SwiftUI: Cannot find type in scope - swiftui

I'm having trouble coming up a good way to ask this question, so I'll instead show a simple example. I have a model, an #ObservableObject, that contains a struct:
class MyModel: ObservableObject {
#Published var allData: [TheData] = []
struct TheData: Hashable {
let thePosition: Int
let theChar: Character
}
func initState() {
let allChars = Array("abd")
for (index, element) in allChars.enumerated() {
allData.append(TheData(thePosition: index, theChar: element))
}
}
}
In my view, I'm attempting to reach the model from two different structs (as a result of an annoying The compiler is unable to type-check this expression in reasonable time..), but I get an error:
struct ContentView: View {
#StateObject var theModel = MyModel()
var body: some View {
VStack {
Image(systemName: "globe")
Text("Hello, world!")
HStack {
ForEach(theModel.allData, id: \.self) { theElement in
letterAcross(myLetter: theElement)
}
}
}
.onAppear {
theModel.initState()
}
.environmentObject(theModel)
}
}
struct letterAcross: View {
#EnvironmentObject var theModel: MyModel
var myLetter: TheData // <----- the ERROR is here
var body: some View {
HStack {
Text(String(myLetter.theChar))
}
}
}
The error is Cannot find type TheData in scope. It appears I am somehow messing up the #StateObject and #EnvironmentObject. What is the correct way to do this?

It's a nested type, so it's MyModel.TheData:
var myLetter: MyModel.TheData

Related

Cannot convert value of type 'PuzzleView' to expected argument type 'Puzzle'

A week into learning SwiftUI, this is probably a simple error I'm making but can't figure it out… Trying to separate my views from model etc. However, when I call my view I get the error "Cannot convert value of type 'PuzzleView' to expected argument type 'Puzzle'".
My model is:
struct Puzzle : Codable, Identifiable {
var id: String
var region: String
var score: Int
var wordCount: Int
var pangramCount: Int
var foundPangrams: [String]
var solvedScore: Int
}
class PuzzleData : ObservableObject {
#Published var puzzles: [Puzzle]
init (puzzles: [Puzzle] = []) {
self.puzzles = puzzles
}
}
ContentView (no errors)
struct ContentView: View {
#StateObject var puzzleData : PuzzleData = PuzzleData(puzzles: getJson)
var body: some View {
NavigationView {
List {
ForEach (puzzleData.puzzles) { puzzle in
ListPuzzles(puzzle: puzzle)
}
}
.navigationBarTitle(Text("Puzzles"))
}
}
}
And the problem file with error:
struct PuzzleView: View {
let selectedPuzzle: Puzzle
var body: some View {
VStack {
Group {
Text(selectedPuzzle.id)
.font(.headline)
HStack {
DataRow(selectedPuzzle: Puzzle) //<<<<error here
}
Text(selectedPuzzle.region)
.font(.body)
}
}
}
}
The file it is linking to is:
struct DataRow: View {
var selectedPuzzle: Puzzle
var body: some View {
HStack {
Spacer()
Group {
VStack {
Text("Score")
Text("\(selectedPuzzle.solvedScore)/\\\(selectedPuzzle.score)")
}
VStack {
Text("Words")
Text("\(selectedPuzzle.foundWords.count - 1)/\\\(selectedPuzzle.wordCount)")
}
VStack {
Text("\((selectedPuzzle.pangramCount != 1) ? "Pangrams:" : "Pangram:")")
Text("\(selectedPuzzle.foundPangrams.count - 1)/\\\(selectedPuzzle.pangramCount)")
}
}
}
}
}
Will really appreciate any advise, thanks!

