I got used to develop Extensions for Navision based von V2, so I was wondering, if there is a way to use the AL-Dev-Tools for developing V2 Extensions for Dynamics NAV 2017.
I could not find the ALLanguage.vsi for Version 10,
only for Version 11 (NAV 2018) and Version 12 (NAV BC).
Is there a way to get a ALLanguage.vsi for Dynamics NAV 2017 or do I have to undust the old Dynamics DevEnviroment?
Thanks for helping,
greetings.
It is not possible to make extensions for anything other than NAV 2018 and BC
No, it's not possible.
And Extensions V2 is supported only from NAV2018 onwards
Regarding the vsix, you can find it in Program Files (x86)\Microsoft Dynamics 365 Business Central\130\AL Development Environment\ it's the ALLanguage.vsix
You can install it in Viscose using "Install from VSIX"
Related
After a bit of nightmare getting Vs2015 update 3 installed, as per this related question, I rebuilt my MFC C++ project to see how the update performed only to find Edit and Continue is no longer working! Specifically, making any change to any file and using Debug / Apply Code changes i get the following;
myfile.CPP ......\common\myfile.CPP(1): fatal error C1010: unexpected end of file while looking for precompiled header. Did you
forget to add '#include "\cpp\common\stdafx.h"' to your source?
Project : error (null) : Build errors occurred.
The first include in the source file is
#include "\cpp\common\StdAfx.h"
This worked most of the time under update 2, but edit and continue was failing and reporting that it had succeeded reasonably regularly. Only reason I installed this update as it was supposed to fix this issue but now it is broken entirely and I'm looking at a full uninstall, and re-install of VS2015 update 2 over the weekend.
Anyone else hitting this problem and have a solution? Could possibly be a dodgy installation as even on the full ISO install, the installer failed with missing files and I had to skip two sections. Given this is a release and not a release candidate, the QA seems abysmal, I fail to see why a release version would include any beta functionality. VS2015 detail below;
Microsoft Visual Studio Professional 2015 Version 14.0.25421.03 Update
3 Microsoft .NET Framework Version 4.6.01055
Installed Version: Professional
LightSwitch for Visual Studio 2015 00325-60000-80195-AA437 Microsoft
LightSwitch for Visual Studio 2015
Visual Basic 2015 00325-60000-80195-AA437 Microsoft Visual Basic
2015
Visual C# 2015 00325-60000-80195-AA437 Microsoft Visual C# 2015
Visual C++ 2015 00325-60000-80195-AA437 Microsoft Visual C++ 2015
Application Insights Tools for Visual Studio Package 7.0.20622.1
Application Insights Tools for Visual Studio
ASP.NET and Web Tools 2015.1 (Beta8) 14.1.11106.0 ASP.NET and Web
Tools 2015.1 (Beta8)
ASP.NET Web Frameworks and Tools 2012.2 4.1.41102.0 For additional
information, visit http://go.microsoft.com/fwlink/?LinkID=309563
ASP.NET Web Frameworks and Tools 2013 5.2.40314.0 For additional
information, visit http://www.asp.net/
Common Azure Tools 1.8 Provides common services for use by Azure
Mobile Services and Microsoft Azure Tools.
InstallShield Limited Edition InstallShield. For more information
visit the Flexera Software website at
http://www.FlexeraSoftware.com. Copyright © 2015 Flexera Software
LLC. All Rights Reserved.
JavaScript Language Service 2.0 JavaScript Language Service
JavaScript Project System 2.0 JavaScript Project System
Microsoft Azure Mobile Services Tools 1.4 Microsoft Azure Mobile
Services Tools
PreEmptive Analytics Visualizer 1.2 Microsoft Visual Studio
extension to visualize aggregated summaries from the PreEmptive
Analytics product.
SQL Server Data Tools 14.0.60519.0 Microsoft SQL Server Data Tools
TypeScript 1.8.34.0 TypeScript tools for Visual Studio
Visual Assist For more information about Visual Assist, see the
Whole Tomato Software website at http://www.WholeTomato.com. Copyright
(c) 1997-2016 Whole Tomato Software, Inc.
Visual Commander 2.3 For more information about Visual Commander,
see the website at https://vlasovstudio.com/visual-commander/.
Copyright (c) 2013-2015 Vlasov Studio.
Visual Studio Tools for Universal Windows Apps 14.0.25420.01 The
Visual Studio Tools for Universal Windows apps allow you to build a
single universal app experience that can reach every device running
Windows 10: phone, tablet, PC, and more. It includes the Microsoft
Windows 10 Software Development Kit.
