UPDATE: I've made this minimally reproducible.
I wish to make a grid for the alphabet, with each box the same size, looking like this:
I have a PreferenceKey, and a View extension, like this:
struct WidthPreference: PreferenceKey {
static let defaultValue: CGFloat? = nil
static func reduce(value: inout CGFloat?, nextValue: () -> CGFloat?) {
value = value ?? nextValue()
}
}
extension View {
func sizePreference(letterIdx: Int) -> some View {
background(GeometryReader { proxy in
Color.clear
.preference(key: WidthPreference.self, value: proxy.size.width)
})
}
}
My primary view is an HStack nestled in a VStack, with each letter as a separate view. Here is the ContentView, and its Alphabet Grid:
struct ContentView: View {
#StateObject var theModel = MyModel()
var body: some View {
AlphabetGrid()
.textCase(.uppercase)
.font(.body)
.onAppear() {
theModel.initializeLetters()
}
.environmentObject(theModel)
}
}
struct AlphabetGrid: View {
#EnvironmentObject var theModel: MyModel
var spacing: CGFloat = 8
var body: some View {
let theKeyboard = [ theModel.allLetters?.filter { $0.keyboardRow == 0 },
theModel.allLetters?.filter { $0.keyboardRow == 1 },
theModel.allLetters?.filter { $0.keyboardRow == 2 }
]
VStack {
ForEach(theKeyboard, id: \.self) { keyboardRow in
HStack(alignment: .top) {
if let keyboardRow = keyboardRow {
ForEach(keyboardRow, id: \.self) { keyboardLetter in
let idx = keyboardLetter.letterStorePosition
LetterView(theIdx: idx, borderColour: .blue)
}
}
}
}
}
}
}
And then the Letter view, for each letter:
struct LetterView: View {
#EnvironmentObject var theModel: MyModel
var theIdx: Int
var borderColour: Color
var spacing: CGFloat = 8
#State private var cellWidth: CGFloat? = nil
func letterFor(letterIdx: Int) -> some View {
Text(String(theModel.allLetters?[letterIdx].letterStoreChar ?? "*"))
.sizePreference(letterIdx: letterIdx)
.frame(width: cellWidth, height: cellWidth, alignment: .center)
.padding(spacing)
}
var body: some View {
self.letterFor(letterIdx: theIdx)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(borderColour, lineWidth: 1)
)
.onPreferenceChange(WidthPreference.self) { self.cellWidth = $0 }
}
}
Finally, for completeness, the Model to store the letters:
class MyModel: ObservableObject {
#Published var allLetters: [LetterData]?
struct LetterData: Hashable {
let letterStorePosition: Int
let letterStoreChar: Character
let keyboardRow: Int
let keyboardCol: Int
}
let keyboardWide = 9 // characters per row
// put all the alphabet characters into an array of LetterData elements
func initializeLetters() {
var tempLetters: [LetterData] = []
let allChars = Array("abcdefghijklmnopqrstuvwxyz")
for (index, element) in allChars.enumerated() {
let row = index / keyboardWide
let col = index % keyboardWide
tempLetters.append(LetterData(letterStorePosition: index, letterStoreChar: element,
keyboardRow: row, keyboardCol: col))
}
allLetters = tempLetters
}
}
Unfortunately, this makes a pretty, yet incorrect grid like this:
Any ideas on where I'm going wrong?
I did some digging, your PreferenceKey is being set with .background which just takes the size of the current View and you are using that value to turn into a square.
There is no match for the average just taking the current width and using it for the height.
extension View {
func sizePreference(letterIdx: Int) -> some View {
background(GeometryReader { proxy in
Color.clear
.preference(key: WidthPreference.self, value: proxy.size.width)
})
}
}
.frame(width: cellWidth, height: cellWidth, alignment: .center)
The width is based on the letter I being the most narrow and W being the widest.
Now, how to "fix" your code. You can move the onPreferenceChange up one View and use the min between the current cellWidth and the $0 instead of just replacing.
struct AlphabetGrid: View {
#EnvironmentObject var theModel: MyModel
#State private var cellWidth: CGFloat = .infinity
var spacing: CGFloat = 8
var body: some View {
let theKeyboard = [ theModel.allLetters?.filter { $0.keyboardRow == 0 },
theModel.allLetters?.filter { $0.keyboardRow == 1 },
theModel.allLetters?.filter { $0.keyboardRow == 2 }
]
VStack {
ForEach(theKeyboard, id: \.self) { keyboardRow in
HStack(alignment: .top) {
if let keyboardRow = keyboardRow {
ForEach(keyboardRow, id: \.self) { keyboardLetter in
let idx = keyboardLetter.letterStorePosition
LetterView(theIdx: idx, borderColour: .blue, cellWidth: $cellWidth)
}
}
}
}
} .onPreferenceChange(WidthPreference.self) { self.cellWidth = min(cellWidth, $0 ?? .infinity) }
}
}
Now with that fix you get a better looking keyboard but the M and W are cut off, to use the max you need a little more tweaking, ou can look at the code below.
import SwiftUI
class MyModel: ObservableObject {
#Published var allLetters: [LetterData]?
struct LetterData: Hashable {
let letterStorePosition: Int
let letterStoreChar: Character
let keyboardRow: Int
let keyboardCol: Int
}
let keyboardWide = 9 // characters per row
// put all the alphabet characters into an array of LetterData elements
func initializeLetters() {
var tempLetters: [LetterData] = []
let allChars = Array("abcdefghijklmnopqrstuvwxyz")
for (index, element) in allChars.enumerated() {
let row = index / keyboardWide
let col = index % keyboardWide
tempLetters.append(LetterData(letterStorePosition: index, letterStoreChar: element,
keyboardRow: row, keyboardCol: col))
}
allLetters = tempLetters
}
}
struct AlphabetParentView: View {
#StateObject var theModel = MyModel()
var body: some View {
AlphabetGrid()
.textCase(.uppercase)
.font(.body)
.onAppear() {
theModel.initializeLetters()
}
.environmentObject(theModel)
}
}
struct LetterView: View {
#EnvironmentObject var theModel: MyModel
var theIdx: Int
var borderColour: Color
var spacing: CGFloat = 8
#Binding var cellWidth: CGFloat?
