Can I call the DC of the hidden child dialog? - c++

There are three child dialogs attached to the bottom of the main dialog.
When dialog1 is in the SW_SHOW state and dialog2 is in SW_HIDE, I want to bring dialog2 DC, screen and capture it.
The entire screen is captured, but if the child dialog changes, the changed dialog is captured.
Any help would be appreciated.
MainTrendGraphDlg *pDlg = (MainTrendGraphDlg*)::AfxGetMainWnd();
// MainTrendGraphDlg is dialog2
CClientDC hdcSys(pDlg);
int x_size = ::GetDeviceCaps(hdcSys, HORZRES);
int y_size = ::GetDeviceCaps(hdcSys, VERTRES);
HBITMAP hBitmap; // <-- The image represented by hBitmap
// Initialize DCs
HDC hdcMem = CreateCompatibleDC(hdcSys); // Create compatible DC
void *ptrBitmapPixels; // <-- Pointer variable that will contain the potinter for the pixels
// Create hBitmap with Pointer to the pixels of the Bitmap
BITMAPINFO bi; HDC hdc;
ZeroMemory(&bi, sizeof(BITMAPINFO));
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi.bmiHeader.biWidth = x_size;
bi.bmiHeader.biHeight = -y_size; //negative so (0,0) is at top left
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 32;
hdc = GetDC(NULL);
hBitmap = CreateDIBSection(hdc, &bi, DIB_RGB_COLORS, &ptrBitmapPixels, NULL, 0);
// ^^ The output: hBitmap & ptrBitmapPixels
// Set hBitmap in the hdcMem
SelectObject(hdcMem, hBitmap);
// Set matBitmap to point to the pixels of the hBitmap
matDlgCap = Mat(y_size, x_size, CV_8UC4, ptrBitmapPixels, 0);
// ^^ note: first it is y, then it is x. very confusing
// Now update the pixels using BitBlt
BitBlt(hdcMem, 0, 0, x_size, y_size, hdcSys, 0, 0, SRCCOPY);
imwrite("ScreenShot.jpg", matDlgCap, JPEG_QUALITY);

Related

how to mirror a HBITMAP

how to flip a HBITMAP horizontally?As an option, I thought to get an array of colors from BITMAP and write them to another BITMAP, but somehow it's too busy. Are there built-in functions or other options to do this?
You can use StretchBlt with a negative dimension as below:
HBITMAP FlipBitmapHorizontally(HBITMAP hbm) {
BITMAP bm;
GetObject(hbm, sizeof(BITMAP), &bm);
int wd = bm.bmWidth;
int hgt = bm.bmHeight;
HDC hdcScr = GetDC(NULL);
HDC hdcFlipped = CreateCompatibleDC(hdcScr);
HBITMAP hbmFlipped = CreateCompatibleBitmap(hdcScr, wd, hgt);
HGDIOBJ oldFlipped = SelectObject(hdcFlipped, hbmFlipped);
HDC hdcSrc = CreateCompatibleDC(hdcScr);
HGDIOBJ oldSrc = SelectObject(hdcSrc, hbm);
StretchBlt(hdcFlipped, wd, 0, -wd, hgt, hdcSrc, 0, 0, wd, hgt, SRCCOPY);
SelectObject(hdcSrc, oldSrc);
DeleteDC(hdcSrc);
SelectObject(hdcFlipped, oldFlipped);
DeleteDC(hdcFlipped);
ReleaseDC(NULL, hdcScr);
return hbmFlipped;
}

Creating a new bitmap with given dimensions filled with given color

I'm creating a program using the Win32 API, and I need to create a new bitmap filled with one color and with given dimensions.
Here is my code:
m_hBitmap =( HBITMAP ) CreateCompatibleBitmap(hDC, iWidth, iHeight);
HDC hDCn = CreateCompatibleDC( hDC );
SelectObject( hDCn, m_hBitmap );
ExtFloodFill(hDCn, 0, 0, crColor, FLOODFILLSURFACE);
DeleteDC( hDCn );
The bitmap dimensions match, but the bitmap is always black regardless of the crColor parameter.
Use FillRect() instead of ExtFloodFill().
Also, you need to de-select the bitmap before you delete the DC, otherwise the original bitmap created and selected into the DC by CreateCompatibleDC() will be leaked.
Try this:
m_hBitmap = CreateCompatibleBitmap(hDC, iWidth, iHeight);
HDC hDCn = CreateCompatibleDC(hDC);
HBITMAP hOld = (HBITMAP) SelectObject(hDCn, m_hBitmap); // <-- SAVE OLD BITMAP!
//ExtFloodFill(hDCn, 0, 0, crColor, FLOODFILLSURFACE);
RECT r;
r.left = r.top = 0;
r.right = iWidth;
r.bottom = iHeight;
HBRUSH hBrush = CreateSolidBrush(crColor);
FillRect(hDCn, &r, hBrush);
DeleteObject(hBrush);
SelectObject(hDCn, hOld); // <-- RESTORE OLD BITMAP
DeleteDC(hDCn);

How to create IBuffer from HBITMAP in C++?

