dealing cards in Clojure - clojure

I am trying to write a Spider Solitaire player as an exercise in learning Clojure. I am trying to figure out how to deal the cards.
I have created (with the help of stackoverflow), a shuffled sequence of 104 cards from two standard decks. Each card is represented as a
(defstruct card :rank :suit :face-up)
The tableau for Spider will be represented as follows:
(defstruct tableau :stacks :complete)
where :stacks is a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of which contain 4 cards face down and 1 card face up, for a total of 54 cards, and :complete is an (initially) empty vector of completed sets of ace-king (represented as, for example, king-hearts, for printing purposes). The remainder of the undealt deck should be saved in a ref
(def deck (ref seq))
During the game, a tableau may contain, for example:
(struct-map tableau
:stacks [[AH 2C KS ...]
[6D QH JS ...]
...
]
:complete [KC KS])
where "AH" is a card containing {:rank :ace :suit :hearts :face-up false}, etc.
How can I write a function to deal the stacks and then save the remainder in the ref?

Here is a solution that I came up with after studying the answer above. Note that I am still refining it and welcome suggestions for improvements, particularly the use of more idiomatic Clojure. Also note that these functions are defined in several separate files and do not necessarily appear in the order shown (if that makes a difference).
(def suits [:clubs :diamonds :hearts :spades])
(def suit-names
{:clubs "C" :diamonds "D"
:hearts "H" :spades "S"})
(def ranks
(reduce into (replicate 2
[:ace :two :three :four :five :six :seven :eight :nine :ten :jack :queen :king])))
(def rank-names
{:ace "A" :two "2"
:three "3" :four "4"
:five "5" :six "6"
:seven "7" :eight "8"
:nine "9" :ten "T"
:jack "J" :queen "Q"
:king "K"})
(defn card-name
[card show-face-down]
(let
[rank (rank-names (:rank card))
suit (suit-names (:suit card))
face-down (:face-down card)]
(if
face-down
(if
show-face-down
(.toLowerCase (str rank suit))
"XX")
(str rank suit))))
(defn suit-seq
"Return 4 suits:
if number-of-suits == 1: :clubs :clubs :clubs :clubs
if number-of-suits == 2: :clubs :diamonds :clubs :diamonds
if number-of-suits == 4: :clubs :diamonds :hearts :spades."
[number-of-suits]
(take 4 (cycle (take number-of-suits suits))))
(defstruct card :rank :suit :face-down)
(defn unshuffled-deck
"Create an unshuffled deck containing all cards from the number of suits specified."
[number-of-suits]
(for
[rank ranks suit (suit-seq number-of-suits)]
(struct card rank suit true)))
(defn shuffled-deck
"Create a shuffled deck containing all cards from the number of suits specified."
[number-of-suits]
(shuffle (unshuffled-deck number-of-suits)))
(defn deal-one-stack
"Deals a stack of n cards and returns a vector containing the new stack and the rest of the deck."
[n deck]
(loop
[stack []
current n
rest-deck deck]
(if (<= current 0)
(vector
(vec
(reverse
(conj
(rest stack)
(let
[{rank :rank suit :suit} (first stack)]
(struct card rank suit false)))))
rest-deck)
(recur (conj stack (first rest-deck)) (dec current) (rest rest-deck)))))
(def current-deck (ref (shuffled-deck 4)))
(defn deal-initial-tableau
"Deals the initial tableau and returns it. Sets the #deck to the remainder of the deck after dealing."