func letterFor(letterIdx: Int) -> some View {
Text(String(theModel.allLetters?[letterIdx].letterStoreChar ?? "*"))
.padding(spacing)
}
var body: some View {
RoundedRectangle(cornerRadius: 8)
.stroke(borderColour, lineWidth: 1)
.overlay {
self.letterFor(letterIdx: theIdx)
}
.frame(width: cellWidth, height: cellWidth, alignment: .center)
}
}
struct AlphabetGrid: View {
#EnvironmentObject var theModel: MyModel
#State private var cellWidth: CGFloat? = nil
var spacing: CGFloat = 8
var body: some View {
let theKeyboard = [ theModel.allLetters?.filter { $0.keyboardRow == 0 },
theModel.allLetters?.filter { $0.keyboardRow == 1 },
theModel.allLetters?.filter { $0.keyboardRow == 2 }
]
VStack {
ForEach(theKeyboard, id: \.self) { keyboardRow in
HStack(alignment: .top) {
if let keyboardRow = keyboardRow {
ForEach(keyboardRow, id: \.self) { keyboardLetter in
let idx = keyboardLetter.letterStorePosition
LetterView(theIdx: idx, borderColour: .blue, cellWidth: $cellWidth)
.sizePreference()
}
}
}
}
} .onPreferenceChange(WidthPreference.self) {
if let w = cellWidth{
self.cellWidth = min(w, $0 ?? .infinity)
}else{
self.cellWidth = $0
}
}
}
}
struct AlphabetParentView_Previews: PreviewProvider {
static var previews: some View {
AlphabetParentView()
}
}
struct WidthPreference: PreferenceKey {
static let defaultValue: CGFloat? = nil
static func reduce(value: inout CGFloat?, nextValue: () -> CGFloat?) {
value = value ?? nextValue()
}
}
extension View {
func sizePreference() -> some View {
background(GeometryReader { proxy in
Color.clear
.preference(key: WidthPreference.self, value: proxy.size.width)
})
}
}
There are simpler way of handling this like Ashley's example or SwiftUI.Layout and layout but this should help you understand why your squares were uneven.
Here's a fairly simple implementation, using a GeometryReader to allow us to calculate the width (and therefore the height), of each letter
struct ContentView: View {
let letters = ["ABCDEFGHI","JKLMNOPQR","STUVWXYZ"]
let spacing: CGFloat = 8
var body: some View {
GeometryReader { proxy in
VStack(spacing: spacing) {
ForEach(letters, id: \.self) { row in
HStack(spacing: spacing) {
ForEach(Array(row), id: \.self) { letter in
Text(String(letter))
.frame(width: letterWidth(for: proxy.size.width), height: letterWidth(for: proxy.size.width))
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(.cyan, lineWidth: 1)
)
}
}
}
}
}
.padding()
}
func letterWidth(for width: CGFloat) -> CGFloat {
let count = CGFloat(letters.map(\.count).max()!)
return (width - (spacing * (count - 1))) / count
}
}
Related
Is it possible that the blue tags (which are currently truncated) are displayed completely and then it automatically makes a line break?
NavigationLink(destination: GameListView()) {
VStack(alignment: .leading, spacing: 5){
// Name der Sammlung:
Text(collection.name)
.font(.headline)
// Optional: Für welche Konsolen bzw. Plattformen:
HStack(alignment: .top, spacing: 10){
ForEach(collection.platforms, id: \.self) { platform in
Text(platform)
.padding(.all, 5)
.font(.caption)
.background(Color.blue)
.foregroundColor(Color.white)
.cornerRadius(5)
.lineLimit(1)
}
}
}
.padding(.vertical, 10)
}
Also, there should be no line breaks with in the blue tags:
That's how it should look in the end:
Here is some approach of how this could be done using alignmentGuide(s). It is simplified to avoid many code post, but hope it is useful.
Update: There is also updated & improved variant of below solution in my answer for SwiftUI HStack with wrap and dynamic height
This is the result:
And here is full demo code (orientation is supported automatically):
import SwiftUI
struct TestWrappedLayout: View {
#State var platforms = ["Ninetendo", "XBox", "PlayStation", "PlayStation 2", "PlayStation 3", "PlayStation 4"]
var body: some View {
GeometryReader { geometry in
self.generateContent(in: geometry)
}
}
private func generateContent(in g: GeometryProxy) -> some View {
var width = CGFloat.zero
var height = CGFloat.zero
return ZStack(alignment: .topLeading) {
ForEach(self.platforms, id: \.self) { platform in
self.item(for: platform)
.padding([.horizontal, .vertical], 4)
.alignmentGuide(.leading, computeValue: { d in
if (abs(width - d.width) > g.size.width)
{
width = 0
height -= d.height
}
let result = width
if platform == self.platforms.last! {
width = 0 //last item
} else {
width -= d.width
}
return result
})
.alignmentGuide(.top, computeValue: {d in
let result = height
if platform == self.platforms.last! {
height = 0 // last item
}
return result
})
}
}
}
func item(for text: String) -> some View {
Text(text)
.padding(.all, 5)
.font(.body)
.background(Color.blue)
.foregroundColor(Color.white)
.cornerRadius(5)
}
}
struct TestWrappedLayout_Previews: PreviewProvider {
static var previews: some View {
TestWrappedLayout()
}
}
For me, none of the answers worked. Either because I had different types of elements or because elements around were not being positioned correctly. Therefore, I ended up implementing my own WrappingHStack which can be used in a very similar way to HStack. You can find it at GitHub: WrappingHStack.
Here is an example:
Code:
WrappingHStack {
Text("WrappingHStack")
.padding()
.font(.title)
.border(Color.black)
Text("can handle different element types")
Image(systemName: "scribble")
.font(.title)
.frame(width: 200, height: 20)
.background(Color.purple)
Text("and loop")
.bold()
WrappingHStack(1...20, id:\.self) {
Text("Item: \($0)")
.padding(3)
.background(Rectangle().stroke())
}.frame(minWidth: 250)
}
.padding()
.border(Color.black)
I've had ago at creating what you need.
Ive used HStack's in a VStack.
You pass in a geometryProxy which is used for determining the maximum row width.
I went with passing this in so it would be usable within a scrollView
I wrapped the SwiftUI Views in a UIHostingController to get a size for each child.
I then loop through the views adding them to the row until it reaches the maximum width, in which case I start adding to a new row.
