Copy constructor with reference counting - c++

I am trying to implement reference counting. Every copy of object should increment the counter for it.
My code looks
class Person{
public:
struct Kids{
Kids(){
count = 2;
boy = "Alex";
girl= " Lisa";
}
int count;
string boy;
string girl;
};
Person( string name , int age){
this -> name = name;
this -> age = age;
}
Person( const Person& a){
one = a.one;
one -> count++;
age = a.age;
name = a.name;
for( int i = 0; i < 5; i++){
family[i] = a.family[i];
}
};
void PrintIt(){
cout << one -> count << endl;
}
private:
Kids *one;
string name;
int age;
Kids family[5];
};
int main(){
Person one("Jogn",50);
//return 0;
Person two(one);
two.PrintIt();
}
And it throws seg fault. I have tried to pass object to copy constructor as a pointer , which resulted in the same output. How can create a copy constructor ,that will point to object via pointers , which will result in possible reference counting?

Have you tried std::shared_ptr, it is available in C++ 11. This template class has the advantages of being well tested and already developed. Here you have a link to the documentation.

Kids *one;
Seems to be uninitialized. When you copy a value to it. this value is also unitialized, since it is private, and i don't see any init code for it. You have to add something like
kids(new Kids())
in Person constructor which is not copy one.
ps. don't forget operator= and destructor.

just make a static variable in private and outside your class initialize it to zero using the scope resolution operator. Then inside your constructor increment it by one. Each time you will make an object its constructor will be called and the static variable will be incremented by one. Then when ever you want you can display that variable where ever you want (again by using scope resolution operator).

Related

Why does calling an overloaded constructor cause a call of the default constructor?

My C++ Programm always calls too more constructors than i intended to. It should create an edge, which then automatically creates two nodes by the string-input of the overloaded edge-constructor.
But it first calls the default-constructor of the node objects and then the overloaded self-defined constructor. The destructors do not delete the default nodes immediately. That causes an error in my program.
The problem is that the program should count the amount of objects and allocate an appropriate ID related to the amount of objects.
Compiler-Output
Default-Constructor
Default-Constructor
Overload-Constructor
ID: 1 numInstances: 2
Destructor
Overload-Constructor
ID: 2 numInstances: 1
Destructor
Edge: -> Node_0002
Destructor
Destructor
Program ended with exit code: 0
Here is a snippet for you to see the code which most likely causes the error:
main.cpp
int main() {
Edge e1 = Edge("1", "2");
std::cout << "Edge: " << e1.toString() << endl;
return 0;
}
node.hpp
double Node::numInstances = 0;
Node::Node()
{
numInstances++;
cout << "Default-Constructor" << endl;
double idNumber = numInstances;
m_id = setUpIdString(idNumber);
}
Node::Node(string id)
{
double idNumber = getNumberFromString(id);
cout << "Overload-Constructor" << endl;
cout << "ID: " << idNumber << " numInstances: " << numInstances << endl;
if (idNumber > numInstances) {
numInstances++;
m_id = setUpIdString(idNumber);
}
}
Node::~Node()
{
numInstances--;
cout << "Destructor" << endl;
}
edge.cpp
Edge::Edge(string src, string dst)
{
m_srcNode = Node(src);
m_dstNode = Node(dst);
}
EDIT:
node.hpp
class Node
{
public:
Node();
Node(string id);
~Node();
string getId();
private:
string m_id;
static double numInstances;
};
edge.hpp
class Edge
{
public:
Edge(Node& rSrc, Node& rDst);
Edge(string src, string dst);
string toString();
Node& getSrcNode();
Node& getDstNode();
private:
Node m_srcNode;
Node m_dstNode;
};
A constructor is not like other functions in C++. A constructor's job is to initialize an object. In order to ensure the object gets initialized in a sensible way, all of the member objects (and base objects) need to be initialized. *This happens before the opening brace of the constructor body, so that everything is in a sensible state when you're in the constructor body.
To make sure this happens in the way you want, you can use an initializer list (note that this term also refers to something else when initializing various containers; if you've heard the term before in relation to that, it's not what I'm discussing here). After the function signature, you put a colon, followed by each member of your class (in the same order they're declared in the class) and how you want to initialize it. For example, if you have the following struct
struct A {
int i;
char c;
std::string s;
A();
};
you can declare define your constructor as
A::A() : i{17}, c{'q'}, s{"Hello, mrb! Welcome to Stack Overflow"}
{
// Nothing to do in the body of the constructor
}
That way, an A object's members are initialized to 17, 'q', and a greeting before the start of the function, and are not initialized any other way.
Since you do not do this, the compiler instead uses the default constructor for the nodes. You then create other nodes inside the constructor body, and assign them to the nodes in your class.
m_srcNode = Node(src);
m_dstNode = Node(dst);
Here, the two objects are first constructed with default constructor, then the overloaded constructed is called with Node(src) and Node(dst). After that, the implicitly defined copy assigner is called to assign the temporary objects to m_srcNode and m_dstNode. Finally the temporary objects are destroyed.
If you want to avoid extra constructor calls, you can write a member initializer list:
Edge::Edge(string src, string dst) : m_srcNode(src), m_dstNode(dst) {}

How can I initialize with a constructor an object from another class?

