Click Event on GridLayout ImageSurfaces - famo.us

Im really new in Famo.us and JavaScript.
Based on the Timbre Example im trying to implement a GridLayout on the PageView.
That works fine.
Now i planed to do a click event on every ImageSurface. But that doesnt work like that.
Here's my code:
for(var i = 0; i < this.options.imageData.length; i++) {
this.imageSurfaces.push(new ImageSurface({
content: this.options.imageData[i].imgUrl,
size: [200, 200],
properties: {
// backgroundImage: this.options.imageData[i].imgUrl,
color: "black",
textAlign: 'center'
}
}));
//console.log(i);
this.imageSurfaces[ii].on('click', function (){
console.log("Test Click - " + ii + " - " + i);
console.log(this.imageSurfaces[ii]);
}.bind(this));

I'm missing where ii is defined.
However, if you store the surface in a temporary var, you'll be able to hook up handlers (and do other stuff) with it:
var aSurface, i;
//
for(i = 0; i < this.options.imageData.length; i++) {
aSurface = new ImageSurface({
content: this.options.imageData[i].imgUrl,
size: [200, 200],
properties: {
// backgroundImage: this.options.imageData[i].imgUrl,
color: "black",
textAlign: 'center'
}
});
aSurface.('click', function (){
console.log("Test Click" + i);
console.log(aSurface);
}.bind(this));
})

You'll want to encapsulate the event handler in a closure, otherwise all of your surfaces will end up with the same click event.
for (var i = 0; i < this.options.imageData.length; i++) {
aSurface = new ImageSurface({
content: this.options.imageData[i].imgUrl,
size: [200, 200],
properties: {
//whatever properties you want
}
});
(function (aSurface) {
aSurface.on('click', function () {
console.log(aSurface.options.imageData.imgUrl);
});
}(aSurface);
}