This is just the init and final stage combining and outputting the rows in the VStack
struct WrappedHStack<Content: View>: View {
private let content: [Content]
private let spacing: CGFloat = 8
private let geometry: GeometryProxy
init(geometry: GeometryProxy, content: [Content]) {
self.content = content
self.geometry = geometry
}
var body: some View {
let rowBuilder = RowBuilder(spacing: spacing,
containerWidth: geometry.size.width)
let rowViews = rowBuilder.generateRows(views: content)
let finalView = ForEach(rowViews.indices) { rowViews[$0] }
VStack(alignment: .center, spacing: 8) {
finalView
}.frame(width: geometry.size.width)
}
}
extension WrappedHStack {
init<Data, ID: Hashable>(geometry: GeometryProxy, #ViewBuilder content: () -> ForEach<Data, ID, Content>) {
let views = content()
self.geometry = geometry
self.content = views.data.map(views.content)
}
init(geometry: GeometryProxy, content: () -> [Content]) {
self.geometry = geometry
self.content = content()
}
}
The magic happens in here
extension WrappedHStack {
struct RowBuilder {
private var spacing: CGFloat
private var containerWidth: CGFloat
init(spacing: CGFloat, containerWidth: CGFloat) {
self.spacing = spacing
self.containerWidth = containerWidth
}
func generateRows<Content: View>(views: [Content]) -> [AnyView] {
var rows = [AnyView]()
var currentRowViews = [AnyView]()
var currentRowWidth: CGFloat = 0
for (view) in views {
let viewWidth = view.getSize().width
if currentRowWidth + viewWidth > containerWidth {
rows.append(createRow(for: currentRowViews))
currentRowViews = []
currentRowWidth = 0
}
currentRowViews.append(view.erasedToAnyView())
currentRowWidth += viewWidth + spacing
}
rows.append(createRow(for: currentRowViews))
return rows
}
private func createRow(for views: [AnyView]) -> AnyView {
HStack(alignment: .center, spacing: spacing) {
ForEach(views.indices) { views[$0] }
}
.erasedToAnyView()
}
}
}
and here's extensions I used
extension View {
func erasedToAnyView() -> AnyView {
AnyView(self)
}
func getSize() -> CGSize {
UIHostingController(rootView: self).view.intrinsicContentSize
}
}
You can see the full code with some examples here:
https://gist.github.com/kanesbetas/63e719cb96e644d31bf027194bf4ccdb
I have something like this code (rather long). In simple scenarios it works ok, but in deep nesting with geometry readers it doesn't propagate its size well.
It would be nice if this views wraps and flows like Text() extending parent view content, but it seems to have explicitly set its height from parent view.
https://gist.github.com/michzio/a0b23ee43a88cbc95f65277070167e29
Here is the most important part of the code (without preview and test data)
private func flow(in geometry: GeometryProxy) -> some View {
print("Card geometry: \(geometry.size.width) \(geometry.size.height)")
return ZStack(alignment: .topLeading) {
//Color.clear
ForEach(data, id: self.dataId) { element in
self.content(element)
.geometryPreference(tag: element\[keyPath: self.dataId\])
/*
.alignmentGuide(.leading) { d in
print("Element: w: \(d.width), h: \(d.height)")
if (abs(width - d.width) > geometry.size.width)
{
width = 0
height -= d.height
}
let result = width
if element\[keyPath: self.dataId\] == self.data.last!\[keyPath: self.dataId\] {
width = 0 //last item
} else {
width -= d.width
}
return result
}
.alignmentGuide(.top) { d in
let result = height
if element\[keyPath: self.dataId\] == self.data.last!\[keyPath: self.dataId\] {
height = 0 // last item
}
return result
}*/
.alignmentGuide(.top) { d in
self.alignmentGuides\[element\[keyPath: self.dataId\]\]?.y ?? 0
}
.alignmentGuide(.leading) { d in
self.alignmentGuides\[element\[keyPath: self.dataId\]\]?.x ?? 0
}
}
}
.background(Color.pink)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
//.animation(self.loaded ? .linear(duration: 1) : nil)
.onPreferenceChange(_GeometryPreferenceKey.self, perform: { preferences in
DispatchQueue.main.async {
let (alignmentGuides, totalHeight) = self.calculateAlignmentGuides(preferences: preferences, geometry: geometry)
self.alignmentGuides = alignmentGuides
self.totalHeight = totalHeight
self.availableWidth = geometry.size.width
}
})
}
func calculateAlignmentGuides(preferences: \[_GeometryPreference\], geometry: GeometryProxy) -> (\[AnyHashable: CGPoint\], CGFloat) {
var alignmentGuides = \[AnyHashable: CGPoint\]()
var width: CGFloat = 0
var height: CGFloat = 0
var rowHeights: Set<CGFloat> = \[\]
preferences.forEach { preference in
let elementWidth = spacing + preference.rect.width
if width + elementWidth >= geometry.size.width {
width = 0
height += (rowHeights.max() ?? 0) + spacing
//rowHeights.removeAll()
}
let offset = CGPoint(x: 0 - width, y: 0 - height)
print("Alignment guides offset: \(offset)")
alignmentGuides\[preference.tag\] = offset
width += elementWidth
rowHeights.insert(preference.rect.height)
}
return (alignmentGuides, height + (rowHeights.max() ?? 0))
}
}
I had the same problem I've, to solve it I pass the object item to a function which first creates the view for the item, then through the UIHostController I will calculate the next position based on the items width. the items view is then returned by the function.
import SwiftUI
class TestItem: Identifiable {
var id = UUID()
var str = ""
init(str: String) {
self.str = str
}
}
struct AutoWrap: View {
var tests: [TestItem] = [
TestItem(str:"Ninetendo"),
TestItem(str:"XBox"),
TestItem(str:"PlayStation"),
TestItem(str:"PlayStation 2"),
TestItem(str:"PlayStation 3"),
TestItem(str:"random"),
TestItem(str:"PlayStation 4"),
]
var body: some View {
var curItemPos: CGPoint = CGPoint(x: 0, y: 0)
var prevItemWidth: CGFloat = 0
return GeometryReader { proxy in
ZStack(alignment: .topLeading) {
ForEach(tests) { t in
generateItem(t: t, curPos: &curItemPos, containerProxy: proxy, prevItemWidth: &prevItemWidth)
}
}.padding(5)
}
}
func generateItem(t: TestItem, curPos: inout CGPoint, containerProxy: GeometryProxy, prevItemWidth: inout CGFloat, hSpacing: CGFloat = 5, vSpacing: CGFloat = 5) -> some View {
let viewItem = Text(t.str).padding([.leading, .trailing], 15).background(Color.blue).cornerRadius(25)
let itemWidth = UIHostingController(rootView: viewItem).view.intrinsicContentSize.width
let itemHeight = UIHostingController(rootView: viewItem).view.intrinsicContentSize.height
let newPosX = curPos.x + prevItemWidth + hSpacing
let newPosX2 = newPosX + itemWidth
if newPosX2 > containerProxy.size.width {
curPos.x = hSpacing
curPos.y += itemHeight + vSpacing
} else {
curPos.x = newPosX
}
prevItemWidth = itemWidth
return viewItem.offset(x: curPos.x, y: curPos.y)
}
}
struct AutoWrap_Previews: PreviewProvider {
static var previews: some View {
AutoWrap()
}
}
iOS 16 has a new Layout protocol that's perfect for that task. I've written a library with the line-wrapping behavior. It can handle different types of subviews and alignment guide values.
You need to handle line configurations right after Text View. Don't use lineLimit(1) if you need multiple lines.