[]
(dosync
(loop
[stacks []
current 10
rest-deck #current-deck]
(if (<= current 0)
(let [t (struct tableau (reverse stacks) [])
r rest-deck]
(ref-set current-deck r)
t)
(let
[n (if (<= current 4) 6 5)
[s r] (deal-one-stack n rest-deck)]
(recur (vec (conj stacks s)) (dec current) r))))))
(defstruct tableau :stacks :complete)
(defn pretty-print-tableau
[tableau show-face-down]
(let
[{stacks :stacks complete :complete} tableau]
(apply str
(for
[row (range 0 6)]
(str
(apply str
(for
[stack stacks]
(let
[card (nth stack row nil)]
(str
(if
(nil? card)
" "
(card-name card show-face-down)) " "))))
\newline)))))

You could write a function to take chunks vectors of size items each from a given sequence and another one to drop those chunks from the front:
;; note the built-in assumption that s contains enough items;
;; if it doesn't, one chunk less then requested will be produced
(defn take-chunks [chunks size s]
(map vec (partition size (take (* chunks size) s))))
;; as above, no effort is made to handle short sequences in some special way;
;; for a short input sequence, an empty output sequence will be returned
(defn drop-chunks [chunks size s]
(drop (* chunks size) s))
Then maybe add a function to do both (modelled after split-at and split-with):
(defn split-chunks [chunks size s]
[(take-chunks chunks size s)
(drop-chunks chunks size s)])
Assuming that each card is initially {:face-up false}, you can use the following function to turn the last card on a stack:
(defn turn-last-card [stack]
(update-in stack [(dec (count stack)) :face-up] not))
Then a function to deal out the initial stacks / chunks from the the given deck:
(defn deal-initial-stacks [deck]
(dosync
(let [[short-stacks remaining] (split-chunks 6 5 deck)
[long-stacks remaining] (split-chunks 4 6 remaining)]
[remaining
(vec (map turn-last-card
(concat short-stacks long-stacks)))])))
The return value is a doubleton vector whose first element is the remainder of the deck and whose second element is a vector of the initial stacks.
Then use this in a transaction to take the Ref into account:
(dosync (let [[new-deck stacks] (deal-initial-stacks #deck-ref)]
(ref-set deck-ref new-deck)
stacks))
Better yet, keep the whole state of the game in a single Ref or Atom and switch from ref-set to alter / swap! (I'll use a Ref for this example, omit the dosync and switch alter to swap! to use an atom instead):
;; the empty vector is for the stacks
(def game-state-ref (ref [(get-initial-deck) []]))
;; deal-initial-stacks only takes a deck as an argument,
;; but the fn passed to alter will receive a vector of [deck stacks];
;; the (% 0) bit extracts the first item of the vector,
;; that is, the deck; you could instead change the arguments
;; vector of deal-initial-stacks to [[deck _]] and pass the
;; modified deal-initial-stacks to alter without wrapping in a #(...)
(dosync (alter game-state-ref #(deal-initial-stacks (% 0))))
Disclaimer: None of this has received the slightest amount of testing attention (though I think it should work fine, modulo any silly typos I might have missed). It's your exercise, though, so I think leaving the testing / polishing part to you is fine. :-)

Related

How to make reduce more readable in Clojure?

A reduce call has its f argument first. Visually speaking, this is often the biggest part of the form.
e.g.
(reduce
(fn [[longest current] x]
(let [tail (last current)
next-seq (if (or (not tail) (> x tail))
(conj current x)
[x])
new-longest (if (> (count next-seq) (count longest))
next-seq
longest)]
[new-longest next-seq]))
[[][]]
col))
The problem is, the val argument (in this case [[][]]) and col argument come afterward, below, and it's a long way for your eyes to travel to match those with the parameters of f.
It would look more readable to me if it were in this order instead:
(reduceb val col
(fn [x y]
...))
Should I implement this macro, or am I approaching this entirely wrong in the first place?
You certainly shouldn't write that macro, since it is easily written as a function instead. I'm not super keen on writing it as a function, either, though; if you really want to pair the reduce with its last two args, you could write:
(-> (fn [x y]
...)
(reduce init coll))
Personally when I need a large function like this, I find that a comma actually serves as a good visual anchor, and makes it easier to tell that two forms are on that last line:
(reduce (fn [x y]
...)
init, coll)
Better still is usually to not write such a large reduce in the first place. Here you're combining at least two steps into one rather large and difficult step, by trying to find all at once the longest decreasing subsequence. Instead, try splitting the collection up into decreasing subsequences, and then take the largest one.
