tab bar customisation swift ui - swiftui

i am new in swiftUI and i want to make custom tab bar.
Let's ignore effects and icons.
I create new struct struct BottomPoligon: Shape for draw this Shape and after this i create new view TabBarView:
struct TabBarView: View {
var body: some View {
Spacer()
Button {
print("tap")
} label: {
ZStack {
Circle()
.fill(.clear)
.border(.red, width: 2)
Image(systemName: "barcode.viewfinder")
}
}
.frame(width: 50, height: 50)
HStack(alignment: VerticalAlignment.center) {
Button {
print("tap")
} label: {
Image(systemName: "person")
}
.frame(maxWidth: .infinity)
Button {
print("tap")
} label: {
Image(systemName: "list.bullet.circle.fill")
}
.frame(maxWidth: .infinity)
}
.frame(height: 50)
.background(
BottomPoligon(height: 50, cornerRadius: 15)
// .fill(.gray)
.stroke(Color.gray)
)
}
}
But I don't know how to position the button in the middle. Do you have any idea how I can make this or maybe another approach to make this? Is my overall idea good or bad?

Related

SwiftUI image with borders overlaying button

Thanks to a previous question I asked, I am using Color.black.overlay and .clipped() to show an image with letterbox borders above and below it.
But when I attempt to put a button on the top border, it can't be tapped on (I assume because the image (unclipped) is in that space, and is intercepting the tap gesture).
Here is what the layout looks like:
Here is the code:
var body: some View {
ZStack {
Color.black
VStack {
topBorder
imageMiddle
bottomBorder
}
}
.ignoresSafeArea()
}
var topBorder: some View {
return Group {
ZStack {
Rectangle()
.fill(.green)
.frame(minHeight: borderHeight, maxHeight: borderHeight)
Button {
print("tap")
} label: {
Image(systemName: "hand.tap.fill")
.foregroundColor(.black)
}
}
}
}
var bottomBorder: some View {
return Group {
Rectangle()
.fill(.green)
.frame(minHeight: borderHeight, maxHeight: borderHeight)
}
}
var imageMiddle: some View {
return Group {
Color.black.overlay(
Image("cat")
.scaledToFill()
)
.clipped()
}
}
How can I expose that button to a user's tap?
Adding .allowsHitTesting(false) to your image view will fix it. However, it seems like the wrong approach.
VStack {
topBorder
imageMiddle
.allowsHitTesting(false) // <- This will fix your problem.
bottomBorder
}
I would recommend using another approach to add your borders on top of the image instead. Something like this:
ZStack {
imageMiddle
VStack {
topBorder
.overlay(alignment: .bottom) {
Rectangle().frame(minHeight: 0, maxHeight: 10)
}
Spacer()
bottomBorder
.overlay(alignment: .top) {
Rectangle().frame(minHeight: 0, maxHeight: 10)
}
}
}
.ignoresSafeArea()

Why is the button in the body behaving differently than the button in my NavigationView toolbar?

I don't really follow why the following button:
Button { } label: {
Image(systemName: "globe")
.resizable()
.scaledToFill()
}
.frame(width: size, height: size)
.border(.yellow)
is behaving differently in the body and in the NavigationView?
Why isn't the one in the NavigationView filling the entire frame?
struct ContentView: View {
let size = 45.0
let fontSize = 17.0
var body: some View {
NavigationView {
Button { } label: {
Image(systemName: "globe")
.resizable()
.scaledToFill()
}
.frame(width: size, height: size)
.border(.yellow)
.toolbar {
HStack(alignment: .top) {
Button { } label: {
Image(systemName: "globe")
.resizable()
.scaledToFill()
}
.frame(width: size, height: size)
.border(.red)
// Image and Title
VStack {
Image("nemo")
.resizable()
.scaledToFit()
.frame(height: size)
Text("Navigation Title")
.font(.system(size: fontSize))
.bold()
}.border(.green)
}
//.frame(maxWidth: .infinity)
}
}
}
}
This is a design of default button in toolbar, instead we can use custom, like
Button { print(">> action here")} label: {
Image(systemName: "globe")
.resizable()
.scaledToFill()
}
.buttonStyle(MyTabbarButtonStyle())
.frame(width: size, height: size)
.border(.red)
// and style (tune colours as you want)
struct MyTabbarButtonStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
.foregroundColor(configuration.isPressed ? .gray : .blue)
}
}

