks for the SessionGraph. Selecting the SessionGraph, which is the main body of the row, propagates to the SessionDescription! hence Views start flying about in an un-controlled manor.
I've seen several stated solutions to this issue, however none have worked using XCode 12.3 & iOS 14.3
Any ideas?
When you put a NavigationLink in the background of List row, the NavigationLink can still be activated on tap. Even with .buttonStyle(BorderlessButtonStyle()) (which looks like a bug to me).
A possible solution is to move all NavigationLinks outside the List and then activate them from inside the List row. For this we need #State variables holding the activation state. Then, we need to pass them to the subviews as #Binding and activate them on button tap.
Here is a possible example:
struct SessionList: View {
#EnvironmentObject private var sessionData: SessionsData
// create state variables for activating NavigationLinks
#State private var presentGraph: Session?
#State private var presentDescription: Session?
var body: some View {
NavigationView {
List {
ForEach(sessionData.sessions) { session in
SessionRow(
session: session,
presentGraph: $presentGraph,
presentDescription: $presentDescription
)
}
}
.navigationTitle("Session data")
// put NavigationLinks outside the List
.background(
VStack {
presentGraphLink
presentDescriptionLink
}
)
}
.navigationViewStyle(StackNavigationViewStyle())
}
#ViewBuilder
var presentGraphLink: some View {
// custom binding to activate a NavigationLink - basically when `presentGraph` is set
let binding = Binding<Bool>(
get: { presentGraph != nil },
set: { if !$0 { presentGraph = nil } }
)
// activate the `NavigationLink` when the `binding` is `true`
NavigationLink("", destination: SessionGraph(), isActive: binding)
}
#ViewBuilder
var presentDescriptionLink: some View {
let binding = Binding<Bool>(
get: { presentDescription != nil },
set: { if !$0 { presentDescription = nil } }
)
NavigationLink("", destination: SessionDescription(), isActive: binding)
}
}
struct SessionRow: View {
var session: Session
// pass variables as `#Binding`...
#Binding var presentGraph: Session?
#Binding var presentDescription: Session?
var body: some View {
HStack {
Button {
presentGraph = session // ...and activate them manually
} label: {
VStack(alignment: .leading) {
Text(session.dir)
.font(.headline)
.truncationMode(.tail)
.frame(minWidth: 20)
Text(session.instrument)
.font(.caption)
.opacity(0.625)
.truncationMode(.middle)
}
}
.buttonStyle(PlainButtonStyle())
Spacer()
Button {
presentDescription = session
print("\(session.dir):\(presentDescription)")
} label: {
Image(systemName: "info.circle")
}
.buttonStyle(PlainButtonStyle())
}
.padding(.vertical, 4)
}
}
I am trying to write a "Single View App" in SwiftUI. The main design is very simple. I have a list of items (say Expense) which I am displaying in main view in NavigationView -> List.
List View Source Code
import SwiftUI
struct AmountBasedModifier : ViewModifier{
var amount: Int
func body(content: Content) -> some View {
if amount <= 10{
return content.foregroundColor(Color.green)
}
else if amount <= 100{
return content.foregroundColor(Color.blue)
}
else {
return content.foregroundColor(Color.red)
}
}
}
extension View {
func amountBasedStyle(amount: Int) -> some View {
self.modifier(AmountBasedModifier(amount: amount))
}
}
struct ExpenseItem: Identifiable, Codable {
var id = UUID()
var name: String
var type: String
var amount: Int
static var Empty: ExpenseItem{
return ExpenseItem(name: "", type: "", amount: 0)
}
}
class Expenses: ObservableObject {
#Published var items = [ExpenseItem](){
didSet{
let encoder = JSONEncoder()
if let data = try? encoder.encode(items){
UserDefaults.standard.set(data, forKey: "items")
}
}
}
init() {
let decoder = JSONDecoder()
if let data = UserDefaults.standard.data(forKey: "items"){
if let items = try? decoder.decode([ExpenseItem].self, from: data){
self.items = items
return
}
}
items = []
}
}
struct ContentView: View {
#ObservedObject var expenses = Expenses()
#State private var isShowingAddNewItemView = false
var body: some View {
NavigationView{
List{
ForEach(self.expenses.items) { item in
NavigationLink(destination: ExpenseItemHost(item: item, expenses: self.expenses)){
HStack{
VStack(alignment: .leading){
Text(item.name)
.font(.headline)
Text(item.type)
.font(.subheadline)
}
Spacer()
Text("$\(item.amount)")
.amountBasedStyle(amount: item.amount)
}
}
}.onDelete(perform: removeItems)
}
.navigationBarTitle("iExpense")
.navigationBarItems(leading: EditButton(), trailing: Button(action:
{
self.isShowingAddNewItemView.toggle()
}, label: {
Image(systemName: "plus")
}))
.sheet(isPresented: $isShowingAddNewItemView) {
AddNewExpense(expenses: self.expenses)
}
}
}
func removeItems(at offsets: IndexSet){
self.expenses.items.remove(atOffsets: offsets)
}
}
Each row item is NavigationLink that opens the Expense in readonly mode showing all the attributes of Expense Item.
