Use CMake to build dependency (oneTBB as git submodule) as dynamic library? - c++

I have a project that depends on Intel's oneTBB. My project is structured as follows:
external/
| - CMakeLists.txt
| - oneTBB/ (this is a git submodule)
| - ...
include/
lib/
include/
CMakeLists.txt
I currently get things to compile by manually building oneTBB and installing it inside a prefix directory located at external/oneTBB/prefix by running the following (bash) commands:
cd oneTBB
mkdir -p prefix
mkdir -p build
cd build
cmake -DCMAKE_INSTALL_PREFIX=../prefix -DTBB_TEST=OFF ..
cmake --build .
cmake --install .
I then simply include and link using this prefix. (I got this from following the oneTBB READMEs)
While this works without issue, I'm currently trying to clean up my CMake such that its easier to build on Windows as well. Ideally, I'm looking to get to a point where I can simply run:
mkdir build
cd build
cmake ..
cmake --build .
and my project will build itself and all dependencies.
I got this working with other dependencies such as glfw and eigen by simply adding (to the CMakeLists.txt in external/:
add_subdirectory(glfw)
add_subdirectory(eigen)
But adding add_subdirectory(oneTBB) throws a LOT of warnings, starting with:
CMake Warning at external/oneTBB/CMakeLists.txt:116 (message):
You are building oneTBB as a static library. This is highly discouraged
and such configuration is not supported. Consider building a dynamic
library to avoid unforeseen issues.
-- TBBBind build targets are disabled due to unsupported environment
-- Configuring done
CMake Warning (dev) at external/oneTBB/src/tbb/CMakeLists.txt:15 (add_library):
Policy CMP0069 is not set: INTERPROCEDURAL_OPTIMIZATION is enforced when
enabled. Run "cmake --help-policy CMP0069" for policy details. Use the
cmake_policy command to set the policy and suppress this warning.
INTERPROCEDURAL_OPTIMIZATION property will be ignored for target 'tbb'.
This warning is for project developers. Use -Wno-dev to suppress it.
I have no need to build oneTBB as a static library.
Am I doing something wrong in my attempt? Really all I need is for oneTBB to be built as a dynamic library and placed somewhere I can link it to (without installing it on the system overall)
Similar question:
I am also including the METIS library which depends on GKlib. Currently I'm doing this in a similar way to what I did for oneTBB where I manually build each using the following script:
# Setup the GKlib library:
cd GKlib
mkdir -p prefix
mkdir -p build
cd build
cmake -DCMAKE_INSTALL_PREFIX=../prefix ..
cmake --build . -j
cmake --install .
cd ../../
# Setup the METIS library:
cd METIS
mkdir -p prefix
make config prefix=../prefix gklib_path=../GKlib/prefix #(GKLib path is done from root, install path done relative to build)
make install -j
cd ../
When I try to add them using:
add_subdirectory(GKlib)
add_subdirectory(METIS)
it throws errors that METIS cannot find GKlib:
CMake Error at external/METIS/CMakeLists.txt:50 (add_subdirectory):
add_subdirectory given source "build/xinclude" which is not an existing
directory.
While I recognize this is a separate issue, I figured to include it here as it is related to my issues with add_subdirectory()

Many projects expect that you invoke CMake on them separately instead of adding them into an existing project with add_subdirectory. While there might be a way to make add_subdirectory work with oneTBB, there is an easier way.
CMake has a function that allows you to download, build, and install external projects at build time: ExternalProject_Add.
Here's an example for spdlog, taken straight from one of my own projects:
# project_root/thirdparty/spdlog/CMakeLists.txt
string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE_UPPER)
ExternalProject_Add(spdlog-project
GIT_REPOSITORY https://github.com/gabime/spdlog
GIT_TAG edc51df1bdad8667b628999394a1e7c4dc6f3658
GIT_SUBMODULES_RECURSE ON
GIT_REMOTE_UPDATE_STRATEGY CHECKOUT
INSTALL_DIR "${CMAKE_CURRENT_BINARY_DIR}/install"
LIST_SEPARATOR |
CMAKE_CACHE_ARGS
"-DCMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE_UPPER}:STRING=${CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE_UPPER}}"
"-DCMAKE_C_FLAGS_${CMAKE_BUILD_TYPE_UPPER}:STRING=${CMAKE_C_FLAGS_${CMAKE_BUILD_TYPE_UPPER}}"
"-DCMAKE_EXE_LINKER_FLAGS_${CMAKE_BUILD_TYPE_UPPER}:STRING=${CMAKE_EXE_LINKER_FLAGS_${CMAKE_BUILD_TYPE_UPPER}}"
"-DCMAKE_SHARED_LINKER_FLAGS_${CMAKE_BUILD_TYPE_UPPER}:STRING=${CMAKE_SHARED_LINKER_FLAGS_${CMAKE_BUILD_TYPE_UPPER}}"
"-DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}"
"-DCMAKE_INSTALL_PREFIX:STRING=<INSTALL_DIR>"
"-DSPDLOG_BUILD_EXAMPLE:BOOL=OFF"
)
add_library(ext-spdlog INTERFACE)
add_dependencies(ext-spdlog spdlog-project)
ExternalProject_Get_property(spdlog-project INSTALL_DIR)
target_include_directories(ext-spdlog SYSTEM INTERFACE "${INSTALL_DIR}/include")
target_link_directories(ext-spdlog INTERFACE "${INSTALL_DIR}/lib")
target_link_libraries(ext-spdlog INTERFACE spdlog$<$<CONFIG:Debug>:d>)
After that, my project simply links against the created library target:
target_link_libraries(my_project ext-spdlog)
To adapt this for oneTBB, you have to switch out the repository URL and commit hash, and add your own CMake definitions (i.e. "-DTBB_TEST=OFF"). Depending on how oneTBB has its include and library directories set up, you may also have to change the target_include_directories and/or target_link_directories lines. I haven't looked this up yet, but I'm sure you can figure it out.
This works regardless of whether the external project is built as a static or shared library. You shouldn't use git submodules, though - instead, let CMake do the downloading. (It'll only download and build once; subsequent builds will not re-build the external project if it's already built and up-to-date.)