I'm new at learning c++ and a have stuck in constructors.I have a class Teacher and a Class Subject. In class Teacher a have an object Subject S[]. How I can initialize with constructor from class Teacher the S[]? I have tried this:
in Teacher.h file
class Teacher
{
private:
string name;
Subject *S[20];
public:
Teacher();
}
in Teacher.cpp file
Teacher::Teacher()
{
name=" ";
for(int i=0; i<20; i++)
{
S[i].Subject();
}
}
in Subject.cpp file the Constructor is:
Subject::Subject()
{
day=0;
hour=0;
for(int i=0; i<10; i++)
{
classroom[i]=" ";
}
}
The way you currently have it, you'd have to write
S[i] = new Subject();
rather than
S[i].Subject();
But that burdens you with having to remember to call delete at some point. It would be far better to use
std::list<Subject> S;
in place of
Subject *S[20];
and then push_back or even the flashier emplace_back in place of S[i].Subject();
See http://en.cppreference.com/w/cpp/container/list
In class Teacher a have an object Subject S[]
No you dont:
Subject *S[20];
Teacher::S is an array of pointers.
S[i].Subject();
. is used for member access. Pointers do not have members, so this is syntactically wrong. Besides, you never call a constructor directly. It is called automatically as a consequence of initializing a variable, or a new expression.
It seems that to want to have an array of Subject objects as a member instead. This is how you would declare such member:
Subject S[20];
The objects in the array will be constructed before the body of Teacher constructor is executed.

using a constructor to initialise a string pointer

i am having trouble with my code. I am abit stumped.
I have a data member which is a pointer to a string type.
I use the constructor as a defualt initialer to this pointer, then when I call an object in the main function the intialised pointer to points to the memory address where the string is stored and prints the contents. That is what is supposed to happen, but I can't get the program to work. May somebody please tell me where I am going wrong?
#include<iostream>
#include<string>
using namespace std;
class NoName{
public:
NoName(string &sName("Alice In Wonderland") ){};
private:
string *pstring;
};
int main(){
//the constructor will be automatically called here once a object is created
// and the string "Alice in Wonderland" will appear on the screen
return 0;
}
Just simply use a std::string member and initialize it in Member initializer list:
private:
string mstring;
public:
NoName():mstring("Alice In Wonderland"){}
You could also let the constructor take in a parameter instead of hardcoding the string and let the user pass the string at run-time:
NoName(std::string str):mstring(str){}
You do not need a pointer. By using a pointer to std::string You nullify the advantages of implicit manual memory management offered by std::string.
If you really need to store a pointer for some reason, then there are some points to remember:
Pointers are initialized like new Class
Prefer to initialize class members in the member initializer list
Any time you write the word new think about where you're going to write delete. (In this case it goes in the destructor.
Rule of Three: If you need a destructor (you do, because of delete), then you also need a copy constructor and copy assignment operator.
This is one way your code could look: http://ideone.com/21yGgC
#include<iostream>
#include<string>
using std::cout; using std::endl;
using std::string;
class NoName
{
public:
NoName(string sName = "Alice In Wonderland") :
pstring(new string(sName))
{
cout << "ctor - " << *pstring << endl;
}
NoName(const NoName& rhs) :
pstring(new string(*rhs.pstring))
{
cout << "Copy ctor - " << *pstring << endl;
}
NoName& operator=(const NoName& rhs)
{
*pstring = *rhs.pstring;
cout << "Copy assignment operator - " << *pstring << endl;
return *this;
}
~NoName()
{
cout << "dtor, my name was " << *pstring << endl;
delete pstring;
}
private:
string *pstring;
};
.
int main()
{
NoName m, n("Another name");
NoName o(m);
o = n;
return 0;
}
Notice how much easier it is if you don't use the unnecessary pointer:
class Better
{
public:
Better(string sName = "Alice In Wonderland") :
m_string(sName)
{
}
private:
string m_string;
};
Because you don't need the custom destructor, you also don't need the copy constructor or copy assigment operator either. Much easier!
You're not using the constructor properly. First of all, you create this reference parameter and try to initialize it to a string object (that's asking for problems). Second, your constructor never actually does anything.
You need to call new on your pointer, dereference it and give the data pointed to a value, output the dereferenced value with std::cout and then clean the memory up with delete in the destructor (or in this case, you can do it after you use cout if you're not planning on using that string again. But do it in the destructor if you need it still).
Assuming you're doing this for a class, your textbook should tell you how to do these things.
EDIT: this is also not the default-constructor. I changed your tag to match appropriately.

