Using a different base constructor for a derived class C++ - c++

From my understanding the following code will execute in this order:
Derived constructor is called.
Base object is constructed using the default base constructor.
Body of the derived constructor executes.
If so, isn't the member z is assigned a value twice?
class base {
public:
int x, y, z;
base() {x = 0; y = 0; z = 0;};
};
class derived : public base {
public:
derived() {z = 5;};
};
Is there a more efficient way to create an object of class "derived" so it uses a different constructor, in this case, one that would only assign members x and y a value, leaving z to be assigned a value in derived()?

Yes, there is a more efficient way, but it will take more code (thus increasing the maintenance overhead).
class base {
public:
int x, y, z;
// Default constructor
base() {x = 0; y = 0; z = 0;};
// Constructor to be called if you want to override the z value
base(int zValue) { x=0; y=0; z=zValue; };
};
class derived : public base {
public:
derived() : base(5) {};
};

Yes, z is assigned twice in your example, just what it looks like.
To do what you're wanting, you could do something like this, which requires almost exactly the same amount of code (just moving some here and there):
class base {
public:
int x, y, z;
base(int z = 0) : x(), y(), z(z) { }
};
class derived : public base {
public:
derived() : base(5) { } // with this one, z is assigned 5 once
// or
derived() { } // z is assigned 0 once
};

Sure. Use what's called a ctor-initializer:
class base {
public:
int x, y, z;
base(int z = 0) : x(0), y(0), z(z) {};
};
class derived : public base {
public:
derived() : base(5) {}
};
The code after the : and before the first { in the constructor declaration is a ctor-initializer. (Some people call it an "initializer list", but ctor-initializer is what the C++ standard calls it.)
You should always use ctor-initializers whenever you can to initialize class members to some value. While it doesn't really matter for ints, initialization using ctor-initializers can be faster than default constructing class members then assignment.

Definitely, you can do that.
Use member-initialization-list as:
class base {
public:
int x, y, z;
base(int a, int b, int c) : x(a), y(b), z(c) {}
//^^^^^^^^^^^^^^^^^^^ it's member-initialization-list!
};
class derived : public base {
public:
derived() : base(0,0,5) {}
// ^^^^^^^^^^^ call the specific base constructor
};

To elaborate on Andrew's answer, if you wanted to really make sure that all of base's members were set only once, and in the most efficient way possible, you could use a member-list initializer rather than setting values in the constructor.
class base {
public:
int x, y, z;
base() : x(0), y(0), z(0) {};
base( int xval, int yval, int zval ) :
x(xval), y(yval), z(zval)
{ };
};
class derived : public base {
public:
derived() : base( 0, 0, 5 ) {};
};
Most compilers will generate the same code for : x(_x), ... as just setting the values in the constructor, but I've seen a couple that did not.

Related

Variable and c++ inheritance [duplicate]

Why can't I do this?
class A
{
public:
int a, b;
};
class B : public A
{
B() : A(), a(0), b(0)
{
}
};
You can't initialize a and b in B because they are not members of B. They are members of A, therefore only A can initialize them. You can make them public, then do assignment in B, but that is not a recommended option since it would destroy encapsulation. Instead, create a constructor in A to allow B (or any subclass of A) to initialize them:
class A
{
protected:
A(int a, int b) : a(a), b(b) {} // Accessible to derived classes
// Change "protected" to "public" to allow others to instantiate A.
private:
int a, b; // Keep these variables private in A
};
class B : public A
{
public:
B() : A(0, 0) // Calls A's constructor, initializing a and b in A to 0.
{
}
};
Leaving aside the fact that they are private, since a and b are members of A, they are meant to be initialized by A's constructors, not by some other class's constructors (derived or not).
Try:
class A
{
int a, b;
protected: // or public:
A(int a, int b): a(a), b(b) {}
};
class B : public A
{
B() : A(0, 0) {}
};
Somehow, no one listed the simplest way:
class A
{
public:
int a, b;
};
class B : public A
{
B()
{
a = 0;
b = 0;
}
};
You can't access base members in the initializer list, but the constructor itself, just as any other member method, may access public and protected members of the base class.
# include<stdio.h>
# include<iostream>
# include<conio.h>
using namespace std;
class Base{
public:
Base(int i, float f, double d): i(i), f(f), d(d)
{
}
virtual void Show()=0;
protected:
int i;
float f;
double d;
};
class Derived: public Base{
public:
Derived(int i, float f, double d): Base( i, f, d)
{
}
void Show()
{
cout<< "int i = "<<i<<endl<<"float f = "<<f<<endl <<"double d = "<<d<<endl;
}
};
int main(){
Base * b = new Derived(10, 1.2, 3.89);
b->Show();
return 0;
}
It's a working example in case you want to initialize the Base class data members present in the Derived class object, whereas you want to push these values interfacing via Derived class constructor call.
Why can't you do it? Because the language doesn't allow you to initializa a base class' members in the derived class' initializer list.
How can you get this done? Like this:
class A
{
public:
A(int a, int b) : a_(a), b_(b) {};
int a_, b_;
};
class B : public A
{
public:
B() : A(0,0)
{
}
};
While this is usefull in rare cases (if that was not the case, the language would've allowed it directly), take a look at the Base from Member idiom. It's not a code free solution, you'd have to add an extra layer of inheritance, but it gets the job done. To avoid boilerplate code you could use boost's implementation
Aggregate classes, like A in your example(*), must have their members public, and have no user-defined constructors. They are intialized with initializer list, e.g. A a {0,0}; or in your case B() : A({0,0}){}. The members of base aggregate class cannot be individually initialized in the constructor of the derived class.
(*) To be precise, as it was correctly mentioned, original class A is not an aggregate due to private non-static members