I have code, that making screenshot, and saving it to HBITMAP
GetClientRect(hwnd, &rc);
HDC hdcScreen = GetDC(NULL);
HDC hdc = CreateCompatibleDC(hdcScreen);
int width = rc.right - rc.left;
int height = rc.bottom - rc.top;
HBITMAP hbmp = CreateCompatibleBitmap(hdcScreen,width, height);
SelectObject(hdc, hbmp);
PrintWindow(hwnd, hdc, PW_CLIENTONLY);
Then, i want to create new Buffer (windows.storage.streams.buffer) class instance from my hbmp object
Buffer obj = new Buffer(hbmp); // HOW TO DO SOMETHING LIKE THIS ???
SoftwareBitmap^ softwareBitmap = SoftwareBitmap::CreateCopyFromBuffer(obj ,
BitmapPixelFormat::Bgra8, width, height);
The main goal - save screenshot of window to SoftwareBitmap object

Win32/GDI: How to use RealizePalette() to modify color table?

According to MSDN documentation on GDI function RealizePalette():
The RealizePalette function modifies the palette for the device
associated with the specified device context. If the device context is
a memory DC, the color table for the bitmap selected into the DC is
modified.
Behavior described in italics doesn't seem to work in the following code:
void test_color_tbl_modify(HWND hWnd) {
// initialize BITMAPINFO struct for a mono bitmap(red&white)
const int bmp_w = 16, bmp_h = 32;
std::vector<BYTE> vBytes(sizeof(BITMAPINFO) + sizeof(RGBQUAD) * 2); // for mono bitmaps, bmiColors member of BITMAPINFO contains two RGBQUAD elems
BITMAPINFO* pbmi = reinterpret_cast<BITMAPINFO*>(vBytes.data());
{
BITMAPINFOHEADER bih{};
{
bih.biSize = sizeof(BITMAPINFOHEADER);
bih.biWidth = bmp_w;
bih.biHeight = bmp_h;
bih.biPlanes = 1;
bih.biBitCount = 1;
bih.biCompression = BI_RGB;
bih.biSizeImage = ((bih.biWidth * bih.biBitCount + 31) & ~31) / 8 // each scanline aligned on DWORD boundary
* bih.biHeight;
bih.biClrUsed = 2;
bih.biClrImportant = 0;
}
pbmi->bmiHeader = bih;
pbmi->bmiColors[0] = RGBQUAD{0,0,255,0}; // red
pbmi->bmiColors[1] = RGBQUAD{255,255,255,0}; // white
}
// create a mono DDB
HDC hdc = GetDC(hWnd);
HDC hdcmem = CreateCompatibleDC(hdc); // has 1x1 mono bitmap selected into it by default
HBITMAP hbitmap = CreateCompatibleBitmap(hdcmem, bmp_w, bmp_h); // creates a mono-bitmap(see above)
// draw something
HGDIOBJ hOldBmp = SelectObject(hdcmem, hbitmap);
for(int y = 0; y < bmp_h; ++y) {
for(int x = 0; x < bmp_w; ++x) {
COLORREF col = x & 1 && y & 1 ? RGB(255, 255, 255) : RGB(0, 0, 0);
SetPixel(hdcmem, x, y, col);
}
}