What is wrong with this c++ code?

As you can see I am new to C++, but I can't understand why y = new Person() in function foo is wrong. Thanks for your help.
I get the this error:
error: no match for ‘operator=’ in ‘y = (((Person*)operator new(32u)),
(, ))’
UPDATE:
I will accept the answer with the most upvotes by tonight or the one that is more convincing.
The argument between me and my friend is wether the function foo can change the object and propagate the change outside the function like when doing y = Person(), then also brother will change or will it remain intact?
.
CODE:
#include <iostream>
using namespace std;
class Person {
public:
int age;
char name[25];
Person() {
age = 0;
}
};
void foo(Person &y)
{
y = new Person();
}
int main()
{
Person *brother = new Person();
brother->age = 20;
cout << "age = " << brother->age << endl;
foo(*brother);
cout << "age = " << brother->age << endl;
return 0;
}
You probably come from a language were objects can only be created with new. In C++, this is not the case. And unless you really need it, you should not use new. Just create it as a normal variable:
#include <iostream>
#include <string>
class Person
{
public:
unsigned age;
std::string name;
Person(unsigned age, std::string name)
: age(age)
, name(std::move(name)) // move is C++11
{}
};
int main()
{
Person brother(8, "Tim John");
std::cout << "age = " << brother.age << '\n';
// Edit regarding the question in the comments:
brother = Person(16, "John Tim");
std::cout << "age = " << brother.age << '\n';
}
Your problem with the code above is that new returns a Pointer, and you are trying to assign a pointer to a Person, which obviously can't work.
void foo(Person &y)
{
y = new Person();
}
y is a reference, not a pointer. To reassign to y, you'd use
y = Person();
but if you really want to allocate a new person, you'd use
void foo(Person* &y) // reference to pointer to Person
With a reference, you basically say that you modify the value at the calling site.
Note that your current code leak. If you have a bare pointer that you want to manage yourself, you have to delete it first:
void foo (Person*& y)
{
delete y;
y = new Person;
}
But as you see, the code is already becoming messy without knowing your target. It might be more appropriate to delete at the calling site, or to not allocate y at all before calling foo(...).
Also note that using foo (Person* y) instead would not solve the issue of newing at the calling site:
void foo (Person *y)
{
y = new Person();
}
This of course compiles, but modifies only foo's own y variable. The caller will have an unchanged pointer.
Note that you'd better use value types or smart pointers, as it is non-trivial to write exception safe code that manually manages memory.
In function foo the line should be
y = Person();
y is not a pointer.
EDIT: actually, this is the wrong answer (even though you're currently accepted it from Jon). You are not supposed to mix heap and stack, and cause memory leaks like that. The right way to do it is to change members of the object directly. Assignment operator (operator=) will change the members of the object. Because the question is not about mixing heap and stack, but about changing object here's the code that better explains the problem. Note that there's no new here to complicate the issue.
void foo(Person &y)
{
y = Person();
}
int main()
{
Person brother;
brother.age = 20;
...
foo(brother);
...
return 0;
}
After y = Person() the brother object will be changed because y is brother and assignment operator changes the members of the object.
Never confuse yourself with the & and * operators when dealing with pointer operations.
'&' is used in different context.
&, when used in a function's formal parameters is a reference parameter , this operator passes a variable by reference(by its address).However the variable y still acts like a normal variable.
So this block of code..
void foo(Person &y)
{
y = new Person();
}
would not work as new Person() is parsing a pointer to a variable.
For example,
int * intp = new int;
int variable = intp;
this is the type of thing that's happening here.A reference parameter acts like a variable but actually has direct access to the variable due to the fact that it's a call by referance operation.
The correct way to write this function will look like this
void foo(Person ** y)
{
*y = new Person();
}
That is if you're trying to initialize a class pointer via a function.
As cooky said this is a misconception people make in c++ whom program in languages that require the new keywork in order to create an object/variable.
SOURCES
http://fredosaurus.com/notes-cpp/functions/refparams.html
you are tryng to call the "new" operator on a reference. while the "new" is used only with pointers.
pass to void foo( ) function
Person*
instead of
Person&
A little explanation :
The right way to pass a parameter depends on what you have to do!!
If you want to do side effects to the object passed to the function the right way is to declare :
void foo(Person& person)
the object person can be modified..
if you don t waant to do side effects to the object you have to declare the object 'const':
void foo(const Person& person)
the const means you cannot modify the object inside your method even if you are passing a reference..
then you can pass a pointer:
void foo(Person* person)
here you can modify the object that "person" is pointing at, but you have a copy of the original pointer.
last way to pass parameters is :
void foo(Person*& person)
here you have an alias of the original pointer. alias means "the same pointer with a different name"