There is an Add button at the top right to let user add a new expense item in list. The AddNewExpenseView (shown as sheet) has access to the list data source. So whenever user adds an new expense then data source of list is updated (by appending new item) and the sheet is dismissed.
Add View Source Code
struct AddNewExpense: View {
#ObservedObject var expenses: Expenses
#Environment(\.presentationMode) var presentationMode
#State private var name = ""
#State private var type = "Personal"
#State private var amount = ""
#State private var isShowingAlert = false
static private let expenseTypes = ["Personal", "Business"]
var body: some View {
NavigationView{
Form{
TextField("Name", text: $name)
Picker("Expense Type", selection: $type) {
ForEach(Self.expenseTypes, id: \.self) {
Text($0)
}
}
TextField("Amount", text: $amount)
}.navigationBarTitle("Add New Expense", displayMode: .inline)
.navigationBarItems(trailing: Button(action: {
if let amount = Int(self.amount){
let expenseItem = ExpenseItem(name: self.name, type: self.type, amount: amount)
self.expenses.items.append(expenseItem)
self.presentationMode.wrappedValue.dismiss()
}else{
self.isShowingAlert.toggle()
}
}, label: {
Text("Save")
}))
.alert(isPresented: $isShowingAlert) {
Alert.init(title: Text("Invalid Amount"), message: Text("The amount should only be numbers and without decimals"), dismissButton: .default(Text("OK")))
}
}
}
}
Expense Detail (Read Only) View Source Code
struct ExpenseItemView: View {
var item: ExpenseItem
var body: some View {
List{
Section{
Text("Name")
.font(.headline)
Text(item.name)
}
Section{
Text("Expense Type")
.font(.headline)
Text(item.type)
}
Section{
Text("Amount")
.font(.headline)
Text("$\(item.amount)")
}
}.listStyle(GroupedListStyle())
.navigationBarTitle(Text("Expense Details"), displayMode: .inline)
}
}
So far everything good. I then thought of adding an Edit button on the ExpenseItem View screen so that user can edit the Expense. I created an edit View which is launched as a sheet from ReadOnly View when Edit button is clicked.
Edit View Code
struct ExpenseItemHost: View {
#State var isShowingEditSheet = false
#State var item: ExpenseItem
#State var itemUnderEdit = ExpenseItem.Empty
var expenses: Expenses
var body: some View {
VStack{
ExpenseItemView(item: self.item)
}
.navigationBarItems(trailing: Button("Edit")
{
self.isShowingEditSheet.toggle()
})
.sheet(isPresented: $isShowingEditSheet) {
EditExpenseItemView(item: self.$itemUnderEdit)
.onAppear(){
self.itemUnderEdit = self.item
}
.onDisappear(){
//TO DO: Handle the logic where save is done when user has explicitly pressed "Done" button. `//Presently it is saving even if Cancel button is clicked`
if let indexAt = self.expenses.items.firstIndex( where: { listItem in
return self.item.id == listItem.id
}){
self.expenses.items.remove(at: indexAt)
}
self.item = self.itemUnderEdit
self.expenses.items.append(self.item)
}
}
}
}
struct EditExpenseItemView: View {
#Environment(\.presentationMode) var presentationMode
#Binding var item: ExpenseItem
static private let expenseTypes = ["Personal", "Business"]
var body: some View {
NavigationView{
Form{
TextField("Name", text: self.$item.name)
Picker("Expense Type", selection: self.$item.type) {
ForEach(Self.expenseTypes, id: \.self) {
Text($0)
}
}
TextField("Amount", value: self.$item.amount, formatter: NumberFormatter())
}
.navigationBarTitle(Text(""), displayMode: .inline)
.navigationBarItems(leading: Button("Cancel"){
self.presentationMode.wrappedValue.dismiss()
}, trailing: Button("Done"){
self.presentationMode.wrappedValue.dismiss()
})
}
}
}
Screenshots
Problem
I expect that when user is done with editing by pressing Done button the Sheet should come back to ReadOnly screen as this is where user clicked Edit button. But since I am modifying the data source of ListView when Done button is clicked so the ListView is getting recreated/refreshed. So instead of EditView sheet returning to ReadOnly view, the ListView is getting displayed when Done button is clicked.