(defn decreasing-subsequences [xs]
(lazy-seq
(cond (empty? xs) []
(not (next xs)) (list xs)
:else (let [[x & [y :as more]] xs
remainder (decreasing-subsequences more)]
(if (> y x)
(cons [x] remainder)
(cons (cons x (first remainder)) (rest remainder)))))))
Then you can replace your reduce with:
(apply max-key count (decreasing-subsequences xs))
Now, the lazy function is not particularly shorter than your reduce, but it is doing one single thing, which means it can be understood more easily; also, it has a name (giving you a hint as to what it's supposed to do), and it can be reused in contexts where you're looking for some other property based on decreasing subsequences, not just the longest. You can even reuse it more often than that, if you replace the > in (> y x) with a function parameter, allowing you to split up into subsequences based on any predicate. Plus, as mentioned it is lazy, so you can use it in situations where a reduce of any sort would be impossible.
Speaking of ease of understanding, as you can see I misunderstood what your function is supposed to do when reading it. I'll leave as an exercise for you the task of converting this to strictly-increasing subsequences, where it looked to me like you were computing decreasing subsequences.
You don't have to use reduce or recursion to get the descending (or ascending) sequences. Here we are returning all the descending sequences in order from longest to shortest:
(def in [3 2 1 0 -1 2 7 6 7 6 5 4 3 2])
(defn descending-sequences [xs]
(->> xs
(partition 2 1)
(map (juxt (fn [[x y]] (> x y)) identity))
(partition-by first)
(filter ffirst)
(map #(let [xs' (mapcat second %)]
(take-nth 2 (cons (first xs') xs'))))
(sort-by (comp - count))))
(descending-sequences in)
;;=> ((7 6 5 4 3 2) (3 2 1 0 -1) (7 6))
(partition 2 1) gives every possible comparison and partition-by allows you to mark out the runs of continuous decreases. At this point you can already see the answer and the rest of the code is removing the baggage that is no longer needed.
If you want the ascending sequences instead then you only need to change the < to a >:
;;=> ((-1 2 7) (6 7))
If, as in the question, you only want the longest sequence then put a first as the last function call in the thread last macro. Alternatively replace the sort-by with:
(apply max-key count)
For maximum readability you can name the operations:
(defn greatest-continuous [op xs]
(let [op-pair? (fn [[x y]] (op x y))
take-every-second #(take-nth 2 (cons (first %) %))
make-canonical #(take-every-second (apply concat %))]
(->> xs
(partition 2 1)
(partition-by op-pair?)
(filter (comp op-pair? first))
(map make-canonical)
(apply max-key count))))
I feel your pain...they can be hard to read.
I see 2 possible improvements. The simplest is to write a wrapper similar to the Plumatic Plumbing defnk style:
(fnk-reduce { :fn (fn [state val] ... <new state value>)
:init []
:coll some-collection } )
so the function call has a single map arg, where each of the 3 pieces is labelled & can come in any order in the map literal.
Another possibility is to just extract the reducing fn and give it a name. This can be either internal or external to the code expression containing the reduce:
(let [glommer (fn [state value] (into state value)) ]
(reduce glommer #{} some-coll))
or possibly
(defn glommer [state value] (into state value))
(reduce glommer #{} some-coll))
As always, anything that increases clarity is preferred. If you haven't noticed already, I'm a big fan of Martin Fowler's idea of Introduce Explaining Variable refactoring. :)
I will apologize in advance for posting a longer solution to something where you wanted more brevity/clarity.
We are in the new age of clojure transducers and it appears a bit that your solution was passing the "longest" and "current" forward for record-keeping. Rather than passing that state forward, a stateful transducer would do the trick.
