Cannot load symbols in GlowCode x64 - c++

This question might be too application specific to be out here on SO, but here goes.
I am trying to profile a simple native c++ application using GlowCode-x64 6.2 .
The problem is that no matter which settings I set in the "Options->Symbol server and search path" the symbols are never loaded. My .pdb files are all in the same folder as the .exe file too.
When entering the "Running->Hooks" menu and adding modules I always get "Not loaded" in the "Address" column.
I have read the startup tutorial several times and followed it every step of the way.
I have even tried profiling the same program using AQTime6, which worked perfectly. So I know that the debug information is there.
I also recall using GlowCode 2 years ago on my 32bit laptop, and got it working at once.
Any help beyond "read the manual again" is greatly appreciated.
Edit:
Just wanted to point out that my application is built with the VS2005 SP1 compiler.
Edit2:
Just got home from work and tried GlowCode at home on Win32. Worked like a charm.

I visited the GlowCode site and found that version 6.2 is only 32 bit build and not 64. GlowCode 7.0 has both the installers, 32 bit and 64 bit. This might be your problem.

Related

My program doesn't run on some PCs

I'm working in a project building an application with Computer Vision using C++, OpenCV and Visual Studio. I'm no expert in deploying programs to use them on other PCs.
I've made a program which I need to distribute to a certain amount of people and I can't make it work on all the computers I'd like to. The program was written using Visual Studio 2015, it's an MFC Project and the code is written in C++ since I'm using OpenCV.
When it was finished, I tried to run it on another computer and I realized that it won't open. I looked on the Internet and found out that I needed to statically link the libraries, so I did it. Also, when I was looking for information, I found that Visual Studio 2015 builds its projects so you can run the programs on machines with Win7 to Win10. When I learnt that, I tried to open it on PCs running Windows 7, 8, 8.1 and 10. I tested my program in like 20 computers, give or take.
The results? I couldn't make it work for Windows 7, the error ucrtbase.terminate api-ms-win-crt-runtime-l1-1-0.dll showed every time I tried to open it. It also didn't open in one machine with Windows 8 without showing any error message, but it DID open on most of the machines with Win 8.1 and Win 10. The thing is that "most"; there were some PCs (with Win 8.1 and 10) that I couldn't open my program on. I found that sometimes it would show up in the Task Manager for less than a second and then disappear. The most stressful thing is that it doesn't tell me what the problem is, it doesn't show any error message. It just won't open.
I tried using Dependency Walker (both on my PC and one of those that I couldn't run my program on) to see if there's something missing and I got a reeaaally long list of files that the system couldn't find, here's an example:
List 1/11. Something curious is that my program executes just well on my computer and on those I could open it, even though Dependency Walker (DW) tells me that there might be a problem with it. This indicates me that DW is not finding the exact error I'm having.
Another thing I've tried is to compare the things I have installed on my computer and install them on the one I want to execute my program on. I tried installing .NET Framework 4.6.1 just because VS 2015 says that my project was built using it (and I have it installed in my PC and that other one doesn't. Also I tried with .NET 4.6.1 SDK). Nothing changed.
Just look here:
https://msdn.microsoft.com/de-de/library/ms235299.aspx
The quick-and-dirty way would be to copy the DLLs from your redist directory. For my MS VS 2013 it is hidden under the VS installation directory in:
VC\redist\x86
or
VC\redist\x64
...
which depends on your application.

Visual C Run-time libraries missing

I've been losing sleep over this for a few days now:
I'm using SFML to create an application and everything was well until I created a new project a few days ago. After that whenever I tried to compile a solution that uses SFML libraries I would get linker errors and missing DLL files.
I looked around and found a program called dependency walker which looks at which DLL files a program depends on. Apparently my program executable was missing some DLL files that are meant to be inside the windows directory.
I freaked out just a little, before finding out they all had the prefix "CRT" and the suffix of either nothing or "D" which meant that they were Visual C run-time library DLL's.
Even though I'm not missing vital DLL's from my PC, I still need to fix this issue. No there was not major hardware/software changes to my PC prior to the problem (I don't have an antivirus and just trust my guts, I haven't had an issue for 5 years now) and yes I'm sure I'm setting up the SFML directories properly following a tutorial.
I've tried reinstalling and repairing VS and the redistributable VC's for my version of VS (which is 2012 express for win desktop), tried clean booting, the windows self file check (sfc /scannow) and also tried manually placing DLL's into my directory that the dependency walker said I was missing.
Has anyone else encountered this before? How did you solve it?
*Interesting note: I have access to an admin account on my school network and installed VS on a computer there to see if the problem would re-occur. Since the windows directories on those machines are never modified VS executed fine. Could it be that I need to get a clean installation of windows?
I'm not sure if OP is allowed to answer on his own thread (or if there is a time limit), but here goes:
I solved my issue after looking at it with a cool head. I re-checked the version of my SFML libraries and wasn't sure if they were 64 or 32 bit, so I re-downloaded the 32-bit version (because my debug compiler is set to run on 32-bit) that was compatible with my version of VS. This changed the error I got from missing MSVCP140D.dll to MSVCO120D.dll (the numbers correspond according to the architecture).
I Googled/asked around for a while more to figure out that I needed a file named MSVCR120D.dll, which was found in system32 but not in SysWoW64. After placing respective architecture DLL files (64 bit for system32, 32 bit for SysWow64) it finally worked!
Even though dependency walker still says the executable is missing 6-7 other DLL files, the project still compiles and runs fine.
I hope this wasn't a solution that only applied to me, I've seen many others with the same problem.

