How to actually use c++ Nana - c++

I am a beginner in c++. I want to use nana for a cross platform GUI in this github project, Flying fur doggys, but I have no experience with cmake. How do I attach nana to my project with cmake, I have tried a few different online resources but they all seem too complicated. If there is any easy way to install it, with clion as well, please let me know.
I have tried copying the source code and using the very little knowledge I have, tried to add the files for my project to the cmake txt. The program isn't working at all.
If there is another project that is better for beginners, that is cross platform. I'd be happy to use it as long as I know how to install it ;)

Related

How to Make a Standalone static executable with CLion that can run on anyone's computer for C++?

My question is regarding CLion by JetBrains.
I come to understand that with visual studio there is an option to set the executable to be "multithreaded" and not "multithreaded dll". In other words this would allow for the .exe to be used on anyones computer after compiling.
My question is similar but for CLion.
How in the world do I set the same option inside of CLion? At first when not being able to find it I realized I need to edit CMAKE.txt
I also found that I can use the -static option but when I typed in:
set(CMAKE_EXE_LINKER_FLAGS "-static")
When I put that in it didn't work. What else do I need to do to run a .exe on anyones computer with CLion and how should I go about doing this?
Sorry for not knowing. As a matter of fact I'm new to C++ and just started learning and picked up the C++ Bible to try to learn.
To be honest, I don't see a point in making a program if you can't share it with other people. Even if they installed visual runtime libraries or whatever library they would need it's pretty pointless so that's why I found static is the best way to go.
I just don't know how for CLion.
Thank you.

ArUco program from scratch

I'm using the ArUco library with OpenCV (more information here) but I can't find a way to build and run a program from scratch.
Once I installed the library I have access to different examples but if I want for instance to create a new file and add the library headers inside it, how can I compile and run it ? (with a command line or IDE, anything is fine)
Thank you
I sent and email to the library's author and he added clear instructions at the end of the project webpage :)
It seems you need to learn how to use your IDE's, compilation tools and general compilation basic stuff. This is not a question related to Aruco, or mostly any other tags you have set.
Try to lean CMake first, 'cause Aruco compilation is based on CMake: http://www.cmake.org/
You can start by just editing the aruco_simple example.
For a IDE that works right away with CMake you can try either Qt Creator >3.1 or KDevelop. Both free.

How to convert a cmake project into a Visual Studio equivalent?

The situation is the following: I have the source code of one programm (lets call it programA) (written in C and C++), as well as the CMakeLists.txt and CTestConfig.cmake files. I already installed programA using CMake's graphical user interface and, as it is obvious, it worked. It created the .exe file (I'm working on Windows 7 OS).
The problem is that, right now, I've been asked to edit the program (and so, I must be able to edit the code and degugging it as changes are made). I also need to compile it but not in .exe anymore but in .dll so I can add it to a website we have.
I've read in forums that CMake can compile programA into a .dll if I need to, but as I would need to make some changes I consider that CMake debugging is not as useful and easy as using entirely VS. From the little I know from CMake language, the CMakeLists.txt is mainly used to check the OS of the user as well as adding some libraries in case they are not found.
I have to admit I have no idea in programming CMake directives, as I have been working with ASP.NET, C, C++ and C# mostly. Then, my idea is to try to work only in visual studio 2010 instead of using cmake as well, so once I have the program 'adapted' to VS and can be compiled just using VS, I'm ready to start my job. So the question I have is how can I perform the same task CMake did just using Visual Studio (Is there any way of implementing CMake directives in VS?), can VS compile by receiving as an argument something similar to that CMake.txt file (though it needs to be translated into another language)?
To skip the use of CMake I tried to copy the source code into a new project in VS. However as it does not use the CMake directives when compiling, it gives several errors, most of them related to the fact that some headers.h can't be found (cause they might be in a subfolder). And there are so many subfolders to add the paths to the predefined directories of search that it would take ages.
I'm sorry I can't be more precise in my explanation. I'm good at programming little projects on my own, but it's the first time I have to work on other's programm. Please don't hesitate to ask if anything was not properly understood
I would appreciate a lot any suggestion / advice /guidance you can give.
To make a dll, use add_library command and the SHARED keyword
add_library(mylib SHARED ${files})
this is easy with CMake, don't go back in visual that will be harder at the end
The Good News
Fortunately, cmake can generate VS Projects automaticaly for you (this tutorial s specific for OpenTissue, but Steps 1 to 3 should be the same for you).
The [not so] Bad News
Depending on the complexity of the project, VS Projects automaticaly generated by cmake can get pretty nasty, to the point of illegibility. It will, for example, hard link any library dependencies using the specific paths of your machine, so the project will most certainly not be portable across setups. In any case, that's the intended bahavior, because the primary idea of supporting this generator is simply making it work, thus allowing users to easily compile projects using MSVC, so there's not much you can do here. Nonetheless, it should work in your machine and will certainly be a great starting point for you, just create a project yourself from scratch copying the relevant parts out of the automatic generated version.

