accept socket errno 9 c++ - c++

New to socket programming, trying to implement a TCP server, but accept() returns -1 and errno = 9 (bad file descriptor). The problem arose after I introduced the accept() function in the freertos task. I really don’t understand what the problem is here, because before this my action everything worked, but I need to use the task.
#include "TCP.hpp"
#include <iostream>
#include <cmath>
#include <cerrno>
#include <cstring>
#include <clocale>
#include <string.h>
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "esp_log.h"
#include "freertos/queue.h"
#include "lwip/err.h"
#include "lwip/sockets.h"
#include "lwip/sys.h"
#include <lwip/netdb.h>
#include "ping/ping_sock.h"
#include "errno.h"
static const char *TAG = "TCP";
QueueHandle_t TCP::xQueue1 = NULL;
ip_addr_t TCP::target_addr;
int TCP::ip_protocol;
int TCP::listen_sock;
sockaddr_in TCP::servaddr;
sockaddr_in TCP::cliaddr;
char TCP::addr_str[128];
char TCP::buf[128];
int TCP::sock;
TCP::Clbk_t TCP::clbk_tcp_recv = nullptr;
sockaddr_storage TCP::source_addr;
typedef struct
{
int len;
void * dataPtr;
}message;
void TCP::tcp_set_Clbk(Clbk_t clbk)
{
clbk_tcp_recv = clbk;
}
void TCP::tcp_create_server(sa_family_t serv_family, in_addr_t serv_addr, in_port_t serv_port)
{
int opt = 1;
struct sockaddr_in6 *servaddrPtr;
if (serv_family == AF_INET){
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_len = 24;
servaddr.sin_family = serv_family;
servaddr.sin_addr.s_addr = serv_addr;
servaddr.sin_port = htons(serv_port);
ip_protocol = IPPROTO_IP;
} else if (serv_family == AF_INET6){
servaddrPtr = (struct sockaddr_in6 *)&servaddr;
servaddrPtr->sin6_len = 24;
servaddrPtr->sin6_family = serv_family;
servaddrPtr->sin6_port = htons(serv_port);
ip_protocol = IPPROTO_IPV6;
}
ESP_LOGI(TAG, "Create socket...\n");
if ((listen_sock = socket(serv_family, SOCK_STREAM, ip_protocol)) < 0) {
ESP_LOGE(TAG, "socket not created\n");
}
setsockopt(listen_sock, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
ESP_LOGI(TAG, "Socket created");
int err = bind(listen_sock, (struct sockaddr *)&servaddr, sizeof(servaddr));
if (err != 0) {
ESP_LOGE(TAG, "Socket unable to bind errno %d", errno);
ESP_LOGE(TAG, "IPPROTO: %d", serv_family);
goto CLEAN_UP;
}
ESP_LOGI(TAG, "Socket bound, port %d", serv_port);
err = listen(listen_sock, 1);
if (err != 0) {
ESP_LOGE(TAG, "Error occurred during listen: errno %d", errno);
goto CLEAN_UP;
}
ESP_LOGI(TAG, "Soccket listening . . .");