Related

Grid lines on google charts are not rendering as per data

Link to jsFiddle
google.charts.load('current', {
'packages': ['corechart']
});
//Input data
var data = [
['Data', 'CAT1', 'CAT2', 'CAT3', 'CAT4'],
['Provisions', 5, 0, 0, 0],
];
// Set a callback to run when the Google Visualization API is loaded.
google.charts.setOnLoadCallback(drawChart);
// Callback that creates and populates a data table,
// instantiates the pie chart, passes in the data and
// draws it.
function drawChart() {
var options = {
colors: ['#00699B', '#087EB4', '#CBE7F7', '8A6996'],
isStacked: true,
chartArea: {
width: '40%'
},
bar: {
groupWidth: "40%"
},
// tooltip: { isHtml: true },
trigger: 'both',
vAxis: {
gridlines: {
color: '#0000006b',
minValue: 0,
baseline: 0
},
format: "$ #,###"
},
};
var dataTable = google.visualization.arrayToDataTable(data);
//Formatters
var intergerFormatter = new google.visualization.NumberFormat({
groupingSymbol: ",",
fractionDigits: 0
});
for (var i = 0; i < data[0].length; i++) {
intergerFormatter.format(dataTable, i);
}
var view = new google.visualization.DataView(dataTable);
var cols =   [0];
for (var i = 1; i < data[0].length; i++) {
cols.push({
sourceColumn: i,
type: "number",
label: data[0][i]
});
cols.push({
calc: createTooltip(i),
type: "string",
role: "tooltip",
});
}
view.setColumns(cols);
var chart = new google.visualization.ColumnChart(document.getElementById('provision_chart'));
chart.draw(view, options);
function createTooltip(col) {
return function(dataTable, row) {
var html = dataTable.getColumnLabel(col) + ":" + "\n";
html += "4 " + dataTable.getValue(row, 0) + "\n";
html += "$ " + intergerFormatter.formatValue(dataTable.getValue(row, col)) + " total" + "\n";
return html;
};
}
}
The grid lines on a stacked bar type google charts are not rendering properly.
As per the data, $5 is recorded against Category1, but when it's rendered the bar is slightly over $5.
Can someone suggest a fix?
removing the option --> format: "$ #,###" -- reveals the problem
although the tick mark displays --> $ 5 -- the actual number used is 4.5
see following working snippet...
google.charts.load('current', {
'packages': ['corechart']
});
//Input data
var data = [
['Data', 'CAT1', 'CAT2', 'CAT3', 'CAT4'],
['Provisions', 5, 0, 0, 0],
];
// Set a callback to run when the Google Visualization API is loaded.
google.charts.setOnLoadCallback(drawChart);
// Callback that creates and populates a data table,
// instantiates the pie chart, passes in the data and
// draws it.
function drawChart() {
var options = {
colors: ['#00699B', '#087EB4', '#CBE7F7', '8A6996'],
isStacked: true,
chartArea: {
width: '40%'
},
bar: {
groupWidth: "40%"
},
// tooltip: { isHtml: true },
trigger: 'both',
vAxis: {
gridlines: {
color: '#0000006b',
minValue: 0,
baseline: 0
},
//format: "$ #,###"
},
};
var dataTable = google.visualization.arrayToDataTable(data);
//Formatters
var intergerFormatter = new google.visualization.NumberFormat({
groupingSymbol: ",",
fractionDigits: 0
});
for (var i = 0; i < data[0].length; i++) {
intergerFormatter.format(dataTable, i);
}
var view = new google.visualization.DataView(dataTable);
var cols =   [0];
for (var i = 1; i < data[0].length; i++) {
cols.push({
sourceColumn: i,
type: "number",
label: data[0][i]
});
cols.push({
calc: createTooltip(i),
type: "string",
role: "tooltip",
});
}
view.setColumns(cols);
var chart = new google.visualization.ColumnChart(document.getElementById('provision_chart'));
chart.draw(view, options);
function createTooltip(col) {
return function(dataTable, row) {
var html = dataTable.getColumnLabel(col) + ":" + "\n";
html += "4 " + dataTable.getValue(row, 0) + "\n";
html += "$ " + intergerFormatter.formatValue(dataTable.getValue(row, col)) + " total" + "\n";
return html;
};
}
}
<script src="https://www.gstatic.com/charts/loader.js"></script>
<div id="provision_chart" style="width: 500px; height: 500px;"></div>
to correct, you can add a decimal place to the format --> $ #,##0.0
or provide your own vAxis.ticks in an array --> [0, 1, 2, 3, 4, 5, 6]
see following working snippet...
google.charts.load('current', {
'packages': ['corechart']
});
//Input data
var data = [