The correct way to list CoreData object in nest NavigationView in NavigationLink

In xcode 12 (swift 5.3), I using the conditional navigationLink navigate to another navigationView to list coreData object with NavigationLink. But it seems the AnotherView's NavigationTitle can not be correctly show at the top of screen, instead it padding to the top. The list in another navigationView have a external white background color. The something.id which I want to pass to SomethingView report Argument passed to call that takes no arguments error, but I can get something.name in Text.
struct StartView: View {
#State var changeToAnotherView: String? = nil
var body: some View {
NavigationView {
VStack(spacing: 20) {
...
NavigationLink(destination: AnotherView(), tag: "AnotherView",
selection: $changeToAnotherView) { EmptyView() }
}
}
}
}
struct AnotherView: View {
#Environment(\.managedObjectContext) var moc
#FetchRequest(entity: Something.entity(), sortDescriptors: []) var somethings: FetchedResults<Something>
...
var body: some View {
NavigationView {
List {
ForEach(self.somethings, id: \.id) { something in
NavigationLink(destination: SomethingView(somethingID: something.id)) {
Text(something.name ?? "unknown name")
}
}
}
.navigationBarTitle("SomethingList")
}
}
}
You don't need second NavigationView - it must be only one in view hierarchy, as well it is better to pass CoreData object by reference (view will be able to observe it), so
struct AnotherView: View {
#Environment(\.managedObjectContext) var moc
#FetchRequest(entity: Something.entity(), sortDescriptors: []) var somethings: FetchedResults<Something>
...
var body: some View {
List {
ForEach(self.somethings, id: \.id) { something in
NavigationLink(destination: SomethingView(something: something)) {
Text(something.name ?? "unknown name")
}
}
}
.navigationBarTitle("SomethingList")
}
}
struct SomethingView: View {
#ObservedObject var something: Something
var body: some View {
// .. your next code

SwiftUI onDelete List with Toggle and NavigationLink

I refer to two questions that I already asked and have been answered very well by Asperi: SwiftUI ForEach with .indices() does not update after onDelete,
SwiftUI onDelete List with Toggle
Now I tried to modify the closure in ForEach with a NavigationLink and suddenly the App crashes again with
Thread 1: Fatal error: Index out of range
when I try to swipe-delete.
Code:
class Model: ObservableObject {
#Published var name: String
#Published var items: [Item]
init(name: String, items: [Item]) {
self.name = name
self.items = items
}
}
struct Item: Identifiable {
var id = UUID()
var isOn: Bool
}
struct ContentView: View {
#EnvironmentObject var model: Model
var body: some View {
NavigationView {
List {
ForEach(model.items) {item in
NavigationLink(destination: DetailView(item: self.makeBinding(id: item.id))) {
Toggle(isOn: self.makeBinding(id: item.id).isOn)
{Text("Toggle-Text")}
}
}.onDelete(perform: delete)
}
}
}
func delete(at offsets: IndexSet) {
self.model.items.remove(atOffsets: offsets)
}
func makeBinding(id: UUID) -> Binding<Item> {
guard let index = self.model.items.firstIndex(where: {$0.id == id}) else {
fatalError("This person does not exist")
}
return Binding(get: {self.model.items[index]}, set: {self.model.items[index] = $0})
}
}
struct DetailView: View {
#Binding var item: Item
var body: some View {
Toggle(isOn: $item.isOn) {
Text("Toggle-Text")
}
}
}
It works without NavigationLink OR without the Toggle. So it seems for me that I only can use the makeBinding-Function once in this closure.
Thanks for help
Your code was crashing for me with and even without Navigation Link. Sometimes only if I deleted the last object in the Array. It looks like it was still trying to access an index out of the array. The difference to your example you linked above, is that they didn't used EnvironmentObject to access the array. The stored the array directly in the #State.
I came up with a little different approach, by declaring Item as ObservedObject and then simply pass it to the subview where you can use their values as Binding, without any function.
I changed Item to..
class Item: ObservableObject {
var id = UUID()
var isOn: Bool
init(id: UUID, isOn: Bool)
{
self.id = id
self.isOn = isOn
}
}
Change the ContentView to this..
struct ContentView: View {
#EnvironmentObject var model: Model
var body: some View {
NavigationView {
List {
ForEach(model.items, id:\.id) {item in
NavigationLink(destination: DetailView(item: item)) {
Toggler(item: item)
}
}.onDelete(perform: delete)
}
}
}
I outsourced the Toggle to a different view, where we pass the ObservedObject to, same for the DetailView.
struct Toggler: View {
#ObservedObject var item : Item
var body : some View
{
Toggle(isOn: $item.isOn)
{Text("Toggle-Text")}
}
}
struct DetailView: View {
#ObservedObject var item: Item
var body: some View {
Toggle(isOn: $item.isOn) {
Text("Toggle-Text")
}
}
}
They both take an Item as ObservedObject and use it as Binding for the Toggle.

How to edit an item in a list using NavigationLink?