xTaskCreate(tcp_listening_task, "tcp_listening_task", 4096, nullptr, 5, nullptr);
CLEAN_UP:
close(listen_sock);
}
void TCP::tcp_listening_task(void *arg)
{
int keepAlive = 1;
socklen_t addr_len = sizeof(source_addr);
ESP_LOGI(TAG, "Socket %d ",listen_sock);
for (;;) {
sock = accept(listen_sock, (struct sockaddr *)&source_addr, &addr_len);
ESP_LOGI(TAG, "Socket %d ",sock);
if (sock < 0) {
ESP_LOGE(TAG, "Unable to accept connection: errno %d", errno);
}
if (sock > 0) {
setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, &keepAlive, sizeof(int));
if (source_addr.ss_family == PF_INET) {
inet_ntoa_r(((struct sockaddr_in *)&source_addr)->sin_addr, addr_str, sizeof(addr_str) - 1);
}
else if (source_addr.ss_family == PF_INET6) {
inet6_ntoa_r(((struct sockaddr_in *)&source_addr)->sin_addr, addr_str, sizeof(addr_str) - 1);
}
ESP_LOGI(TAG, "Socket %d accepted ip address: %s",sock, addr_str);
xTaskCreate(tcp_task_recv, "tcp_task_recv", 4096, nullptr, 5, nullptr);
}
}
}
void TCP::tcp_task_recv(void *arg)
{
int n;
int number_receiving = 0;
struct timeval tv;
tv.tv_sec = 1;
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO,(struct timeval *)&tv,sizeof(struct timeval));
ESP_LOGI(TAG,"server waiting message");
for (;;) {
n = recv(sock, (char *)buf, sizeof(buf), 0);
if (n < 0) {
ESP_LOGE(TAG, "Error occurred during receiving: errno %d", errno);
number_receiving++;
if (number_receiving == 10) {
number_receiving = 0;
}
}
else if (n == 0) {
ESP_LOGW(TAG, "Connection closed");
number_receiving = 0;
}
else {
if (clbk_tcp_recv != nullptr) clbk_tcp_recv(buf, n, (struct sockaddr *)&source_addr);
number_receiving = 0;
}
}
}
void TCP::tcp_sendd(void *data, uint32_t length)
{
static message msg;
xQueue1 = xQueueCreate(10, sizeof(message));
xTaskCreate(tcp_task_send, "udp_task_send", 4096, nullptr, 5, nullptr);
if(sock < 0){
ESP_LOGE(TAG, "Unable to accept connection: errno %d", errno);
return;
}
if(xQueue1 == NULL){
ESP_LOGE(TAG, "queue is null");
return;
}
msg.dataPtr = data;
msg.len = length;
xQueueSend(xQueue1, (void *)&msg, portMAX_DELAY);
}
void TCP::tcp_task_send(void *arg)
{
message pxRxedMessage;
for(;;)
{
xQueueReceive(xQueue1, (void *)&pxRxedMessage, portMAX_DELAY);
int err = send(sock, pxRxedMessage.dataPtr, pxRxedMessage.len, 0);
if (err < 0){
ESP_LOGE(TAG, "Error occurred during sending: errno %d", errno);
}
}
}
I tried to look for information on this issue, but since. I'm also new to c++ programming, nothing worked out