Newbie Site fault issue C++

I'm working on a project where I create bank accounts and able to deposit and withdraw. I am to create two bank account and two people- one one the stack and the other on the heap. I should deposit and withdraw into each twice and get the balance print the name and ID and account numbers. At the moment I'm get what I believe is a site fault , reading or writing to protected memory. I've left comments on where I think the errors lie. I would appreciate any help. Thanks.
#include <iostream>
#include <string>
using namespace std;
class BankAccount {
private:
double *balance;
int *accountNumber;
public:
BankAccount(){//default constructor
*balance = 0.0;/***This is where is says the Access violation lies*/
*accountNumber = 0;
}
BankAccount(double bal, int acctNum){//constructor
balance = new double(bal);
accountNumber = new int(acctNum);
}
~BankAccount() {delete balance; delete accountNumber;}
void Deposit(double amt) {
*balance = *balance + amt;
}
virtual double GetBalance() {
return *balance;
}
virtual double GetAccountNumber() {
return *accountNumber;
}
virtual double Withdraw(double amt) {
*balance = *balance - amt;
return *balance;
}
};
class Person {
string *name;
int *ID;
public:
Person(){//default constructor
*name = "name not yet defined";
*ID = 0;
}
Person(string nameIn, int idIn){//constructor
name = new string(nameIn);
ID = new int(idIn);
}
virtual int GetID() {
return *ID;
}
virtual string GetName() {
return *name;
}
};
class NamedBankAccount: public BankAccount {
private:
Person *owner;
public:
NamedBankAccount(){
}
NamedBankAccount(Person *p): owner(p){/***This is where is says the Access violation lies*/
p = new Person();
}
~NamedBankAccount(){delete owner;}
Person getPerson() {
return *owner;
}
};
int main() {
Person *q = new Person("Joe", 54321);
cout << q->GetName() << endl;
cout << q->GetID() << endl;
NamedBankAccount nba1;/***This is where is says the Access violation lies*/
NamedBankAccount *nba2 = new NamedBankAccount(q);
nba1.Deposit(50);
nba1.Deposit(50);
nba1.Withdraw(25);
cout << nba1.GetBalance() <<endl;//should print 75
nba2->Deposit(60);
nba2->Deposit(60);
nba2->Withdraw(20);
cout << nba2->GetBalance() << endl;//should print 100
getchar();
return 0;
}
Do not use pointers here. Just have those strings and integers be member variables. For the specific problem - you haven't allocated any memory before assignment in the default constructor.
Do something like:
class BankAccount {
private:
double balance;
int accountNumber;
public:
BankAccount() :
balance( 0.0 ),
accountNumber( 0 ) {}
// ...
Edit:
Couple of more points about your code:
make use of initialization list in the constructors instead of assignment to member variables - this avoids two-step process of first default-initializing the members and then assigning to them
base polymorphic classes should have virtual destructors, so instances of derived classes could be properly destroyed via pointer to base
polymorphic types usually need to follow the rule of three to avoid slicing
do not make all member functions of a base class virtual, only those you want derived classes to override
think before making a type polymorphic - do you really have bank accounts without owners? Maybe that can be just a value type?
make accessor methods const, so you can get information from const instances
check for errors (you sure don't want to allow withdrawals from zero or negative balance accounts)
"do not use pointers" is a bit strong but what Nikolai means is that member variables shouldn't be pointers to base types but just those types
i.e. in BankAccount, balance should just be an double and not a double* like wise for the others
or have BankAccount() call BankAccount(0.0, 0) as that will allocate the fields right like wise for Person() but unexpectedly this doesn't do what i thought it would in C++ as Karl Knechtel remarks
You are dereferencing an uninitialized pointer, if you change their places it would still do the same thing.
You see, c++ (and c) uses pointers as addresses to memory, if you don't initialize then they will point to anywhere in memory, so dereferencing will PROBABLY cause access violation (probably because you don't know were your pointer points to).
The correct way would be:
BankAccount(){//default constructor
balance = new double; // Initialize pointer (make it points to a valid memory address)
*balance = 0.0; // Give a value to the variable where balance is pointing
accountNumber = new int; // Initialize pointer (make it points to a valid memory address)
*accountNumber = 0; // Give a value to the variable where balance is pointing
}
OR, if you want to allocate memory latter:
BankAccount(){//default constructor
balance = 0; // Make it point to address 0 (conventional value meaning it is uninitialized)
accountNumber = 0; // Make it point to address 0 (conventional value meaning it is uninitialized)
}
Of course, as stated, in your case it would probably be best to use normal variables and not pointers. You should read more about pointers before using them, they can be a pain (I think I speak here on behalf of 99.999% of C and C++ programmers, we've all been there).