['Data', 'CAT1', 'CAT2', 'CAT3', 'CAT4'],
['Provisions', 5, 0, 0, 0],
];
// Set a callback to run when the Google Visualization API is loaded.
google.charts.setOnLoadCallback(drawChart);
// Callback that creates and populates a data table,
// instantiates the pie chart, passes in the data and
// draws it.
function drawChart() {
var options = {
colors: ['#00699B', '#087EB4', '#CBE7F7', '8A6996'],
isStacked: true,
chartArea: {
width: '40%'
},
bar: {
groupWidth: "40%"
},
// tooltip: { isHtml: true },
trigger: 'both',
vAxis: {
gridlines: {
color: '#0000006b',
minValue: 0,
baseline: 0
},
format: "$ #,###",
ticks: [0, 1, 2, 3, 4, 5, 6]
},
};
var dataTable = google.visualization.arrayToDataTable(data);
//Formatters
var intergerFormatter = new google.visualization.NumberFormat({
groupingSymbol: ",",
fractionDigits: 0
});
for (var i = 0; i < data[0].length; i++) {
intergerFormatter.format(dataTable, i);
}
var view = new google.visualization.DataView(dataTable);
var cols =   [0];
for (var i = 1; i < data[0].length; i++) {
cols.push({
sourceColumn: i,
type: "number",
label: data[0][i]
});
cols.push({
calc: createTooltip(i),
type: "string",
role: "tooltip",
});
}
view.setColumns(cols);
var chart = new google.visualization.ColumnChart(document.getElementById('provision_chart'));
chart.draw(view, options);
function createTooltip(col) {
return function(dataTable, row) {
var html = dataTable.getColumnLabel(col) + ":" + "\n";
html += "4 " + dataTable.getValue(row, 0) + "\n";
html += "$ " + intergerFormatter.formatValue(dataTable.getValue(row, col)) + " total" + "\n";
return html;
};
}
}
<script src="https://www.gstatic.com/charts/loader.js"></script>
<div id="provision_chart" style="width: 500px; height: 500px;"></div>
the getColumnRange(colIndex) method can assist in building the ticks dynamically
the method returns an object {} with properties for min and max for the column index provided
see following working snippet for an example...
google.charts.load('current', {
'packages': ['corechart']
});
//Input data
var data = [
['Data', 'CAT1', 'CAT2', 'CAT3', 'CAT4'],
['Provisions', 5, 0, 0, 0],
];
// Set a callback to run when the Google Visualization API is loaded.
google.charts.setOnLoadCallback(drawChart);
// Callback that creates and populates a data table,
// instantiates the pie chart, passes in the data and
// draws it.
function drawChart() {
var options = {
colors: ['#00699B', '#087EB4', '#CBE7F7', '8A6996'],
isStacked: true,
chartArea: {
width: '40%'
},
bar: {
groupWidth: "40%"
},
// tooltip: { isHtml: true },
trigger: 'both',
vAxis: {
gridlines: {
color: '#0000006b',
minValue: 0,
baseline: 0
},
format: "$ #,###"
},
};
var dataTable = google.visualization.arrayToDataTable(data);
//Formatters
var intergerFormatter = new google.visualization.NumberFormat({
groupingSymbol: ",",
fractionDigits: 0
});
for (var i = 0; i < data[0].length; i++) {
intergerFormatter.format(dataTable, i);
}
var view = new google.visualization.DataView(dataTable);
var cols = [0];
var ticksY = [];
var maxY = null;
var minY = null;
for (var i = 1; i < view.getNumberOfColumns(); i++) {
var range = view.getColumnRange(i);
if (maxY === null) {
maxY = Math.ceil(range.max);
} else {
maxY = Math.max(maxY, Math.ceil(range.max));
}
if (minY === null) {
minY = Math.floor(range.min);
} else {
minY = Math.min(minY, Math.floor(range.min));
}
}
for (var i = minY; i <= maxY + 1; i++) {
ticksY.push(i);
}
options.vAxis.ticks = ticksY;
for (var i = 1; i < data[0].length; i++) {
cols.push({
sourceColumn: i,
type: "number",
label: data[0][i]
});
cols.push({
calc: createTooltip(i),
type: "string",
role: "tooltip",
});
}
view.setColumns(cols);
var chart = new google.visualization.ColumnChart(document.getElementById('provision_chart'));
chart.draw(view, options);
function createTooltip(col) {
return function(dataTable, row) {
var html = dataTable.getColumnLabel(col) + ":" + "\n";
html += "4 " + dataTable.getValue(row, 0) + "\n";
html += "$ " + intergerFormatter.formatValue(dataTable.getValue(row, col)) + " total" + "\n";
return html;
};
}
}
<script src="https://www.gstatic.com/charts/loader.js"></script>
<div id="provision_chart" style="width: 500px; height: 500px;"></div>