Illegal member initialization when using templates [duplicate]

Why can't I do this?
class A
{
public:
int a, b;
};
class B : public A
{
B() : A(), a(0), b(0)
{
}
};
You can't initialize a and b in B because they are not members of B. They are members of A, therefore only A can initialize them. You can make them public, then do assignment in B, but that is not a recommended option since it would destroy encapsulation. Instead, create a constructor in A to allow B (or any subclass of A) to initialize them:
class A
{
protected:
A(int a, int b) : a(a), b(b) {} // Accessible to derived classes
// Change "protected" to "public" to allow others to instantiate A.
private:
int a, b; // Keep these variables private in A
};
class B : public A
{
public:
B() : A(0, 0) // Calls A's constructor, initializing a and b in A to 0.
{
}
};
Leaving aside the fact that they are private, since a and b are members of A, they are meant to be initialized by A's constructors, not by some other class's constructors (derived or not).
Try:
class A
{
int a, b;
protected: // or public:
A(int a, int b): a(a), b(b) {}
};
class B : public A
{
B() : A(0, 0) {}
};
Somehow, no one listed the simplest way:
class A
{
public:
int a, b;
};
class B : public A
{
B()
{
a = 0;
b = 0;
}
};
You can't access base members in the initializer list, but the constructor itself, just as any other member method, may access public and protected members of the base class.
# include<stdio.h>
# include<iostream>
# include<conio.h>
using namespace std;
class Base{
public:
Base(int i, float f, double d): i(i), f(f), d(d)
{
}
virtual void Show()=0;
protected:
int i;
float f;
double d;
};
class Derived: public Base{
public:
Derived(int i, float f, double d): Base( i, f, d)
{
}
void Show()
{
cout<< "int i = "<<i<<endl<<"float f = "<<f<<endl <<"double d = "<<d<<endl;
}
};
int main(){
Base * b = new Derived(10, 1.2, 3.89);
b->Show();
return 0;
}
It's a working example in case you want to initialize the Base class data members present in the Derived class object, whereas you want to push these values interfacing via Derived class constructor call.
Why can't you do it? Because the language doesn't allow you to initializa a base class' members in the derived class' initializer list.
How can you get this done? Like this:
class A
{
public:
A(int a, int b) : a_(a), b_(b) {};
int a_, b_;
};
class B : public A
{
public:
B() : A(0,0)
{
}
};
While this is usefull in rare cases (if that was not the case, the language would've allowed it directly), take a look at the Base from Member idiom. It's not a code free solution, you'd have to add an extra layer of inheritance, but it gets the job done. To avoid boilerplate code you could use boost's implementation
Aggregate classes, like A in your example(*), must have their members public, and have no user-defined constructors. They are intialized with initializer list, e.g. A a {0,0}; or in your case B() : A({0,0}){}. The members of base aggregate class cannot be individually initialized in the constructor of the derived class.
(*) To be precise, as it was correctly mentioned, original class A is not an aggregate due to private non-static members

class 'Ninja' does not have any field named 'Damage' [duplicate]

