how do I handle a state change event of CTreeCtrl in MFC - mfc

I'm a newbie of MFC programming and today I have trouble handling some event with CTreeCtrl.
To be more specific, i've enabled "check boxes" in CTreeCtrl's Properties,
then I want to trigger callback function only when I change a item's state (checked/unchecked) not just selecting items.
But I can only found some events who seems relevant like TVN_SELCHANGED and TVN_ITEMCHANGED, but the function VS.net generated are like
void OnTvnItemChangedTreeCtrl(NMHDR *pNMHDR, LRESULT *pResult);
which makes me confusing 'cause I cant find out how to deal with this function as well as its parameters in MSDN.

This article may help you. We are doing something similar in our application.

Related

Windows.h - Notification when focus enters a text input

I'm trying to come up with a solution for setting up a notification when focus enters a text field. The end goal in mind is to recreate the type of functionality you see on mobile devices with on screen keyboards.
So far I've been exploring SetWinEventHook with EVENT_OBJECT_FOCUS and GetGUIThreadInfo with GUI_CARETBLINKING.
From the docs:
EVENT_OBJECT_FOCUS
An object has received the keyboard focus. The system sends this event
for the following user interface elements: list-view control, menu
bar, pop-up menu, switch window, tab control, tree view control, and
window object.
GUI_CARETBLINKING The caret's blink state. This bit is set if the
caret is visible.
Using these methods I've come up with this solution:
void TextInputHelper::setupEventHook(FREContext iCtx)
{
ctx = iCtx;
CoInitialize(NULL);
evHook = SetWinEventHook(EVENT_OBJECT_FOCUS, EVENT_OBJECT_END, NULL,
handleEventObjectFocus, 0, 0,
WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS);
}
void CALLBACK handleEventObjectFocus(HWINEVENTHOOK hook, DWORD evt, HWND hwnd,
LONG idObj, LONG idChild, DWORD thread, DWORD time)
{
GUITHREADINFO threadInfo;
threadInfo.cbSize = sizeof(GUITHREADINFO);
BOOL result = GetGUIThreadInfo(thread, &threadInfo);
if(threadInfo.flags & GUI_CARETBLINKING)
{
//text field focus
}
}
This does seem to work in some cases but its definitely not reliable. Programs like Notepad an IE seem to work fine but others like Firefox do not. This also will not work for things like text fields on websites because it doesn't look like handleEventObjectFocus will get called.
Does anyone know of another way to approach this problem? I've been searching around and it seems like I might be looking for something in the Accessibility APIs but I haven't been able to dig up to much on it.
Thanks!
edit
To clarify, I'm looking to receive a notification when focus enters any text field. This application is a win32 dll and will never have focus its self.
If you're using standard Windows controls WM_SETFOCUS should do the trick. No need to get fancy with hooking etc.
EDIT: For system wide behavior you can check out SetWindowsHookEx. To catch events system-wide you need to use it from within a DLL. You can use a combination of hooks including one that catches WM_SETFOCUS.
If you're trying to supply an alternative text input method, you should look into "IME" - "Input Method Editor". These are directly supported by the OS.
You can catch the entrance into a text field using the EN_SETFOCUS notification.
WM_FOCUS is for the window itself, not for controls that are in it. Otherwise said, if you want to use WM_FOCUS, you'll have to subclass your EDIT field. It's not necessary here.
EDIT: it wasn't completely clear that you wanted a system-wide behavior. IN that case you have to use an hook (cf. SetWindowsHookEx) as explained in the answer above. Sorry.