Resizing multiple surfaces in a Scrollview

Another famo.us beginner question...
My question relates to this question and johntraver's excellent answer (provided below). I've been playing around with this for a bit, and I can't figure out how to access the other surfaces in the Scrollview when one is clicked.
For example, I'd like to re-size both 'Surface 2' AND 'Surface 3' when 'Surface 2' is clicked.
I've looked at the guides, examples, etc., and my confusion is with the RenderNode. I'm not entirely clear on the purpose it serves.
Thanks in advance for the help.
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var RenderNode = require("famous/core/RenderNode");
var Modifier = require("famous/core/Modifier");
var Scrollview = require("famous/views/Scrollview");
var Transitionable = require("famous/transitions/Transitionable");
var SnapTransition = require("famous/transitions/SnapTransition");
Transitionable.registerMethod('snap', SnapTransition);
var snap = { method: 'snap', period: 600, dampingRatio: 0.6 }
var mainContext = Engine.createContext();
var scrollview = new Scrollview();
var surfaces = [];
scrollview.sequenceFrom(surfaces);
for (var i = 0; i < 20; i++) {
var surface = new Surface({
content: "Surface: " + (i + 1),
size: [undefined, undefined],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
lineHeight: "200px",
textAlign: "center"
}
});
surface.open = false;
surface.state = new Modifier();
surface.trans = new Transitionable(200);
surface.state.sizeFrom(function(){
return [undefined, this.trans.get()];
}.bind(surface));
surface.node = new RenderNode();
surface.node.add(surface.state).add(surface);
surface.pipe(scrollview);
surface.on('click',function(e){
if (this.open) {
this.trans.halt();
this.trans.set(200,snap);
} else {
this.trans.halt();
this.trans.set(400,snap);
}
this.open = !this.open;
}.bind(surface));
surfaces.push(surface.node);
}
mainContext.add(scrollview);
Think of the RenderNode as the view of the items being added to the scrollview. In the example, #johntraver is storing references to his node and surface modifiers onto the surface. This may be confusing you a bit. Although it is fine, we will need to use node (item) as our reference point. Also, the render node item purpose is to allow us to have a node branch where we have multiple items.
I changed the example to make it a little more accessible to be able to get to the surfaces stored in the items (views). I am now calling the surfaces collection views to help us understand what we are passing to the scrollview for rendering. Instead a RenderNode (node) is holding the reference to our surface as properties, so we can later access the surfaces.
Here is a running example on jsBin.
Building our view
Note: I moved the functions out of the loop, for easier reading.
for (var i = 0; i < 20; i++) {
var node = new RenderNode();
node.surface = new Surface({
content: "Surface: " + (i + 1),
size: [undefined, undefined],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
lineHeight: "200px",
textAlign: "center"
}
});
node.surface.open = false;
node.surface.state = new Modifier();
node.surface.trans = new Transitionable(200);
node.surface.state.sizeFrom(_surfaceSize.bind(node.surface));
// Add the modifier and the surface to our view
node.add(node.surface.state).add(node.surface);
node.surface.pipe(scrollview);
node.surface.on('click', _resize.bind(node.surface, i, views));
views.push(node);
}
Function to access our multiple views and resize
function _resize(index, views, event){
console.log(index, views, event);
next = index+1 < views.length ? views[index+1].surface : views[0].surface;
if (this.open) {
this.trans.halt();
this.trans.set(200, snap);
next.trans.halt();
next.trans.set(200, snap);
} else {
this.trans.halt();
this.trans.set(400, snap);
next.trans.halt();
next.trans.set(400, snap);
}
this.open = !this.open;
next.open = this.open;
}
The full code
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var RenderNode = require("famous/core/RenderNode");
var Modifier = require("famous/core/Modifier");
var Scrollview = require("famous/views/Scrollview");
var Transitionable = require("famous/transitions/Transitionable");
var SnapTransition = require("famous/transitions/SnapTransition");
Transitionable.registerMethod('snap', SnapTransition);
var snap = { method: 'snap', period: 600, dampingRatio: 0.6 };
var mainContext = Engine.createContext();
var scrollview = new Scrollview();
var views = [];
scrollview.sequenceFrom(views);
function _resize(index, views, event){
console.log(index, views, event);
next = index+1 < views.length ? views[index+1].surface : views[0].surface;
if (this.open) {
this.trans.halt();
this.trans.set(200, snap);
next.trans.halt();
next.trans.set(200, snap);
} else {
this.trans.halt();
this.trans.set(400, snap);
next.trans.halt();
next.trans.set(400, snap);
}
this.open = !this.open;
next.open = this.open;
}
function _surfaceSize(){
return [undefined, this.trans.get()];
}
for (var i = 0; i < 20; i++) {
var node = new RenderNode();
node.surface = new Surface({
content: "Surface: " + (i + 1),
size: [undefined, undefined],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
lineHeight: "200px",
textAlign: "center"
}
});
node.surface.open = false;
node.surface.state = new Modifier();
node.surface.trans = new Transitionable(200);
node.surface.state.sizeFrom(_surfaceSize.bind(node.surface));
node.add(node.surface.state).add(node.surface);
node.surface.pipe(scrollview);
node.surface.on('click', _resize.bind(node.surface, i, views));
views.push(node);
}
mainContext.add(scrollview);