I have no need to build oneTBB as a static library. Am I doing something wrong in my attempt? Really all I need is for oneTBB to be built as a dynamic library and placed somewhere I can link it to (without installing it on the system overall)
All your diagnostic messages indicate that it's actually being configured to be built as a static library, and additional clues point to the probability that you've set BUILD_SHARED_LIBS to false in the scope where you add_subdirectory(oneTBB).
CMake Warning at external/oneTBB/CMakeLists.txt:116 (message):
You are building oneTBB as a static library. This is highly discouraged
and such configuration is not supported. Consider building a dynamic
library to avoid unforeseen issues.
If you look in oneTBB's CMakeLists.txt file, you'll the following:
if (NOT DEFINED BUILD_SHARED_LIBS)
set(BUILD_SHARED_LIBS ON)
endif()
if (NOT BUILD_SHARED_LIBS)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
message(WARNING "You are building oneTBB as a static library. This is highly discouraged and such configuration is not supported. Consider building a dynamic library to avoid unforeseen issues.")
endif()
And then right after that, you get
-- TBBBind build targets are disabled due to unsupported environment
The corresponding section of oneTBB's CMakeLists.txt file is:
if (TBB_FIND_PACKAGE OR TBB_DIR)
...
else()
if (APPLE OR NOT BUILD_SHARED_LIBS)
message(STATUS "TBBBind build targets are disabled due to unsupported environment")
else()
add_subdirectory(src/tbbbind)
endif()
...
Both of these clues indicate that in the variable scope at which you add_subdirectory(oneTBB), BUILD_SHARED_LIBS is set to a falsy value.
Set BUILD_SHARED_LIBS it to a truthy value (Ex. 1, TRUE, YES, ON, etc.) before doing add_subdirectory(oneTBB) and then restore the previous value afterward.
Ex.
set(BUILD_SHARED_LIBS_TEMP "${BUILD_SHARED_LIBS}")
set(BUILD_SHARED_LIBS YES)
add_subdirectory(oneTBB)
set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_TEMP}")
unset(BUILD_SHARED_LIBS_TEMP)

Related

How can i link a custom library with Cmake? [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

missing dlls in a project build with vcpkg and CMake [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

Automatically copy dlls to output directory CPP Using Poco [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

Graph-tool: compile and connect to local CGAL library, in Linux? (no sudo)

