Errors coming from UE5 source files even in new project - c++

I have these errors from files that I have not made any changed to.
I have tried regenerating Visual Studio files.
I also uninstalled/reinstalled Unreal engine and Visual Studio.
I originally started with Visual Studio 2019 but when I started getting these issues, I did update to Visual Studio 2022.
One post I found said the issue was resolved by going to the Visual Studio Installer → Visual Study Community 2022 → Modify - Individual Components → uncheck IDE Support for Unreal Engine. but this did not resolve it for me
Another post suggested Click Edit → Editor Preferences → Source Code
Change Source Code Editor to “Visual Studio 2022”
Click Tools → Refresh Visual Studio 2022 Project
Click Tools → Open Visual Studio 2022 to open the project in Visual Studio
I have tried opening various UE5 projects but the errors persist even when no code/classes have been added.
I'm lost in this dark world any help is appreciated!
Output:
[2023.01.15-23.40.10:775][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.01.15-23.40.11:312][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.01.15-23.40.12:303][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.15-23.40.12:304][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.15-23.40.12:615][ 0]LogInit: Error: VisualStudioToolsCommandlet looked like a commandlet, but we could not find the class.
Command failed with exit code 1.
Some of Error List:
Severity Code Description Project File Line Suppression State
Error (active) E1835 attribute "deprecated" does not apply here MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 283
Severity Code Description Project File Line Suppression State
Error (active) E1835 attribute "deprecated" does not apply here MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 1239
Severity Code Description Project File Line Suppression State
Error (active) E1455 member function declared with 'override' does not override a base class member MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreNet.h 381
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "FRHIViewableResource" is undefined MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\RHI\Public\RHI.h 2233

Coming from a comment I gave to the original question:
The "Error List" window in Visual Studio does not work well with Unreal, due to parsing issues of IntelliSense. The best way to see if an Unreal project builds seems to be to just build it and ignore IntelliSense alltogether. In this case, it is best to set the dropdown in the "Error List" window to "Build" instead of "Build + IntelliSense", to filter out any errors that just come from IntelliSense.
I found to just ignore the "Error List" and just work with the "Output" window to be a good solution as well, but that's just preference.

Related

Agora.io Unreal Engine Plugin Build error

when i try to rebuild the sample or the plugin, i have some errors in the visual studio console
1-
Severity Code Description Project File Line Suppression State
Warning Library 'agora_rtc_sdk.lib' was not resolvable to a file when used in Module 'Agora', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning. AgoraVideoCall C:\Users\Ahmed Hassn\Desktop\Agora-Unreal-SDK-Blueprint-master\Intermediate\ProjectFiles\UnrealBuildTool 1
2-
Severity Code Description Project File Line Suppression State
Error Expected an include at the top of the header: '#include "GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingle.generated.h"' AgoraVideoCall C:\Program Files\Epic Games\UE_4.24\Engine\Plugins\Editor\GameplayTagsEditor\Source\GameplayTagsEditor\Classes\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingle.h 32
3-
Severity Code Description Project File Line Suppression State
Error MSB3073 The command ""C:\Program Files\Epic Games\UE_4.24\Engine\Build\BatchFiles\Rebuild.bat" AgoraVideoCallEditor Win64 Development -Project="C:\Users\Ahmed Hassn\Desktop\Agora-Unreal-SDK-Blueprint-master\AgoraVideoCall.uproject" -WaitMutex -FromMsBuild" exited with code -1. AgoraVideoCall C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 49
those the three errors i got when i try to build in visual studio
in context to building the project, which of these build descriptions fit your situation?
Is this during:
the initial project opening ie: "build agora modules?"
packaging/building the project to test a standalone build.
Thanks!

opencv2/core/core.hpp': No such file or directory

I followed this video tutorial for installing OpenCV for Visual C++ in Visual Studio 2015 (14) under Windows 10. https://www.youtube.com/watch?v=7SM5OD2pZKY
However I get this error:
Severity Code Description Project File Line Category Source Suppression State Tool
Error C1083 Cannot open include file: 'opencv2/core/core.hpp': No such file or directory CannyStill1 c:\users\mona\documents\visual studio 2015\projects\cannystill1\cannystill1\cannystill1.cpp 3 fatal Build
Please suggest solution.