(def longest-decreasing
(fn [rf]
(let [longest (volatile! [])
current (volatile! [])
tail (volatile! nil)]
(fn
([] (rf))
([result] (transduce identity rf result))
([result x] (do (if (or (nil? #tail) (< x #tail))
(if (> (count (vswap! current conj (vreset! tail x)))
(count #longest))
(vreset! longest #current))
(vreset! current [(vreset! tail x)]))
#longest)))))))
Before you dismiss this approach, realize that it just gives you the right answer and you can do some different things with it:
(def coll [2 1 10 9 8 40])
(transduce longest-decreasing conj coll) ;; => [10 9 8]
(transduce longest-decreasing + coll) ;; => 27
(reductions (longest-decreasing conj) [] coll) ;; => ([] [2] [2 1] [2 1] [2 1] [10 9 8] [10 9 8])
Again, I know that this may appear longer but the potential to compose this with other transducers might be worth the effort (not sure if my airity 1 breaks that??)
I believe that iterate can be a more readable substitute for reduce. For example here is the iteratee function that iterate will use to solve this problem:
(defn step-state-hof [op]
(fn [{:keys [unprocessed current answer]}]
(let [[x y & more] unprocessed]
(let [next-current (if (op x y)
(conj current y)
[y])
next-answer (if (> (count next-current) (count answer))
next-current
answer)]
{:unprocessed (cons y more)
:current next-current
:answer next-answer}))))
current is built up until it becomes longer than answer, in which case a new answer is created. Whenever the condition op is not satisfied we start again building up a new current.
iterate itself returns an infinite sequence, so needs to be stopped when the iteratee has been called the right number of times:
(def in [3 2 1 0 -1 2 7 6 7 6 5 4 3 2])
(->> (iterate (step-state-hof >) {:unprocessed (rest in)
:current (vec (take 1 in))})
(drop (- (count in) 2))
first
:answer)
;;=> [7 6 5 4 3 2]
Often you would use a drop-while or take-while to short circuit just when the answer has been obtained. We could so that here however there is no short circuiting required as we know in advance that the inner function of step-state-hof needs to be called (- (count in) 1) times. That is one less than the count because it is processing two elements at a time. Note that first is forcing the final call.
I wanted this order for the form:
reduce
val, col
f
I was able to figure out that this technically satisfies my requirements:
> (apply reduce
(->>
[0 [1 2 3 4]]
(cons
(fn [acc x]
(+ acc x)))))
10
But it's not the easiest thing to read.
This looks much simpler:
> (defn reduce< [val col f]
(reduce f val col))
nil
> (reduce< 0 [1 2 3 4]
(fn [acc x]
(+ acc x)))
10
(< is shorthand for "parameters are rotated left"). Using reduce<, I can see what's being passed to f by the time my eyes get to the f argument, so I can just focus on reading the f implementation (which may get pretty long). Additionally, if f does get long, I no longer have to visually check the indentation of the val and col arguments to determine that they belong to the reduce symbol way farther up. I personally think this is more readable than binding f to a symbol before calling reduce, especially since fn can still accept a name for clarity.
This is a general solution, but the other answers here provide many good alternative ways to solve the specific problem I gave as an example.

How to compare elements of two input lists?

We have to develop a poker game. I have developed all the required functions but I'm stuck with one. It goes: (higher-kicker? kicker1 kicker2) compares the corresponding values in the two kickers, and returns true if the first kicker has the larger value of the first difference, false if the second kicker does, or if the lists are pairwise equal. Example: (higher-kicker? '(8 5 9) '(8 7 3)) should return false, because 8==8 but 7>5. Assume that the two kicker lists are of equal lengths.
What I've been able to do is compare the two hands, like:
(defn compare-cards [[v1 s1] [v2 s2]]
(if (= v1 v2)
(compare (suit-value s1) (suit-value s2))
(compare v1 v2)))
(defn sort-cards [cards]
(sort compare-cards cards))
(defn parse-hand [s]
(sort-cards (mapv parse-card (.split s " "))))
(def foo [[:straight straight?] [:high-card high-card?]])
