This really isn't a programming question at all, just a question about features available in django-filer which I figure programmers who have used it will be able to answer.
Question is, is it possible to move files around (ie, from one directory to another) via the django-filer GUI?
Apologies for listing this under the django-filebrowser tag but I can't create new tags and the django-filer tag doesn't exist (plus I figure people who have used django-filebrowser might know about django-filer as well).
Well this has been unanswered for a long time so I guess I'll answer it myself.
Yes, it is possible to move files around from one directory to another with django-filer. The mechanism employed to move files in django-filer is via the "clipboard". ie, you move files to a holding area on the right of screen called the clipboard, then you navigate to your desired destination folder and move the files off the clipboard and into the destination folder.
Related
This question have been asked numerous times, but I have not managed to get an answer that I am happy with. Probably because the most answers is of "how do I do this?" type and also get "this way you do this" answers.
The problem I have is that I need to use absolute paths when I want to reference to images in Xcode (version 6.0.1). I am quite sure that I could place the images in my working directory which is something like:
/Users/patrikek/Library/Developer/Xcode/DerivedData/ChessGame-
ftpbqerfsenxxbfvneyzfwdmtwjk/Build/Products/Debug
Then add the file to some Xcode group in project navigator (eg. images/myImg.png) and I would be able to reference the file as myImg.png (since I have not foldered the image inside my working directory). I am also quite sure that the project navigator stuff would not b required for this to work.
And after this introduction comes the questions:
1) Is it necessary to place all images and other resources in the current working directory? Also, if not what is the best way to store folders in a program and is it necessary to name the folder containing images to Resources?
2) Is it possible to arrange files using the project navigator? What I am after is to use the project navigator only and let Xcode worry about the details of copying files and so. It seems somehow unnecessary to have a project navigator, when the physical files are not packaged in the same way. It does also seem error prone to update the project navigator and the physical hierarchy independently of each other.
An example:
I create a folder images in the Project navigator, inside that folder am I placing a reference to the image using the usual way in the project navigator. Is it now possible to make Xcode arrange so that I can do a call images/myImg.png when I want to load the image in some function (without me doing anything, since if I move many images to my working directory I may forget one and I may also spell images wrong by mistake if I create another folder in my working space). Also what have happened inside Xcode when this action was done?
Since I am not at all familiar with Xcode yet I may have got something wrong here, but the core of this problem is to find out where the files physical location must/should be and if there is some way to let Xcode do this by using the project navigator.
BR Patrik
Xcode does not manage images the way you have presumed that it does. Take a look at the 2013 WWDC "What's New in Xcode" video to see how Xcode 5 and Xcode 6 organize and manage images for any given project. When you have configured the asset catalogues for your project correctly, it wouldn't matter where the original images live on disk. As long as you have dragged the right assets into the right catalogues, your projects will work. The good news is that you only need to configure images once and change only the ones that change once done. For details, see this wwdc video: http://devstreaming.apple.com/videos/wwdc/2013/400xex2xbskwa5bkxr17zihju9uf/400/ref.mov
Once an image is configured in the asset catalogue, you can refer to it with or without it's file extension. For example, you can refer to "example.png" as "example" in your code. Hence, "myImg.png" can be "myImg" or "myImg.png" in code. No need to worry about which subdirectory contains it.
Now if your question has to do with runtime assets, again your development system directory structure would not matter. If that is the case, then you might have to re-ask your question. I would be glad to help you there as well--if that's what you want to know.
I frequently wind up working with JS and CSS files alongside each other since we've adopted css-modules at work. It's an annoyingly tedious task for me to have to constantly reorder my tabs in WebStorm (well PhpStorm, but same difference).
Is there any way I can make all my JavaScript files open on the left hand side and my CSS files on the right hand side? I've tried looking in the preferences and plugins, but I can't find anything. Is there no hope?
There is no such feature in WebStorm; please vote for IDEA-111190 and linked tickets
This question have been asked numerous times, but I have not managed to get an answer that I am happy with. Probably because the most answers is of "how do I do this?" type and also get "this way you do this" answers.
The problem I have is that I need to use absolute paths when I want to reference to images in Xcode (version 6.0.1). I am quite sure that I could place the images in my working directory which is something like:
/Users/patrikek/Library/Developer/Xcode/DerivedData/ChessGame-
ftpbqerfsenxxbfvneyzfwdmtwjk/Build/Products/Debug
Then add the file to some Xcode group in project navigator (eg. images/myImg.png) and I would be able to reference the file as myImg.png (since I have not foldered the image inside my working directory). I am also quite sure that the project navigator stuff would not b required for this to work.