Use Eclipse/CMake with existing C++ project

I have been using Qt Creator as an IDE for some C++ project (non-QT) and I love it. Recently I have been thinking to try out Eclipse mainly for learning a new tool and also the fact that I'm not a big fan of the debugger mode in Qt Creator!
Anyhow, I figured I could potentially use the makefile generated by the qmake, but though hey let's also learn CMake! So, I was wondering if someone could point me to some nice tutorials on this (I have not had much luck myself)? Specifically, I like to have the ability to create and maintain CMakeList.txt files and build/run the project directly within Eclipse ... just as you would by editing a .pro file inside Qt Creator.
Thanks
CMake includes an Eclipse CDT4 generator since version 2.6; you should probably take a look at this page, it explains three different possibilities for using Eclipse and CMake together. From my personal experience, solution 1 works pretty well in Unix environments.

Getting started with a cross platform C++ project

I am starting a c++ project which I would like to compile equally well in Eclipse (Linux) and vs2010 from the same repository and could use some help getting started. While many of the aspects can individually be Google'd, I was hoping for advice on how to approach the problem on a whole.
For example, where to keep the library sources, how to structure the make file, and how to integrate googletest (finding a novice tutorial on googletest alone is hard). A link to a tutorial that addresses these aspects would be great, or a series of tutorials that together could help.
My background is in C# and I'm trying to maintain the "cleanness" and organization of my VS projects.
I have done cross platform projects that used the "native" build systems on both platforms (vsproj files on windows and makefiles on linux), but it was definitely a pain to maintain both project files. So, yes, I would agree with the other suggestions that you should try to start with a solid cross platform build utility. CMake or possibly Boost build seem like decent options - likely there are many others.
When it comes to 3rd party libraries, you'll want to stick to stuff that is solidly tested cross platform. Boost is the best general purpose library for c++ (yes, you see it mentioned here in just about every c++ thread...but that's because it really is a nice collection of useful stuff). As for XML, HTTP, image libs, UI - there are all good cross platform options - just look around or ask here if you have specific requirements. Whatever you do, don't use some library from CodeProject or other MS oriented site that has only been tested with Visual Studio 6 - that will just lead to misery. Most of the GNU libs build on windows these days, so you should be reasonably safe with that stuff.
Although it will be tempting, try to minimize the platform#ifdefs in your code - prefer instead to abstract any platform specific stuff in a library wherever possible.
Good luck!
You'll want to look at cmake.
One thing that I could suggest if you're going strongly cross-platform and you want everything to be as "clean" as possible: Centralize your build system with a modern cross-platform build tool like Scons. It's written in Python, it's quite concise and powerful, and it works everywhere.
Or, if you're a fan of Eclipse, just install Eclipse on both Windows and GNU/Linux. As I mentioned above, it's cross-platform, and you can get it working for compilers on all sorts of different systems.