(defn categorize-hand [hand]
(some #(% (parse-hand hand)) (map second foo)))
(defmulti tie-break (fn [h _] (categorize-hand h)))
(defmethod tie-break :high-card [h1 h2]
(drop-while zero? (map compare-cards (reverse h1) (reverse h2))))
(defmethod tie-break :straight [[f1 & _] [f2 & _]]
(compare-cards f1 f2))
(defn compare-hands [hand1 hand2]
(let [category1-value (.indexOf (map first foo) (categorize-hand hand1))
category2-value (.indexOf (map first foo) (categorize-hand hand2))]
(if (= category1-value category2-value)
(tie-break (parse-hand hand1) (parse-hand hand2))
(compare category1-value category2-value))))
But, Im stuck when it comes to comparing the face values one by one to see if the first one is greater. Can anyone help me?
Like I'm doing:
(defn higher-kicker? [
card-ranks-1 card-ranks-2]
(->> (map compare card-ranks-1 card-ranks-2)
(filter #(not (zero? %)))
then what to do after that?
Oddly enough I could not find a function that creates a list of pairs from two lists so I rolled my own. Beware zipmap because it does not preserve ordering. That said after that it's all rather simple. Get the first unequal pair. If there aren't any the lists are equal so return false otherwise compare them and return if the first is greater than the second.
(defn make-pairs [list1 list2] (partition 2 (interleave list1 list2)))
(defn pair-not= [[item1 item2]] (not (= item1 item2)))
(defn unequal-pairs [list1 list2] (filter pair-not= (make-pairs list1 list2)))
(defn higher-kicker? [kicker1 kicker2]
(let [unequal-pair (first (unequal-pairs kicker1 kicker2))]
(if unequal-pair
(> (first unequal-pair) (second unequal-pair))
false)))

Building a lazy, impure id generator

I'd like to know how to create an infinite, impure sequence of unique values in Clojure.
(def generator ...) ; def, not defn
(take 4 generator) ; => (1 2 3 4)
(take 4 generator) ; => (5 6 7 8). note the generator's impurity.
I think that such a design could be more convenient than e.g. wrapping a single integer value into a reference type and increment it from its consumers, as:
The proposed approach reduces the implementation details to a single point of change: the generator. Otherwise all the consumers would have to care about both the reference type (atom), and the concrete function that provides the next value (inc)
Sequences can take advantage many clojure.core functions. 'Manually' building a list of ids out of an atom would be a bit bulky: (take 4 (repeatedly #(swap! _ inc)))
I couldn't come up with a working implementation. Is it possible at all?
You can wrap a lazy sequence around an impure class (like a java.util.concurrent.atomic.AtomicLong) to create an id sequence:
(def id-counter (java.util.concurrent.atomic.AtomicLong.))
(defn id-gen []
(cons
(.getAndIncrement id-counter)
(lazy-seq
(id-gen))))
This works, but only if you don't save the head of the sequence. If you create a var that captures the head:
(def id-seq (id-gen))
Then call it repeatedly, it will return ids from the beginning of the sequence, because you've held onto the head of the sequence:
(take 3 id-seq)
;; => (0 1 2)
(take 3 id-seq)
;; => (0 1 2)
(take 3 id-seq)
;; => (0 1 2)
If you re-create the sequence though, you'll get fresh values because of the impurity:
(take 3 (id-gen))
;; (3 4 5)
(take 3 (id-gen))
;; (6 7 8)
(take 3 (id-gen))
;; (9 10 11)
I only recommend doing the following for educational purposes (not production code), but you can create your own instance of ISeq which implements the impurity more directly:
(def custom-seq
(reify clojure.lang.ISeq
(first [this] (.getAndIncrement id-counter))
(next [this] (.getAndIncrement id-counter))
(cons [this thing]
(cons thing this))
(more [this] (cons
(.getAndIncrement id-counter)
this))
(count [this] (throw (RuntimeException. "count: not supported")))
(empty [this] (throw (RuntimeException. "empty: not supported")))
(equiv [this obj] (throw (RuntimeException. "equiv: not supported")))
(seq [this] this)))
(take 3 custom-seq)
;; (12 13 14)
(take 3 custom-seq)
;; (15 16 17)
I had a fun time discovering something during answering your question. The first thing that occured to me was that perhaps, for whatever ultimate goal you need these IDs for, the gensym function might be helpful.
