As you can see I am new to C++, but I can't understand why y = new Person() in function foo is wrong. Thanks for your help.
I get the this error:
error: no match for ‘operator=’ in ‘y = (((Person*)operator new(32u)),
(, ))’
UPDATE:
I will accept the answer with the most upvotes by tonight or the one that is more convincing.
The argument between me and my friend is wether the function foo can change the object and propagate the change outside the function like when doing y = Person(), then also brother will change or will it remain intact?
.
CODE:
#include <iostream>
using namespace std;
class Person {
public:
int age;
char name[25];
Person() {
age = 0;
}
};
void foo(Person &y)
{
y = new Person();
}
int main()
{
Person *brother = new Person();
brother->age = 20;
cout << "age = " << brother->age << endl;
foo(*brother);
cout << "age = " << brother->age << endl;
return 0;
}
You probably come from a language were objects can only be created with new. In C++, this is not the case. And unless you really need it, you should not use new. Just create it as a normal variable:
#include <iostream>
#include <string>
class Person
{
public:
unsigned age;
std::string name;
Person(unsigned age, std::string name)
: age(age)
, name(std::move(name)) // move is C++11
{}
};
int main()
{
Person brother(8, "Tim John");
std::cout << "age = " << brother.age << '\n';
// Edit regarding the question in the comments:
brother = Person(16, "John Tim");
std::cout << "age = " << brother.age << '\n';
}
Your problem with the code above is that new returns a Pointer, and you are trying to assign a pointer to a Person, which obviously can't work.
void foo(Person &y)
{
y = new Person();
}
y is a reference, not a pointer. To reassign to y, you'd use
y = Person();
but if you really want to allocate a new person, you'd use
void foo(Person* &y) // reference to pointer to Person
With a reference, you basically say that you modify the value at the calling site.
Note that your current code leak. If you have a bare pointer that you want to manage yourself, you have to delete it first:
void foo (Person*& y)
{
delete y;
y = new Person;
}
But as you see, the code is already becoming messy without knowing your target. It might be more appropriate to delete at the calling site, or to not allocate y at all before calling foo(...).
Also note that using foo (Person* y) instead would not solve the issue of newing at the calling site:
void foo (Person *y)
{
y = new Person();
}
This of course compiles, but modifies only foo's own y variable. The caller will have an unchanged pointer.
Note that you'd better use value types or smart pointers, as it is non-trivial to write exception safe code that manually manages memory.
In function foo the line should be
y = Person();
y is not a pointer.
EDIT: actually, this is the wrong answer (even though you're currently accepted it from Jon). You are not supposed to mix heap and stack, and cause memory leaks like that. The right way to do it is to change members of the object directly. Assignment operator (operator=) will change the members of the object. Because the question is not about mixing heap and stack, but about changing object here's the code that better explains the problem. Note that there's no new here to complicate the issue.
void foo(Person &y)
{
y = Person();
}
int main()
{
Person brother;
brother.age = 20;
...
foo(brother);
...
return 0;
}
After y = Person() the brother object will be changed because y is brother and assignment operator changes the members of the object.
Never confuse yourself with the & and * operators when dealing with pointer operations.
'&' is used in different context.
&, when used in a function's formal parameters is a reference parameter , this operator passes a variable by reference(by its address).However the variable y still acts like a normal variable.
So this block of code..
void foo(Person &y)
{
y = new Person();
}
would not work as new Person() is parsing a pointer to a variable.
For example,
int * intp = new int;
int variable = intp;
this is the type of thing that's happening here.A reference parameter acts like a variable but actually has direct access to the variable due to the fact that it's a call by referance operation.
The correct way to write this function will look like this
void foo(Person ** y)
{
*y = new Person();
}
That is if you're trying to initialize a class pointer via a function.
As cooky said this is a misconception people make in c++ whom program in languages that require the new keywork in order to create an object/variable.
SOURCES
http://fredosaurus.com/notes-cpp/functions/refparams.html
you are tryng to call the "new" operator on a reference. while the "new" is used only with pointers.
pass to void foo( ) function
Person*
instead of
Person&
A little explanation :
The right way to pass a parameter depends on what you have to do!!
