Instancing CCLabelBMFont this way
_targetDistanceBM =[[CCLabelBMFont alloc] initWithString:#"" fntFile:#"font.fnt"]
causes exception "Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'TextureCache: fileimage MUST not be nil'"
According to many posts this seems to be the way to created it.
Font file was created with online tool littera.
I'm using COCOS2D version 3, that comes with COCOS3D.
COCO2D only support text format fnt files. Also, the corresponding png file must be placed in the same folder then the fnt file.
Related
I've been making a simple app in C++/wxWidgets that just has a catalog of Garfield comix from the Internet, without the annoying ads and offers. (Don't ask me how I got access to the PNG files of each comic in the first place, because my name already explains that)
Anyway, I'm trying to make a static text with a specific font (in my case, that would be Tahoma size 8. I'm going to make it bold but for sake of simplicity I haven't done it yet). I use the following line of code to import it from the Windows internal font catalog:
wxFont *CC_FONT_Tahoma_Bold(8, wxFONTFAMILY_SWISS, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false, wxT("Tahoma"), wxFONTENCODING_DEFAULT);
but whenever I try that it just fails and gives the following error message (I'm using mingw-w64 8.1.0 if that helps):
error: cannot convert 'wxFontEncoding' to 'wxFont*' in initialization
I have no idea what this means and I have tried to change the font encoding to every possible value, but still no progress. Also, I am creating the font in the App's OnInit function. I have also tried to put it in a different function. Please help.
Turns out, I just made a silly mistake. 🤣🤪
The real code I should have used is:
wxFont *CC_FONT_Tahoma_Bold = new wxFont(8, wxFONTFAMILY_SWISS, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false, wxT("Tahoma"), wxFONTENCODING_DEFAULT);
I want to create a custom control (from TPanel) that holds some TImages.
I want to display PNG (with transparency) into those mages. Therefore, I am TRYING to attach the PNG via IDE's "Resource and Images" to the package.
The problem is that when I put the component into a test application it will fail on MyPng->LoadFromResourceName line with "resource not found". Interestingly, if I add the PNG as a resource to the test application, it will work.
This means that the component is looking into the wrong module for the PNG resource.
I print the instance with ShowMessage it shows indeed "ComponentTester.exe".
__fastcall TVolumeCtrl::TVolumeCtrl(TComponent* Owner)
: TPanel(Owner)
{
HINST h = FindClassHInstance(__classid(TVolumeCtrl));
ShowMessage(GetModuleName(h));
TPngImage *Png3 = new TPngImage();
MyPng->LoadFromResourceName(h, "Btn1");
How to get the correct instance?
Note: The PNG files ARE compiled into the RES file generated. I looked inside with a Hex viewer.
The only explanation that makes sense is that you are not using runtime packages. So you aren't loading the module that contains the resource.
The right way to link the resource for the component is to use a $R directive in the source file that declares the type, TVolumeCtrl in this case. That way the resource will be linked to whichever module contains the implementation of TVolumeCtrl. That's going to be a package when you are compiling the runtime package (which is used at designtime by your designtime package), and it will be the executable when you compile an executable that does not use runtime packages.
I am trying to run a facedetection application and I get the following error:
Unexpected Standard exception from MEX file.
What() is:..\..\..\..\opencv\modules\core\src\persistence.cpp:2697: error: (-27)
NULL or empty buffer in function cvOpenFileStorage
If you're using haarcascade_frontalface_default.xml, check the xml file content.
The first 3 lines should be:
<?xml version="1.0"?>
<!--
Stump-based 24x24 discrete(?) adaboost frontal face detector.
I inadvertently downloaded the html that linked to the haarcascade_frontalface_default.xml file instead of the xml itself and got the same error you did.
You should provide some code and information.Nevertheless the error indicates that it can not access the haarcascade file. I suggest you make sure you have the "xml" in the same folder as your code (e.g. "ViewController.mm") and check permissions. additionally Assuming you are using Objective-c or swift:
1-check the file is in your Xcode project; and, if it is,
2-check it's included in the 'Copy Bundle Resources' phase underneath your selected Target (in the project tree view on the left in the normal Xcode window layout) and, if it is,
3-look inside the generated application bundle (find your product, right click, select 'Reveal in Finder', from Finder right click on the app and select 'Show Package Contents', then look for your file in there) to make sure that it's there.