Then, I thought "well hey, that seems to increment some impure counter to generate new IDs" and "well hey, what's in the source code for that?" Which led me to this:
(. clojure.lang.RT (nextID))
Which seems to do what you need. Cool! If you want to use it the way you suggest, then I would probably make it a function:
(defn generate-id []
(. clojure.lang.RT (nextID)))
Then you can do:
user> (repeatedly 5 generate-id)
=> (372 373 374 375 376)
I haven't yet tested whether this will produce always unique values "globally"--I'm not sure about terminology, but I'm talking about when you might be using this generate-id function from within different threads, but want to still be sure that it's producing unique values.
this is another solution, maybe:
user=> (defn positive-numbers
([] (positive-numbers 1))
([n] (cons n (lazy-seq (positive-numbers (inc n))))))
#'user/positive-numbers
user=> (take 4 (positive-numbers))
(1 2 3 4)
user=> (take 4 (positive-numbers 5))
(5 6 7 8)
A way that would be more idiomatic, thread-safe, and invites no weirdness over head references would be to use a closure over one of clojures built in mutable references. Here is a quick sample I worked up since I was having the same issue. It simply closes over a ref.
(def id-generator (let [counter (ref 0)]
(fn [] (dosync (let [cur-val #counter]
(do (alter counter + 1)
cur-val))))))
Every time you call (id-generator) you will get the next number in the sequence.
Here's another quick way:
user> (defn make-generator [& [ii init]]
(let [a (atom (or ii 0 ))
f #(swap! a inc)]
#(repeatedly f)))
#'user/make-generator
user> (def g (make-generator))
#'user/g
user> (take 3 (g))
(1 2 3)
user> (take 3 (g))
(4 5 6)
user> (take 3 (g))
(7 8 9)
This is hack but it works and it is extremely simple
; there be dragons !
(defn id-gen [n] (repeatedly n (fn [] (hash #()))))
(id-gen 3) ; (2133991908 877609209 1060288067 442239263 274390974)
Basically clojure creates an 'anonymous' function but since clojure itselfs needs a name for that, it uses uniques impure ids to avoid collitions. If you hash a unique name then you should get a unique number.
Hope it helps
Creating identifiers from an arbitrary collection of seed identifiers:
(defonce ^:private counter (volatile! 0))
(defn- next-int []
(vswap! counter inc))
(defn- char-range
[a b]
(mapv char
(range (int a) (int b))))
(defn- unique-id-gen
"Generates a sequence of unique identifiers seeded with ids sequence"
[ids]
;; Laziness ftw:
(apply concat
(iterate (fn [xs]
(for [x xs
y ids]
(str x y)))
(map str ids))))
(def inf-ids-seq (unique-id-gen (concat (char-range \a \z)
(char-range \A \Z)
(char-range \0 \9)
[\_ \-])))
(defn- new-class
"Returns an unused new classname"
[]
(nth inf-ids-seq (next-int)))
(repeatedly 10 new-class)
Demonstration:
(take 16 (unique-id-gen [\a 8 \c]))
;; => ("a" "8" "c" "aa" "a8" "ac" "8a" "88" "8c" "ca" "c8" "cc" "aaa" "aa8" "aac" "a8a")

Clojure transients - assoc! causing exception

Here is the function I'm trying to run...
(defn mongean [cards times]
(let [_cards (transient cards)]
(loop [i 0 c (get cards i) _count (count cards) _current (/ _count 2)]
(assoc! _cards _current c)
(if ((rem i 2) = 0)
(def _newcur (- _current (inc i)))
(def _newcur (+ _current (inc i))))
(if (<= i _count)
(recur (inc i) (get cards i) _count _newcur )))
(persistent! _cards)))
It's resulting in this Exception...