If you want to do side effects to the object passed to the function the right way is to declare :
void foo(Person& person)
the object person can be modified..
if you don t waant to do side effects to the object you have to declare the object 'const':
void foo(const Person& person)
the const means you cannot modify the object inside your method even if you are passing a reference..
then you can pass a pointer:
void foo(Person* person)
here you can modify the object that "person" is pointing at, but you have a copy of the original pointer.
last way to pass parameters is :
void foo(Person*& person)
here you have an alias of the original pointer. alias means "the same pointer with a different name"
Related
I am learning c++ from 'Teach yourself c++ in 21 days' by Liberty and Jones. Compiler I am using is gcc 6.3.0. I am on pointer topic. First I am writing one code similar to the one book gives which works fine. Here it is:
#include <iostream>
using namespace std;
class Cat
{
public:
Cat();
int Getage() {return *itsage;}
private:
int *itsage;
};
Cat::Cat()
{
itsage=new int;
*itsage=2;
}
int main()
{
Cat *Mani=new Cat;
cout << "Mani is a cat whose age is: " << Mani->Getage();
cout << endl;
return 0;
}
Output: Mani is a cat whose age is: 2
Now instead of using constructor, I thought of using accessor function to set age. I wrote the following code which gave me output as above but I have doubt why this code work. Here is the code I wrote.
#include <iostream>
using namespace std;
class Cat
{
public:
void Setage(int age) {*itsage=age;}
int Getage() {return *itsage;}
private:
int *itsage;
};
int main()
{
Cat *Mani=new Cat;
Mani->Setage(2);
cout << "Mani is a cat whose age is: " << Mani->Getage();
cout << endl;
return 0;
}
Doubt: What I studied so far tells me that whenever pointer declared, it should get initialized, i.e. we should assign some memory address to it. In the first code, we are initializing our pointer member variable in the constructor by this command itsage=new int; which looks fine. But in the second code, I nowhere assigned any memory address to pointer itsage. But still code worked fine. I am little confused here.
I have one more doubt(I am asking here itself as it is related to the above code. If it's bad, I will ask it in different question.) I thought of making pointer itsage in the above code public. But I don't know how can I access it. I tried the following but didn't work.
#include <iostream>
using namespace std;
class Cat
{
public:
int *itsage;
};
int main()
{
Cat *Mani=new Cat;
Mani->*itsage=2;
cout << "Frisky's age is " << Mani->*itsage;
return 0;
}
So how to access public pointer member variable of object created on heap?
Thanks.
About your first question. I was confused at first, this is a neat answer, which shows that the compiler did it for you.
About your second question, it's nothing but an improper way of accessing the pointer. You should realize that when trying to access the content of a pointer, you must get its address then go to its content. So you need to:
Get its address: Mani -> itsage
Access its content: *(Mani -> itsage)
In this function:
void Setage(int age) { *itsage=age; }
you are dereferencing itsage, but it's not pointing to valid memory. This invokes undefined behavior. You need to do:
void Setage(int age) {
itsage = new int;
*itsage=age;
}
For the second question, the correct syntax to access a member variable of pointer type is:
*(Mani->itsage) = 2;
Note that this is undefined behavior too, for the same reason as above. The fix is also the same; you need to do:
Mani->itsage = new int;
*(Mani->itsage) = 2;
But in the second code, I nowhere assigned any memory address to pointer itsage. But still code worked fine. I am little confused here.
That's a fair doubt. In fact, your 2nd code should never work, as no memory had ever been allocated to itsage. If it still somehow "worked" for you then it is still a typical undefined behaviour.
You should still allocate the memory before usage as usual, and free it in the constructor. As your class doesn't even have a destructor, perhaps you should choose unique_ptr instead:
class Cat
{
public:
void Setage(int age) { itsage = make_unique<int>(age); }
int Getage() { return *itsage; }
private:
unique_ptr<int> itsage;
};
I am new to classes and constructors. This program requires user to input name for two circles. I defined a default constructor to set parameters for radius and name and another constructor to accept them as arguments. I believe there is an issue with setName and also it tells me the constructors have already been defined. Any help is appreciated!
