Need help with configuration of codeblocks for Qt ! - c++

codeblocks 8.02. , win xp SP2 , Qt 4.6
After installing Qt SDK, I installed QtWorkbench (codeblocks plugin that allows you to create Qt applications.) http://code.google.com/p/qtworkbench/.
I worked under instructions from that page. I opened the folder "dialogs" and in it I opened a new empty codeblocks project. Also in this folder "dialogs" I opened a new directory "complexwizard". In complexwizard is simple main.cpp :
#include <QWidget>
#include <QApplication>
#include <QPushButton>
#include <QLabel>
#include <QDesktopWidget>
class Communicate : public QWidget
{
Q_OBJECT
public:
Communicate(QWidget *parent = 0);
private slots:
void OnPlus();
void OnMinus();
private:
QLabel *label;
};
void center(QWidget *widget, int w, int h)
{
int x, y;
int screenWidth;
int screenHeight;
QDesktopWidget *desktop = QApplication::desktop();
screenWidth = desktop->width();
screenHeight = desktop->height();
x = (screenWidth - w) / 2;
y = (screenHeight - h) / 2;
widget->move( x, y );
}
Communicate::Communicate(QWidget *parent)
: QWidget(parent)
{
int WIDTH = 350;
int HEIGHT = 190;
resize(WIDTH, HEIGHT);
QPushButton *plus = new QPushButton("+", this);
plus->setGeometry(50, 40, 75, 30);
QPushButton *minus = new QPushButton("-", this);
minus->setGeometry(50, 100, 75, 30);
label = new QLabel("0", this);
label->setGeometry(190, 80, 20, 30);
connect(plus, SIGNAL(clicked()), this, SLOT(OnPlus()));
connect(minus, SIGNAL(clicked()), this, SLOT(OnMinus()));
center(this, WIDTH, HEIGHT);
}
void Communicate::OnPlus()
{
int val = label->text().toInt();
val++;
label->setText(QString::number(val));
}
void Communicate::OnMinus()
{
int val = label->text().toInt();
val--;
label->setText(QString::number(val));
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Communicate window;
window.setWindowTitle("Communicate");
window.show();
return app.exec();
}
Then I added, "main.cpp" in a blank project and all configured according to the instructions from that page.
When I started to compile the program, compiler always says:
* It seems that this project has not been built yet. Do you want to buid it now? *
I press yes an got this message :
Process terminated with status 2 (0 minutes, 0 seconds)
0 errors, 0 warnings
In the folder "dialogs" where is a project, new files are created:
complexwizard.pro
Makefile.complexwizard
Makefile.complexwizard.Debug
Makefile.complexwizard.Release
Since I am relatively new to the world of programming, compiler and other things, this does not tell me much.
Therefore, I ask someone who has some suggestion on the basis of these symptoms to help me remove it from standstill.
If you're interested, I'll add more data that will need

I 'm the author of QtWorkbench and I have stopped supporting it some time ago. I 'm pretty sure it's outdated by now. I really think that new Qt users should go with QtCreator the "official" Qt IDE to get the best support out of the box. QtWorkbench is still in Google Code in case any one wants to pick up developing it.