Win32 ListBox WNDPROC never called

I am writing a fairly simple wrapper around Win32 controls/dialogs/windows.
The issue I have is that ListBox's and ComboBox's seem to behave rather differently.
In the base Widget class that I am inheriting from, I override the existing WNDPROC for the control and then handle messages in the new WNDPROC, primarily promoting them to boost::signal events.
The issue is that, while ComboBox's WndProc receives the CBN_SELCHANGE - as expected - ListBox's WndProc does not receive the LBN_SELCHANGE command.
I realize that the dialog/window that owns the control will likely receive this, but I've kind of gone down this rabbit hole already and it feels like a pretty neat solution. Need I back out and have the owners of the controls handle the WM_COMMAND messages (and from there promote it to an event on the control itself).
This is a learning exercise, so please don't remind me about MFC or comment on the value of doing this.
Notification messages are typically sent to a control's parent. Presumably all the windows (i.e. both parent windows and controls) are using the same window procedure? In this case the usual solution is: in the notification handler in your window procedure check if the notification came from the current window. If it did, raise an event; if it didn't resend the message back to the control it came from (where it will be raised as an event).

Closing a MessageBox automatically

I have a third party encryption library, which may create a MessageBox if key creation fails. The failure can be caused by bad random number generation or other rarities, and in most cases, trying again will result in success. My code will attempt key creation up to three times before deciding it failed.
Now, the issue is that the program may be used with automation. If a MessageBox is created during automation, it will block the process forever, because there's nobody to click the 'OK' button.
Does anyone know of a way to catch when this message box is created and automatically close it?
Anything is fair game, as long as it's not something that will make security suites angry. This means no hooking or code tunneling.
In summary, I need to catch when a MessageBox is created and close it. The MessageBox's creation is outside of my control. Modifying the code at runtime is not acceptable.
Also, I've noticed there are some other similar questions, but they don't have the same requirements.
EDIT: Additional note, I can find the message box via searching through all windows until I find one with a matching title and then send it a WM_CLOSE message, but I don't think this is a great solution. I also have no guarantee that the message box has been/will be displayed, or how long after my call it will be displayed. It could display instantly, it could display 1200 ms later, or it could not display at all.
Just before you begin the encryption process, install a WH_CBT hook, and in its callback watch for an nCode of HCBT_CREATEWND. If you get a matching class name ('#32770 (Dialog)' ?) and a matching title either return a nonzero value from the callback, or if that doesn't work post a WM_CLOSE (or a BM_CLICK to a relevant button if selecting an option is necessary). Uninstall the hook after the process for not messing with every possible dialog your application pops up.
That sounds like bad design on the part of that library. Generally any sort of utility library (like encryption) has no business invoking any kind of GUI (unless you explicitly ask it to).
Is there possibly some configuration or setting in this library that could disable its use of message boxes?
If not, I'd suggest that you might want to investigate using a different library. After all, if the designers of this library have already made this kind of poor design decision once, then there may be other unfortunate surprises lurking in there.
You can hope that it will be found by GetForegroundWindow, but this may catch other applications. The more brute force way is to iterate over all windows with EnumWindows looking for something that has a caption or text equal to this shown by the library.
I have once "remote controlled" an application by sending mouse click events to some controls. I guess you would have to do this in a separate thread that is watching for Events if a window is opened. Pretty ugly but working...
Create a new thread. If your function fails and a Message Box is opened, obtain a handle to the message box by looping through the windows (GetTopWindow, GetNextWindow) and comparing the window's process id to the one returned from GetCurrentProcessId().
Or, you can avoid all the hard work and just hook the MessageBox API with detours. It's not very hard, and if you don't want to pay for detours, you can do it manually.
Call VirtualProtect and set the memory protection at MessageBox at PAGE_EXECUTE_READWRITE
Create a naked function, and use it as a trampoline.
Create a function identical in parameters to MessageBox (this will be your hook)
Create a jump from MessageBox to your hook function.