I am looking for some guidance with SwiftUI please.
I have a view showing a simple list with each row displaying a "name" string. You can add items to the array/list by clicking on the trailing navigation bar button. This works fine. I would now like to use NavigationLink to present a new "DetailView" in which I can edit the row's "name" string. I'm struggling with how to use a binding in the detailview to update the name.
I've found plenty of tutorials online on how to present data in the new view, but nothing on how to edit the data.
Thanks in advance.
ContentView:
struct ListItem: Identifiable {
let id = UUID()
let name: String
}
class MyListClass: ObservableObject {
#Published var items = [ListItem]()
}
struct ContentView: View {
#ObservedObject var myList = MyListClass()
var body: some View {
NavigationView {
List {
ForEach(myList.items) { item in
NavigationLink(destination: DetailView(item: item)) {
Text(item.name)
}
}
}
.navigationBarItems(trailing:
Button(action: {
let item = ListItem(name: "Test")
self.myList.items.append(item)
}) {
Image(systemName: "plus")
}
)
}
}
}
DetailView
struct DetailView: View {
var item: ListItem
var body: some View {
TextField("", text: item.name)
}
}
The main idea that you pass in DetailsView not item, which is copied, because it is a value, but binding to the corresponding item in your view model.
Here is a demo with your code snapshot modified to fulfil the requested behavior:
struct ListItem: Identifiable, Equatable {
var id = UUID()
var name: String
}
class MyListClass: ObservableObject {
#Published var items = [ListItem]()
}
struct ContentView: View {
#ObservedObject var myList = MyListClass()
var body: some View {
NavigationView {
List {
ForEach(myList.items) { item in
// Pass binding to item into DetailsView
NavigationLink(destination: DetailView(item: self.$myList.items[self.myList.items.firstIndex(of: item)!])) {
Text(item.name)
}
}
}
.navigationBarItems(trailing:
Button(action: {
let item = ListItem(name: "Test")
self.myList.items.append(item)
}) {
Image(systemName: "plus")
}
)
}
}
}
struct DetailView: View {
#Binding var item: ListItem
var body: some View {
TextField("", text: self.$item.name)
}
}