Related

QToolButton not visible in windows

I have derived the class of QTabBar to implement "+" (new tab button) button using QToolButton (similar to google chrome). However, it is working in my Linux machine but doesn't work in my windows machine. By not working I mean QToolButton is not visible in my windows machine but it is visible in my Linux machine (Ubuntu). I am not able to debug it further as I have tried few experiments to understand the reason but it didn't work.
My Source file:
#include "tabbar.h"
TabBar::TabBar(QWidget *parent) : QTabBar(parent)
{
new_button_ = new QToolButton(this);
new_button_->setObjectName(QStringLiteral("AddButton"));
new_button_->setText("+");
new_button_->setFixedSize(QSize(20, 20));
connect(new_button_, SIGNAL(released()), this, SLOT(emit_new()));
movePlusButton();
}
QSize TabBar::sizeHint(void) const
{
QSize old = QTabBar::sizeHint();
return QSize(old.width() + 45, old.height());
}
void TabBar::emit_new(void)
{
emit newClicked();
}
void TabBar::movePlusButton(void)
{
quint64 totalWidth = 0;
for (long i=0; i < count(); i++)
totalWidth += tabRect(i).width();
quint64 h = geometry().top();
quint64 tab_height = height();
quint64 w = width();
if (totalWidth > w)
new_button_->move(w-40, tab_height - 30);
else
new_button_->move(totalWidth + 5, tab_height - 30);
}
void TabBar::resizeEvent(QResizeEvent *p_evt)
{
QTabBar::resizeEvent(p_evt);
movePlusButton();
}
void TabBar::tabLayoutChange(void)
{
QTabBar::tabLayoutChange();
movePlusButton();
}
My Header File:
#ifndef TABBAR_H
#define TABBAR_H
#include <QObject>
#include <QToolButton>
#include <QTabBar>
#include <QResizeEvent>
#include <QLabel>
class TabBar : public QTabBar {
Q_OBJECT
public:
TabBar(QWidget *parent=nullptr);
~TabBar() { }
void movePlusButton(void);
void resizeEvent(QResizeEvent *p_evt) override;
void tabLayoutChange(void) override;
QSize sizeHint(void) const override;
private slots:
void emit_new(void);
signals:
void newClicked(void);
private:
QToolButton *new_button_;
};
#endif // TABBAR_H
EDIT:
I have tried few more experiments and got to know QToolButton is hiding behind region next to Tab bars. Please refer the screenshot.
Apparently, your application uses a stylesheet or something to customize the display and this is incompatible with your TabBar class.
Downloaded your code, wrote a simple main:
#include <QApplication>
#include <QMainWindow>
#include "tabbar.h"
int main( int argc, char* argv[] )
{
QApplication app(argc, argv);
QMainWindow wnd;
TabBar* tabBar = new TabBar(&wnd);
wnd.setCentralWidget( tabBar );
tabBar->addTab( "Foo" );
wnd.show();
return app.exec();
}
compiled and executed on Windows and got that (tested classic and aero style):
So apparently your code is fine. However, if you customized the QTabBar rendering through a stylesheet (what I suspect when I see how it looks in your GUI), you may need to adapt yourcode (probably movePlusButton as it has some values hardcoded that may be incompatible with the current display style):
if (totalWidth > w)
new_button_->move(w-40, tab_height - 30);
else
new_button_->move(totalWidth + 5, tab_height - 30);

