I need to create a QT widget which displays xyz axes and 3d arrow.
The arrow data is coming from sensor in real time.
What would be the easiest way to do this ?
I tried QPlot3D, but it is very old and not actively maintained.
Thank you very much.
Related
I am working on a Qt application which resembles hex editor for Mac.
(picture from Google)
It has a very large portion of data to scroll vertically(upward and downward) because it shows all large files data in hex format.
In my application, I'd like to add two finger smooth scrolling in both direction: up and down like that in Macbook Air two finger scrolling.
It work properly with mouse wheel but not with trackpad two finger move scrolling.
If someone has a solution, please help me out. Thanks in advance.
The scroller allows for gestures like click and drag to do kinetic scrolling.
http://qt-project.org/doc/qt-5/qscroller.html#details
Note on this page:
QScroller::TouchGesture 0
The gesture recognizer will only trigger on touch events. Specifically it will react on single touch points when using a touch screen and dual touch points when using a touchpad.
So then the example they give would turn into this for you:
QWidget *w = ...;
QScroller::grabGesture(w, QScroller::TouchGesture);
There is more on doing new things with touch screens and touch pads by handling the QTouchEvent:
http://qt-project.org/doc/qt-5/qtouchevent.html#details
Hope that helps.
I am working on a graphics game project in OpenGL and I want to make a front page of the game containing a image, few buttons and some text. Buttons on click perform different actions e.g. start button for starting the game , Can anyone please suggest me , How can I do it?
How can I do it?
Well, by implementing it. OpenGL is not a game engine, nor a scene graph, nor a UI toolkit. It's merely a drawing API providing you the means to draw nice pictures, and that's it. Anything beyond that is the task of either a 3rd party library/toolkit, or your own code, or a combination of both.
A usual approach to model this behaviour is by introducing application states. Here is a related question.
You could model your StartScreenState by drawing a plane with buttons using an orthogonal projection and not drawing (or not having initialized yet) the rest. When the player clicks on 'start', you can switch to perspective projection and display game contents.
I don't know that I would even use OpenGL for that. OpenGL is for rendering colored/textured triangles/quads so that you can do tons of stuff graphically. There's no such thing as "load an image to coordinate x,y on the screen". The equivalent would be "draw two triangles with these vertices that make up a rectangle and are textured with this image". Which is why I would probably stay away from OpenGL to do this, because you don't really need to use any of the awesome features that OpenGL has.
A very common UI framework that I believe nestles in with OpenGL well if you really want to use the two together is Qt. It should make your life easier in terms of UI stuff. See wiki and dev page.
Hey i'm trying to make a GUI lib with SFML, and everything's done except one problem: Making the Interface stay still even when the camera moves or zooms in.
This would be easy to fix if zooming wasn't possible, but zooming out means scaling the contents of the Interface up, which causes it's text/images to become blurry.
Does anyone have a way to get around this issue? (preferably only using SFML, but if i must i can add OpenGL stuff....)
Stop using the same camera and perspective matrices for your GUI as you do for your scene.
In the case of SFML apply a different view, then restore the old one.
I've been using label to display images. I'd like to be able to click and create a bounding box then be able to drag the cursor to move around in the image. What would I need to do this? Thanks.
I'm not 100% sure I understand what you are trying to do, but I think the QGraphicsScene is what you are looking for. You can (among many other things):
Render images (QGraphicsPixmapItem, for example)
Change the zoom level when rendering the scene on a QGraphicsView.
Select things using a "rubber band"
Move items around with the mouse (see QGraphicsItem::ItemIsMovable)
etc.
You may need to get familiar with Qt's graphics view framework.
Does someone know a fast way to add the ability to rotate and move a 3D model using Qt?
Obviously, I have to make changes to the world matrix based on the mouse and keyboard movements, and hence I should somehow handle the appropriate mouseEvents and keyboardEvens.
For a 3d camera this seems a bit tricky and although I could implement it myself, I'd better stick to something ready.
Does anyone know or have an example which handles this kind of actions and reflects them to the world matrix?
Thank you.
This might be what you're looking for. It is an example that loads .obj models and allows you to rotate them with the mouse. It also shows you how to render Qt dialogs within the OpenGL scene.