I'am trying to build an e-commerce website using turbogears. Initially I modified the tgapp-photos to make the items come on the page properly. But then I find it difficult to make cart from the scratch and hence thought to use stroller. However, when I'am plugging it in the config.py file, all of a sudden my app stops. And moreover it is not showing any error too, it just stops. Could someone please tell me what wrong am I doing.
Can I use satchless or shoppingCart in the turbogears framework?
Stroller is a pretty old project that is not maintained anymore. The reason why it was not working for you is that it was still pending some changes required to make it compatible with TG2.3+, it was compatible only with <=2.2. And so was looking for some Pylons imports.
To solve your problem I just released stroller 0.5.1 which is now compatible with TG2.3, please keep in mind that as it is a pretty old project it depends on ToscaWidgets1 and doesn't work with TW2 so you should:
Remove tw2.forms dependency from your project setup.py
Uninstall tw2.core and tw2.forms from your virtualenv (if they are available sprox will use tw2 and some forms in stroller won't work)
change base_config.prefer_toscawidgets2 in base_config.use_toscawidgets = True
Those are the required step to disable ToscaWidgets2 in your project and revert back to ToscaWidgets1 which is required by stroller.
Related
I'm completly new with Django and python (and alone as tech in my company, not able to ask help to previous dev). I have to maintain an existing app written in django still developing new services fully written in node, which is my most important task (and my skills). I have a problem that i have fixed some bugs in UX, fixing CSS mostly. And I don't understand how to build sass.
In manage.py, when i ask the list of commands the only things which is related to my problem is "collectstatic" which seems to not build but just collect static files (good naming so) in one folder. And obviously, it doesn't resolve my problem.
Any suggestion ? I'm lost in this big new thing. Many love on every body who can help me. Do you know if there is an integrated tool ? Do i need to use an external compiler which is just not documented ?
Django got nothing to do with compiling assets, you compile it your way in node using your favorite bundler like gulp or webpack and then introduce the final path to django. but people stumbled upon this and created bunch of helper libs, checkout django_webpack.
In case you felt overwhelm then save learning curve time and do like I said earlier, bundle it on your flavor and create a management command in Django that you can run the bundler from python context.
This question already exists, but it is over one year old now and a lot has probably happened if the documentation is a good judge. There is no documented path to migrate from current redmine (2.1) to chiliproject for example.
Chiliproject is a fork of redmine, but I am unable to decide wherever I should migrate or not. There is no clear path as to how I should do the migrations and how much functionality I might loose.
Is there a way to compare the differences between the two projects? Is it worth to spend the time investigating the migration path?
If you have migrated what is your experience?
I searched StackOverflow for the "redmine vs. chiliproject" question because I am having a lot of trouble with installing plugins of any kind on the newest chiliproject version.
Usually, it looks like everything is working fine until you try to update the settings for the plugin (for example, install the Contact Form plugin and try to change something on http://SERVER:3000/settings?tab=contact_form), the debug log shows that the changes were made in the database, but they changes are never loaded back to the plugin page.
I have not been ale to find any documentation on potential changes to the plugin architecture in ChiliProject that would cause this. The plugin page does not list many plugins that are known to work with ChiliProject 3 either.
TL;DR: If you think that you will have any desire to use any existing plugins to extend the functionality of the program you choose, go with Redmine.
The senior developer (and the only person experienced with Django in our company) has moved away and left us. Shortly after this (following his instructions) we pushed a site live onto a shared server (we have full control over the server) and updated the version of Django to the latest release for the new site to work.
Since then we have had issues with the other Django project on there which was built using an older version.
The main issue that I have is that we have a crontab that sends an email to the client outlining their orders. I have taken a screen grab of the error that I am getting but if I am honest I am struggling to make any sense of it. The names have been changed to protect the innocent (client).
http://i-am-a-fish.co.uk/help.png
I have uploaded a screen grab again i-am-a-fish.co.uk/help2.png
All suggestions are very welcomed!