Qt Translucent background causes child widget to be 'imprinted' in parent

I have a parent container (MyCartParentWidget) with translucent background, inside which I have to draw a child widget (MyCart) with an image background (this image is in portrait, this image is in landscape), also drawn with translucent background, and both being QLabels. There is a button clicking on which, the child widget toggles its dimensions (resetCartStyle), i.e it goes from portrait to landscape mode and vice versa. Problem is, when it toggles, the original imprint stays back, i.e, this is the original pic where it is in 'portrait' mode:
Then when I switch to 'landscape' mode, it does shift, but the original 'portrait' mode stays back:
This is my code:
main.cpp:
#include <QApplication>
#include "MyCartParentWidget.hpp"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyCartParentWidget p;
p.move(370,10);
p.show();
return a.exec();
}
MyCart.cpp:
#include "MyCart.hpp"
#include <QPainter>
MyCart::MyCart(QWidget *parent): QLabel(parent)
{
setAttribute(Qt::WA_TranslucentBackground);
fPixMap.load("/Users/attitude/Desktop/RnSghvV.png");
setStyleSheet("background-color: rgba(0,0,0,255);");
setFixedSize(325,400);
}
void MyCart::paintEvent(QPaintEvent *)
{
QPainter p(this);
p.setRenderHint(QPainter::SmoothPixmapTransform);
p.drawPixmap(0,0,width(),height(),fPixMap);
}
void MyCart::resetCartStyle(QString url, int w, int h)
{
setFixedSize(w,h);
fPixMap.load(url);
this->update();
}
MyCart.hpp:
#pragma once
#include <QLabel>
#include <QPaintEvent>
#include <QPixmap>
class MyCart: public QLabel
{
public:
MyCart(QWidget*);
virtual void paintEvent(QPaintEvent *);
QPixmap fPixMap;
void resetCartStyle(QString, int w, int h);
};
MyCartParentWidget.cpp:
#include "MyCartParentWidget.hpp"
#include <QPushButton>
MyCartParentWidget::MyCartParentWidget()
{
setFixedSize(800,700);
setWindowFlags(Qt::FramelessWindowHint);
setAttribute(Qt::WA_TranslucentBackground);
setStyleSheet("background-color: none;");
fLayout = new QHBoxLayout();
setLayout(fLayout);
fLayout->setContentsMargins(0,0,0,0);
fLayout->setSpacing(0);
fLayout->setMargin(0);
fLayout->setAlignment(Qt::AlignLeft | Qt:: AlignTop);
i = 0;
fCart = new MyCart(this);
fLayout->addWidget(fCart);
QPushButton* p = new QPushButton(this);
p->setText("Toggle");
p->move(0,650);
connect(p,SIGNAL(clicked(bool)),this,SLOT(clickedSlot()));
}
void MyCartParentWidget::clickedSlot()
{
if (i == 0)
{
//enter landscape mode
i = 1;
fCart->resetCartStyle("/Users/attitude/Desktop/foo.png",400,325);
}
else
{
//enter portrait mode
i = 0;
fCart->resetCartStyle("/Users/attitude/Desktop/RnSghvV.png",325,400);
}
}
MyCartParentWidget.hpp:
#pragma once
#include <QLabel>
#include <QHBoxLayout>
#include "MyCart.hpp"
class MyCartParentWidget: public QLabel
{
Q_OBJECT
public:
MyCartParentWidget();
QHBoxLayout* fLayout;
MyCart *fCart;
int i;
private slots:
void clickedSlot();
};
This problem does not happen when I set the background of the parent widget to something like green and comment out the setAttribute(Qt::WA_TranslucentBackground); part, this happens only with setAttribute(Qt::WA_TranslucentBackground); part.