Errors when running the program in Visual Studio 2013

I have these problems coming up, when trying to run the program in Visual Studio 2013 C++. I know the code is ok, but every time, this happens.
Error 1 error : The source file for this compilation can be found at:
"C:\Users\Łukasz\AppData\Local\Temp\4fac5eed-ed73-4dda-8bdc-c333e2e82b4c.txt" C:\Program
Files
(x86)\MSBuild\Microsoft\VisualStudio\v12.0\CodeAnalysis\Microsoft.CodeAnalysis.targets
Error 2
error MSB3758: An error has occurred during compilation. error CS0016:
Could not write to output file
'c:\Users\Łukasz\AppData\Local\Temp\dtlusbnh.dll' -- 'Access is
denied. ' C:\Program Files
(x86)\MSBuild\Microsoft\VisualStudio\v12.0\CodeAnalysis\Microsoft.CodeAnalysis.targets
Error 3
error MSB4036: The "SetEnvironmentVariable" task was not found. Check
the following: 1.) The name of the task in the project file is the
same as the name of the task class. 2.) The task class is "public" and
implements the Microsoft.Build.Framework.ITask interface. 3.) The task
is correctly declared with in the project file, or in the
*.tasks files located in the "C:\Program Files (x86)\MSBuild\12.0\bin" directory. C:\Program Files
(x86)\MSBuild\Microsoft\VisualStudio\v12.0\CodeAnalysis\Microsoft.CodeAnalysis.targets
The
” Could not write to output file
error message means that the file is in use.
Since it's a DLL, it's in use by some program or programs.
You need to terminate those processes.
Error 3
error MSB4036: The "SetEnvironmentVariable" task was not found. Check
the following: 1.) The name of the task in the project file is the
same as the name of the task class. 2.) The task class is "public" and
implements the Microsoft.Build.Framework.ITask interface. 3.) The task
is correctly declared with in the project file, or in the *.tasks
files located in the "C:\Program Files (x86)\MSBuild\12.0\bin"
directory. C:\Program Files
(x86)\MSBuild\Microsoft\VisualStudio\v12.0\CodeAnalysis\Microsoft.CodeAnalysis.targets
I had only the one error above, after repairing visual studio it resolved the problem.
I faced the same problem.
Run Visual Studio as Administrator solved my problem.
I encountered this issues for Visual Studio 2019 and running visual studio as administrator resolved the issue

Cannot compile c++ projects in Visual Studio 2013

I no longer can compile any c++ project. When i try to compile anything i get following errors:
Error 101 error MSB4018: The "CL" task failed unexpectedly.
System.NullReferenceException: Object reference not set to an instance
of an object. at
Microsoft.Build.CPPTasks.CL.set_BrowseInformation(Boolean
value) C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets 341 5 ConsoleApplication
Error 102 error MSB4026: The
"BrowseInformation=%(ClCompile.BrowseInformation)" parameter for the
"CL" task is invalid. C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets 351 9 ConsoleApplication
Projects in other languages i.e C# are working fine.
Does anyone had similar problem to mine? What is the solution? I tried reinstall .Net framework and Visual Studio itself.
Try to enable browse information generation by adding flag /FR or /Fr. it might work for you.
To enable it you can follow below link:
http://msdn.microsoft.com/en-us/library/d5a52hhk.aspx

VS2011 code analysis

I recently installed the VS2011 beta to get a feel for the new C++11 features Microsoft had implemented in the latest release of their compiler.
I've had an unexpected problem when going back to use VS2010 though. I've opened a Windows SDK 7.1 sample project in VS2010.
Now when I build in VS2010, I get the following output, denoting that a code analysis tool is being executed (seemingly after compilation, but before linking)
1>------ Rebuild All started: Project: MFCaptureToFile, Configuration: Debug Win32 ------
1> winmain.cpp
1> capture.cpp
1> Running Code Analysis for C/C++...
1>capture.cpp(112): error C2220: warning treated as error - no 'object' file generated
1>c:\program files\microsoft sdks\windows\v7.1\samples\multimedia\mediafoundation\mfcapturetofile\capture.cpp(105): warning C6309: Argument '3' is null: this does not adhere to function specification of 'IMFAttributes::GetAllocatedString'
1>c:\program files\microsoft sdks\windows\v7.1\samples\multimedia\mediafoundation\mfcapturetofile\capture.cpp(105): warning C6387: 'argument 3' might be '0': this does not adhere to the specification for the function 'IMFAttributes::GetAllocatedString': Lines: 98, 103, 105
1>c:\program files\microsoft sdks\windows\v7.1\samples\multimedia\mediafoundation\mfcapturetofile\capture.cpp(353): warning C6309: Argument '3' is null: this does not adhere to function specification of 'IMFAttributes::GetAllocatedString'
1>c:\program files\microsoft sdks\windows\v7.1\samples\multimedia\mediafoundation\mfcapturetofile\capture.cpp(353): warning C6387: 'argument 3' might be '0': this does not adhere to the specification for the function 'IMFAttributes::GetAllocatedString': Lines: 336, 338, 340, 343, 351, 353
1>C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\ks.h(53): error C2220: warning treated as error - no 'object' file generated
1>c:\program files\microsoft sdks\windows\v7.1\include\ks.h(53): warning C6244: Local declaration of 'GUID_NULL' hides previous declaration at line '28' of 'c:\program files\microsoft sdks\windows\v7.1\include\cguid.h'
1> Generating Code...
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
I've attempted to determine what change to the project has caused code analysis tool to be executed, but I can't find anything in the project properties. I've tried reloading the project in VS2011, but there's no option for code analysis that I can turn off (as suggested on MSDN).
The project is completely native C++, I've never used C++ with CLR
Further, I've tried opening other projects (my own) and now they're also invoking this code analysis stage. This prevents building due to problems with Microsoft code in many cases! Builds seem to succeed in VS2011 beta.
Can anyone offer insight into how to turn this code analysis tool off? I would hope to leave VS2011 beta installed, so please refrain from suggesting uninstalling it, unless it's the only option!
I think only VS2010 Ultimate supports code analysis. I don't have VS2012 but I think you should edit the vcxproj file manually.
Look for one or both of these params if they exist inside your project file:
<RunCodeAnalysis>true</RunCodeAnalysis> and <EnablePREfast>true</EnablePREfast>
Change both values to false and it should work.
Please note that these names are used by VS2010 and I am unsure if they changed it in VS2012.