SwiftUI Button clicks when one element behind another

I have a text and some boxes which are in a ScrollView. All of them are clickable Button.
The problem:
when I click on "BUTTON" in the left image I get console log "text click". (All good)
however, if I scroll down a bit and click "BUTTON" on the second image it actually clicks the box behind and I get console log "box click".
For some reason I end up clicking on the view behind instead of view in front. Is this a bug or I am doing something wrong?
Here is the code reproducing the error. I am using Xcode 12.
struct ContentView: View {
var body: some View {
VStack {
Text("Hello, world!").font(.largeTitle)
.padding(.bottom, 150)
HStack{
Button(action: { print("text click") }) {
Text("TEXT")
}
}
ScrollView {
VStack {
HStack {
Button( action: {print("box click")}) {
Rectangle()
.frame(width: 150, height: 150)
}
Button( action: {print("box click")}) {
Rectangle()
.frame(width: 150, height: 150)
}
}
HStack {
Button( action: {print("box click")}) {
Rectangle()
.frame(width: 150, height: 150)
}
Button( action: {print("box click")}) {
Rectangle()
.frame(width: 150, height: 150)
}
}
HStack {
Button( action: {print("box click")}) {
Rectangle()
.frame(width: 150, height: 150)
}
Button( action: {print("box click")}) {
Rectangle()
.frame(width: 150, height: 150)
}
}
}
}
}
}
}
Add clipping to your ScrollView, like
ScrollView {
// ... other content here
}
.contentShape(Rectangle())
.clipped()

SwifUI - How to remove list row background color for card style

I made a card style List row which work fine. The issue is that the list row background color remains. I can make it disappear by setting it to systemGray6 but it's not very adaptive for dark mode and there is very likely a better way of doing this.
Card View:
var body: some View {
ZStack {
Rectangle().fill(Color.white)
.cornerRadius(10).shadow(color: .gray, radius: 4)
.frame(width: UIScreen.main.bounds.width - 40)
HStack {
Image(uiImage: (UIImage(data: myVideo.thumbnailImage!) ?? UIImage(systemName: "photo"))!)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 100, height: 100)
VStack {
Text(myVideo.title!)
.multilineTextAlignment(.center)
.font(.body)
.padding(.bottom, 10)
.frame(maxWidth: UIScreen.main.bounds.width - 40, maxHeight: .infinity, alignment: .center)
Text(myVideo.youtuber!)
.font(.subheadline)
}
}
.padding(5)
}
}
List View:
var body: some View {
NavigationView {
if myVideos.isEmpty {
Text("You have not added videos yet!")
font(.subheadline)
} else {
List() {
Section(header: Text("Not Watched")) {
ForEach(myVideos) { video in
if !video.watched {
NavigationLink(destination: MyVideoView(myVideo: video)) {
MyListRowView(myVideo: video)
}
}
}
.onDelete(perform: removeItems)
}
Section(header: Text("Watched")) {
ForEach(myVideos) { video in
if video.watched {
NavigationLink(destination: MyVideoView(myVideo: video)) {
MyListRowView(myVideo: video)
}
}
}
.onDelete(perform: removeItems)
}
.listRowBackground(Color(UIColor.systemGray6))
}
.navigationBarTitle("Videos")
.listStyle(GroupedListStyle())
}
}
}
Image: (Intended behaviour in "WATCHED" and Incorrect behaviour in "NOT WATCHED"