WinApi equivalent of .NET KeyPreview

In .Net there is a feature called KeyPreview. How can I do this in WinApi. Maybe I don't necessarily need this but my hWnd has WM_KEYDOWN, but it does not receive it when my Text Box has focus. How can I achieve this?
Thanks
*Using pure Win32API...
is there an alternative, how could I handle the Text Box's WM_KEYDOWN?
You can try subclassing the edit control. Either "instance subclassing", to trap messages for only one window, or "global subclassing" to trap messages for all windows of that class (in your application, not system-wide).
The example here (http://msdn.microsoft.com/en-us/library/ms997565.aspx) shows how to subclass an edit control and trap the WM_GETDLGCODE message -it wouldn't be that difficult to change it to WM_KEYDOWN.
You may have problems previewing the keys used for dialog commands, e.g. TAB or RETURN, as they may be trapped higher up the food chain. You may need to look at changing WM_GETDLGCODE as well.
If you use MFC you can look at PreTranslateMessage (I am not sure regarding to PreTranslateMessage, but you can easily to verify whether to enough to override the function).
You can set keyboard hook.
There is no such a possibility in WinAPI to catch the messages belonging to controls in window procedure of parent window (although some exceptions exist).
What .NET basically does is that it routes all messages of all controls including their parent window to a single window procedure. Then it's easy to catch all the messages in one place.
This is your way to go - to set window procedures of all the controls into single procedure and there to catch all the messages
As window procedure also receives hwnd parameter, it's then also easy to determine the control to which the message belongs.

How to mix C++ and external buttons on seperate window?

I want to make a C++ button on Start>Run i.e but when I do it will not do signalled event?
Im sorry I have seen that you do not get the question.
Ok basically when you create a button with CreateWindowEx(); I want to do that but put on a different window with SetPArent which I have already done now the button does not work so I need my program to someone get when it is clicked from the Run window as example!
And yes you have it, but it's not making the button is the problem it's getting when it's clicked with my program since it does not belong to it anymore!
You need to apply the ancient but still-supported technique known in Windows as subclassing; it is well explained here (15-years-old article, but still quite valid;-). As this article puts it,
Subclassing is a technique that allows
an application to intercept messages
destined for another window. An
application can augment, monitor, or
modify the default behavior of a
window by intercepting messages meant
for another window.
You'll want "instance subclassing", since you're interested only in a single window (either your new button, or, the one you've SetParented your new button to); if you decide to subclass a window belonging to another process, you'll also need to use the injection techniques explained in the article, such as, injecting your DLL into system processes and watching over events with a WH_CBT hook, and the like. But I think you could keep the button in your own process even though you're SetParenting it to a window belonging to a different process, in which case you can do your instance subclassing entirely within your own process, which is much simpler if feasible.
"Superclassing" is an alternative to "subclassing", also explained in the article, but doesn't seem to offer that many advantages when compared to instance subclassing (though it may compared with global subclassing... but, that's not what you need here anyway).
You'll find other interesting articles on such topics here, here, and here (developing a big, rich C++ library for subclassing -- but, also showing a simpler approach based on hooks which you might prefer). Each article has a pretty difference stance and code examples, so I think that having many to look at may help you find the right mindset and code for your specific needs!
OK, I'll do my very best - as I understand you, you're trying to inject a button into some existing window. That meaning: Your tool creates a button in some window that does not belong to your application. Now, you want to be notified when that button is pressed. Am I correct so far?
To be notified about the button being pressed, you need to get the respective window message, which will only work if you also "inject" a different WndProc into the window. Actually I have no idea how that should work, but I faintly remember functions like GetWindowLong and SetWindowLong. Maybe they will help?
EDIT
I've searched MSDN a little: While you can get the address of a window's WndProc using GetWindowLong, you can not set the WndProc using SetWindowLong on Windows NT/2000/XP (and up I suppose). See here (MSDN).
So what you could do is install a global message hook that intercepts all window messages, filter those for the window you've injected the button into and then find your message. If you have trouble with this, however, I'm the wrong person to ask, because it's been years ago since I've done anything like that, but it would be stuff for a new question.
EDIT 2
Please see Alex Martinellis answer for how to define the hook. I think he's describing the technique I was referring to when I talked about defining global message hooks to intercept the window messages for the window you injected your button into.