how to switch the page of stackwidget by mouse's hover event?
I try to use mouse'events and eventfilter on button, and successfully,but fail in this widget
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I am trying to implement in my program, that if the mouse hovers over my QChartView widget, that I get back the coordinates of the cursor.
I already tried, by installing an event filter on the widget
ui->chartView->setMouseTracking(true);
ui->chartView->installEventFilter(this);
and then writing the method for a mouse event
void MainWindow::mouseMoveEvent(QMouseEvent* event) {
qDebug() << event->pos();
}
but, i only get output when I click on the Mainwindow and hold the mousebutton which I clicked. When I click on the widget chartView I dont get any output.
I need to get output, when the mouse is hovering over the chartview
You don't need an event filter. You need to reimplement the methods QWidget::enterEvent() and QWidget::leaveEvent().
enterEvent() is called when the mouse enters the widget and leaveEvent() when it leaves it again.
I want to check if the mouse button is clicked or released on my window in order to change the cursor. For now I have the signals, connected to the main window, but the problem is that , when I hover my mouse cursor over the button or GLArea, the events I linked to the window do not work, so the cursor does not change. By the way, all buttons in my application have their own signals, so, to change the cursor state I should duplicate the function below for all widgets, which does not seem good.
window->signal_button_release_event().connect(sigc::bind(sigc::ptr_fun(&MouseBtnReleased), window));
window->signal_button_press_event().connect(sigc::bind(sigc::ptr_fun(&MouseBtnClicked), window));
The Documentation for QWidget says this:
mouseReleaseEvent() is called when a mouse button is released. A
widget receives mouse release events when it has received the
corresponding mouse press event. This means that if the user presses
the mouse inside your widget, then drags the mouse somewhere else
before releasing the mouse button, your widget receives the release
event. There is one exception: if a popup menu appears while the mouse
button is held down, this popup immediately steals the mouse events.
It also says this:
If you create new widgets in the mousePressEvent() the
mouseReleaseEvent() may not end up where you expect, depending on the
underlying window system (or X11 window manager), the widgets'
location and maybe more
In my programme, the is a context where the user can change the current visible widget by pressing Enter. If they click and hold on a toolbar button and press enter while the mouse is still pressed, they can send the mouse release event to the now hidden widget. This is a problem as the actions in the toolbar of the now hidden page, relate to a state which has been deinitialised when the active widget was changed.
The desired behaviour would be for the changing of active widget to somehow 'cancel' or 'release' the old widget's claim to the coming mouse release event even though it (or one of its children) received the corresponding mouse press event, and for the action in the toolbar not to be triggered.
Is there any way to do this? Or does anyone have any guidance on what I might be looking for?
Thanks
One options is by creating eventFilter function (either in widget itself (if your own) or parent widget), installing it with installEventFilter and then checking for mouse release event type and only accept the event if widget's isVisible() returns true.
Another option (in case you have your own Qt based widget class) is to override mouseReleaseEvent and do the same visibility check in there.
I am using Qt on Ubuntu.
I have a menu on QPushButton. I want to show menu when cursor hovers over the QPushButton and close menu when cursor is moved away.
Showing a popup menu on "hover" event seems to violate the user experience, as users expect to see the popup when they click the button. This is called a menu button. If you really want to use hover event, you may subclass the QPushButton class and use its respective events. However if you would like to use a menu button, you can try this:
QMenu *menu = new QMenu();
QAction *testAction = new QAction("test menu item", this);
menu->addAction(testAction);
button->setMenu(menu);
Documentation on QPushButton::setMenu.
You have to implement your owen QPushButton. Let's start by checking the MouseMoveEvent to handle when the mouse hover the widget.
To check if the cursos pos is inside your widget:
void CustomPushButton::mousePressEvent(QMouseEvent *e) {
const QRect widgetRect = ui->followersWidget->geometry();
const QPoint mousePos = ui->followersWidget->mapFromGlobal(QCursor::pos()); // or e->pos()
if (widgetRect.contains(mousePos)) {
// Mouse inside the widget, lets show the menu
} else {
// Mouse outside the widget, if the menu is open, close it.
}
QWidget::mousePressEvent(e);
}
To show/hide the menu you could use the QMenu::popup(..), from Qt Doc:
Displays the menu so that the action atAction will be at the specified global position p. To translate a widget's local coordinates into global coordinates, use QWidget::mapToGlobal().
I created a simple dialog-based application, and in the default CDialog added three buttons (by drag-and-dropping them) using the Visual Studio editor.
The default OK and Cancel buttons are there too.
I want to set the focus to button 1 when I click button 3.
I set the property Flat to true in the properties for muy buttons.
I coded this:
void CbuttonfocusDlg::OnBnClickedButton3()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_BUTTON1)->SetFocus();
Invalidate();
}
But the boder in button1 is never drawn. The caret (the dotted line indicating focus) is only drawn if I pressed TAB any time before clicking button 3.
I want the button to look exactly as it looks after I click it. Showing the dotted line inside the button programatically, would be a plus.
What I want:
What I get:
Use WM_NEXTDLGCTL.
See Reymond Chen's "How to set focus in a dialog box":
void SetDialogFocus(HWND hdlg, HWND hwndControl)
{
SendMessage(hdlg, WM_NEXTDLGCTL, (WPARAM)hwndControl, TRUE);
}
By calling UpdateWindow, the button is being redrawn before the focus change can take effect. The Invalidate should be sufficient by itself, the window will get repainted when everything settles down.
This draws the thick border around the button:
static_cast<CButton*>(GetDlgItem(IDC_BUTTON1))->SetButtonStyle(BS_DEFPUSHBUTTON);
A more elegant way to do this would be to define a CButton member variable in CbuttonfocusDlg and associate it to the IDC_BUTTON1 control, and then calling
this->m_myButton.SetButtonStyle(BS_DEFPUSHBUTTON);
This makes the button to which I'm setting the focus the default button, but note that when the focus goes to a control (inside the dialog) that is not a button, the default button is once more the original default button set in the dialog resource, in this case the "Ok" button.
I am following Joel's suggestion. But slightly different with the API used in that link, my one is :
PostMessage(WM_NEXTDLGCTL, (WPARAM)(pwnd->GetSafeHwnd()), TRUE);