How do I fix this?
Platform - OS X Yosemite, Qt 5.3.1, 32 bit.
Ilya's solution below works fine on Windows, but the problem persists on Mac.
Instead of painting/updating manually, just call the setPixmap method, the QLabel should manage itself. The code is working fine, except on Mac OS X:
MyCart.cpp:
#include "MyCart.hpp"
MyCart::MyCart(QWidget *parent): QLabel(parent)
{
resetCartStyle("C:/dev/cart/portrait.png");
}
void MyCart::resetCartStyle(QString url)
{
fPixMap.load(url);
setPixmap(fPixMap);
}
MyCart.hpp:
#pragma once
#include <QLabel>
#include <QPaintEvent>
#include <QPixmap>
class MyCart: public QLabel
{
public:
MyCart(QWidget*);
QPixmap fPixMap;
void resetCartStyle(QString);
};
MyCartParentWidget.cpp:
#include "MyCartParentWidget.hpp"
#include <QPushButton>
MyCartParentWidget::MyCartParentWidget()
{
setFixedSize(800,700);
setWindowFlags(Qt::FramelessWindowHint);
setAttribute(Qt::WA_TranslucentBackground);
fLayout = new QHBoxLayout();
setLayout(fLayout);
fLayout->setContentsMargins(0,0,0,0);
fLayout->setSpacing(0);
fLayout->setMargin(0);
fLayout->setAlignment(Qt::AlignLeft | Qt:: AlignTop);
i = 0;
fCart = new MyCart(this);
fLayout->addWidget(fCart);
QPushButton* p = new QPushButton(this);
p->setText("Toggle");
p->move(0,650);
connect(p,SIGNAL(clicked(bool)),this,SLOT(clickedSlot()));
}
void MyCartParentWidget::clickedSlot()
{
if (i == 0)
{
//enter landscape mode
i = 1;
fCart->resetCartStyle("C:/dev/cart/landscape.png");
}
else
{
//enter portrait mode
i = 0;
fCart->resetCartStyle("C:/dev/cart/portrait.png");
}
}
So what about Mac OS ? The result is a bit better with Qt 5.5.1 than with 5.3.1, here's a screenshot (Mac OS 10.11):
So, there's a ghost of the image remaining. To get to a fully correct display,
the simplest and most effective trick is to hide/show the parent widget before/after toggling:
void MyCartParentWidget::clickedSlot()
{
hide();
if (i == 0)
{
//enter landscape mode
i = 1;
fCart->resetCartStyle("C:/dev/cart/landscape.png");
}
else
{
//enter portrait mode
i = 0;
fCart->resetCartStyle("C:/dev/cart/portrait.png");
}
show();
}
For completeness, below are two other tricks found while searching for a fix, that have fixed the code of the MCV exemple but not the production application.
First trick:
MyCart.cpp
MyCart::MyCart(QWidget *parent): QLabel(parent)
{
// do nothing in the constructor
}
MyCartParentWidget.cpp
MyCartParentWidget::MyCartParentWidget()
{
...previous code
// add this line...
QTimer::singleShot( 0, this, SLOT(onclicked() ); // ...to show the widget
}
This code still doesn't work with Qt 5.3.1, the OP's version.
For this Qt version, another fix is necessary (lifted from this bug report). NB that fix doesn't suppress the ghost image for Qt 5.5.1.
void MyCartParentWidget::paintEvent(QPaintEvent *)
{
QPainter p( this );
p.setCompositionMode( QPainter::CompositionMode_Clear );
p.fillRect( this->rect(), Qt::transparent );
}
So for a working code (for the exemple) on Mac OS with both Qt versions (5.3.1 and 5.5.1), you have to use both tricks.

