Display text in a MFC application - mfc

I need to display text in an MFC application. I have a sample text like "Display text in mfc application". Let's assume the client window in which I intend to draw this text is so small(horizontally) that in one line the only text that can fit is "Display text in". The words "mfc application" are not displayed. My question is, how do I ensure that these words are displayed in the next line, instead of just being clipped off?I'm using the drawtext function to display the text.
Thanks.

By default, DrawText API behaves exactly as you need, unless the DT_SINGLELINE format is specified. Just provide correct lpRect parameter.
http://msdn.microsoft.com/en-us/library/windows/desktop/dd162498%28v=vs.85%29.aspx
MFC CDC::DrawText method has the same behavior.
Use GetClientRect function to get a window rectangle, and pass this rectangle to DrawText method.

I had also the problem you reported. And solved it as I explained in https://stackoverflow.com/a/29241196/383779
You need first a call to DrawText with the DT_CALCRECT flag to know what rectangle to pass to the DrawText that really makes the work.
It is strange but ... it is the way it is. MFC ... you know.

Related

Button and font looks low-res windows.h

I am playing around with a simple C++ window and I created a button with CreateWindowEx, but when I compile and run, the button and its text has a very low resolution.
My button:
Windows Button:
Do I have to add something to my .manifest file? or my resource.rc file? I am pretty lost.
You need to send a WM_SETFONT message to the control with the font you want it to use.
To get the proper font you call SystemParametersInfo with SPI_GETNONCLIENTMETRICS to have it fill in a NONCLIENTMETRICS struct, then use CreateFontIndirect on the lfMessageFont member of the struct.
Also take a look at this function: SetProcessDPIAware
I suspect DPI scaling is what is causing the button to look blurry.

Program that displays content on screen but no window

In windows: I would like to know if it is possible (and if so, how) to make a program in C++ that displays images/text on the screen directly, meaning no window; if you are still confused about what I am after some examples are: Rocketdock and Rainmeter.
you can do it certainly without using Qt or any other framework. Just Win32 API helps you do that and internally, every framework calls these API so there is no magic in any of these frameworks
First of all, understand that no image or text can be displayed without a window. Every program uses some kind of window to display text or image. You can verify it using the Spy++ that comes with windows SDK. click the cross-hair sign, click the image or text you think is displayed without any windows. The Spy++ will show you the window it is contained in.
Now how to display such image or text that seems like not contained in any window. Well you have to perform certain steps.
Create a window with no caption bar, resize border, control box, minimize, maximize or close buttons. Use the CreateWindowEx() and see the various windows style WS_EX_XXX, WS_XXX for the desired window style.
Once the window is there you need to cut the window. Much like a cookie cutter. for this you need to define an area. This area is called region and you can define it using many functions like CreateEllipticRgn(), CreatePolygonRgn(), CreateRectRgn(), CreateRoundRectRgn() etc. all these functions return a HRGN which is the handle to the region. Elliptical or rectangle regions are OK as starter.
Now the last part. You have to cut the window like that particular region. Use the SetWindowRgn() function which requires a handle to your window and a handle to that region (HRGN). This function will cut the window into your desired shape.
Now for the image or text. Draw the image or text inside the window. I assume you must have cut the window according to your image, You just need to give window a face. so just draw the image either on WM_ERRASE BACKGROUND or WM_PAINT messages
Use the SetWindowPos() to move the window to the location you wish to on screen. If you have used correct parameters in CreateWindowEx() then this step is not necessary
You can set any further styles of windows using SetWindowLong() function.
Congratulations, you have your image displayed without using any windows ;)

change background colour in parent window

I'm very new to win32api programming. I have 3 questions.
how to change the background colour in the parent window. i did it as folows but it dont work
wClass.hbrBackground=(HBRUSH)(RGB(255,255,255));
second question is, I use to add text in the window as follows. the text is in bold font and with a background colour. I want the text to be in normal and without background colour.
PAINTSTRUCT ps;
HDC hDC;
char szBuffer[]="Hello, World!";
hDC=BeginPaint(hWnd,&ps);
TextOut(hDC,10,10,szBuffer,strlen(szBuffer));
third question is how to add group boxes in the parent window. i searched it in the internet but this was discribed how to add group boxes on dialog boxes using resources.
pls some one help me with these isue...
> wClass.hbrBackground=(HBRUSH)(RGB(255,255,255));
I suppose the class structure requiers the handle of the brush, not the color value itself (but I'm not sure). Something like this:
wClass.hbrBackground=(HBRUSH)(CreateSolidBrush(RGB(255,255,255)));
To make the text background transparent use special WinAPI function, SetBkMode(TRANSPARENT); (Oof, spend some time to remember it's name:) ).
In most tasks it will be much better to make a dialog resource and use it like an ordinary window (drawing smth in it, putting simple windows in which you draw, etc) than take an ordinary window and try to add dialog controls in it. It became a common practice since WinForms and then WPF - every window in them is a "form" in which you can add controls, draw in it and so on.
I'm trying to remember if Microsoft put in code to clear the client area. I know at the minimum, you can get the client rect and then use that to base a drawRect() command to the whole client area. You also may have to trap the command to erase the background

Borderless window in clutter(mm)

I'm trying to use cluttermm to create a borderless window (for example, something like this).
In other words, I want to draw a rectangle on screen and some text on it, but NOT in a window, and NOT with borders.
Is clutter a really bad choice for this, or how can I do this?
Thanks!
Clutter itself doesn't offer any API to do this, and defers to the platform's API to control the actual window.
you can use Clutter-GTK and the GtkWindow API to remove the decoration from the window embedding the stage.

Use DrawText to update label

I am currently writing a program in c++ (no MFC) and want to update a label (win32 static control) using the win32 DrawText function. However when i call the function nothing is written to the label. I use the following code:
HDC devCon = ::GetDC(GetDlgItem(IDC_TITLE).m_hWnd);
RECT rect = {10, 10, 100, 15};
::DrawText(devCon, _T("TEST DC TEXT!!!"), -1, &rect, DT_NOCLIP);
::ReleaseDC(GetDlgItem(IDC_TITLE).m_hWnd, devCon);
As you see with the GetDlgItem(...) I am using ATL but that should not be a problem in my opinion. When I specify NULL in the GetDC method the text is drawn in the upper left corner of the screen as it is supossed to be since the method return the DC to the entire screen.
Why doesn't this work with the DC of the label?
Hope you folks can help me.
If you want to draw the text manually because setting the control text doesn't do what you want, then you need to tell Windows that you're doing that. Otherwise the control will draw itself over whatever you do whenever it needs to be redrawn.
To draw it yourself, mark your control as owner draw by setting the SS_OWNERDRAW style, and then handle the WM_DRAWITEM message to draw it in the window procedure of the parent window, or subclass the window and handle the WM_PAINT message in your new window procedure.
I guess that the text is drawn but at the next window message is set to the default text.
Try to set the text with SendMessage(..,WM_SETTEXT,...);
Use SetDlgItemText() to set the text for the control.
You are trying to paint directly onto the static control's device context.
This is not going to be so simple, because:
the control will repaint itself whenever it's update region is invalidated
usually the controls share the device context with the parent window, so what you are getting in GetDC(...) is actually your dialog's device context.
So, use SetDlgItemText, or SetWindowText to set the text of the window.
To use a custom font (or set the text/background color), handle the WM_CTLCOLORSTATIC message in your WindowProc.