#include <iostream>
#include <cstring>
#include <string>
using namespace std;
class Circle
{
private:
double pi = 3.14;
double radius;
string *name;
public:
Circle();
Circle(double, string);
Circle::Circle()
{
radius = 0.0;
*name = nullptr;
}
Circle::Circle(double r, string n)
{
radius = r;
*name = n;
}
~Circle()
{
delete[] name;
}
void setRadius(double r)
{
if (r >= 0)
radius = r;
else
{
cout << "Invalid radius\n";
exit(EXIT_FAILURE);
}
}
double getRadius()
{
return radius;
}
double getArea()
{
return pi* radius * radius;
}
double getCircumference()
{
return 2 * pi * radius;
}
void setName(string n)
{
*name = n;
}
string getName()
{
return *name;
}
};
int main()
{
Circle circle1;
Circle circle2;
double circRad1;
double circRad2;
string name1;
string name2;
cout << "Enter the name for circle 1: ";
getline(cin, name1);
cout << "Enter the name for circle 2: ";
getline(cin, name2);
cout << "Enter the radius for cirle 1: ";
cin >> circRad1;
cout << "Enter the radius for cirle 2: ";
cin >> circRad2;
circle1.setRadius(circRad1);
circle2.setRadius(circRad2);
circle1.setName(name1);
circle2.setName(name2);
cout << "Circle 1 name: " << circle1.getName() << "\n";
cout << "Circle 1 radius: " << circle1.getRadius() << "\n";
cout << "Circle 1 area: " << circle1.getArea() << "\n";
cout << "Circle 1 circumfrence: " << circle1.getCircumference() << "\n";
cout << "\n";
cout << "Circle 2 name: " << circle2.getName() << "\n";
cout << "Circle 2 radius: " << circle2.getRadius() << "\n";
cout << "Circle 2 area: " << circle2.getArea() << "\n";
cout << "Circle 2 circumfrence: " << circle2.getCircumference() << "\n";
return 0;
}
Problems I see:
Constructors
You have:
Circle();
Circle(double, string);
Circle::Circle()
{
radius = 0.0;
*name = nullptr;
}
Circle::Circle(double r, string n)
{
radius = r;
*name = n;
}
That is not correct since the first two lines declare the constructors while you declare, and define, them again with incorrect syntax.
Remove the first two lines.
Use of name
It's not clear why you are using string* for name. Make it an object, not a pointer.
string name;
Then, change the constructors to:
// Use the default constructor to initialize name
Circle() : radius(0.0) {}
Circle(double r, string n) : radius(r), name(n) {}
You may remove the destructor altogether. If you insist on having one, change it to (there is no need for delete name any more):
~Circle() {}
Change setName() to:
void setName(string n)
{
name = n;
}
Change getName() to:
string getName() const
{
return name;
}
PS Your attempted code indicates to me that you will benefit from going through the fundamentals of the language from a good book. See The Definitive C++ Book Guide and List for ideas.
I just want to add to the previous answer since I don't have enough points to comment.
In his constructor, he's using what's called an initializer list:
i.e.
Circle() {
foo = 0;
bar = 0;
}
versus (initializer list):
Circle() : foo(0), bar(0) {}
When you're just initializing variables, the preferred practice is almost always the list format. This is because it provides the arguments to construct your object before it is instantiated. This would allow you to construct objects whose "identity" isn't known until runtime (i.e. a variable-type object, or an object which could take on more than one type, although these aren't quite native to c++), or a const value.
I am a little suspicious about your instructor having you create dynamic objects in your first programming course, but since this seems to be the case,
The reason you can't simply pass in a string object and assign the pointer to it is because a pointer is strictly an address to an already existing object. This would only work if the string were passed in by reference, and then the syntax might be:
void foo(std::string& str) {
name = &str;
}
When you pass in by value (without the ampersand) a copy of your object is being made to pass in via the parameter. This copy doesn't exactly have it's own home in memory yet, and it's definitely not the same home as what you passed in the parameter. So when you try to give it's address to the pointer, the compiler wants to complain because the address you're trying to save is going to disappear as soon as this scope is over with (the next } is hit).
You can, however, create a permanent object with a copied value. This is when you allocate dynamic memory on heap (normally it's on the stack). This would look something like:
void foo(std::string str) {
name = new std::string(str);
}
This will allow your name pointer to point to a newly created object on the heap. This is why you need the delete[] expression in your deconstructor, because the compiler can't manage dynamic memory for you, so you have to make sure to free it before the program ends.
Note that the [] are needed because a string is actually an array of characters. When you dynamically allocate an array, the [] notation will ensure that the memory until a sentinel value is read is freed. A sentinel character almost always refers to NULL or 0 on the ASCII chart.