HStack(alignment: .top, spacing: 10){
ForEach(collection.platforms, id: \.self) { platform in
Text(platform)
.fixedSize(horizontal: false, vertical: true)
.lineLimit(10)
.multilineTextAlignment(.leading)
.padding(.all, 5)
.font(.caption)
.background(Color.blue)
.foregroundColor(Color.white)
.cornerRadius(5)
}
}
I'm trying to create a List and allow only one item to be selected at a time. How would I do so in a ForEach loop? I can select multiple items just fine, but the end goal is to have only one checkmark in the selected item in the List. It may not even be the proper way to handle what I'm attempting.
struct ContentView: View {
var body: some View {
NavigationView {
List((1 ..< 4).indices, id: \.self) { index in
CheckmarkView(index: index)
.padding(.all, 3)
}
.listStyle(PlainListStyle())
.navigationBarTitleDisplayMode(.inline)
//.environment(\.editMode, .constant(.active))
}
}
}
struct CheckmarkView: View {
let index: Int
#State var check: Bool = false
var body: some View {
Button(action: {
check.toggle()
}) {
HStack {
Image("Image-\(index)")
.resizable()
.frame(width: 70, height: 70)
.cornerRadius(13.5)
Text("Example-\(index)")
Spacer()
if check {
Image(systemName: "checkmark")
.resizable()
.frame(width: 12, height: 12)
}
}
}
}
}
You'll need something to store all of the states instead of storing it per-checkmark view, because of the requirement to just have one thing checked at a time. I made a little example where the logic is handled in an ObservableObject and passed to the checkmark views through a custom Binding that handles checking/unchecking states:
struct CheckmarkModel {
var id = UUID()
var state = false
}
class StateManager : ObservableObject {
#Published var checkmarks = [CheckmarkModel(), CheckmarkModel(), CheckmarkModel(), CheckmarkModel()]
func singularBinding(forIndex index: Int) -> Binding<Bool> {
Binding<Bool> { () -> Bool in
self.checkmarks[index].state
} set: { (newValue) in
self.checkmarks = self.checkmarks.enumerated().map { itemIndex, item in
var itemCopy = item
if index == itemIndex {
itemCopy.state = newValue
} else {
//not the same index
if newValue {
itemCopy.state = false
}
}
return itemCopy
}
}
}
}
struct ContentView: View {
#ObservedObject var state = StateManager()
var body: some View {
NavigationView {
List(Array(state.checkmarks.enumerated()), id: \.1.id) { (index, item) in //<-- here
CheckmarkView(index: index + 1, check: state.singularBinding(forIndex: index))
.padding(.all, 3)
}
.listStyle(PlainListStyle())
.navigationBarTitleDisplayMode(.inline)
}
}
}
struct CheckmarkView: View {
let index: Int
#Binding var check: Bool //<-- Here
var body: some View {
Button(action: {
check.toggle()
}) {
HStack {
Image("Image-\(index)")
.resizable()
.frame(width: 70, height: 70)
.cornerRadius(13.5)
Text("Example-\(index)")
Spacer()
if check {
Image(systemName: "checkmark")
.resizable()
.frame(width: 12, height: 12)
}
}
}
}
}
What's happening:
There's a CheckmarkModel that has an ID for each checkbox, and the state of that box
StateManager keeps an array of those models. It also has a custom binding for each index of the array. For the getter, it just returns the state of the model at that index. For the setter, it makes a new copy of the checkbox array. Any time a checkbox is set, it unchecks all of the other boxes. I also kept your original behavior of allowing nothing to be checked
The List now gets an enumeration of the state.checkmarks -- using enumerated lets me keep your previous behavior of being able to pass an index number to the checkbox view
Inside the ForEach, the custom binding from before is created and passed to the subview
In the subview, instead of using #State, #Binding is used (this is what the custom Binding is passed to)
List {
ForEach(0 ..< RemindTimeType.allCases.count) {
index in CheckmarkView(title:getListTitle(index), index: index, markIndex: $markIndex)
.padding(.all, 3)
}.listRowBackground(Color.clear)
}
struct CheckmarkView: View {
let title: String
let index: Int
#Binding var markIndex: Int
var body: some View {
Button(action: {
markIndex = index
}) {
HStack {
Text(title)
.foregroundColor(Color.white)
.font(.custom(FontEnum.Regular.fontName, size: 14))
Spacer()
if index == markIndex {
Image(systemName: "checkmark.circle.fill")
.foregroundColor(Color(hex: 0xe6c27c))
}
}
}
}
}
We can benefit from binding collections of Swift 5.5.
import SwiftUI
struct CheckmarkModel: Identifiable, Hashable {
var id = UUID()
var state = false
}
class StateManager : ObservableObject {
#Published var checkmarks = [CheckmarkModel(), CheckmarkModel(), CheckmarkModel(), CheckmarkModel()]
}
struct SingleSelectionList<Content: View>: View {
#Binding var items: [CheckmarkModel]
#Binding var selectedItem: CheckmarkModel?
var rowContent: (CheckmarkModel) -> Content
#State var previouslySelectedItemNdx: Int?
var body: some View {
List(Array($items.enumerated()), id: \.1.id) { (ndx, $item) in
rowContent(item)
.modifier(CheckmarkModifier(checked: item.id == self.selectedItem?.id))
.contentShape(Rectangle())
.onTapGesture {
if let prevIndex = previouslySelectedItemNdx {
items[prevIndex].state = false
}
self.selectedItem = item
item.state = true
previouslySelectedItemNdx = ndx
}
}
}
}
struct CheckmarkModifier: ViewModifier {
var checked: Bool = false
func body(content: Content) -> some View {
Group {
if checked {
ZStack(alignment: .trailing) {
content
Image(systemName: "checkmark")
.resizable()
.frame(width: 20, height: 20)
.foregroundColor(.green)
.shadow(radius: 1)
}
} else {
content
}
}
}
}
struct ContentView: View {
#ObservedObject var state = StateManager()
#State private var selectedItem: CheckmarkModel?
var body: some View {
VStack {
Text("Selected Item: \(selectedItem?.id.description ?? "Select one")")
Divider()
SingleSelectionList(items: $state.checkmarks, selectedItem: $selectedItem) { item in
HStack {
Text(item.id.description + " " + item.state.description)
Spacer()
}
}
}
}
}
A bit simplified version
struct ContentView: View {
#ObservedObject var state = StateManager()
#State private var selection: CheckmarkModel.ID?
var body: some View {
List {
ForEach($state.checkmarks) { $item in
SelectionCell(item: $item, selectedItem: $selection)
.onTapGesture {
if let ndx = state.checkmarks.firstIndex(where: { $0.id == selection}) {
state.checkmarks[ndx].state = false
}
selection = item.id
item.state = true
}
}
}
.listStyle(.plain)
}
}
struct SelectionCell: View {
#Binding var item: CheckmarkModel
#Binding var selectedItem: CheckmarkModel.ID?
var body: some View {
HStack {
Text(item.id.description + " " + item.state.description)
Spacer()
if item.id == selectedItem {
Image(systemName: "checkmark")
.foregroundColor(.accentColor)
}
}
}
}
A version that uses internal List's selected mark and selection:
import SwiftUI
struct CheckmarkModel: Identifiable, Hashable {
var name: String
var state: Bool = false
var id = UUID()
}
class StateManager : ObservableObject {
#Published var checkmarks = [CheckmarkModel(name: "Name1"), CheckmarkModel(name: "Name2"), CheckmarkModel(name: "Name3"), CheckmarkModel(name: "Name4")]
}
struct ContentView: View {
#ObservedObject var state = StateManager()
#State private var selection: CheckmarkModel.ID?
