I setup an older PC (with 2GB memory) and wanted to try to use that as a compiling machine to free up my laptop. But, what takes 2 minutes to build on my new laptop takes over 1/2 hour on the old pc!
I'm working in Qt Creator on both machines, and on the old PC it shows "Indexing with clangd" and counts from 1 to 516 (number of files in my project), but that steps takes 30 minutes!
What is the "indexing with clangd" step?
Why is it SO SLOW? HTOP shows 20% free memory, and the CPU's are averaging 70%
Any tips on how to speed this up?
Related
long story short, I've seen a lot of peoples complaining about unreal being slow at compiling but never had this issue before thinking that my laptop's specs are good enough:
RTX 2060 / i5 9th / 512 SSD 16 RAM
But the last few days things were different, Okay I get that modifying the header files might cause some slow compiling but the longest i've ever seen is around 120 seconds in my console,
but now have a look at my latest log output, just a C++ files that trigger a very simple action
Display: HotReload took 928.2s.
16 Minutes just to compile a small change ? but that's ridiculous.
I'm using Unreal engine 4.27 and Visual studio 2022
and Thanks in advance.
We have 3 machines: One has Windows server OS 2012-r2 installed with decent specs (12 GB RAM, 3.6 GHz, 4 cores, 600 GB hard disk). The others are home laptops with regular specs of Ubuntu 20.04 & MacOS. All are dealing with an SQLite DB.
In a loop, simple 4000 SELECT - COUNT queries are run to calculate certain value of a table row. This is followed by an UPDATE of that calculated value in another table. We notice that:
In MacOS, it takes 2-3 mins
In Ubuntu, it takes 5 mins
In Windows, it takes 3 hours 8 mins!!!
Upon seeing logs, we noticed that every SELECT + UPDATE queries together take 1-3 seconds in Windows. Moreover Ubuntu uses a core with 100% CPU for our program, while Windows server utilizes only < 2% only.
This is a very significant difference. All are running the same source code. Is there anything we can do to make the Windows server OS performing the queries on par with Linux & MacOS?
Turns out that the performance was worsening due to a Mutex lock every time before a SELECT + UPDATE. This was meant for the thread safety as the DB is expected to be accessed from the multiple threads.
After changing the design where the DB is now accessed from the single thread, the performance improved manifold. In Ubuntu it became 5X faster and in Windows it became 10X faster!!
#prapin's comments also has some merit. We are now executing all the UPDATEs within a single transaction. This speeds up at least the Windows performance by 2X.
I am using Eclipse for C/C++ development. I am trying to compile and run a project. When I compile and run the project after a while my CPU gets to 100% usage . I checked "Task Manager" and there I found that Eclipse isn't closing any of the previous build and it's running in the background which uses my CPU heavily. How do I solve this problem. When at 100% usage my PC becomes very very slow.
If you don't want the build to use up all your CPU time (maybe because you want to do other stuff while building) then you could decrease the parallelism of the build to a point where it leaves one or more cores unused. For example, if you have 8 cores you could configure your build to only use 6 of them.
Your build will take longer, but your machine will be more responsive for other tasks while the build runs.
Adding More RAM seems to have solved my problem. Disk usage is also low now. Maybe Since there wasnt enough RAM in my laptop the CPU was fetching data from the Disk directly which made the disk usage to go up.
I have developed an application in C. I am running this application on "Red Hat Enterprise Linux Server release 5.8 (Tikanga)" and everything looks good but when we deploy this application on "CentOS release 6.5 (Final)" it starts doing problem. It occupies more chache memory and after 30-45 minutes it shoot up a spike and all cpu shows 100% cpu utilization for 1-2 second.
I google this issue and found that CPU high usage of the usleep on Cent OS 6.3
Since one process in my application is using 10 usleep. It is taking less than 3% CPU in RedHat, however it is taking quite high in CentOS around 90%. After reading the link when I change the sleep from 10 usleep to 1000 usleep or 1 us then it takes 40% CPU.
I need to know that the Kernel of CentOS 6.5 is using high speed timers or not or I need to set any configuration in compiling the Kernel.
In the first place, you are comparing apples and oranges: CentOS 6 corresponds to RHEL 6. Very likely your code would behave the same on RHEL 6.5 as it does on CentOS 6.5, and the same on CentOS 5.8 as on RHEL 5.8. It is misleading to describe the issue as a difference between RHEL and CentOS.
In the second place, if your CPU utilization is that strongly affected by a few usleep() calls (executed, apparently, very many times), then your code is flawed and you should fix it. Building a custom kernel to mask the problem would be pretty backward. Nevertheless, if the objective is more to move over to CentOS than to move up to a (somewhat) more up-to-date environment, then switch to CentOS 5 instead of to CentOS 6.
My first post here, but I found a lot of answers regarding C++ and Qt, thanks!
When compiling my Qt Project with mingw32-maxe.exe I only reach 50% of cpu utilization (the Task Manager shows 50% on all 8 diagrams (i7) ), I already tried using -j, -j8, -j9 and -j16 but nothing changes.
Also my CPU never reaches the 2.4GHz (probably due to the low utilization of 50%). My energy-saving settings in Win are set to "Höchstleistung" (Maximum Performance), I checked the minimum CPU-Frequency Mark, it is 100% on Battery and AC, but the Cpu always stays at 1.2 GHz.
I noticed this issue after upgrading to Win 8.1 (I didnt notice it immediately, so im not sure it is Win 8.1) but 1 month ago all cores ran at 100%.
Thanks for any advice!
SOLVED!
On my Samsung laptop the "silent" option was switched on in the settings app, this reduces the CPU power regardless of the current Windows energy-saving options. Setting the option to off solved my problem.
Thanks anyway for all contributions!