Since my code is changing the data source of a view which is right now not accessible to user so below exception is also getting generated
2020-08-02 19:30:11.561793+0530 iExpense[91373:6737004] [TableView] Warning once only: UITableView was told to layout its visible cells and other contents without being in the view hierarchy (the table view or one of its superviews has not been added to a window). This may cause bugs by forcing views inside the table view to load and perform layout without accurate information (e.g. table view bounds, trait collection, layout margins, safe area insets, etc), and will also cause unnecessary performance overhead due to extra layout passes. Make a symbolic breakpoint at UITableViewAlertForLayoutOutsideViewHierarchy to catch this in the debugger and see what caused this to occur, so you can avoid this action altogether if possible, or defer it until the table view has been added to a window. Table view: <_TtC7SwiftUIP33_BFB370BA5F1BADDC9D83021565761A4925UpdateCoalescingTableView: 0x7f9a8b021800; baseClass = UITableView; frame = (0 0; 414 896); clipsToBounds = YES; autoresize = W+H; gestureRecognizers = <NSArray: 0x6000010a1110>; layer = <CALayer: 0x600001e8c0e0>; contentOffset: {0, -140}; contentSize: {414, 220}; adjustedContentInset: {140, 0, 34, 0}; dataSource: <_TtGC7SwiftUIP13$7fff2c9a5ad419ListCoreCoordinatorGVS_20SystemListDataSourceOs5Never_GOS_19SelectionManagerBoxS2___: 0x7f9a8a5073f0>>
I can understand why ListView refresh is getting triggered but what I could not figure out is the correct pattern to edit the model as well as not cause the ListView refresh to trigger when we have intermediate screen in between i.e. List View -> ReadOnly -> Edit View.
What is the suggestion to handle this case?
I have two views ListView and DetailView
ListView:
#EnvironmentObject var userData: UserData
var body: some View {
VStack {
ForEach(userData.packs) { pack in
if pack.added {
NavigationLink(destination: DetailView(packIndex: self.userData.packs.firstIndex(where: { $0.id == pack.id })!)) {
MyRowViewDoesntMatter(pack: pack)
}
}
}
}
.padding(.horizontal)
}
DetailView:
#EnvironmentObject var userData: UserData
var packIndex: Int
VStack {
List {
VStack {
.... some Vies ... doesn't matter
.navigationBarItems(trailing:
THE PROBLEM IS HERE (BELOW)
Button(action: {
self.userData.packs[self.packIndex].added.toggle()
}) {
Image(systemName: self.userData.packs[self.packIndex].added ? "plus.circle.fill" : "plus.circle")
}
...
The problem is when I click on button in the navigationBarItems in DetailView. The "added" property of the "#EnvironmentObject var userData: UserData" is updated and the user's screen is going back (to the RowView). I fond out that the problem with EnvironmentObject, because the data is updated and View tries to rerender (?) that is why it pushes me back?
How to fix it? I want to stay at the DetailView screen after clicking the button.
P.S. I need to use EnvironmentObject type because then when I go back I need to see the results.
Thank you very much!
Here is possible approach (by introducing some kind of selection). As NavigationView does not allow to remove link from stack (as identifier of stacked navigation), probably also worth considering separate view model for DetailView to be applied into common container on finish editing.
Tested with Xcode 11.4 / iOS 13.4.
