I'm starting with maven based project in netbeans. When trying to deploy my project (jersey webapp) I'm getting the following error:
Failed to execute goal
org.apache.maven.plugins:maven-deploy-plugin:2.8.2:deploy-file
(deploy-node-modules-artifact) on project SearchEngine: No transfer
protocol found.
Can someone help me here?
Related
Currently, I am working on cloning the Cilantro github repository. I did using Cmake and also downloaded the required dependencies. The issue is I cannot run any files inside the project as well as newly created .cpp files for testing.
When I build the project it does builds successfully. but Whenever, I try to run by clicking in Local windows debugger I keep getting error unable to start program access denied.
snapshot of my current error
Things, I have done but not helped
uninstall MC*** antivirus
disabled the Real-time protection in systems virus security
rebuild the project and it build successfully
snapshot successfull Rebuild
also tried making cilantro as my set as project but than I am getting following error.
cilantro, set as project
I need help to run the project and remove the following error. Also,is there an easier way to clone and run the project in visual studios without using CMAKE GUI?
IDE: Visual Studios; Trying to run C++ program
Used CMAKE gui to build this project Cilantro
Github which I am trying to run is : https://github.com/kzampog/cilantro
make you project as set as startup project
Solution Explorer > cilantro (Right click) > set as startup project
official doc
I'm trying to integrate GoogleCloudMessaging(GCM) on iOS project. (Cocos2d-x v3.2)
As per the google's instruction, (https://developers.google.com/cloud-messaging/ios/client)
I use cocoapods but failed with following error.
$ pod install
Updating local specs repositories
Analyzing dependencies
[!] Unable to satisfy the following requirements:
- `GoogleCloudMessaging` required by `Podfile`
Here are what I tested.
install GCM on cocos2dx project (v3.2) -> failed.
create a non-cocos2dx project and install GCM -> succeeded
install GoogleAnalytics on cocos2dx project -> succeeded.
create a cocos2dx project using v3.7 and install GCM -> failed.
I don't have any clue yet why installing GCM is failed but GoogleAnalytics is not.
Is there anyone who succeed integrating GCM on iOS?
EDIT
This is my Podfile
# Uncomment this line to define a global platform for your project
# platform :ios, '6.0'
source 'https://github.com/CocoaPods/Specs.git'
target 'SampleApp iOS' do
pod 'GoogleCloudMessaging'
end
target 'SampleApp Mac' do
end
I could solve this problem referring a post in cocos2d-x forum.
Changing Deployment Target to 7.0 or higher in Xcode project setting will clear this issue.
I am using TeamCity for Continuous Integration. One of my projects in a solution is having a pre build event. It is working fine when I build the project locally. However In TeamCity, the build failed with error code 3. Pre build event is for building Google Protocol buffer's proto file and creating C++ header and C++ source files.
Following is the pre build event:
protoc --proto_path=<SourceDir> --cpp_out=<destinationDir> <SourceDir\protofileName1> <SourceDir\Protofilename2>
Why I am getting this error in TeamCity but not locally ? Any ideas on how to fix this error?
I am starting out with Clojure, and i am currently following the hoplon.io get started tutorial
My troubles start when i try to build boot from source: (http://github.com/tailrecursion/boot)
This is the error that i receive when running the make boot command:
1 required artifact is missing.
for artifact:
org.apache.maven:super-pom:pom:2.0
from the specified remote repositories:
central (http://repo1.maven.org/maven2),
clojars (http://clojars.org/repo/)
I have installed maven but that did not change anything. Has anyone encountered this problem aswell?
Best Regards
Daniel
I have just recently moved into developing Cocos2d-X application for Android devices, from native Android application development. I am looking to configure my Cocos2d-X C++/JAVA project in a JENKINS environment.
Has anyone any experience of using JENKINS with cocos2d-X projects ? Any tips on where i can get started ?
You can use the cutom scrip option, for example if you use the cocos2d-x model for build you can build your project with the custom command "make", in adition you can use statically code check, bla, bla, ...
I use too my machine as slave for no put the build environment in the server.
Yes. It depends upon the build tool you are using. I am using Ant with Eclipse. Try to read about building an Android Project from Command Line Using ant or gradle. and there you go,Include "Build Step"-> "Execute shell" in jenkins.
You have to manually check for all dependencies.