How to make a class method INLINE? [closed] - c++

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I have header (*.hxx) and implementation (*.cxx) files.
Additionally, I don't want to put all my code into the header file.
I would like to keep the header file as small as it's possible.
In this case: how to declare inline method in my class?
question.hxx
class question
{
int get_value();
};
question.cxx
int question::get_value()
{
return 0;
}
A tiny sample code in C++.

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C++ Return a Type of object in a method of the same class [closed]

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To clarify I was wondering how to return the type of a class within the class definition.
Even though an answer was given I ended up reverting back to using a virtual function, which kind of made more sense in the long run.
Sorry for the confusion.
You could write A as the return type? Classes define user-defined types, meaning they can be used as return types. Sorry, if I misinterpreted your question though, and if there is an error, please point it out. Anyways, here is the code below:
class A
{
//....
public:
A someFunction();
//.....
}
//implementation:
A A::someFunction()
{
//Code....
}

Return a pointer to pointers in a function [closed]

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I have a matrix in one class. That matrix is allocated dinamically, I want to encapsulate it.
Here is my matrix declaration in the Header file:
float** matrix;
And here is the declaration of get method:
float *getMatrix();
Is everything correct so far?
I don't know how to work with pointers in that case. How would the get function look like?
if you want just to return matrix you should use
float** getMatrix();

View a .h class [closed]

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I was looking at some code and it had the following line:
#include "point.h" // Added by ClassView
I understand that "point.h" is a class with members, functions? If yes, how can I view it?
point.h is a file, nothing more and nothing less.
To see the contents of the file, simply open the file.

How to fix this C++ global-pointer-to-object hack? [closed]

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Currently, I have code like:
static YAML::Node *doc;
...
__attribute__((constructor)) void inityaml() {
doc = new YAML::Node;
parser.GetNextDocument(*doc);
}
The question is, is there any more C++-conventions-ish way to perform this task, like the use of a global reference or something?
Why not avoid heap allocation altogether?
i.e.
static YAML::Node doc;
...
void inityaml() {
parser.GetNextDocument(&doc);
}

C++ Inheritance, Unresolved externals? [closed]

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Any ideas why I keep getting this error?
http://codepad.org/jPQzMWvG
You declared a destructor in the header (line 36), but you haven't defined it in the source code. Add this to the source code, and you should be fine :
Entity::~Entity()
{
// do the cleanup here
}
Your class definition includes a destructor ~Entity but there's no implementation for it in the Entity.cpp file.
You've declared a destructor ~Entity() (and also ~Block()), but not implemented them anywhere. If the destructors are necessary, then implement them; otherwise, remove the declarations.
By the way, you should post the code in the question rather than an external website.