Exception in thread "main" java.lang.ClassCastException: clojure.lang.PersistentHashSet$TransientHashSet cannot be cast to clojure.lang.ITransientAssociative
Being new to clojure, I'd also appreciate any constructive criticism of my approach above. The goal is to take a List, and return a re-ordered list.
I assume that you are trying to implement the Mongean shuffle. Your approach is very imperative and you should try to use a more functional approach.
This would be a possible implementation, were we calculate the final order of the cards (as per Wikipedia formula) and then we use the built-in replace function to do the mapping:
(defn mongean [cards]
(let [num-cards (count cards)
final-order (concat (reverse (range 1 num-cards 2)) (range 0 num-cards 2))]
(replace cards final-order)))
user> (mongean [1 2 3 4 5 6 7 8])
(8 6 4 2 1 3 5 7)
How do you call that function? It looks like you're passing a set, so that its transient version will also be a set and hence can't be used with any of the assoc functions, as they work on associative data structures and vectors:
user=> (assoc #{} :a 1)
ClassCastException clojure.lang.PersistentHashSet cannot be cast to clojure.lang.Associative clojure.lang.RT.assoc (RT.java:691)
user=> (assoc! (transient #{}) :a 1)
ClassCastException clojure.lang.PersistentHashSet$TransientHashSet cannot be cast to clojure.lang.ITransientAssociative clojure.core/assoc! (core.clj:2959)
; the following works as it uses maps and vectors
user=> (assoc {} :a 1)
{:a 1}
user=> (assoc! (transient {}) :a 1)
#<TransientArrayMap clojure.lang.PersistentArrayMap$TransientArrayMap#65cd1dff>
user=> (assoc [] 0 :a)
[:a]
Now, let's try to discuss the code itself. It's a bit hard to follow your code and try to understand what the goal really is without some more hints on what you want to achieve, but as general comments:
you have a times input parameter you don't use at all
you are supposed to use the result of a transient mutation, not assume that the transient will mutate in place
avoid transients if you can, they're only meant as a performance optimization
the binding _current (/ _count 2) is probably not what you want, as (/ 5 2) really returns 5/2 and it seems that you want to use it as a position in the result
constants like _count don't need to be part of the loop binding, you can use the outer let so that you don't have to pass them at each and every iteration
use let instead of def for naming things inside a function
(if ((rem 1 2) = 0)) is definitely not what you want
Now, leaving aside the shuffling algorithm, if you need to rearrange a sequence you might just produce a sequence of new positions, map them with the original cards to produce pairs of [position card] and finally reduce them by placing the card at the new position, using the original sequence as the seed:
(defn generate [coll] ; counts down from (count coll) to 0, change to
; implement your shuffling algorithm
(range (dec (count coll)) -1 -1))
(defn mongean [cards times]
(let [positions (generate cards) ; get the new positions
assemble (fn [dest [pos card]] ; assoc the card at the wanted position
(assoc dest pos card))]
(reduce assemble cards (map vector positions cards))))
If you simply want to shuffle:
(defn mongean [cards times] (shuffle cards))

clojure - ordered pairwise combination of 2 lists

Being quite new to clojure I am still struggling with its functions. If I have 2 lists, say "1234" and "abcd" I need to make all possible ordered lists of length 4. Output I want to have is for length 4 is:
("1234" "123d" "12c4" "12cd" "1b34" "1b3d" "1bc4" "1bcd"
"a234" "a23d" "a2c4" "a2cd" "ab34" "ab3d" "abc4" "abcd")
which 2^n in number depending on the inputs.
I have written a the following function to generate by random walk a single string/list.
The argument [par] would be something like ["1234" "abcd"]
(defn make-string [par] (let [c1 (first par) c2 (second par)] ;version 3 0.63 msec
(apply str (for [loc (partition 2 (interleave c1 c2))
:let [ch (if (< (rand) 0.5) (first loc) (second loc))]]
ch))))
The output will be 1 of the 16 ordered lists above. Each of the two input lists will always have equal length, say 2,3,4,5, up to say 2^38 or within available ram. In the above function I have tried to modify it to generate all ordered lists but failed. Hopefully someone can help me. Thanks.