[Ubuntu]
I have compiled CGAL locally:
/path/to/cgal/
/lib/
libCGAL_Core.so libCGAL_Core.so.13.0.2
libCGAL_ImageIO.so.13 libCGAL.so libCGAL.so.13.0.2
libCGAL_Core.so.13 libCGAL_ImageIO.so
libCGAL_ImageIO.so.13.0.2 libCGAL.so.13
/include/
/CGAL/
version.h compiler_config.h
And I have managed to satisfy all of the graph-tool requirements except cgal (at least all of the requirements checked up to cgal):
./configure --with-boost=/path/to/boost --with-cgal=/path/to/cgal
And I get all successes up and until I get the following error message:
checking for __gmpz_init in -lgmp... yes
checking for __gmpz_init in -lgmp... (cached) yes
checking whether CGAL is available in /path/to/cgal... no
configure: error: CGAL library not found.
// the harshest part is that it seems to be searching in the correct
// directory.
I have tried specifying different points in the cgal build directory. The cgal compilation command I used was (from build directory):
cmake path/to/cgal_src_dir -DCMAKE_BUILD_TYPE=Release;
Next, I tried adding includes:
./configure --with-boost=$boost --with-cgal=path/to/cgal CPPFLAGS="-I path/to/cgal/include -I $HOME/.local/include" LDFLAGS="-L path/to/cgal/lib -L $HOME/.local/lib -Wl,-rpath=$HOME/.local/lib"
I will admit that I don't understand the -Wl,-rpath= part, I copied that from the graph-tool installation guide. The .local/lib folder contains the files for the other components, such as gmp, expat, sparsehash, etc.
This is not exact answer but as asked by OP will help in finishing installation, so please don't vote blindly.
To create debian package of libcgal open your CMakeList.txt and at the end of file add:
#--------------------------------------------------------------------
# Create debian files
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
SET(CPACK_GENERATOR "DEB")
SET(CPACK_PACKAGE_NAME "libcgal-all")
SET(CPACK_PACKAGE_VERSION "${CGAL_VERSION}")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "C++ library for computational geometry (development files)\n CGAL (Computational Geometry Algorithms Library) makes the most important of the solutions and methods developed in computational geometry available to users in industry and academia in a C++ library. The goal is to provide easy access to useful, reliable geometric algorithms.\n .\n This package contains the header files and static libraries for libCGAL.so, libCGAL_Core.so, and libCGAL_ImageIO.so. The header files and static libraries for libCGAL_Qt4.so can be found in the package libcgal-qt4-dev.")
SET(CPACK_PACKAGE_CONTACT "bordeo")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libboost-dev, libboost-thread-dev, libboost-system-dev, libboost-program-options-dev, libgmp10-dev, libmpfr-dev, zlib1g-dev")
SET(CPACK_DEBIAN_PACKAGE_REPLACES "libcgal10, libcgal-dev")
INCLUDE(CPack)
endif()
In case you don't have any dependency remove whole line of SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libcln6, libcln-dev, libreadline6, libreadline6-dev, flex, bison"), and change others as it seems fit.
Now go to the terminal and issue following commands in cgal directory
mkdir build
cd build
cmake-gui ..
# set CMAKE_INSTALL_PREFIX to `~/.local
cmake ..
make -j4
cpack ..
you will find your debian built. Extract or install the debian to ~/.local.
Once this is done go to graph tool directory and start the build like
./configure --prefix="/wherever" --with-boost=/path/to/boost --with-cgal=~/.local
make -j4
make install
Hope this will solve your problem.

Generator expressions cmake: copying works in debug but not release mode

I am trying to figure out how to copy some libs depending on the config in cmake.
I tried this:
add_custom_command(TARGET Myapp
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<$<CONFIG:Debug>:${_LIBS_DEBUG}>
$<$<CONFIG:Release>:${_LIBS_RELEASE}>
$<TARGET_FILE_DIR:MyApp>)
It copies libs in Debug but not in release:
Is this supposed to be legal and should work?
If it is not legal (I do not get error), how can I achieve the same effect?
Turning my comments into an answer
What I normally do to debug those case is to add another COMMAND before the actual line in question that just echos the command line. In your case:
COMMAND ${CMAKE_COMMAND} -E echo
$<$<CONFIG:Debug>:${_LIBS_DEBUG}>
$<$<CONFIG:Release>:${_LIBS_RELEASE}>
I've run this a few tests and you will see that the $<1:...> and $<0:...> expressions are not evaluated.
So seeing this I was searching CMake's bug tracker database and this is a known issue and yet (as for CMake 3.5.2) unresolved: 0009974: CMake should support custom commands that can vary by configuration.
There are several ways proposed in this ticket that do work with existing versions of CMake.
In your case - until this issue is resolved and if you want to have it shell independent - I would do it the "old way" and call a CMake script:
CopyLibsByConfig.cmake.in
if (_CONFIG STREQUAL "Debug")
file(COPY #_LIBS_DEBUG# DESTINATION "${_DEST_PATH}")
else()
file(COPY #_LIBS_RELEASE# DESTINATION "${_DEST_PATH}")
endif()
CMakeLists.txt
...
configure_file(CopyLibsByConfig.cmake.in CopyLibsByConfig.cmake #ONLY)
add_custom_command(TARGET MyApp
POST_BUILD
COMMAND ${CMAKE_COMMAND}
-D _CONFIG=$<CONFIG>
-D _DEST_PATH="$<TARGET_FILE_DIR:MyApp>"
-P "${CMAKE_CURRENT_BINARY_DIR}/CopyLibsByConfig.cmake"
)
But the solution can very much depend on the files you want to copy to your binary output folder. And there are a lot of way doing it, like using install():
install(FILES ${_LIBS_DEBUG} CONFIGURATIONS Debug DESTINATION $<TARGET_FILE_DIR:MyApp>)
install(FILES ${_LIBS_RELEASE} CONFIGURATIONS Release DESTINATION $<TARGET_FILE_DIR:MyApp>)
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
Obviously that's not the way install() is meant to be used, so consider using the INSTALL or PACKAGE targets properly to distribute your application and all its dependencies.
And if we are talking about Visual Studio runtime DLLs you most likely want to take a look at the InstallRequiredSystemLibraries CMake module.
Other solution is to use generator expression.
For example I have cppzmq (shared library) and cppzmq-static (static library with static dependencies). I would like to have faster debug builds so I use cppzmq in Debug build and in (other) e.g. release I want one big fat exec.
target_link_libraries(CommunicationCommonLib PUBLIC
$<IF:$<CONFIG:Debug>,cppzmq,cppzmq-static>
Dexode::EventBus
gcpp
protobuf::libprotobuf
)