Some replication of your code, used for testing:
struct ListView: View {
#EnvironmentObject var userData: PushBackUserData
#State private var selectedPack: Pack? = nil
var body: some View {
NavigationView {
VStack {
ForEach(Array(userData.packs.enumerated()), id: \.element.id) { i, pack in
NavigationLink("Pack \(pack.id)", destination:
DetailView(pack: self.$selectedPack)
.onAppear {
self.selectedPack = pack
}
.onDisappear {
self.userData.packs[i].added = self.selectedPack?.added ?? false
}
).isHidden(!pack.added)
}
}
.padding(.horizontal)
}
}
}
struct DetailView: View {
#Binding var pack: Pack?
var body: some View {
VStack {
List {
VStack {
Text("Pack \(pack?.id ?? "<none>")")
}
}
.navigationBarItems(trailing:
Button(action: {
self.pack?.added.toggle()
}) {
Image(systemName: pack?.added ?? false ? "plus.circle.fill" : "plus.circle")
}
)
}
}
}
just convenient helper extension
extension View {
func isHidden(_ hidden: Bool) -> some View {
Group {
if hidden { self.hidden() }
else { self }
}
}
}
I would like to be able to show a new view when a button is pressed on one of my views.
From the tutorials I have looked at and other answered questions here it seems like everyone is using navigation button within a navigation view, unless im mistaken navigation view is the one that gives me a menu bar right arrows the top of my app so I don't want that. when I put the navigation button in my view that wasn't a child of NavigationView it was just disabled on the UI and I couldn't click it, so I guess I cant use that.
The other examples I have seen seem to use presentation links / buttons which seem to show a sort of pop over view.
Im just looking for how to click a regular button and show another a view full screen just like performing a segue used to in the old way of doing things.
Possible solutions
1.if you want to present on top of current view(ex: presentation style in UIKit)
struct ContentView: View {
#State var showingDetail = false
var body: some View {
Button(action: {
self.showingDetail.toggle()
}) {
Text("Show Detail")
}.sheet(isPresented: $showingDetail) {
DetailView()
}
}
}
2.if you want to reset current window scene stack(ex:after login show home screen)
Button(action: goHome) {
HStack(alignment: .center) {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
func goHome() {
if let window = UIApplication.shared.windows.first {
window.rootViewController = UIHostingController(rootView: HomeScreen())
window.makeKeyAndVisible()
}
}
3.push new view (ex: list->detail, navigation controller of UIKit)
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: DetailView()) {
Text("Show Detail View")
}.navigationBarTitle("Navigation")
}
}
}
}
4.update the current view based on #state property, (ex:show error message on login failure)
struct ContentView: View {
#State var error = true
var body: some View {
...
... //login email
.. //login password
if error {
Text("Failed to login")
}
}
}
For simple example you can use something like below
import SwiftUI
struct ExampleFlag : View {
#State var flag = true
var body: some View {
ZStack {
if flag {
ExampleView().tapAction {
self.flag.toggle()
}
} else {
OtherExampleView().tapAction {
self.flag.toggle()
}
}
}
}
}
struct ExampleView: View {
var body: some View {
Text("some text")
}
}
struct OtherExampleView: View {
var body: some View {
Text("other text")
}
}
but if you want to present more view this way looks nasty
You can use stack to control view state without NavigationView
For Example:
class NavigationStack: BindableObject {
let didChange = PassthroughSubject<Void, Never>()
var list: [AuthState] = []
public func push(state: AuthState) {
list.append(state)
didChange.send()
}
public func pop() {
list.removeLast()
didChange.send()
}
}
enum AuthState {
case mainScreenState
case userNameScreen
case logginScreen
case emailScreen
case passwordScreen
}
struct NavigationRoot : View {
#EnvironmentObject var state: NavigationStack
#State private var aligment = Alignment.leading
fileprivate func CurrentView() -> some View {
switch state.list.last {
case .mainScreenState:
return AnyView(GalleryState())
case .none:
return AnyView(LoginScreen().environmentObject(state))
default:
return AnyView(AuthenticationView().environmentObject(state))
}
}
var body: some View {
GeometryReader { geometry in
self.CurrentView()
.background(Image("background")
.animation(.fluidSpring())
.edgesIgnoringSafeArea(.all)
.frame(width: geometry.size.width, height: geometry.size.height,
alignment: self.aligment))
.edgesIgnoringSafeArea(.all)
.onAppear {
withAnimation() {
switch self.state.list.last {
case .none:
self.aligment = Alignment.leading
case .passwordScreen:
self.aligment = Alignment.trailing
default:
self.aligment = Alignment.center
}
}
}
}
.background(Color.black)
}
}
struct ExampleOfAddingNewView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.push(state: .emailScreen) }){
Text("Tap me")
}
}
}
}
struct ExampleOfRemovingView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.pop() }){
Text("Tap me")
}
}
}
}
In my opinion this bad way, but navigation in SwiftUI much worse