How can follow the Hero with endless? - cocos2d-iphone

I want to follow the Hero with endless. I have using the following code with limit. It is limited area to follow the Hero.
Here is the coding:
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCRect rect = CCRectMake(0, 0, size.width, size.height);
this->runAction(CCFollow::create(playerSprite, rect));
My game logic - Hero is moving continuously with no boundary.
How can hero follow the object with endless?
Any idea should help me a lot. Thanks in advance.

Try this..
this->runAction(CCFollow::create(playerSprite));

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What you need is a clipping node. Please have a look at this tutorial.

stack of actions for one sparite in cocos2d

I've got a question: My games hero can jump (CCJumpTo) and move to forward and backward direction (CCMoveTo).
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sorry for my English
For example, you can store your stack of actions in array, then run action like this
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{
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So, the code for the movie thus far:
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//shrigMovie = [QTMovie movieWithFile:#"shrig_h264_720p.mov" error:nil];
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In the console:
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I ran into the same problem and spent quite a while trying to figure out how to solve it using QTMovie in combination with cocos2D. Eventually I gave up and started looking if there was a good existing solution to this. And voilĂ , I found VideoPlayer. Very easy to use and very lightweight, you can find it on https://github.com/psineur/CCVideoPlayer. Just be sure to copy only the necessary VideoPlayer-folder from the zip-file and don't forget the CustomVideoView.nib in the Resources folder. Add those to some lib-folder within your project, then you can start playing Video-files using those two lines:
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You can then add the following delegate methods to your class
- (void) moviePlaybackFinished
{
}
- (void) movieStartsPlaying
{
}
Got it working in less than 10 minutes :)
Cheers

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Try this
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