#State private var selectedItems = [CheckmarkModel]()
var body: some View {
VStack {
Text("Items")
List($state.checkmarks, selection: $selection) { $item in
Text(item.name + " " + item.state.description)
}
.onChange(of: selection) { s in
for index in state.checkmarks.indices {
if state.checkmarks[index].state == true {
state.checkmarks[index].state = false
}
}
selectedItems = []
if let ndx = state.checkmarks.firstIndex(where: { $0.id == selection}) {
state.checkmarks[ndx].state = true
selectedItems = [state.checkmarks[ndx]]
print(selectedItems)
}
}
.environment(\.editMode, .constant(.active))
Divider()
List(selectedItems) {
Text($0.name + " " + $0.state.description)
}
}
Text("\(selectedItems.count) selections")
}
}
I'm trying to do something that's pretty straight forward in my mind.
I want a subview of a VStack to dynamically change its height based on its content (ProblematicView in the sample below).
It usually works pretty well, but in this case ProblematicView contains a GeometryReader (to simulate a HStack over several lines).
However, the GeometryReader greedily takes all the space it can (the expected behavior happens if you remove the GeometryReader and it's content). Unfortunately on the Parent view (UmbrellaView in the sample below), the UmbrellaView VStack assigns 50% of itself to the ProblematicView instead of the minimal size to display the content of the view.
I've spend a few hours playing with min/ideal/maxHeight frame arguments, to no avail.
Is what I'm trying to achieve doable?
I added pictures at the bottom to clarify visually.
struct UmbrellaView: View {
var body: some View {
VStack(spacing: 0) {
ProblematicView()
.background(Color.blue)
ScrollView(.vertical) {
Group {
Text("A little bit about this").font(.system(size: 20))
Divider()
}
Group {
Text("some").font(.system(size: 20))
Divider()
}
Group {
Text("group").font(.system(size: 20)).padding(.bottom)
Divider()
}
Group {
Text("content").font(.system(size: 20))
}
}
}
}
}
struct ProblematicView: View {
var body: some View {
let tags: [String] = ["content", "content 2 ", "content 3"]
var width = CGFloat.zero
var height = CGFloat.zero
return VStack(alignment: .center) {
Text("Some reasonnably long text that changes dynamically do can be any size").background(Color.red)
GeometryReader { g in
ZStack(alignment: .topLeading) {
ForEach(tags, id: \.self) { tag in
TagView(content: tag, color: .red, action: {})
.padding([.horizontal, .vertical], 4)
.alignmentGuide(.leading, computeValue: { d in
if (abs(width - d.width) > g.size.width)
{
width = 0
height -= d.height
}
let result = width
if tag == tags.last! {
width = 0 //last item
} else {
width -= d.width
}
return result
})
.alignmentGuide(.top, computeValue: {d in
let result = height
if tag == tags.last! {
height = 0 // last item
}
return result
})
}
}.background(Color.green)
}.background(Color.blue)
}.background(Color.gray)
}
}
struct TagView: View {
let content: String
let color: Color
let action: () -> Void?
var body: some View {
HStack {
Text(content).padding(EdgeInsets(top: 5, leading: 5, bottom: 5, trailing: 5))
Button(action: {}) {
Image(systemName: "xmark.circle").foregroundColor(Color.gray)
}.padding(EdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 7))
}
.background(color)
.cornerRadius(8.0)
}
}
struct ProblematicView_Previews: PreviewProvider {
static var previews: some View {
return ProblematicView()
}
}
struct UmbrellaView_Previews: PreviewProvider {
static var previews: some View {
return UmbrellaView()
}
}
Due to "hen-egg" problem in nature of GeometryReader the solution for topic question is possible only in run-time, because 1) initial height is unknown 2) it needs to calculate internal size based on all available external size 3) it needs to tight external size to calculated internal size.
So here is possible approach (with some additional fixes in your code)
Preview 2-3) Run-time
Code:
struct ProblematicView: View {
#State private var totalHeight = CGFloat(100) // no matter - just for static Preview !!
#State private var tags: [String] = ["content", "content 2 ", "content 3", "content 4", "content 5"]
var body: some View {
var width = CGFloat.zero
var height = CGFloat.zero
return VStack {
Text("Some reasonnably long text that changes dynamically do can be any size").background(Color.red)
VStack { // << external container
GeometryReader { g in
ZStack(alignment: .topLeading) { // internal container
ForEach(self.tags, id: \.self) { tag in
TagView(content: tag, color: .red, action: {
// self.tags.removeLast() // << just for testing
})
.padding([.horizontal, .vertical], 4)
.alignmentGuide(.leading, computeValue: { d in
if (abs(width - d.width) > g.size.width)
{
width = 0
height -= d.height
}
let result = width
if tag == self.tags.last! {
width = 0 //last item
} else {
width -= d.width
}
return result
})
.alignmentGuide(.top, computeValue: {d in
let result = height
if tag == self.tags.last! {
height = 0 // last item
}
return result
})
}
}.background(Color.green)
.background(GeometryReader {gp -> Color in
DispatchQueue.main.async {
// update on next cycle with calculated height of ZStack !!!
self.totalHeight = gp.size.height
}
return Color.clear
})
}.background(Color.blue)
}.frame(height: totalHeight)
}.background(Color.gray)
}
}
struct TagView: View {
let content: String
let color: Color
let action: (() -> Void)?
var body: some View {
HStack {
Text(content).padding(EdgeInsets(top: 5, leading: 5, bottom: 5, trailing: 5))
Button(action: action ?? {}) {
Image(systemName: "xmark.circle").foregroundColor(Color.gray)
}.padding(EdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 7))
}
.background(color)
.cornerRadius(8.0)
}
}
Based on #Asperi's code I've implemented a universal solution. It works in Previews and is compatible with iOS 13+.
My solution does not use DispatchQueue.main.async and has a convenient #ViewBuilder for you to toss in any View you like. Put the VerticalFlow in VStack or ScrollView. Set hSpacing and vSpacing to items. Add padding to the whole View.