Famo.us Timbre app Scrollview

I'm new to Famo.us and I am trying to expand on the Timbre sample app by adding a scrollview to the PageView where the image would be (in the _createBody function). In other words, I'm trying to add a feed similar to Facebook or Tango, etc. I found two pieces of code online that's been working with (links below). I get no errors on the console log, yet the scrollview won't display, so I'm not sure what I am missing. Your guidance is much appreciated (would also love to know if there is a better way). Finally, this is my first post ever on StackOverflow, so please let me know if I can expose my issue in a better fashion.
Links I have been using for guidance:
StackOverflowFamo.us swipe on scrollview
JSFiddle
/*** AppView.js ***/
define(function(require, exports, module) {
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Modifier = require('famous/core/Modifier');
var Transform = require('famous/core/Transform');
var StateModifier = require('famous/modifiers/StateModifier');
var Easing = require('famous/transitions/Easing');
var Transitionable = require('famous/transitions/Transitionable');
var GenericSync = require('famous/inputs/GenericSync');
var MouseSync = require('famous/inputs/MouseSync');
var TouchSync = require('famous/inputs/TouchSync');
GenericSync.register({'mouse': MouseSync, 'touch': TouchSync});
var PageView = require('views/PageView');
var MenuView = require('views/MenuView');
var StripData = require('data/StripData');
function AppView() {
View.apply(this, arguments);
this.menuToggle = false;
this.pageViewPos = new Transitionable(0);
_createPageView.call(this);
_createMenuView.call(this);
_setListeners.call(this);
_handleSwipe.call(this);
}
AppView.prototype = Object.create(View.prototype);
AppView.prototype.constructor = AppView;
AppView.DEFAULT_OPTIONS = {
openPosition: 276,
transition: {
duration: 300,
curve: 'easeOut'
},
posThreshold: 138,
velThreshold: 0.75
};
function _createPageView() {
this.pageView = new PageView();
this.pageModifier = new Modifier({
transform: function() {
return Transform.translate(this.pageViewPos.get(), 0, 0);
}.bind(this)
});
this._add(this.pageModifier).add(this.pageView);
}
function _createMenuView() {
this.menuView = new MenuView({ stripData: StripData });
var menuModifier = new StateModifier({
transform: Transform.behind
});
this.add(menuModifier).add(this.menuView);
}
function _setListeners() {
this.pageView.on('menuToggle', this.toggleMenu.bind(this));
}
function _handleSwipe() {
var sync = new GenericSync(
['mouse', 'touch'],
{direction : GenericSync.DIRECTION_X}
);
this.pageView.pipe(sync);
sync.on('update', function(data) {
var currentPosition = this.pageViewPos.get();
if(currentPosition === 0 && data.velocity > 0) {
this.menuView.animateStrips();
}
this.pageViewPos.set(Math.max(0, currentPosition + data.delta));
}.bind(this));
sync.on('end', (function(data) {
var velocity = data.velocity;
var position = this.pageViewPos.get();
if(this.pageViewPos.get() > this.options.posThreshold) {
if(velocity < -this.options.velThreshold) {
this.slideLeft();
} else {
this.slideRight();
}
} else {
if(velocity > this.options.velThreshold) {
this.slideRight();
} else {
this.slideLeft();
}
}
}).bind(this));
}
AppView.prototype.toggleMenu = function() {
if(this.menuToggle) {
this.slideLeft();
} else {
this.slideRight();
this.menuView.animateStrips();
}
};
AppView.prototype.slideLeft = function() {
this.pageViewPos.set(0, this.options.transition, function() {
this.menuToggle = false;
}.bind(this));
};
AppView.prototype.slideRight = function() {
this.pageViewPos.set(this.options.openPosition, this.options.transition, function() {
this.menuToggle = true;
}.bind(this));
};
module.exports = AppView;
});
/*** PageView.js ***/
define(function(require, exports, module) {
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Transform = require('famous/core/Transform');
var StateModifier = require('famous/modifiers/StateModifier');
var HeaderFooter = require('famous/views/HeaderFooterLayout');
var ImageSurface = require('famous/surfaces/ImageSurface');
var Scrollview = require('famous/views/Scrollview');
function PageView() {
View.apply(this, arguments);
_createBacking.call(this);
_createLayout.call(this);
_createHeader.call(this);
_createBody.call(this);
_setListeners.call(this);
}
PageView.prototype = Object.create(View.prototype);
PageView.prototype.constructor = PageView;
PageView.DEFAULT_OPTIONS = {
headerSize: 44
};
function _createBacking() {
var backing = new Surface({
properties: {
backgroundColor: 'black',
boxShadow: '0 0 20px rgba(0,0,0,0.5)'
}
});
this.add(backing);
}
function _createLayout() {
this.layout = new HeaderFooter({
headerSize: this.options.headerSize
});
var layoutModifier = new StateModifier({
transform: Transform.translate(0, 0, 0.1)
});
this.add(layoutModifier).add(this.layout);
}
function _createHeader() {
var backgroundSurface = new Surface({
properties: {
backgroundColor: 'black'
}
});
this.hamburgerSurface = new ImageSurface({
size: [44, 44],
content : 'img/hamburger.png'
});
var searchSurface = new ImageSurface({
size: [232, 44],
content : 'img/search.png'
});
var iconSurface = new ImageSurface({
size: [44, 44],
content : 'img/icon.png'
});
var backgroundModifier = new StateModifier({
transform : Transform.behind
});
var hamburgerModifier = new StateModifier({
origin: [0, 0.5],
align : [0, 0.5]
});
var searchModifier = new StateModifier({
origin: [0.5, 0.5],
align : [0.5, 0.5]
});
var iconModifier = new StateModifier({
origin: [1, 0.5],
align : [1, 0.5]
});
this.layout.header.add(backgroundModifier).add(backgroundSurface);
this.layout.header.add(hamburgerModifier).add(this.hamburgerSurface);
this.layout.header.add(searchModifier).add(searchSurface);
this.layout.header.add(iconModifier).add(iconSurface);
}
function _createBody() {
var surfaces = [];
this.scrollview = new Scrollview();
var temp;
for (var i = 0; i < 30; i++) {
temp = new Surface({
size: [undefined, 80],
content: 'Surface: ' + (i + 1),
properties: {
textAlign: 'left',
lineHeight: '80px',
borderTop: '1px solid #000',
borderBottom: '1px solid #fff',
backgroundColor: '#ffff00',
fontFamily: 'Arial',
backfaceVisibility: 'visible',
paddingLeft: '10px'
}
});
temp.pipe(this.scrollview);
surfaces.push(temp);
}
this.scrollview.sequenceFrom(surfaces);
this.bodyContent = new Surface({
size: [undefined, undefined],
properties: {
backgroundColor: '#f4f4f4'
}
});
this.layout.content.add(this.bodyContent);
}
function _setListeners() {
this.hamburgerSurface.on('click', function() {
this._eventOutput.emit('menuToggle');
}.bind(this));
//this.bodyContent.pipe(this._eventOutput);
this.scrollview.pipe(this._eventOutput);
}
module.exports = PageView;
});
You need to add this.scrollview to your layout.content element on the page. Put this in place of this.bodyContent. layout.content is the node for the content of the page.
//this.layout.content.add(this.bodyContent);
this.layout.content.add(this.scrollview);

