I am new to go. I use go-tdlib which in turn uses tdlib written in C++. First time the compilation took about 15-20 minutes, then I literally added one commented line to my Go main func (I just copypasted the example from go-tdlib, so it is just one small main func) and when I want to run the program it again takes 15-20 minutes to compile it. Is there any way to recompile only changed file? I tried go build and go install and I did not find yet any helpful solutions to this.
As I understand, Go compiles everything to one executable, and any change to one file triggers recompilation of everything. Is this correct? Is there any way to stop this? It is really annoying to wait 15-20 minutes when you added only one line to your main func.
Btw, I think it's due to the C++ lib, because if I remove all usages of the lib from the code, then it compiles as fast as expected.
Related
I'm using Rcpp to run C++ code using RGui (version 3.4.1) as a user interface. Quite often I make changes to the C++ code which compile correctly but cause errors (e.g. searching beyond the end of an array) when I run the relevant program in RGui, causing RGui to crash. This is aggravating because I have to re-open RGui, re-open my R script (sometimes with unsaved changes lost), set the working directory again, etc. before I can re-compile the C++ code and run the program in such a way as to find the problem or test amendments. Sometimes it promptly crashes again because I haven't fixed or bypassed the problem.
Is there some way to change the way Rcpp runs such that RGui returns an error message instead of crashing in these sorts of situations?
Briefly:
It is spelled Rcpp. Capital R, lowercase cpp.
Yes, don't have bugs :)
In general, 2. is the only viable answer. If you need a managed language, use R.
If the code takes your environment down, test outside the environment. Seriously. That is for example why I (co-)wrote littler and test "raw code" on the command-line: it can only take the command-line app down.
We do have a feature in eg RcppArmadillo to test for "out of bounds" vector access: use x.at(i,j) which will warn. See http://arma.sourceforge.net/docs.html#element_access
I don't actually know of a way to prevent this apart from more careful programming, and saving before execution. But having done this a few times I have discovered a way to get back at unsaved changes, (at least in windows).
When you get the pop-up that tells you to restart R, you don't do it. You open up task manager and right-click on the process and select 'Create Dump File'. Find this file in explorer and open it with some text editor.
They are very big, and full of all sorts of stuff, but if you use find function to search for some string you know to be in your script, then you can find all the unsaved work. You can then copy and paste this into another file to save.
If you use R-studio instead of R-GUI, it usually manages to look after your unsaved work better.
Is there a way to run the same c++ (with slight modification say in one of the file a=1 while in the other a=2) file simultaneous in Xcode? Currently, if I press command+R twice. I could add one more run, but then it seems Xcode does not support this quite well. Say, when one finishes, if the other is running and if I am viewing the result of the one that is not yet finished, then the finished one 's output would be gone.... Thank you:)
I want to start learning C++ but it becomes really irritating when you have to wait up to 3 minutes for a simple two line program to build and run. I've tried multiple things like completely disabling build logging, disabling generate scanner info command inside the discovery options and something else (sorry I cannot remember).
Another thing is that sometimes it's the build that takes a long time, and other times it's the actual opening of the [filename].exe It hits 70% on the progression bar then will just stop for a minute, sometimes I try pressing the run button again and it ends up executing the program twice.
It's not completely necessary that I get this fixed but it would be a big help. Please tell me anything I can do to fix this. No doubt most of you coding in C++ has encountered this at some point.
after I compiled my project in C++ (VisualStudio) around 3-4 times, I can do it anymore due to LNK1168 that stands for "VisualStudio can't write into the exe". I've looked up in my TaskManager, the exe is NOT running. Normally I have to wait for like 5 minutes but that isn't a real solution. Any ideas?
ProcessExplorer just tells me, that the handle is invalid and though can't be closed. It remains open all the time...
First thing that comes to mind is to use ProcessExplorer to figure out what process is keeping the file open. Download and start up the tool en select Find from the menu. Enter the (partial) file name and it should show up in the search results. Double click to jump to the process and file handle in the main application window.
I'm guessing Visual Studio is the culprit.
Fortunately, you can also use Process Explorer to close the handle. Right-click and choose Close Handle.
Note that it's not a good idea to go around closing file handles on a regular basis. However, whenever you're in a pickle it can really help solve annoying problems.
If I recall correctly, a similar problem existed way back in VS 6. It had to do with incremental compilation. For a more structural solution, try doing a full rebuild from time to time or disabling incremental compilation all together.
I have been experiencing exactly the same problem (For C# and C++). I have just discovered that having the Application Experience Service disabled seems to cause EXPLORER.EXE To keep .exe files hanging around (locked by the SYSTEM) for several minutes after running that executable.
The solution to this problem, for me at least, was to re-enable the Application Experience service. (I had originally disabled it since it seemed unnecessary - Apparently I was wrong!)
Your exe might still be running. Stop it before recompiling it.
I am trying to compile a rather big application on Solaris. Compiling it on AIX caused a problem that the command line buffer was too small (ARG_MAX).
On Solaris it compiles most of application successfullym but then it just hangs and without any error hangs an do nothing for at least an hour.
I am running it on SunOS 5.10 Sparc 32 bit.
Any ideas on how to find out what's going on or what might be causing such behavior?
I can't tell if the compilation is hanging, or your app itself.
If the app is hanging just follow the usual debugging steps: Either run it in your debugger and watch when it dies, or add print statements.
If the compiler dies, does it always die on the same file? If you compile that file by itself does it still hang? If so, try trussing the compiler when you try to build the file that hangs. You may find that it's blocking on I/O waiting for some nonexistant file or something similar.
What you may have to do is:
Comment out or delete 99% of the code and compile that
Add around 5% of the code back in and compile that
if the last thing you added caused the hour hang then split it up
Back to step 2
Just for those who encounter this in future.
The problem was optimization flag causes it to take a REALLY long time to compile. I am talking 1+ hour for one cpp file.
This is big project.
In addition there was an issue with Sys Admin on SUN box not giving me enough CPU share.
Increasing that solved this problem, well made it quicker and within reasonable time bounds.
I hope this helps