Below I m mentioning what is my requirement.
In my project Understand’s API were used. Using that APIs I was able to open database, close it, list the names of a project , list the names of functions in a file n so on.
Understand provided a udb.lib for that which I will be including. But in Eclipse CDT, there are plug-ins no lib. I need the library so that I can access the APIs.
But I don’t knw how to find and where to get.
With plug-ins can I get the APIs…?
See http://wiki.eclipse.org/index.php/CDT/User/FAQ#How_do_I_add_an_external_library_to_my_C.2B.2B_project.3F . You shouldn't need any plug-in for this.
Related
I have made an allegro simple game . But when I open the *.exe file on another computer it says that there are many missing .dll files . How can I make my game to run on other computers without Visual Studio and Allegro 5 library installed ?
Longer version of my comment:
When you created your application, it links to certain DLL's that exist on your computer. When you distribute your game, you will either need to ZIP the DLL's along with your .exe or package them using package creators and ship it.
The best way to find which DLL's your exe depends on will be to use a tool like Dependency Walker. You don't need to copy absolutely all DLL's that your EXE depends on. Only the ones that you see are in non-standard paths like ones that are not in C:\Windows\System32. That being said, you might need to copy some from C:\Windows\System32. You will need to find that out on your own.
To package them all as a setup, you can use package creators like InnoSetup or NSIS. Otherwise, create a script that ZIPs it all up for you. AFAIK, there is no easy way to get all DLL's required that are missing from the other persons' system. You'll need to find them out by trial and error. It is a pain, unfortunately.
If you downloaded the pre-built binaries, link against the static, monolithic, mt build of Allegro. You'll need to adjust your compiler settings to match (/MT) and add ALLEGRO_STATICLINK to your list of preprocessor definitions.
If you do that, then you only need to distribute your executable file and your resources (images, sounds, etc).
Note that you should have at least two configurations: Debug & Release. When working on your application, you should use the Debug configuration (linking against the regular debug Allegro library). When distributing your application, you should use the Release configuration.
I am currently taking a few different online programming courses, one of which is the Programming Abstractions Stanford course. They have a set of default libraries that are utilized for the class.
You can download that package here:
http://see.stanford.edu/materials/icspacs106b/cs106libs_for_xcode.zip
I am needing assistance with figuring out how to get this package of libraries into Xcode so that I can utilize them with the programs I write. How can I go about doing that so when I create a new project I can create one that has these libraries ready to go, on top of the standard C++ libraries.
Thanks a bunch in advance!
Edit: I did install the .pkg file, but I do not where it installed. How do I utilize the installed library from within Xcode?
Bad luck. From this page:
How to install external library in X-Code 4
You need to install XCode 3.0 in order to use
CS106LibrariesForXcode.pkg library.
XCode 4 have a very different UI and functionality compared to XCode
3. So it would be unwise to study XCode 3 only. But if you're going to study C++ using those tutorials you'd probably want to install XCode 3
and use it.
Old answer [Not applicable]
If the package is a pkg file, you actually needs to install it. Double-click on it, follow the steps.
If you have a warning message,
CS106LibrariesForXcode.pkg” can’t be opened because it is from an
unidentified developer.
then right-click (or ctrl+click) and select open. The warning will then have an open option to allow you to open the package.
Once this is done, just write a new program, and include the headers you need.
I'm new to c++ and am trying to alter the console app code posted below to read multiple files, ideally using a wildcard extension. Can some please give me some pointers..?
http://msdn.microsoft.com/en-us/library/ms916815#odc_wssusageeventlogging_examiningtheusagelogfileformat
-----------Edit-------
What I need is how to change the code above instead of pointing it to a specific [filename.log] point it to a directory name and let it process all the log files in that directory.
--------------Tools-----
Win32 Console Application project in Visual Studio 2010 in C++
[To be run on win 32 bit platform]
Using Win32 APIs you can list the files in a directory by following this example. From there it should be relatively trivial for you to incorporate that code into your application to allow you to process multiple files as requested.
Specifically the FindFirstFile API allows for wildcard when search for files.
If you're willing to use the boost library check out
this post. If you're using something like C++/CLI then there is support in .NET for this as well (I'm assuming for now you're not using C++/CLI). If you specify the tools at your disposal maybe you can get a more directed answer.