Passing data between two views

I wanted to create quiet a simple app on watchOS 6, but after Apple has changed the ObjectBindig in Xcode 11 beta 5 my App does not run anymore. I simply want to synchronize data between two Views.
So I have rewritten my App with the new #Published, but I can't really set it up:
class UserInput: ObservableObject {
#Published var score: Int = 0
}
struct ContentView: View {
#ObservedObject var input = UserInput()
var body: some View {
VStack {
Text("Hello World\(self.input.score)")
Button(action: {self.input.score += 1})
{
Text("Adder")
}
NavigationLink(destination: secondScreen()) {
Text("Next View")
}
}
}
}
struct secondScreen: View {
#ObservedObject var input = UserInput()
var body: some View {
VStack {
Text("Button has been pushed \(input.score)")
Button(action: {self.input.score += 1
}) {
Text("Adder")
}
}
}
}
Your code has a couple of errors:
1) You didn't put your ContentView in a NavigationView, so the navigation between the two views never happened.
2) You used data binding in a wrong way. If you need the second view to rely on some state belonging to the first view you need to pass a binding to that state to the second view. Both in your first view and in your second view you had an #ObservedObject created inline:
#ObservedObject var input = UserInput()
so, the first view and the second one worked with two totally different objects. Instead, you are interested in sharing the score between the views. Let the first view own the UserInput object and just pass a binding to the score integer to the second view. This way both the views will work on the same value (you can copy paste the code below and try yourself).
import SwiftUI
class UserInput: ObservableObject {
#Published var score: Int = 0
}
struct ContentView: View {
#ObservedObject var input = UserInput()
var body: some View {
NavigationView {
VStack {
Text("Hello World\(self.input.score)")
Button(action: {self.input.score += 1})
{
Text("Adder")
}
NavigationLink(destination: secondScreen(score: self.$input.score)) {
Text("Next View")
}
}
}
}
}
struct secondScreen: View {
#Binding var score: Int
var body: some View {
VStack {
Text("Button has been pushed \(score)")
Button(action: {self.score += 1
}) {
Text("Adder")
}
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
If you really need it you can even pass the entire UserInput object to the second view:
import SwiftUI
class UserInput: ObservableObject {
#Published var score: Int = 0
}
struct ContentView: View {
#ObservedObject var input = UserInput() //please, note the difference between this...
var body: some View {
NavigationView {
VStack {
Text("Hello World\(self.input.score)")
Button(action: {self.input.score += 1})
{
Text("Adder")
}
NavigationLink(destination: secondScreen(input: self.input)) {
Text("Next View")
}
}
}
}
}
struct secondScreen: View {
#ObservedObject var input: UserInput //... and this!
var body: some View {
VStack {
Text("Button has been pushed \(input.score)")
Button(action: {self.input.score += 1
}) {
Text("Adder")
}
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
I tried a lot of different approaches on how to pass data from one view to another and came up with a solution that fits for simple and complex views / view models.
Version
Apple Swift version 5.3.1 (swiftlang-1200.0.41 clang-1200.0.32.8)
This solution works with iOS 14.0 upwards, because you need the .onChange() view modifier. The example is written in Swift Playgrounds. If you need an onChange like modifier for lower versions, you should write your own modifier.
Main View
The main view has a #StateObject viewModel handling all of the views logic, like the button tap and the "data" (testingID: String) -> Check the ViewModel
struct TestMainView: View {
#StateObject var viewModel: ViewModel = .init()
var body: some View {
VStack {
Button(action: { self.viewModel.didTapButton() }) {
Text("TAP")
}
Spacer()
SubView(text: $viewModel.testingID)
}.frame(width: 300, height: 400)
}
}
Main View Model (ViewModel)
The viewModel publishes a testID: String?. This testID can be any kind of object (e.g. configuration object a.s.o, you name it), for this example it is just a string also needed in the sub view.
final class ViewModel: ObservableObject {
#Published var testingID: String?
func didTapButton() {
self.testingID = UUID().uuidString
}
}
So by tapping the button, our ViewModel will update the testID. We also want this testID in our SubView and if it changes, we also want our SubView to recognize and handle these changes. Through the ViewModel #Published var testingID we are able to publish changes to our view. Now let's take a look at our SubView and SubViewModel.
SubView
So the SubView has its own #StateObject to handle its own logic. It is completely separated from other views and ViewModels. In this example the SubView only presents the testID from its MainView. But remember, it can be any kind of object like presets and configurations for a database request.
struct SubView: View {
#StateObject var viewModel: SubviewModel = .init()
#Binding var test: String?
init(text: Binding<String?>) {
self._test = text
}
var body: some View {
Text(self.viewModel.subViewText ?? "no text")
.onChange(of: self.test) { (text) in
self.viewModel.updateText(text: text)
}
.onAppear(perform: { self.viewModel.updateText(text: test) })
}
}
To "connect" our testingID published by our MainViewModel we initialize our SubView with a #Binding. So now we have the same testingID in our SubView. But we don't want to use it in the view directly, instead we need to pass the data into our SubViewModel, remember our SubViewModel is a #StateObject to handle all the logic. And we can't pass the value into our #StateObject during view initialization. Also if the data (testingID: String) changes in our MainViewModel, our SubViewModel should recognize and handle these changes.
Therefore we are using two ViewModifiers.
onChange
.onChange(of: self.test) { (text) in
self.viewModel.updateText(text: text)
}
The onChange modifier subscribes to changes in our #Binding property. So if it changes, these changes get passed to our SubViewModel. Note that your property needs to be Equatable. If you pass a more complex object, like a Struct, make sure to implement this protocol in your Struct.