How to include clickable forms in famo.us surfaces

If I have a surface that hase conent that includes an input. The input doesn't seem to gain focus on click.
Here is how I include my surface.
var ConfigureView = function() {
this.initialize.apply(this, arguments);
};
_.extend(ConfigureView.prototype, {
template: templates['config'],
initialize: function( options ) {
var position = new Transitionable([0, 0]);]
var sync = new GenericSync({
"mouse" : {},
"touch" : {}
});
this.surface = new Surface({
size : [200, 200],
properties : {background : 'red'},
content: this.template()
});
// now surface's events are piped to `MouseSync`, `TouchSync` and `ScrollSync`
this.surface.pipe(sync);
sync.on('update', function(data){
var currentPosition = position.get();
position.set([
currentPosition[0] + data.delta[0],
currentPosition[1] + data.delta[1]
]);
});
this.positionModifier = new Modifier({
transform : function(){
var currentPosition = position.get();
return Transform.translate(currentPosition[0], currentPosition[1], 0);
}
});
var centerModifier = new Modifier({origin : [0.5, 0.5]});
centerModifier.setTransform(Transform.translate(0,0));
},
addTo: function(context) {
context = Engine.createContext()
context.add(this.positionModifier).add(this.surface);
}
});
module.exports = ConfigureView;
What is necessary to make forms act normally with famo.us?
Or do i just need to have an inner surface that has a different listener?
This is templates['config']:
templates["config"] = Handlebars.template({"compiler":[5,">= 2.0.0"],"main":function(depth0,helpers,partials,data) {
return "<input type=\"text\" id=\"fontSize\" >";
},"useData":true});
What displays is an input I just can't seem to focus on it.
UPDATE
The reason I think I couldn't focus was because I wasn't using an inputSurface and the surface event was being pipe away. Using a scrollView I was able to make it work.
var ConfigureView = function() {
this.initialize.apply(this, arguments);
};
_.extend(ConfigureView.prototype, {
template: templates['config'],
initialize: function( options ) {
this.app = options.app;
var position = new Transitionable([0, 0, 1000]);
this.scrollView = new ScrollView();
var surfaces = [];
this.scrollView.sequenceFrom(surfaces);
// create a sync from the registered SYNC_IDs
// here we define default options for `mouse` and `touch` while
// scrolling sensitivity is scaled down
var sync = new GenericSync({
"mouse" : {},
"touch" : {}
});
this.surface = new Surface({
size : [200, 200],
properties : {background : 'red'},
content: this.template()
});
surfaces.push(this.surface);
this.offsetMod = new Modifier({ origin: [0.2,0,2]});
this.inner = new Surface({
size : [100, 100],
properties : {background : 'gray'},
content: this.template()
});
surfaces.push(this.inner);
// now surface's events are piped to `MouseSync`, `TouchSync` and `ScrollSync`
this.surface.pipe(sync);
this.inputsFontSize = new InputSurface({
classes: ['login-form'],
content: '',
size: [300, 40],
placeholder:'email',
properties: {
autofocus:'autofocus',
maxLength:'5',
textAlign: 'left'
}
});
sync.on('update', function(data){
var currentPosition = position.get();
position.set([
currentPosition[0] + data.delta[0],
currentPosition[1] + data.delta[1]
]);
});
this.positionModifier = new Modifier({
transform : function(){
var currentPosition = position.get();
return Transform.translate(currentPosition[0], currentPosition[1], 0);
}
});
var centerModifier = new Modifier({origin : [0.5, 0.5]});
centerModifier.setTransform(Transform.translate(0,0));//, y, z))
},
addTo: function(context) {
context = Engine.createContext();
context.add(this.positionModifier).add(this.scrollView);
}
});
module.exports = ConfigureView;