Why can't I do this?
class A
{
public:
int a, b;
};
class B : public A
{
B() : A(), a(0), b(0)
{
}
};
You can't initialize a and b in B because they are not members of B. They are members of A, therefore only A can initialize them. You can make them public, then do assignment in B, but that is not a recommended option since it would destroy encapsulation. Instead, create a constructor in A to allow B (or any subclass of A) to initialize them:
class A
{
protected:
A(int a, int b) : a(a), b(b) {} // Accessible to derived classes
// Change "protected" to "public" to allow others to instantiate A.
private:
int a, b; // Keep these variables private in A
};
class B : public A
{
public:
B() : A(0, 0) // Calls A's constructor, initializing a and b in A to 0.
{
}
};
Leaving aside the fact that they are private, since a and b are members of A, they are meant to be initialized by A's constructors, not by some other class's constructors (derived or not).
Try:
class A
{
int a, b;
protected: // or public:
A(int a, int b): a(a), b(b) {}
};
class B : public A
{
B() : A(0, 0) {}
};
Somehow, no one listed the simplest way:
class A
{
public:
int a, b;
};
class B : public A
{
B()
{
a = 0;
b = 0;
}
};
You can't access base members in the initializer list, but the constructor itself, just as any other member method, may access public and protected members of the base class.
# include<stdio.h>
# include<iostream>
# include<conio.h>
using namespace std;
class Base{
public:
Base(int i, float f, double d): i(i), f(f), d(d)
{
}
virtual void Show()=0;
protected:
int i;
float f;
double d;
};
class Derived: public Base{
public:
Derived(int i, float f, double d): Base( i, f, d)
{
}
void Show()
{
cout<< "int i = "<<i<<endl<<"float f = "<<f<<endl <<"double d = "<<d<<endl;
}
};
int main(){
Base * b = new Derived(10, 1.2, 3.89);
b->Show();
return 0;
}
It's a working example in case you want to initialize the Base class data members present in the Derived class object, whereas you want to push these values interfacing via Derived class constructor call.
Why can't you do it? Because the language doesn't allow you to initializa a base class' members in the derived class' initializer list.
How can you get this done? Like this:
class A
{
public:
A(int a, int b) : a_(a), b_(b) {};
int a_, b_;
};
class B : public A
{
public:
B() : A(0,0)
{
}
};
While this is usefull in rare cases (if that was not the case, the language would've allowed it directly), take a look at the Base from Member idiom. It's not a code free solution, you'd have to add an extra layer of inheritance, but it gets the job done. To avoid boilerplate code you could use boost's implementation
Aggregate classes, like A in your example(*), must have their members public, and have no user-defined constructors. They are intialized with initializer list, e.g. A a {0,0}; or in your case B() : A({0,0}){}. The members of base aggregate class cannot be individually initialized in the constructor of the derived class.
(*) To be precise, as it was correctly mentioned, original class A is not an aggregate due to private non-static members

Using constructor base and member initializer list with inheritance

I have a question on how to use initializer list for constructors of a derived class that are inheriting from constructors of a base class.
This is the code that works:
class base {
public:
base():x(0) {}
base(int a):x(a) {}
private:
int x;
};
class derived : public base {
public:
derived():base():y(0) { y=0; }
derived(int a, int b):base(a) { y=b; }
private:
int y;
};
However, I want to use the member initializer list to initialize the variables directly, and this leads to an error:
class base {
public:
base():x(0) {}
base(int a):x(a) {}
private:
int x;
};
class derived : public base {
public:
//derived():base():y(0) {} //wrong
//derived(int a, int b):base(a):y(b) {} //wrong
derived():base(), y(0) {} // corrected
derived(int a, int b): base(a), y(b) {} //corrected
private:
int y;
};
What's the right syntax for constructors that inherits from another constructor to use initializer list?
Thanks :)
As noted by Dieter, you can easily have many initializers in a constructor, they simply must be separated with comma (,) instead of column (:).
You class derived should then be :
class derived : public base {
public:
derived():base(),y(0) {}
derived(int a, int b):base(a),y(b) {}
private:
int y;
};
derivedClass::derivedClass(argumentsSetOne, argumentsSetTwo, .....) : baseClassOne(argumentsSetOne) , baseClassTwo(argumentsSetTwo) { }
order doesn't really matter...by that i mean, you can specify argumentsSetTwo before argumentsSetOne in the Derived Class's Constructor's arguments field. But again it should be same as specified in the prototype....

Delegating work to the superclass' constructor [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
C++ superclass constructor calling rules
How do you delegate work to the superclass' constructor? For instance
class Super {
public:
int x, y;
Super() {x = y = 100;}
};
class Sub : public Super {
public:
float z;
Sub() {z = 2.5;}
};
How do I get Sub::Sub() to call Super::Super() so that I don't have to set x and y in both constructors?
Use constructor's member initializer lists:
class Super {
public:
int x, y;
Super() : x(100), y(100) // initialize x and y to 100
{
// that was assignment, not initialization
// x = y = 100;
}
};
class Sub : public Super {
public:
float z;
Sub() : z(2.5) { }
};
You don't need to explicitly call base class' default constructor, it's automatically called before derived class' constructor is ran.
If, on the other hand, you want base class to be constructed with parameters (if such constructor exists), then you need to call it:
class Super {
public:
int x, y;
explicit Super(int i) : x(i), y(i) // initialize x and y to i
{ }
};
class Sub : public Super {
public:
float z;
Sub() : Super(100), z(2.5) { }
};
Furthermore, any constructor that can be called without arguments is a default constructor, too. So you can do this:
class Super {
public:
int x, y;
explicit Super(int i = 100) : x(i), y(i)
{ }
};
class Sub : public Super {
public:
float z;
Sub() : Super(42), z(2.5) { }
};
class AnotherSub : public {
public:
AnotherSub() { }
// this constructor could be even left out completely, the compiler generated
// one will do the right thing
};
And only call it explicitly when you don't want base members to be initialized with default value.
Hope that helps.
Call base constructor in member initialize list if you want to, actually Super() constructor is automatically called.
Don't forgot to make Super destructor virtual.
class Super {
public:
int x, y;
Super() : x(100),y(100) {}
virtual ~Super(){}
};
If deletion through a pointer to a Super should be allowed, then Super destructor must be public and virtual.