Deprecation warning is not the reason, you can ignore it (unless you want to fix and use hashlib). The reason is multipart_subtype which your custom EmailAlternativesMessage class is not defining. Try to find declaration of EmailAlternativesMessage and add
class EmailAlternativesMessage(EmailMessage):
multipart_subtype = 'alternative'
...
Now that your immediate problem is fixed, the real solution here is to use virtualenv to isolate each project's dependencies (including Django itself) from the others, so deploying a project based on recent Django doesn't require an immediate upgrade of every other site on the server.
I'm updating a 0.5.1 complete_project to 0.7beta3 + virtualenv + pip + fabric.
I have converted my project into multiple stand-alone applications and I have everything being pulled down by pip from a requirements.txt file.
I am now moving the code over and so far can get the Welcome page and perform a log-in, but then it breaks, due, it appears, to the introduction of Group support and the refactoring of Tribes into Tribes and Topics.
Has anyone successfully made this move? If you did, how did you handle migrating your data? What should I be looking out for? Anyone have a checklist or list of steps? What other exciting challenges do I have to look forward to?
The short answer as far as I'm aware (and I've been following Pinax development for some time now) is that there is no straightforward path to upgrade the project from 0.5.1 to 0.7beta3. I'm not sure how familiar you are with the code, but this is the process I would use based on my limited experience:
Start by using the social_project/ that ships with the latest version of Pinax. Copy into it any changes you made to the settings.py file as well as any custom apps you have.
The templates and media have moved to folders outside of the projects, but if you customized any of them (I'm sure you did) take the custom ones and drop them into the template folders in your project to override those in the default theme folders. You should compare them to those in the theme folders to see what changes may need to be made to keep up with changes in the apps.
The next step would be to do the same thing with urls.py copying any customizations over the one provided by the project.
Try getting it running at this point with a fresh DB. Hopefully any errors will point you in the right direction to stuff that you might have missed or not known about.
Once you gotten it running most of the DB tables should be the same (I believe) except as you mentioned the Tribes stuff. Migrating the data, though, is still beyond what I've had to deal with.
Disclaimer: I've been following development but never had to perform an upgrade quite this big. Good luck and (obviously) back up your work and data before trying to port it all over.
See the documentation and code ( http://github.com/pinax/pinax/tree/master ) for more details. The code is a convenient (though tedious) way to watch the evolution between 0.5.1 and 0.7beta3, for what that's worth.
For school, I have made a CMS in django for my major assessment task for Software. My teacher has asked to get the source code and, if applicable, the program compiled.
Now, because i dont want my teacher to install django (Something might go wrong, he may get a different version, missing dependences), how can i package up my django app, plus the django source and make the whole thing runnable (on the development server) by running a single script?
He has python, so that does not need to be included and the target OS would be OS X, but Windows can do as well.
Pip and VirtualENV will make this task much easier. (not sure the support for windows though)
PIP will help with the requirements installation.
http://pypi.python.org/pypi/pip
VirtualENV provides an isolated python environment.
URL: http://pypi.python.org/pypi/virtualenv
Reading through this blog post on installing Pinax will give you a good understanding on how the two work together: http://uswaretech.com/blog/2009/03/create-a-new-social-networking-site-in-few-hours-using-pinax-platform-django/
Perhaps Instant Django will set you in the right direction. It's for windows, but it might be of help.
Without having actually tested it, you should be able to copy the main django directory (/usr/lib/python2.6/site-packages/django for me) over into your project directory, and archive the whole thing. This will continue to keep everything importable (from django import ...), and make it so there's just one archive to extract.
Now, I wouldn't say this is a good way, but it's simple, and I think it'll work. I think.
I belive this is what your looking for (it's not pretty but it gets the job done).
It describes how to package django, a web server, and everything else needed to make a stand alone django application. To make it work for osx you should just be able to substitue py2app (http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html) instead of py2exe and it should (cross your fingers) work, however I have not tested it. Hope this helps!
Ps: sorry for not hyperlinking py2app im a new user and cant post 2 links yet :(