I've got the same problem, and then I figure out what's the problem
First
Add file haarcascade_frontalface_default.xml to xcode project
make sure when you add the xml file with option below:
Destination: Copy items if need [check]
Added Folder: Create Folder References [check]
Add to targets: Your Project target [check]
Second
in you Wrapper.mm file add this code to your obj-c function:
const NSString* cascadePath = [[NSBundle mainBundle]pathForResource:#"haarcascade_frontalface_default" ofType:#"xml"];
or in case you wanna load the xml file, use this code:
cv::CascadeClassifier classifier;
const NSString* cascadePath = [[NSBundle mainBundle]pathForResource:#"haarcascade_frontalface_default" ofType:#"xml"];
classifier.load([cascadePath UTF8String]);
this actually fixes my problem, anywaythis question has been questioned for a long time but I hope someone face this problem can come to this answer and help them solve their problem like mine, cheer.
I can compile the solution with no errors, but when I'll try to run it, I get a crash window:
An unhandled exception of type
'System.Resources.MissingManifestResourceException' occurred in mscorlib.dll
Additional information: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "<myformname>.resources" was corerctly embedded or linked into assembly "<myprojectname>" at compile time, or that all the satellite assemblies required are loaded and fully signed.
And after I press Break it throws me to the line:
this->Icon = (cli::safe_cast<System::Drawing::Icon^ >(resources->GetObject(L"$this.Icon")));
If I comment this line out, everything works just fine, but my program doesn't have icon.
Anyone else had this problem? Found a solution? I couldn't find anything clear enough for me to understand, problem is really annoying me, only solution I found was to declare my form class before any other classes, but I don't even have any other classes in my solution?
I also have only one project in this solution, ms support said something about having multiple projects, which I don't have, so it was no use either.
Take a look here :
http://www.mztools.com/articles/2005/MZ2005007.aspx
The exception is thrown because your icon cannot be located. You will probably need to compiles your resources under one .dll and put this under en-US subfolder on your project output. It did the trick for me at least. There are probably other solutions to your problem too.
Do not panic like I did. The root cause of the problem is that the compiled resource file is different from the one that is asked to load at runtime. This happens because the underlying build-script cannot detect the filename or namespace changes made after the form is created.
For example, At first we started a project named x . And our $(RootNamespace) becomes x. And we created a form named y. So our XML resource file y.resx gets compiled into x.y.resource . At this point the icon change works.
Now somehow we changed the project name or the namespace to z. But our $(RootNamespace) remains the x. While at compile-time it wrongly generates old x.y.resource, but at links-time it links z.y.resource. And at this point the icon change does not work.
It can also happen if the form is under some nested namespace which is not known in the project file.
It can be fixed by changing the compilation output of the y.resx file . It can be done by right-clicking the resource and changing the Resource Logical Name to $(RootNamespace).%(Filename).resources .
I will also make sure that ProjectName,AssemblyName and RootNamespace are the same in the .vcxproj file. Somehow if the form is declared under a nested namespace like RootNamespace.gui , then the output file of the resource should be $(RootNamespace).gui.%(Filename).resources .
I have added one condition on my HTML page that is
#{if userObject == null}
Text
#{/if}
The code is working fine on the dev mode and getting this error in PROD mode.
SEVERE: Cannot start in PROD mode with errors
java.lang.ClassFormatError: Invalid method Code length 65561 in class file Template_M1175588447$_run_closure1_closure2
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at play.templates.GroovyTemplate$TClassLoader.defineTemplate(GroovyTemplate.java:77)
at play.templates.GroovyTemplate.compile(GroovyTemplate.java:133)
at play.templates.TemplateLoader.scan(TemplateLoader.java:184)
at play.templates.TemplateLoader.scan(TemplateLoader.java:194)
at play.templates.TemplateLoader.scan(TemplateLoader.java:194)
at play.templates.TemplateLoader.getAllTemplate(TemplateLoader.java:164)
at play.Play.preCompile(Play.java:501)
at play.Play.init(Play.java:273)
at play.server.Server.main(Server.java:131)
Is there any way out on this
I believe your issue is not related to the code you added, but to having a template "too big" that goes over the allowed lines size (in Java) for a method.
Probably you are xtending big templates or your page is really long.
As said on the official Java documentation, that means the jvm tries to read a class file that is malformed. Thus, try to delete all class files, tmp folder and recompile.