(Apologies for the ranty nature of this question, but I also put it up as a caveat for those thinking of installing this update)
Following on from the same discussion on MSDN here a breaking change in update 3 is as follows
Allow Precompiling (Native only): The debug option Debug > Options >
General > Allow Precompiling (Native only) is no longer supported with
Visual Studio 2015 Update 3 and the default debugger. This is a legacy
setting for a marginal performance improvement that has no functional
impact.
Disabling the above and doing a rebuild all fixes edit and continue.
I use MsiEnumProducts() to find all installed MS Office products and check their versions. If I have an Office 2013 Professional Plus edition, it works correctly. I receive a full list of installed office products, like word, excel, outlook, etc, with correct product code GUIDs. https://support.microsoft.com/en-us/kb/2786054
The GUIDs look like this:
Microsoft Office Professional Plus 2013 - {90150000-0011-0000-1000-0000000FF1CE}
Microsoft Word MUI (English) 2013 - {90150000-001B-0409-1000-0000000FF1CE}
But if I have Home and business edition on PC, the MsiEnumProducts() doesn't find installed Office. The only installed office products, that the function provides, are:
Office 15 Click-to-Run Extensibility Component - {90150000-008C-0000-1000-0000000FF1CE}
Office 15 Click-to-Run Localization Component -
{90150000-008C-0407-1000-0000000FF1CE}
Office 15 Click-to-Run Licensing Component -
{90150000-007E-0000-1000-0000000FF1CE}
But the Office 2013 Home and business edition GUIDs should look like this {90150000-0013-0000-1000-0000000FF1CE}.
I have Win 8.1 x64, Office x64, program is built both under Win32 and x64.
What do you think about the problem ?
Click to run is a technique Microsoft uses to virtualize and stream office to end users without actually "installing" it. There's no installed product information to find.
Is Cuda 6 supported with Visual Studio 2013?
If not, is there a hack to make the two work with each other?
I see lots of value in upgrading to VS 2013 as it (VC++) better implements the C++11 standard, and to CUDA 6 for its unified memory architecture, and other improvements.
What is officially supported for CUDA 6 is listed in the cuda-getting-started-guide-for-microsoft-windows pdf document, which is installed with the CUDA 6 toolkit.
VS2013 is not officially supported with CUDA 6. VS 2013 is officially supported with CUDA 6.5, which can be verified from the corresponding document installed with CUDA 6.5 toolkit.
This is September 2014, and the production Release of Cuda 6.5 is out, and it works with Visual Studio 2013. No other version of Cuda works with Visual Studio 2013.
CUDA 6.5 works with Community Edition 2013 ("new Express", but with more support like MFC and even for small enterprises for free).
Sorry that I could not comment.. I have not 50 reputations -,- Would kindly thank you all for reputations to support the community here in the future :)
I want to begin learning DirectX 11.0 . I have Visual Studio 2012 ultimate installed on windows 8 pro 64 bit. I want to be able to develop games that would run in windows 7 as well.
Is this possible without downloading June 2010 SDK? or will the Windows SDK do? Can somebody post links to the right tutorials please?
I do not prefer 3rd party solutions and I want to avoid downloading the June 2010 SDK if possible.
Notes:
I have some experience with 3D game development in XNA.
I am a total newbie to DirectX.
Update:
DX SDK is now included in Windows SDK.
But I have not seen any tutorial talking about developing desktop games using this already included SDK.
Most of them ask to download DX June 2010 SDK; probably these tutorials have not updated themselves after arrival of VS2012.
And the recent ones talk about porting a VS2010 DX game to VS2012, and the first step generally is to download the DX June 2010 SDK.
Therefore, I am beginning to suspect whether it is possible to build desktop games using this new inbuilt SDK?
Or indeed one has to download the June 2010 DX SDK?
or June SDK needs to be downloaded only when porting VS2010 games to VS2012?
you have to download the DX SDK from MSDN I read the documentation
http://msdn.microsoft.com/en-us/library/windows/apps/hh452744.aspx
Programs compiled on visual studio 2012 with the built in SDK should work perfectly well on windows 7 (subject of course to not using any new API calls or anything). I'm running vs2012 on windows 7 using d3d11 and the programs it builds run perfectly well on there.
I know the premium edition has a CFML plugin, but does the Community Edition? I really need to get away form using Eclipse. If all else fails I can use the Premium trial for the time being.
This plug-in is available only in IntelliJ IDEA Ultimate Edition.
CFML/Coldfusion plugin in not available for IntelliJ Community edition.
Available only on IntelliJ Ultimate Edition.
I would use Sublime Text 2, available here Sublime Text 2
There is a very good ColdFusion plugin available for it not to mention the entire plugin ecosystem it has.