SwiftUI Button tap only on text portion

The background area of my button is not detecting user interaction. Only way to interact with said button is to tap on the Text/ Label area of the button. How to make entire Button tappable?
struct ScheduleEditorButtonSwiftUIView: View {
#Binding var buttonTagForAction : ScheduleButtonType
#Binding var buttonTitle : String
#Binding var buttonBackgroundColor : Color
let buttonCornerRadius = CGFloat(12)
var body: some View {
Button(buttonTitle) {
buttonActionForTag(self.buttonTagForAction)
}.frame(minWidth: (UIScreen.main.bounds.size.width / 2) - 25, maxWidth: .infinity, minHeight: 44)
.buttonStyle(DefaultButtonStyle())
.lineLimit(2)
.multilineTextAlignment(.center)
.font(Font.subheadline.weight(.bold))
.foregroundColor(Color.white)
.border(Color("AppHighlightedColour"), width: 2)
.background(buttonBackgroundColor).opacity(0.8)
.tag(self.buttonTagForAction)
.padding([.leading,.trailing], 5)
.cornerRadius(buttonCornerRadius)
}
}
The proper solution is to use the .contentShape() API.
Button(action: action) {
HStack {
Spacer()
Text("My button")
Spacer()
}
}
.contentShape(Rectangle())
You can change the provided shape to match the shape of your button; if your button is a RoundedRectangle, you can provide that instead.
I think this is a better solution, add the .frame values to the Text() and the button will cover the whole area 😉
Button(action: {
//code
}) {
Text("Click Me")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 44, alignment: .center)
.foregroundColor(Color.white)
.background(Color.accentColor)
.cornerRadius(7)
}
You can define content Shape for hit testing by adding modifier: contentShape(_:eoFill:)
And important thing is you have to apply inside the content of Button.
Button(action: {}) {
Text("Select file")
.frame(width: 300)
.padding(100.0)
.foregroundColor(Color.black)
.contentShape(Rectangle()) // Add this line
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Another
Button(action: {}) {
VStack {
Text("Select file")
.frame(width: 100)
Text("Select file")
.frame(width: 200)
}
.contentShape(Rectangle()) // Add this inside Button.
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
This fixes the issue on my end:
var body: some View {
GeometryReader { geometry in
Button(action: {
// Action
}) {
Text("Button Title")
.frame(
minWidth: (geometry.size.width / 2) - 25,
maxWidth: .infinity, minHeight: 44
)
.font(Font.subheadline.weight(.bold))
.background(Color.yellow).opacity(0.8)
.foregroundColor(Color.white)
.cornerRadius(12)
}
.lineLimit(2)
.multilineTextAlignment(.center)
.padding([.leading,.trailing], 5)
}
}
Is there a reason why you are using UIScreen instead of GeometryReader?
Short Answer
Make sure the Text (or button content) spans the length of the touch area, AND use .contentShape(Rectangle()).
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
Long Answer
There are two parts:
The content (ex. Text) of the Button needs to be stretched
The content needs to be considered for hit testing
To stretch the content (ex. Text):
// Solution 1 for stretching content
HStack {
Text("Hello")
Spacer()
}
// Solution 2 for stretching content
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
// Alternatively, you could specify a specific frame for the button.
To consider content for hit testing use .contentShape(Rectangle()):
// Solution 1
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
// Solution 2
Button(action:{}) {
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
You might be doing this:
Button { /*to do something on button click*/}
label: { Text("button text").foregroundColor(Color.white)}
.frame(width: 45, height: 45, alignment: .center)
.background(Color.black)
Solution:
Button(action: {/*to do something on button click*/ })
{
HStack {
Spacer()
Text("Buttton Text")
Spacer() } }
.frame(width: 45, height: 45, alignment: .center)
.foregroundColor(Color.white)
.background(Color.black).contentShape(Rectangle())
A bit late to the answer, but I found two ways to do this —
Option 1: Using Geometry Reader
Button(action: {
}) {
GeometryReader { geometryProxy in
Text("Button Title")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.foregroundColor(Color.white)
.frame(width: geometryProxy.size.width - 20 * 2) // horizontal margin
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.cornerRadius(6)
}
}
Option 2: Using HStack with Spacers
HStack {
Spacer(minLength: 20) // horizontal margin
Button(action: {
}) {
Text("Hello World")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.frame(maxWidth:.infinity)
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.foregroundColor(Color.white)
.cornerRadius(6)
}
Spacer(minLength: 20)
}.frame(maxWidth:.infinity)
My thought process here is that although option 1 is more succinct, I would choose option 2 since it's less coupled to its parent's size (through GeometryReader) and more in line of how I think SwiftUI is meant to use HStack, VStack, etc.
I was working with buttons and texts that need user interaction when I faced this same issue. After looking and testing many answers (including some from this post) I ended up making it works in the following way:
For buttons:
/* WITH IMAGE */
Button {
print("TAppeD")
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
/* WITH TEXT */
Button {
print("TAppeD")
} label: {
Text("My button")
.frame(height: 80)
}
For Texts:
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
print("TAppeD")
}
In the case of the texts, I only need the .contentShape(Rectangle()) modifier when the Text doesn't have a .background in order to make the entire Text frame responsive to tap gesture, while with buttons I use my Text or Image view with a frame and neither a .background nor a .contentShape is needed.
Image of the following code in preview (I'm not allowed to include pictures yet )
import SwiftUI
struct ContentView: View {
#State var tapped: Bool = true
var body: some View {
VStack {
RoundedRectangle(cornerRadius: 19)
.frame(width: 40, height: 40)
.foregroundColor(tapped ? .red : .green)
Spacer()
HStack (spacing: 0) {
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
tapped.toggle()
}
Button {
print("TAppeD")
tapped.toggle()
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
.background(Color.red)
Button {
print("TAppeD")
tapped.toggle()
} label: {
Text("My button")
.frame(height: 80)
}
.background(Color.yellow)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
this way makes the button area expand properly
but if the color is .clear, it dosen't work🤷‍♂️
Button(action: {
doSomething()
}, label: {
ZStack {
Color(.white)
Text("some texts")
}
})
When I used HStack then it worked for button whole width that's fine, But I was facing issue with whole button height tap not working at corners and I fixed it in below code:
Button(action:{
print("Tapped Button")
}) {
VStack {
//Vertical whole area covered
Text("")
Spacer()
HStack {
//Horizontal whole area covered
Text("")
Spacer()
}
}
}
If your app needs to support both iOS/iPadOS and macOS, you may want to reference my code!
Xcode 14.1 / iOS 14.1 / macOS 13.0 / 12-09-2022
Button(action: {
print("Saved to CoreData")
}) {
Text("Submit")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 60, alignment: .center)
.foregroundColor(Color.white)
#if !os(macOS)
.background(Color.accentColor)
#endif
}
#if os(macOS)
.background(Color.accentColor)
#endif
.cornerRadius(7)
Easier work around is to add .frame(maxWidth: .infinity) modifier.
and wrap your button inside a ContainerView. you can always change the size of the button where it's being used.
Button(action: tapped) {
HStack {
if let icon = icon {
icon
}
Text(title)
}
.frame(maxWidth: .infinity) // This one
}