Alternatives for empty macros - c++

In my C++ header file, I have the following:
#ifdef _DLL
#define DLL_API __declspec(dllexport) // Being compiled as a DLL.
#else
#define DLL_API // Not being compiled as a DLL.
#endif
Later on, I have things like:
DLL_API int GetNumber();
I'm oversimplifying, but the basic question here is whether there's a way to get the compiler to just skip over DLL_API if it's not defined.

No.
When DLL_API is defined as preprocessor macro that contains nothing then preprocessor replaces DLL_API with nothing and compiler will see nothing there. If it is undefined for preprocessor then preprocessor does nothing with it. Then compiler will see it unchanged and you get compiler error about unknown identifier DLL_API, because such thing is not part of C++ language.
Attributes like __declspec() are platform specific extensions and it is common convention to wrap their usage in interfaces into preprocessor macros.

Usually, it is
#ifdef _WIN32
#ifdef _DLL
#define DLL_API __declspec(dllexport) // Being compiled as a DLL.
#else
#define DLL_API __declspec(dllimport) // Not being compiled as a DLL.
#endif
#else
#define DLL_API
#endif
so that it is portable, and DLL_API is always transformed into something valid.

Related

Windows dynamic library conditional compilation, and C++/C mixing question

I am trying to understand some code that I have inherited, but am having some trouble googling my way out of it, and have some questions I hope some of you can help me with. The code can be seen just below, and is a .hpp (c++ header file) which declares a function.
#ifdef _MSC_VER
#define EXPORT_SYMBOL __declspec(dllexport)
#else
#define EXPORT_SYMBOL
#endif
#ifdef __cplusplus
extern "C" {
#endif
EXPORT_SYMBOL float func(int int_param, float float_param);
#ifdef __cplusplus
}
#endif
My first point of confusion is
#ifdef _MSC_VER
#define EXPORT_SYMBOL __declspec(dllexport)
#else
#define EXPORT_SYMBOL
#endif
I understand this as "if we are compiling from a windows machine, do something special".
What does __declspec(dllexport) do exactly?
Why do I need EXPORT_SYMBOL at all?
Secondly I am confused about the necessity of wrapping the header in the extern "C" statement. As far as I can tell the header is checking to see if __cplusplus is defined, that is, if we are compiling with g++. The extern block is here to make sure I don't have issues with the g++ compiler if func() was found in say, a file called func.c instead of a .cpp file, and then compiled with gcc. I understand mangling, and how g++ changes function names to enable overloading.
As i have it contained in a .cpp file and hence intend to exclusively compile it with g++, do I need the extern "C" block, and #ifdef statements? Is there a case where this is crucial?
What does __declspec(dllexport) do exactly?
When DLL is created, it does not export any symbols by default (unlike static library). In Visual C++, __declspec(dllexport) is the easiest way to export symbols. There are other ways to export.
As i have it contained in a .cpp file and hence intend to exclusively
compile it with g++, do I need the extern "C" block, and #ifdef
statements? Is there a case where this is crucial?
This allows using the function if you load the DLL from a C program, from a C++ program built by any compiler, or even from other languages with C bindings. If you work exclusively with C++ and g++ compiler, there is still a case when this is important: loading the DLL dynamically - in which case you need to supply your function name as a string (mangled unless you use extern "C").

C++ What does the DLL_EXPORT in DLL headers mean?

I did the dll tutorial from codeguru.com. There are the following lines in the header:
#if defined DLL_EXPORT
#define DECLDIR __declspec(dllexport)
#else
#define DECLDIR __declspec(dllimport)
#endif
But: If I use it as suggested, I get an error during compilation (defined as import). If I exchange dllexport with dllimport and vice versa, it compiles fine and the call from another application works fine. Like this:
#if defined DLL_EXPORT
#define DECLDIR __declspec(dllimport)
#else
#define DECLDIR __declspec(dllexport)
#endif
Is this an error in the tutorial, or am I missing something?
I use mingw and the gcc-compiler. As some might notice, I asked something similar in the comments there.
In the article, you linked, in the listing of the first .cpp file, at line 4 is:
#define DLL_EXPORT
This will insure that when this DLL is compiled, it will include this symbol defined and thus use:
#define DECLDIR __declspec(dllexport)
In the header file, which will also be included by client projects, there is no such definiation, and thus will use:
#define DECLDIR __declspec(dllimport)
This is the correct usage.