If it were an int being freed, the syntax would just be:
delete x;
One last note. In your private section you have a variable called pi which is default initialized to 3.14. This is presumably because this is a value which will often be referred to and is common amongst all circles. When you have such common variables which will be the same in every instance of that class, you'll want to use what are called static variables. This is a variable which is allocated once, and which everyone associated with that variable has access to. Also, because you don't want pi to change, it should be const. It might look like this:
private:
static const double PI = 3.14;
What this will do is create one object called PI, and that exact same PI object will be used in every single circle you create. This will vastly cut down on the memory usage of that object, assuming you may create many. It is also good to note that typically const variables are capitalized, and non-const variables are not.
I agree with all of the points made by #RSahu, but will attempt to answer your specific issues.
Disclaimer: Using pointers as you do in this assignment is unnecessary and dangerous. It is even more unusual to require the use of them in this situation as pointers are a notoriously difficult concept for beginners to grasp.
Defining Constructors
You are defining each constructor twice.
Circle();
Circle::Circle()
{
// ...
}
and then
Circle(double, string);
Circle::Circle(double r, string n)
{
// ...
}
You only need to define them once. If you are declaring and defining them at the same time then the following is sufficient:
Circle()
{
// ...
}
If you want to declare and define them separately then you can do:
class Circle
{
public:
// Declare the constructor
Circle();
};
// Then later in some source, define it
Circle::Circle()
{
// ...
}
Implementing Constructors
You have crucial mistakes in both constructors (ignoring the fact that you are forced to use string*).
First,
Circle()
{
radius = 0.0;
*name = nullptr;
}
When you perform *name = nullptr you are dereferencing the name pointer and assigning it to nullptr.
This is bad for multiple reasons:
name has not been set. You are dereferencing a garbage pointer and setting it to nullptr. This is a crash.
Even if name had been initialized, you are setting the string object that it points to to nullptr which is another crash.
The proper way to initialize this would be as:
Circle()
: radius{ 0.0 },
name{ nullptr }
{
}
Let us look at the other constructor now.
Circle(double r, string n)
{
radius = r;
*name = n;
}
Again, radius is set correctly (mostly) but we have major issues with name.
name once again is uninitialized. So we are setting a non-existant string that name points to to n.
Now, here we are actually spared a bit of good luck. If you instead were performing
name = &n;
Then that would be bad as n is a temporary object. Once we leave the constructor our name would be pointing to garbage and you would crash the next time you try to access it.
But so how do we fix this constructor? I would do it like so:
Circle(double const r, string n)
: radius{ r },
name{ new string{n} }
{
}
In name{ new string{n} } we are setting name to a new string object that is initialized by the value in n.
Hope you are beginning to understand why in my disclaimer I do not approve of the requirement of using string* ...
Fixing setName
So, your implementation of setName is almost OK.
If we created an object of Circle using the second constructor it would be fine. Our string that name points to would simply be set the value of n.
But what if we are using a Circle created via the first constructor? Then we would be dereferencing a nullptr and attempting to set it the value of n. Crash.
I would actually fix this problem in your first constructor by changing it to:
Circle()
: radius{ 0.0 },
name{ new string }
{
}
So now we know name always points to a valid string object.
Finally, the Destructor
In the destructor you are using the incorrect delete[].
Use delete[] when deleting a dynamic array of objects. string is a single object, and thus should use delete.
I personally also think it is a good habit to set any deleted pointer to nullptr so that any common nullptr checks will work and not fail due to garbage.
~Circle()
{
delete name;
name = nullptr;
}
I am trying to implement reference counting. Every copy of object should increment the counter for it.
My code looks
class Person{
public:
struct Kids{
Kids(){
count = 2;
boy = "Alex";
girl= " Lisa";
}
int count;
string boy;
string girl;
};
Person( string name , int age){
this -> name = name;
this -> age = age;
}
Person( const Person& a){
one = a.one;
one -> count++;
age = a.age;
name = a.name;
for( int i = 0; i < 5; i++){
family[i] = a.family[i];
}
};
void PrintIt(){
cout << one -> count << endl;
}
private:
Kids *one;
string name;
int age;
Kids family[5];
};
int main(){
Person one("Jogn",50);
//return 0;
Person two(one);
two.PrintIt();
}
And it throws seg fault. I have tried to pass object to copy constructor as a pointer , which resulted in the same output. How can create a copy constructor ,that will point to object via pointers , which will result in possible reference counting?