I've been trying for about 2 weeks now to get a logging library to work with. I've tried Log4cxx, Log4cpp, log4cplus and boost.log. The problem isn't that none of these work for me, it's that I can't figure out how to get them to work at all. I would really like to use log4cxx since I'm working with log4j/logback at work, but I haven't been able to get any of the libraries based on log4j to build. I've been able to build and use the boost library, but boost.log gives me all kinds of linker errors no matter what I try. If anyone could direct me to a step-by-step guide to get one of these libraries working I would greatly appreciate it. Also, I'm using eclipse as my IDE if that matters.
Did you ever get this working? Log4cxx definitely works on Win7. Maybe you could post some of your build errors. Just guessing, perhaps you didn't configure your eclipse project to link with a log4cxx static lib.
Boost.Log works for me quite well (Linux and Windows). It is not a header only library, there is a compiled part that you need to link against. See instructions here.
It also depends on other, non-header, Boost libraries:
The logging library uses several other Boost libraries that need
building too. These are Boost.Filesystem, Boost.System,
Boost.DateTime, Boost.Thread and Boost.Regex. Refer to their
documentation for detailed instructions on the building procedure.
Depending on your platform there may be pre-built versions of the Boost libraries. Otherwise building it yourself is straightforward if you follow the instructions. If you get stuck update your question with where exactly you got stuck and what you're seeing.
I'd recommend Pantheios. It takes some time to build everything when you first download - type make build test and go have lunch - and you have to select the output streams (Pantheios calls them "back ends") at link time, but for coding, it is really simple, e.g.
std::string name;
int age;
pantheios::log_DEBUG("name=", name, " age=", pantheios::integer(age));
It's designed from the ground up for speed - the age won't be converted into a string unless the "DEBUG" level is switched on - and robustness - which is why you can't pass fundamental types directly, and use "inserters" (e.g. pantheios::integer). See this recent blog post by Pantheios' author for more information.
I managed to get log4cxx to work, this was done in Visual Studios 2013 running on Windows 7 OS.
This following is what I did, step by step:
Download the log4cxx ZIP package extract its contents, http://logging.apache.org/log4cxx/download.html
Download apr and apr-util ZIP packages, http://apr.apache.org/download.cgi
Then
manually extract this zip apr-1.2.11-win32-src.zip (the
extracted folder should be named 'apr', if it is not manually rename
it)
manually extract this zip apr-util-1.2.10-win32-src.zip (the
extracted folder should be named 'apr-util', if it is not manually
rename it)
open a command prompt and run the following: cd
apache-log4cxx-0.10.0 configure (this
will execute configure.bat)
We will need to disable to use of the APR ICONV and LDAP support.
In order to do so, we will append the following files manually:
Open apr-util\include\apu.hw. Find the line starting with “#define
APU_HAVE_APR_ICONV”. Change the value to 0 and save.
Open apr-util\include\apr_ldap.hw. Find the line starting with
“#define APR_HAS_LDAP” Change the value to 0 and save.
We need to build the log4cxx.dll, to do so convert *.dsw
to *.cxproj.
Launch Visual Studio 2013 and open log4cxx.dsw.
VS will ask if you like to convert everything. Simply click Yes.
There may be some warnings in the migration report, but nothing that
should prevent the solution from opening.
> The projects xml, apr, and apr-util should build successfully.
If you try compiling the log4cxx project it will most
likely fail with hundreds of errors. This is due to a bug in VC++
which can be worked around.
Move all macros outside (above) the class they are in.
LOG4CXX_LIST_DEF macro is used to define classes. All macros reported in error C2252 will need to move out of any classes. This
may also include moving definitions which are used in the macro.
Next, change all LoggingEvent::KeySet to KeySet (this is no longer nested in a parent class)
> Following this, the log4cxx project should now compile
successfully on your machine.
i want to get the intellisense in GTkmm application, similarly as we get in dot net under windows. However this time i am using Linux, C++, Gtkmm and Geany as my editor. Please guide how to get the intellisense. Moreover, if any kind of editor supports the property of intellisense, please mention that also.
Thanks and Regards
Owais Masood
Geany automatically indexes your open files for auto-completion, but if you want it to index some library or API, you have to create a global tags file like it describes here in the documentation. I have had mixed results getting this to work completely and correctly though.
I used to use Geany on Linux, but I have moved to QtCreator. Even though it has an emphasis on Qt, you can use it on any C or C++ project (you just have to specify your own build process or do it outside the IDE). The editor is one of the best I've used on Linux and the autocompletion works great without a whole lot of configuration. Also check out my answer here on how to set the include paths. Anything in the include paths will be indexed for autocompletion automatically.