In Qt 5, what's the right way to show multi-monitor full screen QWidget windows?

I have a Windows & Mac program that switches into full-screen mode on multiple monitors. In Qt 4, it seems (I can't find explicit documentation on how to do this) like the 'correct' way to go about this is by creating N QMainWindow's for the N monitors on the machine, calling QWidget::move() to the N monitor's top-left x,y coordinates, and then calling QWidget::setWindowState(Qt::WindowFullScreen). I don't know whether this is The Right Thing To Do - again, I can't find any documentation or examples anywhere that do this in Qt.
This seems to be 'broken' (if it was ever the Right Thing To Do in the first place) in Qt 5.4.1, especially on Windows 7. I'm still trying to isolate the problem, but it seems like the QMainWindows are dropping out of full-screen mode.
Just so I'm clear about this, what is the right way to do this? I found this forum post which seems to suggest that I should be setting the QScreen on the underlying QWindow objects that are held by the QMainWindows, but this doesn't seem to work in my tests. Here's an example program that I wrote:
app.h:
#include <vector>
#include <QObject>
class QMainWindow;
class app : public QObject
{
Q_OBJECT
public:
int run(int argc, char** argv);
public slots:
void add_window();
void remove_window();
void windows_go_to_screens();
void windows_go_to_screens_old();
void windows_go_to_primary_screen();
void windows_fullscreen();
void windows_nonfullscreen();
private:
QMainWindow * create_window(const char * id);
void init_menus( QMainWindow * w );
std::vector<QMainWindow *> m_windows;
};
app.cpp:
#include <assert.h>
#include <algorithm>
#include <iostream>
#include <vector>
#include <QObject>
#include <QMainWindow>
#include <QApplication>
#include <QMenubar>
#include <QAction>
#include <QScreen>
#include <QWindow>
#include <QLayout>
#include <QLabel>
#include <QStyle>
#include "app.h"
using namespace std;
int app::run(int argc, char** argv)
{
QApplication a(argc, argv);
QMainWindow * w = create_window("0");
m_windows.push_back(w);
w->show();
return a.exec();
}
void app::add_window()
{
static const char * nums[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"};
m_windows.push_back(create_window(nums[m_windows.size()]));
m_windows.back()->show();
}
void app::remove_window()
{
if (m_windows.size() > 1)
{
QMainWindow * w = m_windows.back();
m_windows.pop_back();
w->close();
w->deleteLater();
}
}
void app::windows_go_to_screens()
{
QList<QScreen*> screens = qApp->screens();
for (unsigned i = 0; i < std::min((unsigned)m_windows.size(), (unsigned)screens.size()); ++i)
{
QMainWindow * mw = m_windows[i];
QScreen * screen = screens[i];
QWindow * wh = mw->windowHandle();
wh->setScreen(screen);
}
}
void app::windows_go_to_screens_old()
{
QList<QScreen*> screens = qApp->screens();
for (unsigned i = 0; i < std::min((unsigned)m_windows.size(), (unsigned)screens.size()); ++i)
{
QMainWindow * mw = m_windows[i];
QScreen * screen = screens[i];
mw->move(screen->geometry().left(), screen->geometry().top());
}
}
void app::windows_go_to_primary_screen()
{
QList<QScreen*> screens = qApp->screens();
for (unsigned i = 0; i < std::min((unsigned)m_windows.size(), (unsigned)screens.size()); ++i)
{
QMainWindow * mw = m_windows[i];
QScreen * screen = screens[0];
QWindow * wh = mw->windowHandle();
wh->setScreen(screen);
}
}
void app::windows_fullscreen()
{
for (unsigned i = 0; i < m_windows.size(); ++i)
{
QMainWindow * mw = m_windows[i];
mw->showFullScreen();
}
}
void app::windows_nonfullscreen()
{
for (unsigned i = 0; i < m_windows.size(); ++i)
{
QMainWindow * mw = m_windows[i];
mw->showNormal();
}
}
QMainWindow * app::create_window(const char * id)
{
QMainWindow * w = new QMainWindow(NULL);
init_menus(w);
QWidget * cw = new QWidget(w);
w->setCentralWidget(cw);
QHBoxLayout * l = new QHBoxLayout(cw);
cw->setLayout(l);
QLabel * lab = new QLabel(id, cw);
QPalette pal(lab->palette());
pal.setColor(QPalette::Background, Qt::red);
lab->setAutoFillBackground(true);
lab->setPalette(pal);
lab->setScaledContents(true);
lab->setAlignment(Qt::AlignCenter);
l->addWidget( lab );
return w;
}
void app::init_menus( QMainWindow * w )
{
QMenuBar * menubar = w->menuBar();
QMenu * view_menu = new QMenu(tr("View"), w);
view_menu->addAction("Add Window", this, SLOT(add_window()));
view_menu->addAction("Remove Window", this, SLOT(remove_window()));
view_menu->addAction("Windows Go To Screens", this, SLOT(windows_go_to_screens()));
view_menu->addAction("Windows Go To Screens (old method)", this, SLOT(windows_go_to_screens_old()));
view_menu->addAction("Windows Go To Primary Screen", this, SLOT(windows_go_to_primary_screen()));
view_menu->addAction("Windows Fullscreen", this, SLOT(windows_fullscreen()));
view_menu->addAction("Windows Non-Fullscreen", this, SLOT(windows_nonfullscreen()));
menubar->addMenu(view_menu);
}
main.cpp:
#include "app.h"
int main(int argc, char** argv)
{
app a;
return a.run(argc, argv);
}
When I run this program on OS X, the "Windows Go To Screens" function does nothing - none of the windows move. Neither does the "Windows Go To Primary Screen" (poorly named - should be 0 screen?). Creating more than N windows on an N window Mac is interesting - in that case calling "Windows Fullscreen" several times will actually switch the QMainWindows into fullscreen mode one at a time?!
Even more interesting is what happens on a multi-monitor OS X machine when you do this: "Add Window" until you have as many windows as displays. "Windows Go To Screens (old method)" will send each window to the top-left of each monitor. "Windows Fullscreen" will make all windows go full-screen on all monitors. "Remove Window" until you have only 1 window left. Then "Windows Non-FullScreen", and you'll get an interesting surprise. Go into Mission Control to see what's going on.
Can anyone tell me what the RIGHT way of doing this is? I've looked through the Qt5 examples - there's the player application that seems to be thoroughly broken (it can play a video in full-screen mode once, and then subsequent plays are in a separate desktop window), the sub game only maximizes to a single display, and none of the other examples seem to utilize full-screen mode, and certainly not on multiple monitors.
One way of doing it in Qt5 is to use QWindow::setScreen to set the screen on which the window should be shown. QWidget has a windowHandle() that returns the pointer to the QWindow. So you can get that pointer for each window and set a different screen.
Here is how to show your widget in the last screen in full-screen mode :
QWidget * widget = new QWidget();
widget->show();
widget->windowHandle()->setScreen(qApp->screens().last());
widget->showFullScreen();
Or in the second screen :
QWidget * widget = new QWidget();
widget->show();
widget->windowHandle()->setScreen(qApp->screens()[1]);
widget->showFullScreen();