Have you tried std::shared_ptr, it is available in C++ 11. This template class has the advantages of being well tested and already developed. Here you have a link to the documentation.
Kids *one;
Seems to be uninitialized. When you copy a value to it. this value is also unitialized, since it is private, and i don't see any init code for it. You have to add something like
kids(new Kids())
in Person constructor which is not copy one.
ps. don't forget operator= and destructor.
just make a static variable in private and outside your class initialize it to zero using the scope resolution operator. Then inside your constructor increment it by one. Each time you will make an object its constructor will be called and the static variable will be incremented by one. Then when ever you want you can display that variable where ever you want (again by using scope resolution operator).
i am having trouble with my code. I am abit stumped.
I have a data member which is a pointer to a string type.
I use the constructor as a defualt initialer to this pointer, then when I call an object in the main function the intialised pointer to points to the memory address where the string is stored and prints the contents. That is what is supposed to happen, but I can't get the program to work. May somebody please tell me where I am going wrong?
#include<iostream>
#include<string>
using namespace std;
class NoName{
public:
NoName(string &sName("Alice In Wonderland") ){};
private:
string *pstring;
};
int main(){
//the constructor will be automatically called here once a object is created
// and the string "Alice in Wonderland" will appear on the screen
return 0;
}
Just simply use a std::string member and initialize it in Member initializer list:
private:
string mstring;
public:
NoName():mstring("Alice In Wonderland"){}
You could also let the constructor take in a parameter instead of hardcoding the string and let the user pass the string at run-time:
NoName(std::string str):mstring(str){}
You do not need a pointer. By using a pointer to std::string You nullify the advantages of implicit manual memory management offered by std::string.
If you really need to store a pointer for some reason, then there are some points to remember:
Pointers are initialized like new Class
Prefer to initialize class members in the member initializer list
Any time you write the word new think about where you're going to write delete. (In this case it goes in the destructor.
Rule of Three: If you need a destructor (you do, because of delete), then you also need a copy constructor and copy assignment operator.
This is one way your code could look: http://ideone.com/21yGgC
#include<iostream>
#include<string>
using std::cout; using std::endl;
using std::string;
class NoName
{
public:
NoName(string sName = "Alice In Wonderland") :
pstring(new string(sName))
{
cout << "ctor - " << *pstring << endl;
}
NoName(const NoName& rhs) :
pstring(new string(*rhs.pstring))
{
cout << "Copy ctor - " << *pstring << endl;
}
NoName& operator=(const NoName& rhs)
{
*pstring = *rhs.pstring;
cout << "Copy assignment operator - " << *pstring << endl;
return *this;
}
~NoName()
{
cout << "dtor, my name was " << *pstring << endl;
delete pstring;
}
private:
string *pstring;
};
.
int main()
{
NoName m, n("Another name");
NoName o(m);
o = n;
return 0;
}
Notice how much easier it is if you don't use the unnecessary pointer:
class Better
{
public:
Better(string sName = "Alice In Wonderland") :
m_string(sName)
{
}
private:
string m_string;
};
Because you don't need the custom destructor, you also don't need the copy constructor or copy assigment operator either. Much easier!
You're not using the constructor properly. First of all, you create this reference parameter and try to initialize it to a string object (that's asking for problems). Second, your constructor never actually does anything.
You need to call new on your pointer, dereference it and give the data pointed to a value, output the dereferenced value with std::cout and then clean the memory up with delete in the destructor (or in this case, you can do it after you use cout if you're not planning on using that string again. But do it in the destructor if you need it still).
Assuming you're doing this for a class, your textbook should tell you how to do these things.
EDIT: this is also not the default-constructor. I changed your tag to match appropriately.
I'm working on a project where I create bank accounts and able to deposit and withdraw. I am to create two bank account and two people- one one the stack and the other on the heap. I should deposit and withdraw into each twice and get the balance print the name and ID and account numbers. At the moment I'm get what I believe is a site fault , reading or writing to protected memory. I've left comments on where I think the errors lie. I would appreciate any help. Thanks.