0xc000007b Error?

here is some information to understand my situation better.
OS: windows 8.1
IDE: Visual Studio 2008 Pro
Language: C++
i have just my Firefox reinstalled and after this(maybe it was not the reason),
my visual studio Project compiled only with 9.0.30729.6161 VC++ Runtime DLL.
Until yesterday it always compiled with 9.0.30729.8387 VC++ Runtime DLL.
Because of this (or maybe other reason), now i cannot start my Project.exe.
Nothing is changed in source-code. Project-Property and all other things are also unchanged.
I just get the error number 0xc000007b suddenly.
How can i fix this?
It was because of an 32bit DLL, which should not be loaded for my 64bit Project.exe.
I have found this with Process Monitor.
I don't know why, but anyway is the "path" is changed and the 32bit DLL(which has the same name with 64bit DLL) is loaded..
If you have the same Problem, check whether there is a problem between your application and its dependencies using dependency walker.
Entered the answer in another place, but figure it could be helpful for folks who badly need some help:
It has been mentioned in other answers that using dependency walker is the way to go, in my case (my application keeps failing with the error code), dependency walker showed a few dll that are NOT relevant!
Finally figured out that I can run profiling by going to "profile" menu and it will run the application and stop at the exact dll that's cause the problem! I found out a 32bit dll was picked because of path and fixed it.
-Turn off your antivirus software before starting the installation.
-Accept any additional software offered during installation process, since it may be crucial for running your application properly. You can skip things such as search bars, antivirus scanners, registry cleaners and the other software which isn’t directly related to the application.
-Install an application to the system partition (C:). Although this shouldn’t matter, it’s been proven that some apps may return an error if installed on a logical partition.
There is more than one way to solve it. This link might also be helpful.
http://finally-found-the-solution.blogspot.com/2015/02/how-to-fix-0xc000007b-application-error.html

Why can't I run an exe with a specific filename?

I have recently encountered a problem on my Windows 7 machine where I can't run an application with a specific name. Let's call it a.exe.
It is a C++ Qt based app and has been working OK for months but when I tried to run it today I got "The application was unable to start correctly (0x80000003). Click OK to close the application.". This happens for both 32-bit and 64-bit builds for Debug or Release.
I spent hours going round in circles checking dependencies and rolling back to previous versions without getting anywhere. I tried the software on a different machine and it worked, so it must be something on my machine...
I finally discovered that if I rename it to something else (e.g. a1.exe) then it will work :-S
I've checked the VirtualStore folder but couldn't see anything. Any other ideas?
Maybe your "known file extensions" are hided, and you are trying to access a.exe when actually the file name is a.exe.exe?

0xc000007b "The application was unable to start correctly" error?

I've written a C++ console application in Visual Studio 2019 and am trying to deploy it to another windows laptop. Both laptops are up-to-date with 64 bit Windows 10, and my target laptop has installed/up-to-date .NET Framework, vc_redist.x64.exe, and DirectX.
In terms of deployment method, I followed this Microsoft walkthrough word for word, with the added step of ensuring that my newly created "setup" project was also targeting x64 platform, since some of the external libraries in my code required x64. The resulting "setup" .exe/.msi pair work as planned on the source laptop - installs and runs with no frills required.
Installation goes fine on the target laptop, but launching the program gives the error mentioned in the title of this post. After a few hours of trying to figure it out, I think I have an idea where the problem is coming from, but first, I'll share what I've tried, which is basically every recommendation found by googling this error code:
clean boot
SFC scan
chkdsk c: /f /r
repairing/fresh installing all of the frameworks mentioned in the first paragraph
running both the application installer and the installed application as administrator
restarting laptop and reinstalling application after all of those changes
What I think is the root of the problem:
In the setup/deployment project in VS, three of the "detected dependencies" (MSVCP140D.dll, ucrtbased.dll, VCRUNTIME140D.dll) have filepaths through …\System32\ rather than the identical dependencies that could be found in …\SysWOW64. The other two detected dependencies are external 64-bit DLLs (which is why I specified my entire project to x64). When I run my application through Dependency Walker, it agrees that the three formerly mentioned dependencies are "wrong CPU type", while the two latter ones are fine. This scenario does not, however, explain to me why install/run (outside of VS) works fine on the source laptop (shouldn't it not work if VS is packaging a mix of 32 and 64 bit dependencies?). In fact, running the application through Dependency Walker on the source laptop reveals the exact same thing as on the target laptop - the same 3 dependencies are "wrong CPU type", yet the application runs here.
I do not see an option in VS to change the "setup" project to read the 64 bit filepath. I have tried manually swapping in the 64-bit DLLs at various stages (including restarting the computer between DLL swap and application run), which did not seem to have any effect. In fact, I tried replacing the 3 relevant DLLs in the System32 folder with the DLLs from the SysWOW64 folder (my idea of a cheap workaround for not being able to change the filepath - just change the file) and this just caused me to get the same error on my source laptop as I had been getting on my target laptop.
All of this stuff is relatively new to me, so please let me know if I'm foolishly overlooking some fundamental detail with my process/project - at this point it would be nice if that were the case and this is easy to fix.
Wrote this before I noticed the above comment had already answered.
Just leaving it in.
Debug Binary: Looks like you have deployed a debug version of your binary (The D in the file name: MSVCP140D.dll). Try to compile in Release mode and deploy the new binary.
Cause: Debug binaries generally need the debug-versions of the VCRedist binaries to exist on the box you try to run the binary - they are only available on developer PCs with the SDK (and / or Visual Studio) installed. That error message: 0xc000007b means "STATUS_INVALID_IMAGE_FORMAT".
Tips: There are some resource links here and some tips on how to debug deployment problems.