And after this introduction comes the questions:
1) Is it necessary to place all images and other resources in the current working directory? Also, if not what is the best way to store folders in a program and is it necessary to name the folder containing images to Resources?
2) Is it possible to arrange files using the project navigator? What I am after is to use the project navigator only and let Xcode worry about the details of copying files and so. It seems somehow unnecessary to have a project navigator, when the physical files are not packaged in the same way. It does also seem error prone to update the project navigator and the physical hierarchy independently of each other.
An example:
I create a folder images in the Project navigator, inside that folder am I placing a reference to the image using the usual way in the project navigator. Is it now possible to make Xcode arrange so that I can do a call images/myImg.png when I want to load the image in some function (without me doing anything, since if I move many images to my working directory I may forget one and I may also spell images wrong by mistake if I create another folder in my working space). Also what have happened inside Xcode when this action was done?
Since I am not at all familiar with Xcode yet I may have got something wrong here, but the core of this problem is to find out where the files physical location must/should be and if there is some way to let Xcode do this by using the project navigator.
BR Patrik
Xcode does not manage images the way you have presumed that it does. Take a look at the 2013 WWDC "What's New in Xcode" video to see how Xcode 5 and Xcode 6 organize and manage images for any given project. When you have configured the asset catalogues for your project correctly, it wouldn't matter where the original images live on disk. As long as you have dragged the right assets into the right catalogues, your projects will work. The good news is that you only need to configure images once and change only the ones that change once done. For details, see this wwdc video: http://devstreaming.apple.com/videos/wwdc/2013/400xex2xbskwa5bkxr17zihju9uf/400/ref.mov
Once an image is configured in the asset catalogue, you can refer to it with or without it's file extension. For example, you can refer to "example.png" as "example" in your code. Hence, "myImg.png" can be "myImg" or "myImg.png" in code. No need to worry about which subdirectory contains it.
Now if your question has to do with runtime assets, again your development system directory structure would not matter. If that is the case, then you might have to re-ask your question. I would be glad to help you there as well--if that's what you want to know.
On my workplace we are not allowed to used Sharepoint Designer, but I need to make a list with customized columns but still maintaining the original style and functionality.
My idea was to find a way to export the list XSL, edit it and use the option to use a custom XSL on the web part.
The thing is, I coudln't find a way to get the XSL, I only found ways to export the XML. I need a way to change how the list is displayed in a way someone else other than me can keep the list updated without needing a lot of programming knowledge
That's a tough one. The technical answer is that the .xsl files start at /_layouts/xsl/main.xsl and /_layouts/xsl/local.xsl, which call more files. However, customization of a list or library will be embedded within the aspx page you're using to view it, and the xsl is "by exception" for anything different than the default templates. SPD creates a whole lot of that exception code automatically. You can try to reverse engineer the main, local, and other xsl files, but that's a herculean task. If you have a specific list and a specific goal, you could post your WebPartPages:XsltListViewWebPart code here or in a new question and someone with SPD could make the changes for you.
One alternative, which you might prefer since it'll leave you in control, is to set up your page to be as close to your desired design as you can, then save the aspx file locally. Using a standalone (maybe even personal) computer, install SPD and (if it comes to it) a copy of SharePoint Foundation. Add your aspx file to that, use SPD to make the changes, and copy the file back. Be sure to keep an eye on the list and view guids, since those'll change between the two, but otherwise they should be the same.
I'm making a simple game with SFML 1.6 in C++. Of course, I have a lot of picture, level, and data files. Problem is, I don't want these files visible. Right now they're just plain picture files in a res/ subdirectory, and I want to either conceal them or encrypt them. Is it possible to put the raw data from the files into a resource file or something? Any solution is okay to me, I just don't want the files exposed to the user.
EDIT
Cross platform solutions best, but if they don't exist, that's okay, I'm working on windows. But I don't really want to use a library if it's not needed.
Most environments come with a resource compiler that converts images/icons/etc into string data and includes them in the source.
Another common technique is to copy them into the end of the final .exe as the last part of the build process. Then at run time, open the .exe as a file and read the data from some determined offset, see Embedding a filesystem in an executable?
The ideal way for this is to make your own archive format, which would contain all of your files' data along with some extra info needed to split files distinctly within it.