famo.us: can I animate the header/footer heights of a header footer layout?

I want to have my header and footer almost take up the entire screen (there will just be a thin line left in the middle which will contain a textbox. If the user enters the right password, I want the textbox to disappear and the header and footer to gradually get shorter (making more room for content to appear in the center of the screen).
Is it possible to apply a transition to the height of the header and footer on a HeaderFooterLayout?
How do I show a typical password box where the characters all show as *'s?
Like many animations that are not supported by default, you can add a transition by using the Transitionable class.. Here is an example that expands the header when you click it..
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var HeaderFooterLayout = require("famous/views/HeaderFooterLayout");
var Transitionable = require("famous/transitions/Transitionable");
var Easing = require("famous/transitions/Easing");
var mainContext = Engine.createContext();
var layout = new HeaderFooterLayout({
headerSize: 100,
footerSize: 50
});
var header = new Surface({
size: [undefined, undefined],
content: "Header",
classes: ["red-bg"],
properties: {
lineHeight: "100px",
textAlign: "center"
}
})
var open = false;
header.on("click",function(){
var transition = {duration: 400, curve: Easing.inOutQuad };
var start = open ? 200 : 100 ;
var end = open ? 100 : 200 ;
open = !open;
var transitionable = new Transitionable(start);
var prerender = function(){ layout.setOptions({ headerSize: transitionable.get()} ) };
var complete = function(){ Engine.removeListener('prerender', prerender) };
Engine.on('prerender', prerender);
transitionable.set(end, transition, complete);
});
layout.header.add(header);
layout.content.add(new Surface({
size: [undefined, undefined],
content: "Content",
classes: ["grey-bg"],
properties: {
lineHeight: window.innerHeight - 150 + 'px',
textAlign: "center"
}
}));
layout.footer.add(new Surface({
size: [undefined, 50],
content: "Footer",
classes: ["red-bg"],
properties: {
lineHeight: "50px",
textAlign: "center"
}
}));
mainContext.add(layout);
As for the password field, you simply create an InputSurface and set it's type to password..
inputSurface = new InputSurface({
size:[200,60],
type: 'password'
});
^ Watch out for performance issues when using Transitionable on headerSize. Especially iPhones with iOS 7 seem to be acting glitchy.
You can also animate header / footer size via CSS transitions, although it's a bit of a bubblegum fix and has it's pitfalls:
var headerContainer = new ContainerSurface({
size: [undefined, 50],
classes: ['my-header']
});
layout.header.add(headerContainer);
headerContainer.setSize([undefined,300]);
Then in CSS:
.my-header { transition: 200ms all; }