Translucent QWidget should be clickable cross-os

I'm trying to accomplish the following with a Qt (C++) app, cross OS.
Upon running the program a new window pops up, a fullscreen QWidget. Now I want this to be see-through/transparent, so the user won't actually see it. On this 'layer' a user can drag his/her mouse to draw a (red) rectangle to select an area which is - when the mouse is released - taken a screenshot of.
The problem:
The issue lays in the whole transparent layer thing since this doesn't appear to work well cross OS. Because when I click on where the layer is, to invoke the mousePressEvent(), I click through it on to the window below it as if it isn't even there. On Ubuntu, however, I do not. I want the same effect on Windows, but thus far I got nothing...
(Making another GUI object appear, such as button, would only make the button a clickable part of the layer)
Tested on Ubuntu 11.04 32-bit and Windows 7 Home Premium 64-bit. (Trying to get around to a Mac one, would this issue be solved.)
So does anyone know how this would work?
I've included my code thus far. (Clearing out all my 100 other attempts.)
main.cpp
Here I set the translucentBackground, here I probably miss a setting or something is not configured right.
#include <QtGui/QApplication>
#include "widget.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
//Fullscreen app
w.showFullScreen();
w.setAttribute(Qt::WA_NoSystemBackground);
w.setAttribute(Qt::WA_TranslucentBackground);
w.setMouseTracking(true);
w.setWindowFlags(Qt::Window | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::FramelessWindowHint);
//Show
w.show();
return a.exec();
}
widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include "QDebug"
Widget::Widget(QWidget *parent) : QWidget(parent), ui(new Ui::Widget)
{
this->setWindowFlags(Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::FramelessWindowHint);
QPalette palette(Widget::palette());
palette.setColor(backgroundRole(), Qt::white);
setPalette(palette);
this->clicked = false;
ui->setupUi(this);
}
Widget::~Widget()
{
delete ui;
}
void Widget::mousePressEvent ( QMouseEvent * event )
{
//Record start
if (event->button() == Qt::LeftButton){
x = event->globalX();
y = event->globalY();
this->clicked = true;
width = 0;
height = 0;
}
}
void Widget::mouseMoveEvent ( QMouseEvent * event )
{
if (this->clicked == true){
int x2 = event->globalX();
int y2 = event->globalY();
if(x < x2){
width = x2 - x;
}else{
width = x - x2;
//Resetting startpoint when dragging to the left side on your screen, copy from java so this doesn't actually works yet.
x = x - width-2;
}
if(y < y2){
height = y2 - y;
}else{
height = y - y2;
//Resetting startpoint when dragging to the left side on your screen, copy from java so this doesn't actually works yet.
y = y - height-2;
}
//Redraw rectangle
update();
qDebug("wa");
}
}
void Widget::mouseReleaseEvent ( QMouseEvent * event )
{
if (event->button() == Qt::LeftButton)
{
//Record end
qDebug("-------");
this->clicked = false;
}
}
void Widget::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::red);
painter.drawRect(x,y,width,height);
}
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QtGui>
#include<QMouseEvent>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
private:
Ui::Widget *ui;
bool clicked;
int x,y,width,height;
void mousePressEvent ( QMouseEvent * event );
void mouseMoveEvent ( QMouseEvent * event );
void mouseReleaseEvent ( QMouseEvent * event );
protected:
void paintEvent(QPaintEvent *);
};
#endif // WIDGET_H
Also, I think I've gone through every result Google will find on this subject, same as the API docs of Qt. I've seriously run out of options for this one. (I started this project in Java, but C++ with Qt seems to be, thus far, far less work.)
Any help would very much be appreciated!
This is a complete and total hack but it's the only way that I know of to do it. Take a screenshot of the screen and then use that as your widget's background, making sure that the right piece of the screen shows in the window, especially on resizes or moves, etc. At least it's cross platform.
However, it was also the way that KDE 3's fake transparency was implemented before such things like ARGB visuals and what not existed in X11.