#include <iostream>
#include <string>
using namespace std;
class BankAccount {
private:
double *balance;
int *accountNumber;
public:
BankAccount(){//default constructor
*balance = 0.0;/***This is where is says the Access violation lies*/
*accountNumber = 0;
}
BankAccount(double bal, int acctNum){//constructor
balance = new double(bal);
accountNumber = new int(acctNum);
}
~BankAccount() {delete balance; delete accountNumber;}
void Deposit(double amt) {
*balance = *balance + amt;
}
virtual double GetBalance() {
return *balance;
}
virtual double GetAccountNumber() {
return *accountNumber;
}
virtual double Withdraw(double amt) {
*balance = *balance - amt;
return *balance;
}
};
class Person {
string *name;
int *ID;
public:
Person(){//default constructor
*name = "name not yet defined";
*ID = 0;
}
Person(string nameIn, int idIn){//constructor
name = new string(nameIn);
ID = new int(idIn);
}
virtual int GetID() {
return *ID;
}
virtual string GetName() {
return *name;
}
};
class NamedBankAccount: public BankAccount {
private:
Person *owner;
public:
NamedBankAccount(){
}
NamedBankAccount(Person *p): owner(p){/***This is where is says the Access violation lies*/
p = new Person();
}
~NamedBankAccount(){delete owner;}
Person getPerson() {
return *owner;
}
};
int main() {
Person *q = new Person("Joe", 54321);
cout << q->GetName() << endl;
cout << q->GetID() << endl;
NamedBankAccount nba1;/***This is where is says the Access violation lies*/
NamedBankAccount *nba2 = new NamedBankAccount(q);
nba1.Deposit(50);
nba1.Deposit(50);
nba1.Withdraw(25);
cout << nba1.GetBalance() <<endl;//should print 75
nba2->Deposit(60);
nba2->Deposit(60);
nba2->Withdraw(20);
cout << nba2->GetBalance() << endl;//should print 100
getchar();
return 0;
}
Do not use pointers here. Just have those strings and integers be member variables. For the specific problem - you haven't allocated any memory before assignment in the default constructor.
Do something like:
class BankAccount {
private:
double balance;
int accountNumber;
public:
BankAccount() :
balance( 0.0 ),
accountNumber( 0 ) {}
// ...
Edit:
Couple of more points about your code:
make use of initialization list in the constructors instead of assignment to member variables - this avoids two-step process of first default-initializing the members and then assigning to them
base polymorphic classes should have virtual destructors, so instances of derived classes could be properly destroyed via pointer to base
polymorphic types usually need to follow the rule of three to avoid slicing
do not make all member functions of a base class virtual, only those you want derived classes to override
think before making a type polymorphic - do you really have bank accounts without owners? Maybe that can be just a value type?
make accessor methods const, so you can get information from const instances
check for errors (you sure don't want to allow withdrawals from zero or negative balance accounts)
"do not use pointers" is a bit strong but what Nikolai means is that member variables shouldn't be pointers to base types but just those types
i.e. in BankAccount, balance should just be an double and not a double* like wise for the others
or have BankAccount() call BankAccount(0.0, 0) as that will allocate the fields right like wise for Person() but unexpectedly this doesn't do what i thought it would in C++ as Karl Knechtel remarks
You are dereferencing an uninitialized pointer, if you change their places it would still do the same thing.
You see, c++ (and c) uses pointers as addresses to memory, if you don't initialize then they will point to anywhere in memory, so dereferencing will PROBABLY cause access violation (probably because you don't know were your pointer points to).
The correct way would be:
BankAccount(){//default constructor
balance = new double; // Initialize pointer (make it points to a valid memory address)
*balance = 0.0; // Give a value to the variable where balance is pointing
accountNumber = new int; // Initialize pointer (make it points to a valid memory address)
*accountNumber = 0; // Give a value to the variable where balance is pointing
}
OR, if you want to allocate memory latter:
BankAccount(){//default constructor
balance = 0; // Make it point to address 0 (conventional value meaning it is uninitialized)
accountNumber = 0; // Make it point to address 0 (conventional value meaning it is uninitialized)
}
Of course, as stated, in your case it would probably be best to use normal variables and not pointers. You should read more about pointers before using them, they can be a pain (I think I speak here on behalf of 99.999% of C and C++ programmers, we've all been there).