// blit image to client area by creating a DIB section and
// copying DIBits to it from hbitmap(works as expected: red&white image)
{
// get DIBits
std::vector<BYTE> vDIBits_buf(pbmi->bmiHeader.biSizeImage);
void* pvBits = vDIBits_buf.data();
SelectObject(hdcmem, hOldBmp); // hbitmap must NOT be selected into a DC before GetDIBits() call as per documentation
if(!GetDIBits(hdc, hbitmap,
0, (UINT)bmp_h,
pvBits, pbmi, DIB_RGB_COLORS)) { // resets biClrUsed & biClrImportant to 0, and pbmi->bmiColors to black&white -- why??
MessageBox(hWnd, L"GetDIBits has failed", L"Failed", MB_OK);
}
// reset members modified(for some reason) by GetDIBits()
// back to their original values
pbmi->bmiHeader.biClrUsed = 2;
pbmi->bmiColors[0] = RGBQUAD{0,0,255,0};
pbmi->bmiColors[1] = RGBQUAD{255,255,255,0};
// copy DIBits from hbitmap to hDIBSecion
void* pvBits_dest = nullptr;
HBITMAP hDIBSecion = CreateDIBSection(hdc, pbmi, DIB_RGB_COLORS, &pvBits_dest, NULL, 0);
memcpy(pvBits_dest, pvBits, pbmi->bmiHeader.biSizeImage);
// blit hDIBSecion to client area
HGDIOBJ hOldBmp = SelectObject(hdcmem, hDIBSecion);
BitBlt(hdc, 0, 0, bmp_w, bmp_h, hdcmem, 0, 0, SRCCOPY); // blits a red&white image as expected
// clean up
SelectObject(hdcmem, hOldBmp);
DeleteObject(hDIBSecion);
}
// blit image to client area by modifying color table of hbitmap
// (does not work as expected: black&white image instead of green&black)
{
// initialize palette(green&black)
std::vector<BYTE> log_palette_buf(sizeof(LOGPALETTE) + sizeof(PALETTEENTRY) * 2);
LOGPALETTE* plplt = reinterpret_cast<LOGPALETTE*>(log_palette_buf.data());
plplt->palNumEntries = 2;
plplt->palVersion = 0x0300;
PALETTEENTRY pe_black{0,0,0,0};
PALETTEENTRY pe_green{0,255,0,0};
plplt->palPalEntry[0] = pe_green;
plplt->palPalEntry[1] = pe_black;
// modify color table of hbitmap to green&black
HGDIOBJ hOldBmp = SelectObject(hdcmem, hbitmap); // select hbitmap into memory DC first
HPALETTE hp = CreatePalette(plplt);
HPALETTE hp_old = SelectPalette(hdcmem, hp, FALSE);
RealizePalette(hdcmem); // supposed to modify color table of selected bitmap(hbitmap) according to documentation
// blit hbitmap to client area
BitBlt(hdc, bmp_w, 0, bmp_w, bmp_h, hdcmem, 0, 0, SRCCOPY); // ???blits a black&white image???
// clean-up
SelectObject(hdcmem, hOldBmp);
SelectPalette(hdcmem, hp_old, FALSE);
DeleteObject(hp);
}
// clean up
DeleteObject(hbitmap);
DeleteDC(hdcmem);
ReleaseDC(hWnd, hdc);
}
What am I missing?