Simple example:
struct ContentView: View {
#State var items: [String] = ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight"]
var body: some View {
VerticalFlow(items: $items) { item in
Text(item)
}
}
}
VerticalFlow.swift:
import SwiftUI
struct VerticalFlow<Item, ItemView: View>: View {
#Binding var items: [Item]
var hSpacing: CGFloat = 20
var vSpacing: CGFloat = 10
#ViewBuilder var itemViewBuilder: (Item) -> ItemView
#SwiftUI.State private var size: CGSize = .zero
var body: some View {
var width: CGFloat = .zero
var height: CGFloat = .zero
VStack {
GeometryReader { geometryProxy in
ZStack(alignment: .topLeading) {
ForEach(items.indices, id: \.self) { i in
itemViewBuilder(items[i])
.alignmentGuide(.leading) { dimensions in
if abs(width - dimensions.width) > geometryProxy.size.width {
width = 0
height -= dimensions.height + vSpacing
}
let leadingOffset = width
if i == items.count - 1 {
width = 0
} else {
width -= dimensions.width + hSpacing
}
return leadingOffset
}
.alignmentGuide(.top) { dimensions in
let topOffset = height
if i == items.count - 1 {
height = 0
}
return topOffset
}
}
}
.readVerticalFlowSize(to: $size)
}
}
.frame(height: size.height > 0 ? size.height : nil)
}
}
struct VerticalFlow_Previews: PreviewProvider {
#SwiftUI.State static var items: [String] = [
"One 1", "Two 2", "Three 3", "Four 4", "Eleven 5", "Six 6",
"Seven 7", "Eight 8", "Nine 9", "Ten 10", "Eleven 11",
"ASDFGHJKLqwertyyuio d fadsf",
"Poiuytrewq lkjhgfdsa mnbvcxzI 0987654321"
]
static var previews: some View {
VStack {
Text("Text at the top")
VerticalFlow(items: $items) { item in
VerticalFlowItem(systemImage: "pencil.circle", title: item, isSelected: true)
}
Text("Text at the bottom")
}
ScrollView {
VStack {
Text("Text at the top")
VerticalFlow(items: $items) { item in
VerticalFlowItem(systemImage: "pencil.circle", title: item, isSelected: true)
}
Text("Text at the bottom")
}
}
}
}
private struct VerticalFlowItem: View {
let systemImage: String
let title: String
#SwiftUI.State var isSelected: Bool
var body: some View {
HStack {
Image(systemName: systemImage).font(.title3)
Text(title).font(.title3).lineLimit(1)
}
.padding(10)
.foregroundColor(isSelected ? .white : .blue)
.background(isSelected ? Color.blue : Color.white)
.cornerRadius(40)
.overlay(RoundedRectangle(cornerRadius: 40).stroke(Color.blue, lineWidth: 1.5))
.onTapGesture {
isSelected.toggle()
}
}
}
private extension View {
func readVerticalFlowSize(to size: Binding<CGSize>) -> some View {
background(GeometryReader { proxy in
Color.clear.preference(
key: VerticalFlowSizePreferenceKey.self,
value: proxy.size
)
})
.onPreferenceChange(VerticalFlowSizePreferenceKey.self) {
size.wrappedValue = $0
}
}
}
private struct VerticalFlowSizePreferenceKey: PreferenceKey {
static let defaultValue: CGSize = .zero
static func reduce(value: inout CGSize, nextValue: () -> CGSize) {
let next = nextValue()
if next != .zero {
value = next
}
}
}
I am experiencing the following animation of the text in the selected segment of Segmented Controls when the View is refreshed after changing some other data in the View:
Is this a bug/feature or is there a way to eliminate this behaviour?
This is the code to reproduce the effect:
import SwiftUI
struct ContentView: View {
let colorNames1 = ["Red", "Green", "Blue"]
#State private var color1 = 0
let colorNames2 = ["Yellow", "Purple", "Orange"]
#State private var color2 = 0
var body: some View {
VStack {
VStack {
Picker(selection: $color1, label: Text("Color")) {
ForEach(0..<3, id: \.self) { index in
Text(self.colorNames1[index]).tag(index)
}
}.pickerStyle(SegmentedPickerStyle())
Text("Color 1: \(color1)")
}
.padding()
VStack {
Picker(selection: $color2, label: Text("Color")) {
ForEach(0..<3, id: \.self) { index in
Text(self.colorNames2[index]).tag(index)
}
}.pickerStyle(SegmentedPickerStyle())
Text("Color 2: \(color2)")
}
.padding()
}
}
}
This was run under iOS 13.4 / Xcode 11.4
rearrange you code base ... (this helps SwiftUI to "refresh" only necessary Views)
import SwiftUI
struct ContentView: View {
let colorNames1 = ["Red", "Green", "Blue"]
#State private var color1 = 0
let colorNames2 = ["Yellow", "Purple", "Orange"]
#State private var color2 = 0
var body: some View {
VStack {
MyPicker(colorNames: colorNames1, color: $color1)
.padding()
MyPicker(colorNames: colorNames2, color: $color2)
.padding()
}
}
}
struct MyPicker: View {
let colorNames: [String]
#Binding var color: Int
var body: some View {
VStack {
Picker(selection: $color, label: Text("Color")) {
ForEach(0..<colorNames.count) { index in
Text(self.colorNames[index]).tag(index)
}
}.pickerStyle(SegmentedPickerStyle())
Text("Color 1: \(color)")
}
}
}
struct ContetView_Preview: PreviewProvider {
static var previews: some View {
ContentView()
}
}
result
I created a custom SegmentControl to solve this problem:
import SwiftUI
struct MyTextPreferenceKey: PreferenceKey {
typealias Value = [MyTextPreferenceData]
static var defaultValue: [MyTextPreferenceData] = []
static func reduce(value: inout [MyTextPreferenceData], nextValue: () -> [MyTextPreferenceData]) {
value.append(contentsOf: nextValue())
}
}
struct MyTextPreferenceData: Equatable {
let viewIndex: Int
let rect: CGRect
}
struct SegmentedControl : View {
#Binding var selectedIndex: Int
#Binding var rects: [CGRect]
#Binding var titles: [String]
var body: some View {
ZStack(alignment: .topLeading) {