Mikera is right that you need to use recursion, but you can do this while being both more concise and more general - why work with two strings, when you can work with N sequences?
(defn choices [colls]
(if (every? seq colls)
(for [item (map first colls)
sub-choice (choices (map rest colls))]
(cons item sub-choice))
'(())))
(defn choose-strings [& strings]
(for [chars (choices strings)]
(apply str chars)))
user> (choose-strings "123" "abc")
("123" "12c" "1b3" "1bc" "a23" "a2c" "ab3" "abc")
This recursive nested-for is a very useful pattern for creating a sequence of paths through a "tree" of choices. Whether there's an actual tree, or the same choice repeated over and over, or (as here) a set of N choices that don't depend on the previous choices, this is a handy tool to have available.
You can also take advantage of the cartesian-product from the clojure.math.combinatorics package, although this requires some pre- and post-transformation of your data:
(ns your-namespace (:require clojure.math.combinatorics))
(defn str-combinations [s1 s2]
(->>
(map vector s1 s2) ; regroup into pairs of characters, indexwise
(apply clojure.math.combinatorics/cartesian-product) ; generate combinations
(map (partial apply str)))) ; glue seqs-of-chars back into strings
> (str-combinations "abc" "123")
("abc" "ab3" "a2c" "a23" "1bc" "1b3" "12c" "123")
>
The trick is to make the function recursive, calling itself on the remainder of the list at each step.
You can do something like:
(defn make-all-strings [string1 string2]
(if (empty? string1)
[""]
(let [char1 (first string1)
char2 (first string2)
following-strings (make-all-strings (next string1) (next string2))]
(concat
(map #(str char1 %) following-strings)
(map #(str char2 %) following-strings)))))
(make-all-strings "abc" "123")
=> ("abc" "ab3" "a2c" "a23" "1bc" "1b3" "12c" "123")
(defn combine-strings [a b]
(if (seq a)
(for [xs (combine-strings (rest a) (rest b))
x [(first a) (first b)]]
(str x xs))
[""]))
Now that I wrote it I realize it's a less generic version of amalloiy's one.
You could also use the binary digits of numbers between 0 and 16 to form your combinations:
if a bit is zero select from the first string otherwise the second.
E.g. 6 = 2r0110 => "1bc4", 13 = 2r1101 => "ab3d", etc.
(map (fn [n] (apply str (map #(%1 %2)
(map vector "1234" "abcd")
(map #(if (bit-test n %) 1 0) [3 2 1 0])))); binary digits
(range 0 16))
=> ("1234" "123d" "12c4" "12cd" "1b34" "1b3d" "1bc4" "1bcd" "a234" "a23d" "a2c4" "a2cd" "ab34" "ab3d" "abc4" "abcd")
The same approach can apply to generating combinations from more than 2 strings.
Say you have 3 strings ("1234" "abcd" "ABCD"), there will be 81 combinations (3^4). Using base-3 ternary digits:
(defn ternary-digits [n] (reverse (map #(mod % 3) (take 4 (iterate #(quot % 3) n))))
(map (fn [n] (apply str (map #(%1 %2)
(map vector "1234" "abcd" "ABCD")
(ternary-digits n)
(range 0 81))
(def c1 "1234")
(def c2 "abcd")
(defn make-string [c1 c2]
(map #(apply str %)
(apply map vector
(map (fn [col rep]
(take (math/expt 2 (count c1))
(cycle (apply concat
(map #(repeat rep %) col)))))
(map vector c1 c2)
(iterate #(* 2 %) 1)))))
(make-string c1 c2)
=> ("1234" "a234" "1b34" "ab34" "12c4" "a2c4" "1bc4" "abc4" "123d" "a23d" "1b3d" "ab3d" "12cd" "a2cd" "1bcd" "abcd")