How can I take a screenshot in a windows application?

How can I take a screenshot of the current screen using Win32?
HDC hScreenDC = GetDC(nullptr); // CreateDC("DISPLAY",nullptr,nullptr,nullptr);
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
int width = GetDeviceCaps(hScreenDC,HORZRES);
int height = GetDeviceCaps(hScreenDC,VERTRES);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC,width,height);
HBITMAP hOldBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC,hBitmap));
BitBlt(hMemoryDC,0,0,width,height,hScreenDC,0,0,SRCCOPY);
hBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC,hOldBitmap));
DeleteDC(hMemoryDC);
DeleteDC(hScreenDC);
Use GetDC(NULL); to get a DC for the entire screen.
Use CreateCompatibleDC to create a DC compatible with the screen DC.
Use CreateCompatibleBitmap to create a bitmap compatible with the screen DC to hold the result.
Use SelectObject to select the compatible bitmap into the compatible DC.
Use BitBlt to copy from the screen DC to the compatible DC.
Use SelectObject to deselect the compatible bitmap from the compatible DC.
Use DeleteDC to delete the compatible DC.
When you create the compatible bitmap, you want it compatible with the screen DC, not the compatible DC.
For example:
HDC dcScreen = GetDC(0);
HDC dcTarget = CreateCompatibleDC(dcScreen);
HBITMAP bmpTarget = CreateCompatibleBitmap(dcScreen);
HGDIOBJ oldBmp = SelectObject(dcTarget, bmpTarget);
BitBlt(dcTarget, 0, 0, cx, cy, dcDesktop, x, y, SRCCOPY | CAPTUREBLT);
SelectObject(dcTarget, oldBmp);
DeleteDC(dcTarget);
ReleaseDC(dcScreen);
The other important part is to get the size, and location, of the entire virtual screen:
int x = GetSystemMetrics(SM_XVIRTUALSCREEN); //left (e.g. -1024)
int y = GetSystemMetrics(SM_YVIRTUALSCREEN); //top (e.g. -34)
int cx = GetSystemMetrics(SM_CXVIRTUALSCREEN); //entire width (e.g. 2704)
int cy = GetSystemMetrics(SM_CYVIRTUALSCREEN); //entire height (e.g. 1050)
void GetScreenShot(void)
{
int x1, y1, x2, y2, w, h;
// get screen dimensions
x1 = GetSystemMetrics(SM_XVIRTUALSCREEN);
y1 = GetSystemMetrics(SM_YVIRTUALSCREEN);
x2 = GetSystemMetrics(SM_CXVIRTUALSCREEN);
y2 = GetSystemMetrics(SM_CYVIRTUALSCREEN);
w = x2 - x1;
h = y2 - y1;
// copy screen to bitmap
HDC hScreen = GetDC(NULL);
HDC hDC = CreateCompatibleDC(hScreen);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreen, w, h);
HGDIOBJ old_obj = SelectObject(hDC, hBitmap);
BOOL bRet = BitBlt(hDC, 0, 0, w, h, hScreen, x1, y1, SRCCOPY);
// save bitmap to clipboard
OpenClipboard(NULL);
EmptyClipboard();
SetClipboardData(CF_BITMAP, hBitmap);
CloseClipboard();
// clean up
SelectObject(hDC, old_obj);
DeleteDC(hDC);
ReleaseDC(NULL, hScreen);
DeleteObject(hBitmap);
}
Full code for saving a raw 24-bit lossless bitmap of all monitors at the current window station using Windows API:
BOOL WINAPI SaveBitmap(WCHAR *wPath)
{
BITMAPFILEHEADER bfHeader;
BITMAPINFOHEADER biHeader;
BITMAPINFO bInfo;
HGDIOBJ hTempBitmap;
HBITMAP hBitmap;
BITMAP bAllDesktops;
HDC hDC, hMemDC;
LONG lWidth, lHeight;
BYTE *bBits = NULL;
HANDLE hHeap = GetProcessHeap();
DWORD cbBits, dwWritten = 0;
HANDLE hFile;
INT x = GetSystemMetrics(SM_XVIRTUALSCREEN);
INT y = GetSystemMetrics(SM_YVIRTUALSCREEN);
ZeroMemory(&bfHeader, sizeof(BITMAPFILEHEADER));
ZeroMemory(&biHeader, sizeof(BITMAPINFOHEADER));
ZeroMemory(&bInfo, sizeof(BITMAPINFO));
ZeroMemory(&bAllDesktops, sizeof(BITMAP));
hDC = GetDC(NULL);
hTempBitmap = GetCurrentObject(hDC, OBJ_BITMAP);
GetObjectW(hTempBitmap, sizeof(BITMAP), &bAllDesktops);
lWidth = bAllDesktops.bmWidth;
lHeight = bAllDesktops.bmHeight;
DeleteObject(hTempBitmap);
bfHeader.bfType = (WORD)('B' | ('M' << 8));
bfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
biHeader.biSize = sizeof(BITMAPINFOHEADER);
biHeader.biBitCount = 24;
biHeader.biCompression = BI_RGB;
biHeader.biPlanes = 1;
biHeader.biWidth = lWidth;
biHeader.biHeight = lHeight;
bInfo.bmiHeader = biHeader;
cbBits = (((24 * lWidth + 31)&~31) / 8) * lHeight;
hMemDC = CreateCompatibleDC(hDC);
hBitmap = CreateDIBSection(hDC, &bInfo, DIB_RGB_COLORS, (VOID **)&bBits, NULL, 0);
SelectObject(hMemDC, hBitmap);
BitBlt(hMemDC, 0, 0, lWidth, lHeight, hDC, x, y, SRCCOPY);
hFile = CreateFileW(wPath, GENERIC_WRITE | GENERIC_READ, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
WriteFile(hFile, &bfHeader, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
WriteFile(hFile, &biHeader, sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
WriteFile(hFile, bBits, cbBits, &dwWritten, NULL);
CloseHandle(hFile);
DeleteDC(hMemDC);
ReleaseDC(NULL, hDC);
DeleteObject(hBitmap);
return TRUE;
}
There is a MSDN sample, Capturing an Image, for capturing an arbitrary HWND to a DC (you could try passing the output from GetDesktopWindow to this). But how well this will work under the new desktop compositor on Vista/Windows 7, I don't know.