SelectedView()
.frame(width: rects[selectedIndex].size.width - 4, height: rects[selectedIndex].size.height - 4)
.offset(x: rects[selectedIndex].minX + 2, y: rects[selectedIndex].minY + 2)
.animation(.easeInOut(duration: 0.5))
VStack {
self.addTitles()
}.onPreferenceChange(MyTextPreferenceKey.self) { preferences in
for p in preferences {
self.rects[p.viewIndex] = p.rect
}
}
}.background(Color(.red)).clipShape(Capsule()).coordinateSpace(name: "CustomSegmentedControl")
}
func totalSize() -> CGSize {
var totalSize: CGSize = .zero
for rect in rects {
totalSize.width += rect.width
totalSize.height = rect.height
}
return totalSize
}
func addTitles() -> some View {
HStack(alignment: .center, spacing: 8, content: {
ForEach(0..<titles.count) { index in
return SegmentView(selectedIndex: self.$selectedIndex, label: self.titles[index], index: index, isSelected: self.segmentIsSelected(selectedIndex: self.selectedIndex, segmentIndex: index))
}
})
}
func segmentIsSelected(selectedIndex: Int, segmentIndex: Int) -> Binding<Bool> {
return Binding(get: {
return selectedIndex == segmentIndex
}) { (value) in }
}
}
struct SegmentView: View {
#Binding var selectedIndex: Int
let label: String
let index: Int
#Binding var isSelected: Bool
var body: some View {
Text(label)
.padding(.vertical, 6)
.padding(.horizontal, 10)
.foregroundColor(Color(.label))
.background(MyPreferenceViewSetter(index: index)).onTapGesture {
self.selectedIndex = self.index
}
}
}
struct MyPreferenceViewSetter: View {
let index: Int
var body: some View {
GeometryReader { geometry in
Rectangle()
.fill(Color.clear)
.preference(key: MyTextPreferenceKey.self,
value: [MyTextPreferenceData(viewIndex: self.index, rect: geometry.frame(in: .named("CustomSegmentedControl")))])
}
}
}
struct SelectedView: View {
var body: some View {
Capsule()
.fill(Color(.systemBackground))
.edgesIgnoringSafeArea(.horizontal)
}
}
result
I am trying to implement a tag list in SwiftUI but I'm unsure how to get it to wrap the tags to additional lines if the list overflows horizontally. I started with a string array called tags and within SwiftUI I loop through the array and create buttons as follows:
HStack{
ForEach(tags, id: \.self){tag in
Button(action: {}) {
HStack {
Text(tag)
Image(systemName: "xmark.circle")
}
}
.padding()
.foregroundColor(.white)
.background(Color.orange)
.cornerRadius(.infinity)
.lineLimit(1)
}
}
If the tags array is small it renders as follows:
However, if the array has more values it does this:
The behavior I am looking for is for the last tag (yellow) to wrap to the second line. I realize it is in an HStack, I was hoping I could add a call to lineLimit with a value of greater than one but it doesn't seem to change the behavior. If I change the outer HStack to a VStack, it puts each Button on a separate line, so still not quite the behavior I am trying create. Any guidance would be greatly appreciated.
Federico Zanetello shared a nice solution in his blog: Flexible layouts in SwiftUI.
The solution is a custom view called FlexibleView which computes the necessary Row's and HStack's to lay down the given elements and wrap them into multiple rows if needed.
struct _FlexibleView<Data: Collection, Content: View>: View where Data.Element: Hashable {
let availableWidth: CGFloat
let data: Data
let spacing: CGFloat
let alignment: HorizontalAlignment
let content: (Data.Element) -> Content
#State var elementsSize: [Data.Element: CGSize] = [:]
var body : some View {
VStack(alignment: alignment, spacing: spacing) {
ForEach(computeRows(), id: \.self) { rowElements in
HStack(spacing: spacing) {
ForEach(rowElements, id: \.self) { element in
content(element)
.fixedSize()
.readSize { size in
elementsSize[element] = size
}
}
}
}
}
}
func computeRows() -> [[Data.Element]] {
var rows: [[Data.Element]] = [[]]
var currentRow = 0
var remainingWidth = availableWidth
for element in data {
let elementSize = elementsSize[element, default: CGSize(width: availableWidth, height: 1)]
if remainingWidth - (elementSize.width + spacing) >= 0 {
rows[currentRow].append(element)
} else {
currentRow = currentRow + 1
rows.append([element])
remainingWidth = availableWidth
}
remainingWidth = remainingWidth - (elementSize.width + spacing)
}
return rows
}
}
Usage:
FlexibleView(
data: [
"Here’s", "to", "the", "crazy", "ones", "the", "misfits", "the", "rebels", "the", "troublemakers", "the", "round", "pegs", "in", "the", "square", "holes", "the", "ones", "who", "see", "things", "differently", "they’re", "not", "fond", "of", "rules"
],
spacing: 15,
alignment: .leading
) { item in
Text(verbatim: item)
.padding(8)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(Color.gray.opacity(0.2))
)
}
.padding(.horizontal, model.padding)
}
Full code available at https://github.com/zntfdr/FiveStarsCodeSamples.
Ok, this is my first answer on this site, so bear with me if I commit some kind of stack overflow faux pas.
I'll post my solution, which works for a model where the tags are either present in a selectedTags set or not, and all available tags are present in an allTags set. In my solution, these are set as bindings, so they can be injected from elsewhere in the app. Also, my solution has the tags ordered alphabetically because that was easiest. If you want them ordered a different way, you'll probably need to use a different model than two independent sets.
