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What is the most convenient way to store structures in a file in C ++ language (so that later you can delete some structure from the file, read it and add it without any problems).
Used stdio.h library functions fread and fwrite but I ran into a problem that I don’t know how to remove a specific structure from a file or put all the structures of a file into one array of structures.
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I have a question in CUDA programming.
Is there a way to obtain a module by accepting the contents of a *.cu file as a string rather than loading a *.cu file and compiling with cubin? I'd like to utilize nvrtc if possible.
I wrote most of the code using nvrtc, and I'm looking for a way to not create external files like cubin.
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I have a complicated C++ function that takes as input some files describing geometry and outputs some files describing resulting geometry. I'd like to provide an interface to this function on a webpage with the function being computed on a powerful computer. What are some good options that don't require me to rewrite the function in another language?
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If you use Clojure Spec, how do you use it?
Do you tend to put all your specs in one place or distribute them through the "modules" of your program?
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Some libraries, such as LLVM, use a "superproject" pattern, where consumers of the library, such as libcxx, should live inside of the libraries' folder-structure. In the case of LLVM, this is llvm/projects.
This seems quite limiting, as it makes it harder use the library when there are other folder-structure constraints.
Why was this descision made, and what are some reasons to use such a layout?
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I need to compare 5 files by their file paths: a,b,c,d,e and find duplicates if exists.
How can I do this in c++ via md5sum comparison of files?
You'd need to compute a checksum for each file (write it yourself or call an external program), get hold of each file, ... This depends on the operating system. It is much easier to do something like this in a scripting language.