I'm working on a WinUI3 desktop application in c++. I was trying to achieve an experience where we can show a ProgressRing in the center of the screen when there is a delay in screen update. In my application, my window has a Canvas as its content and that canvas contains many widgets. I want to put a new Canvas as an overlay on top of the existing Canvas and show a ProgressRing on the new Overlay Canvas and I was able to achieve an experience like this.
The overlay Canvas in the image has a background color as transparent, I wanted to make the overlay canvas translucent. So that all the widgets below the overlay canvas will look like grayed-out non-interactive widgets.
I would be of great help if you could help me with this issue.
Thank you,
Harshithraj P
One way to do that is to set the Background("Black" maybe?) and the Opacity depending on how you want it to look.
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Working with widgets, c++ and Linux
need something kind of:
this
but no borders and custom title.
Search for a few days, but nothing.
For now, there is a widget with setWindowFlags(Qt::FramelessWindowHint); and a peace of qss for semitransparent background. How can I blur it? Is is possible at all?
I do not think this can be done with Qt. Blurring can be done using https://doc.qt.io/qt-5/qgraphicsblureffect.html but it is only limited to the widgets painted by Qt. Which the underlying background is not, even if you manage to make your widgets transparent or semitransparent. Painting the background is always the business of the operating system (or window manager) and not the business of your application Qt.
You can certainly try to do some extreme hacking like grabbing the active screen before your window is displayed (see How to capture the current screen image using Qt?) then getting certain rectangle content of the image, which corresponds to the background of your window, then paint it blurred to the background of your application and then update it everytime you move or resize your window... But anyway, even if you manage this, this background will be static and not dynamic.
I recommend that you abandon the idea of blurry background and leave this function to the window manager and the operating system.
Simple as the question title, I have a QTabWidget and I wanted to set the background color for the QTabBar area, and this is how I do it:
ViewTabs->tabBar()->setStyleSheet("background-color: rgb(85,85,85)");
I expected this to set the back ground for the whole bar, but instead it sets the background on tabs only as in the attached picture.
How do I make the background color take effect even beyond the tabs? I'm using QT 5.7 with C++.
You can try to change the background color manually in the UI interface by clicking on "palette" in the proprieties.
It's easier to handle colors this way.
I have an 3d game renderer with DirectX 11 - the project also uses WinAPI.
On top of the game, I would like to render HTML/CSS UI with Sciter (it's a single, full screen game window).
So I initially draw the 3D scene with my engine->render().
And then I draw UI with Sciter (for now it's just load_file(....htm)). The problem is, the UI covers the whole window (with white background), and I cannot see the game through UI.
How can I apply transparency to "mask" between UI and what was rendered to window previously?
I have already tried SciterSetOption(*hwnd, SCITER_ALPHA_WINDOW, TRUE); but that makes white background transparent for whole window (I see what is behind the window, the desktop - not the 3D scene of mine which also is transparent :/ ).
I set html, body { background-color: transparent; } without result.
You don't need to render your UI in separate window as Sciter is capable of rendering HTML/CSS stuff directly inside DirectX 3D scene:
Check http://sciter.com/sciter-and-directx/ article.
I currently need a small ImageViewer in my project, where you can zoom in and go to next or previous image. These buttons should be fixed at right bottom corner like in this picture:
In this case I have q QLabel which has a Layout with some buttons. But now it should be zoomable, so I need QScrollArea, like explained here. But how I add my buttons again in this example? It is possible to archive this view just with QtDesigner?
Maybe QToolBar will suite your needs. It will make a floating panel over your graphics view. An example. If you need to achieve the background of the toolbar transparent while its buttons are semi-transparent then it is doable as well. But first you need to decide if toolbar works for you.
How can I draw a selection rectangle on my screen with Qt in X11?
I want to be able to drag a rectangle on my screen (outside of the application) and then save the whole rectangle.
Thanks in advance.
Part of the solution will involve using the grabWindow() function of QPixmap like so:
QPixmap::grabWindow(QApplication::desktop()->winId());
Qt has an example program for this here.
There rest of the solution, drawing the area to grab, can probably be achieved by either using a full screen transparent window to render a mouse drawn rectangle and then taking the section it outlines from the grabbed desktop image or using a full screen window with the entire grabbed screen painted on it.