This definitely won't work for everyone's use case, but since I couldn't find my own answer for this out there, and your question was the only place I could find mentioning the idea, I decided I would try to build something that would work for me and share it with you. Hope it helps:
struct TagList: View {
#Binding var allTags: Set<String>
#Binding var selectedTags: Set<String>
private var orderedTags: [String] { allTags.sorted() }
private func rowCounts(_ geometry: GeometryProxy) -> [Int] { TagList.rowCounts(tags: orderedTags, padding: 26, parentWidth: geometry.size.width) }
private func tag(rowCounts: [Int], rowIndex: Int, itemIndex: Int) -> String {
let sumOfPreviousRows = rowCounts.enumerated().reduce(0) { total, next in
if next.offset < rowIndex {
return total + next.element
} else {
return total
}
}
let orderedTagsIndex = sumOfPreviousRows + itemIndex
guard orderedTags.count > orderedTagsIndex else { return "[Unknown]" }
return orderedTags[orderedTagsIndex]
}
var body: some View {
GeometryReader { geometry in
VStack(alignment: .leading) {
ForEach(0 ..< self.rowCounts(geometry).count, id: \.self) { rowIndex in
HStack {
ForEach(0 ..< self.rowCounts(geometry)[rowIndex], id: \.self) { itemIndex in
TagButton(title: self.tag(rowCounts: self.rowCounts(geometry), rowIndex: rowIndex, itemIndex: itemIndex), selectedTags: self.$selectedTags)
}
Spacer()
}.padding(.vertical, 4)
}
Spacer()
}
}
}
}
struct TagList_Previews: PreviewProvider {
static var previews: some View {
TagList(allTags: .constant(["one", "two", "three"]), selectedTags: .constant(["two"]))
}
}
extension String {
func widthOfString(usingFont font: UIFont) -> CGFloat {
let fontAttributes = [NSAttributedString.Key.font: font]
let size = self.size(withAttributes: fontAttributes)
return size.width
}
}
extension TagList {
static func rowCounts(tags: [String], padding: CGFloat, parentWidth: CGFloat) -> [Int] {
let tagWidths = tags.map{$0.widthOfString(usingFont: UIFont.preferredFont(forTextStyle: .headline))}
var currentLineTotal: CGFloat = 0
var currentRowCount: Int = 0
var result: [Int] = []
for tagWidth in tagWidths {
let effectiveWidth = tagWidth + (2 * padding)
if currentLineTotal + effectiveWidth <= parentWidth {
currentLineTotal += effectiveWidth
currentRowCount += 1
guard result.count != 0 else { result.append(1); continue }
result[result.count - 1] = currentRowCount
} else {
currentLineTotal = effectiveWidth
currentRowCount = 1
result.append(1)
}
}
return result
}
}
struct TagButton: View {
let title: String
#Binding var selectedTags: Set<String>
private let vPad: CGFloat = 13
private let hPad: CGFloat = 22
private let radius: CGFloat = 24
var body: some View {
Button(action: {
if self.selectedTags.contains(self.title) {
self.selectedTags.remove(self.title)
} else {
self.selectedTags.insert(self.title)
}
}) {
if self.selectedTags.contains(self.title) {
HStack {
Text(title)
.font(.headline)
}
.padding(.vertical, vPad)
.padding(.horizontal, hPad)
.foregroundColor(.white)
.background(Color.blue)
.cornerRadius(radius)
.overlay(
RoundedRectangle(cornerRadius: radius)
.stroke(Color(UIColor.systemBackground), lineWidth: 1)
)
} else {
HStack {
Text(title)
.font(.headline)
.fontWeight(.light)
}
.padding(.vertical, vPad)
.padding(.horizontal, hPad)
.foregroundColor(.gray)
.overlay(
RoundedRectangle(cornerRadius: radius)
.stroke(Color.gray, lineWidth: 1)
)
}
}
}
}
I found this gist which once built, looks amazing! It did exactly what I needed for making and deleting tags. Here is a sample I built for a multi platform swift app from the code.
Tagger View
struct TaggerView: View {
#State var newTag = ""
#State var tags = ["example","hello world"]
#State var showingError = false
#State var errorString = "x" // Can't start empty or view will pop as size changes
var body: some View {
VStack(alignment: .leading) {
ErrorMessage(showingError: $showingError, errorString: $errorString)
TagEntry(newTag: $newTag, tags: $tags, showingError: $showingError, errorString: $errorString)
TagList(tags: $tags)
}
.padding()
.onChange(of: showingError, perform: { value in
if value {
// Hide the error message after a delay
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
showingError = false
}
}
})
}
}
ErrorMessage View
struct ErrorMessage: View {
#Binding var showingError: Bool
#Binding var errorString: String
var body: some View {
HStack {
Image(systemName: "exclamationmark.triangle.fill")
.foregroundColor(.orange)
Text(errorString)
.foregroundColor(.secondary)
.padding(.leading, -6)
}
.font(.caption)
.opacity(showingError ? 1 : 0)
.animation(.easeIn(duration: 0.3), value: showingError)
}
}
TagEntry View
struct TagEntry: View {
#Binding var newTag: String
#Binding var tags: [String]
#Binding var showingError: Bool
#Binding var errorString: String
var body: some View {
HStack {
TextField("Add Tags", text: $newTag, onCommit: {
addTag(newTag)
})
.textFieldStyle(RoundedBorderTextFieldStyle())
Spacer()
Image(systemName: "plus.circle")
.foregroundColor(.blue)
.onTapGesture {
addTag(newTag)
}
}
.onChange(of: newTag, perform: { value in
if value.contains(",") {
// Try to add the tag if user types a comma
newTag = value.replacingOccurrences(of: ",", with: "")
addTag(newTag)
}
})
}
/// Checks if the entered text is valid as a tag. Sets the error message if it isn't
private func tagIsValid(_ tag: String) -> Bool {
// Invalid tags:
// - empty strings
// - tags already in the tag array
let lowerTag = tag.lowercased()
if lowerTag == "" {
showError(.Empty)
return false
} else if tags.contains(lowerTag) {
showError(.Duplicate)
return false
} else {
return true
}
}
/// If the tag is valid, it is added to an array, otherwise the error message is shown
private func addTag(_ tag: String) {
if tagIsValid(tag) {
tags.append(newTag.lowercased())
newTag = ""
}
}
private func showError(_ code: ErrorCode) {
errorString = code.rawValue
showingError = true
}
enum ErrorCode: String {
case Empty = "Tag can't be empty"
case Duplicate = "Tag can't be a duplicate"
}
}
TagList View
struct TagList: View {
#Binding var tags: [String]
var body: some View {
GeometryReader { geo in
generateTags(in: geo)
.padding(.top)
}
}
/// Adds a tag view for each tag in the array. Populates from left to right and then on to new rows when too wide for the screen
private func generateTags(in geo: GeometryProxy) -> some View {
var width: CGFloat = 0
var height: CGFloat = 0
return ZStack(alignment: .topLeading) {
ForEach(tags, id: \.self) { tag in
Tag(tag: tag, tags: $tags)
.alignmentGuide(.leading, computeValue: { tagSize in
if (abs(width - tagSize.width) > geo.size.width) {
width = 0
height -= tagSize.height
}
let offset = width
if tag == tags.last ?? "" {
width = 0
} else {
width -= tagSize.width
}
return offset
})
.alignmentGuide(.top, computeValue: { tagSize in
let offset = height
if tag == tags.last ?? "" {
height = 0
}
return offset
})
}
}
}
}
Tag View
struct Tag: View {
var tag: String
#Binding var tags: [String]
#State var fontSize: CGFloat = 20.0
#State var iconSize: CGFloat = 20.0
var body: some View {
HStack {
Text(tag.lowercased())
.font(.system(size: fontSize, weight: .regular, design: .rounded))
.padding(.leading, 2)
Image(systemName: "xmark.circle.fill")
.symbolRenderingMode(.palette)
.foregroundStyle(.red, .blue, .white)
.font(.system(size: iconSize, weight: .black, design: .rounded))
.opacity(0.7)
.padding(.leading, -5)
}
.foregroundColor(.white)
.font(.caption2)
.padding(4)
.background(Color.blue.cornerRadius(5))
.padding(4)
.onTapGesture {
tags = tags.filter({ $0 != tag })
}
}
}
And finally…
Context View
import SwiftUI
struct ContentView: View {
var body: some View {
TaggerView()
}
}
I can’t take any credit for the code but let me send a huge thanks to Alex Hay for creating and posting this.
Link to the gist code on GitHub
I hope this helps someone.