onAppear
We need onAppear to handle the "first initial data" because onChange doesn't fire the first time your view gets initialized. It is only for changes.
.onAppear(perform: { self.viewModel.updateText(text: test) })
Ok and here is the SubViewModel, nothing more to explain to this one I guess.
class SubviewModel: ObservableObject {
#Published var subViewText: String?
func updateText(text: String?) {
self.subViewText = text
}
}
Now your data is in sync between your MainViewModel and SubViewModel and this approach works for large views with many subviews and subviews of these subviews and so on. It also keeps your views and corresponding viewModels enclosed with high reusability.
Working Example
Playground on GitHub:
https://github.com/luca251117/PassingDataBetweenViewModels
Additional Notes
Why I use onAppear and onChange instead of only onReceive: It appears that replacing these two modifiers with onReceive leads to a continuous data stream firing the SubViewModel updateText multiple times. If you need to stream data for presentation, it could be fine but if you want to handle network calls for example, this can lead to problems. That's why I prefer the "two modifier approach".
Personal Note: Please don't modify the StateObject outside the corresponding view's scope. Even if it is somehow possible, it is not what its meant for.
My question is still related to how to pass data between two views but I have a more complicated JSON data set and I am running into problems both with the passing the data and with it's initialization. I have something that works but I am sure it is not correct. Here is the code. Help!!!!
/ File: simpleContentView.swift
import SwiftUI
// Following is the more complicated #ObservedObject (Buddy and class Buddies)
struct Buddy : Codable, Identifiable, Hashable {
var id = UUID()
var TheirNames: TheirNames
var dob: String = ""
var school: String = ""
enum CodingKeys1: String, CodingKey {
case id = "id"
case Names = "Names"
case dob = "dob"
case school = "school"
}
}
struct TheirNames : Codable, Identifiable, Hashable {
var id = UUID()
var first: String = ""
var middle: String = ""
var last: String = ""
enum CodingKeys2: String, CodingKey {
case id = "id"
case first = "first"
case last = "last"
}
}
class Buddies: ObservableObject {
#Published var items: [Buddy] {
didSet {
let encoder = JSONEncoder()
if let encoded = try? encoder.encode(items) {UserDefaults.standard.set(encoded, forKey: "Items")}
}
}
#Published var buddy: Buddy
init() {
if let items = UserDefaults.standard.data(forKey: "Items") {
let decoder = JSONDecoder()
if let decoded = try? decoder.decode([Buddy].self, from: items) {
self.items = decoded
// ??? How to initialize here
self.buddy = Buddy(TheirNames: TheirNames(first: "c", middle: "r", last: "c"), dob: "1/1/1900", school: "hard nocks")
return
}
}
// ??? How to initialize here
self.buddy = Buddy(TheirNames: TheirNames(first: "c", middle: "r", last: "c"), dob: "1/1/1900", school: "hard nocks")
self.items = []
}
}
struct simpleContentView: View {
#Environment(\.presentationMode) var presentationMode
#State private var showingSheet = true
#ObservedObject var buddies = Buddies()
var body: some View {
VStack {
Text("Simple View")
Button(action: {self.showingSheet.toggle()}) {Image(systemName: "triangle")
}.sheet(isPresented: $showingSheet) {
simpleDetailView(buddies: self.buddies, item: self.buddies.buddy)}
}
}
}
struct simpleContentView_Previews: PreviewProvider {
static var previews: some View {
simpleContentView()
}
}
// End of File: simpleContentView.swift
// This is in a separate file: simpleDetailView.swift
import SwiftUI
struct simpleDetailView: View {
#Environment(\.presentationMode) var presentationMode
#ObservedObject var buddies = Buddies()
var item: Buddy
var body: some View {
VStack {
Text(/*#START_MENU_TOKEN#*/"Hello, World!"/*#END_MENU_TOKEN#*/)
Text("First Name = \(item.TheirNames.first)")
Button(action: {self.presentationMode.wrappedValue.dismiss()}){ Text("return"); Image(systemName: "gobackward")}
}
}
}
// ??? Correct way to make preview call
struct simpleDetailView_Previews: PreviewProvider {
static var previews: some View {
// ??? Correct way to call here
simpleDetailView(item: Buddy(TheirNames: TheirNames(first: "", middle: "", last: ""), dob: "", school: "") )
}
}
// end of: simpleDetailView.swift
Using directly #State variable will help you to achieve this, but if you want to sync that variable for both the screens using view model or #Published, this is what you can do. As the #State won't be binded to the #Published property. To achieve this follow these steps.
Step1: - Create a delegate to bind the value on pop or disappearing.
protocol BindingDelegate {
func updateOnPop(value : Int)
}
Step 2:- Follow the code base for Content View
class UserInput: ObservableObject {
#Published var score: Int = 0
}
struct ContentView: View , BindingDelegate {
#ObservedObject var input = UserInput()
#State var navIndex : Int? = nil
var body: some View {
NavigationView {
VStack {
Text("Hello World\(self.input.score)")
Button(action: {self.input.score += 1}) {
Text("Adder")
}
ZStack {
NavigationLink(destination: secondScreen(score: self.$input.score,
del: self, navIndex: $navIndex),
tag: 1, selection: $navIndex) {
EmptyView()
}
Button(action: {
self.navIndex = 1
}) {
Text("Next View")
}
}
}
}
}
func updateOnPop(value: Int) {
self.input.score = value
}
}
Step 3: Follow these steps for secondScreen
final class ViewModel : ObservableObject {
#Published var score : Int
init(_ value : Int) {
self.score = value
}
}
struct secondScreen: View {
#Binding var score: Int
#Binding var navIndex : Int?
#ObservedObject private var vm : ViewModel
var delegate : BindingDelegate?
init(score : Binding<Int>, del : BindingDelegate, navIndex : Binding<Int?>) {
self._score = score
self._navIndex = navIndex
self.delegate = del
self.vm = ViewModel(score.wrappedValue)
}
private var btnBack : some View { Button(action: {
self.delegate?.updateOnPop(value: self.vm.score)
self.navIndex = nil
}) {
HStack {
Text("Back")
}
}
}
var body: some View {
VStack {
Text("Button has been pushed \(vm.score)")
Button(action: {
self.vm.score += 1
}) {
Text("Adder")
}
}
.navigationBarBackButtonHidden(true)
.navigationBarItems(leading: btnBack)
}
}