(C++)Code::Blocks possible wrong setup for Qt4

OS : windows xp SP2 ,
compiler : Code::Blocks ver. 10.05 ,
Qt 4.6
I recently started to learn Qt. At first all went well with simple tut examples.
I soon came across an example that can not compile and and realized that something is wrong.
Here is the code :
#include <QWidget>
#include <QApplication>
#include <QPushButton>
#include <QLabel>
#include <QDesktopWidget>
class Communicate : public QWidget
{
Q_OBJECT
public:
Communicate(QWidget *parent = 0);
private slots:
void OnPlus();
void OnMinus();
private:
QLabel *label;
};
void center(QWidget *widget, int w, int h)
{
int x, y;
int screenWidth;
int screenHeight;
QDesktopWidget *desktop = QApplication::desktop();
screenWidth = desktop->width();
screenHeight = desktop->height();
x = (screenWidth - w) / 2;
y = (screenHeight - h) / 2;
widget->move( x, y );
}
Communicate::Communicate(QWidget *parent)
: QWidget(parent)
{
int WIDTH = 350;
int HEIGHT = 190;
resize(WIDTH, HEIGHT);
QPushButton *plus = new QPushButton("+", this);
plus->setGeometry(50, 40, 75, 30);
QPushButton *minus = new QPushButton("-", this);
minus->setGeometry(50, 100, 75, 30);
label = new QLabel("0", this);
label->setGeometry(190, 80, 20, 30);
connect(plus, SIGNAL(clicked()), this, SLOT(OnPlus()));
connect(minus, SIGNAL(clicked()), this, SLOT(OnMinus()));
center(this, WIDTH, HEIGHT);
}
void Communicate::OnPlus()
{
int val = label->text().toInt();
val++;
label->setText(QString::number(val));
}
void Communicate::OnMinus()
{
int val = label->text().toInt();
val--;
label->setText(QString::number(val));
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Communicate window;
window.setWindowTitle("Communicate");
window.show();
return app.exec();
}
When I try to open it, I get this message:
obj\Release\main.o:main.cpp|| undefined reference to `vtable for Communicate'|
obj\Release\main.o:main.cpp|| undefined reference to `vtable for Communicate'|
obj\Release\main.o:main.cpp|| undefined reference to `vtable for Communicate'|
obj\Release\main.o:main.cpp|| undefined reference to `vtable for Communicate'|
obj\Release\main.o:main.cpp|| undefined reference to `vtable for Communicate'|
obj\Release\main.o:main.cpp|| more undefined references to `vtable for Communicate' follow|
||=== Build finished: 6 errors, 0 warnings ===|
I was looking for a solution to the code:: blocks forum and learned that there should be Qt plugin installed.
So , I install QtWorkbench 0.6.0 alpha -> qt plugin but nothing has changed.
Any suggestion is welcome.
Did you moc this file and include the moc output to get compiled?
Whenever you use the Q_OBJECT macro, you must use Qt's moc command on that file to generate a new cpp file which should also be included in the files to be compiled with your project. In addition, I believe that you can only moc a header file, so you will have to move your class definition to a separate file and moc that file.
I don't know how it works for your IDE, but on the command line you would call something like
<QT4 directory>\bin\moc.exe myfile.h -o moc_myfile.cpp
Then include the file moc_myfile.cpp in the project as well.
In some IDEs that is what the Qt plugin does for you; It automates all those steps or uses qmake which does not require explicit moc'ing. In Visual Studio I just use Custom Build Steps.
Try taking out the call to center() in the Communication constructor. I believe this might be causing your errors.