What does #ifdef WIN32DLL_EXPORTS mean?

I've created a DLL a file, and in the header file I see :
#ifdef WIN32DLL_EXPORTS
I don't understand what does it mean and where/how we can set up WIN32DLL_EXPORTS.
if I use:
#ifdef WIN32DLL_EXPORTS
#define WIN32DLL_API __declspec(dllexport)
#else
#define WIN32DLL_API __declspec(dllimport)
#endif
WIN32DLL_API int testSum(void);
testSum is considered as __declspec(dllimport). So I think my project is not set to WIN32DLL_EXPORTS? How can I change this?
There is a comment block immediately above the line you quoted. Read it.
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the WIN32DLL_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// WIN32DLL_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef WIN32DLL_EXPORTS
#define WIN32DLL_API __declspec(dllexport)
#else
#define WIN32DLL_API __declspec(dllimport)
#endif
You can either:
define WIN32DLL_EXPORTS in the project's Properties > Configuration Properties > C/C++ > Preprocessor > Preprocessor definitions.
if you use a precompiled header (e.g. stdafx.h) then you can also define WIN32DLL_EXPORTS
there with a #define statement.

Where do I create preprocessor directives for a dll export?

I am creating a c++ dll to be imported in vb.net.
I have found that the best way to organize the imports and exports in the header file of the dll, is something of the following type:
#ifndef MY_DLL_EXPORTS
#define MY_DLL_EXPORT __declspec(dllexport)
#else
#define MY_DLL_EXPORT __declspec(dllimport)
#endif
#ifdef __cplusplus
extern "C"
{
#endif
MY_DLL_EXPORT BOOL my_function(uint32_t x);
#ifdef __cplusplus
}
#endif
My question is, where are the __cplusplus and MY_DLL_EXPORTS supposed to be defined ?
I have not done this before and I can't seem to find a place in the code for it. I read something about putting these definitions in the
Project Properties -> Configuration Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions
Do I put them in the DLL's project properties ? and if i do, on using this DLL, will they always be defined so the if statement will always go to the dllimport ?
Also, is __cplusplus already defined or must I define it ?
__cplusplus is defined for you by a C++ compiler, but NOT by a C compiler. This is how you can determine if your code is being compiled by a C or C++ compiler. That's why this is used to guard the extern "C" construct. A C compiler would just omit it (since it emits C linkage already).
The other constants can be either defined on the compiler's command line (eg. in the menu you listed), or in the code somewhere:
#define MY_DLL_EXPORTS
Best place to define COMPILING_DLL is command line of compiler. If you use Visual Studio IDE then it is in Project properties ... C/C++ ... Preprocessor ... Preprocessor Definitions.
__declspec(dllimport) is Microsoft specific extension to C++. Microsoft has excellent online documentation.

Meaning of "CC_DLL" in this line"class CC_DLL CCSize" in Cocos2d-x

What is the specification of CC_DLL in this line"class CC_DLL CCSize" in Cocos2d-x.
Every Class in cocos2d-x Define like that --> class ..... classname
It create confusion for me. Plz help me out.
Thanks,
It's probably a preprocessor definition telling the module to either export or import the class.
Something like:
#ifdef BUILDING_COCOS
#define CC_DLL _declspec(dllexport)
#else
#define CC_DLL _declspec(dllimport)
#endif
When linking against the library, BUILDING_COCOS is not defined, so CC_DLL will mean _declspec(dllimport), which tells the compiler that the class is exported in a binary.
I assume CC_DLL to be defined something like this (using MSVC intrinsics syntax):
#ifdef CC_IS_IMPLEMENTATION /* or CC_IS_DLL_COMPILATION or something like that */
#define CC_DLL __declspec(dllexport)
#else
#define CC_DLL __declspec(dllimport)
#endif
This is done to have a single definition that either exports or imports the class to/from a dll, based on whether the API is used by a user or by the implementation itself. The implementation (.cpp file) would then look something like this:
// .cpp file
#define CC_IS_IMPLEMENTATION
// CC_DLL is now defined to __declspec(dllexport)
#include "myapi_stuff.h"
// implement it...
And if a library / dll user uses that API (class), it is defined as __declspec(dllimport) to import the implementation from a dll.