You should be passing the listen_sock as the arg parameter to tcp_listening_task(), rather than using a static class member, eg:
int listen_sock = socket(...);
...
xTaskCreate(tcp_listening_task, "tcp_listening_task", 4096, reinterpret_cast<void*>(listen_sock), 5, nullptr);
...
void TCP::tcp_listening_task(void *arg)
{
int listen_sock = reinterpret_cast<int>(arg);
...
close(listen_sock);
}
And especially the same with sock and tcp_task_recv() too, since your server is designed to handle multiple clients being connected simultaneously, which you can't handle with a single static sock variable:
int sock = accept(...);
...
xTaskCreate(tcp_task_recv, "tcp_task_recv", 4096, reinterpret_cast<void*>(sock), 5, nullptr);
...
void TCP::tcp_task_recv(void *arg)
{
int sock = reinterpret_cast<int>(arg);
...
close(sock);
}

Related

What`s wrong with this socket select code?

#include <stdio.h>
#include <time.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#pragma comment(lib, "WS2_32.lib")
#define IP_ADDRESS "127.0.0.1"
#define PORT 20000
#define BUF_SIZE 64
#undef FD_SETSIZE
#define FD_SETSIZE 10000
void shuffle_buffer(char* buf, size_t size);
SOCKET create_socket();
void send_data(SOCKET sock);
int main()
{
WSADATA ws;
if (WSAStartup(MAKEWORD(2, 2), &ws) != 0)
{
printf("Init Windows Socket Failed::%d\n", GetLastError());
return -1;
}
const int CLIENT_SIZE = 1;
SOCKET socks[CLIENT_SIZE];
struct timeval tv = { 0, 10 };
fd_set fd_read, fd_write;
FD_ZERO(&fd_read);
FD_ZERO(&fd_write);
for (int i = 0; i < CLIENT_SIZE; i++) {
SOCKET sock = create_socket();
socks[i] = sock;
FD_SET(sock, &fd_write);
FD_SET(sock, &fd_read);
}
Sleep(1000);
int number_to_recv = CLIENT_SIZE;
while (number_to_recv > 0) {
int ret = select(CLIENT_SIZE, &fd_read, &fd_write, NULL, &tv);
for (int i = 0; i < CLIENT_SIZE; i++) {
if (FD_ISSET(socks[i], &fd_read)) {
char buf[BUF_SIZE];
int n = recv(socks[i], buf, BUF_SIZE, 0);
buf[n] = 0;
printf("%s\n", buf);
number_to_recv--;
}
if (FD_ISSET(socks[i], &fd_write)) {
send_data(socks[i]);
FD_CLR(socks[i], &fd_write);
//Sleep(1);
}
}
//printf("ret and number : %d, %d\n", ret, number_to_recv);
}
for (int i = 0; i < CLIENT_SIZE; i++) {
closesocket(socks[i]);
}
WSACleanup();
}
SOCKET create_socket()
{
SOCKET cli_sock;
struct sockaddr_in addr;
if ((cli_sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
{
printf("Create Socket Failed::%d\n", GetLastError());
return -1;
}
//inet_pton
memset(addr.sin_zero, 0x00, 8);
addr.sin_family = AF_INET;
inet_pton(AF_INET, IP_ADDRESS, (void*)(&addr.sin_addr.s_addr));
addr.sin_port = htons(PORT);
if (connect(cli_sock, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR)
{
printf("Connect Error::%d\n", GetLastError());
return -1;
}
return cli_sock;
}
void send_data(SOCKET sock)
{
const int SEND_SIZE = BUF_SIZE / 2;
char buf[SEND_SIZE] = { 0 };
memset(buf, 'a', SEND_SIZE);
shuffle_buffer(buf, SEND_SIZE);
if (send(sock, buf, SEND_SIZE, 0) == SOCKET_ERROR)
{
printf("Send Info Error::%d\n", GetLastError());
}
}
void shuffle_buffer(char* buf, size_t size)
{
for (int i = 0; i < size; i++) {
buf[i] += int(rand() % 26);
}
}
Code above is a socket client using select model run on Win10, the problem is after I send data, but I can not receive data(I am sure that server has sent back data), this code below doesn`t run, so what is the problem? Thanks
The first parameter in select is maxfdp, and I know the difference between Win and Unix, so on Windows, this parameter seems not necessary, and I can write data,
but can not receive it.
if (FD_ISSET(socks[i], &fd_read)) {
char buf[BUF_SIZE];
int n = recv(socks[i], buf, BUF_SIZE, 0);
buf[n] = 0;
printf("%s\n", buf);
number_to_recv--;
}
select removes the sockets from the fd_set if they are not readable/writable. You need to add them back in before the next time you call select.
The reason your code can write data is because sockets start out being writable, so they will still be set in fd_write and your code will write data. They don't start out being readable, if no data has been received yet, so they'll be removed from the fd_read set and then your code stops checking whether they are readable.

simple multicast app not working on different computer on the same network

If I launch 2 instances of the code below in the same computer the multicast works fine.
If I launch it on a different computer in the same network I won't receive anything.
Any idea what could be wrong? This code should compile as is.
I am testing on win10 but I get similar results when I run this on linux.
#include "pch.h"
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include "winsock2.h"
#include <iostream>
#include <conio.h>
#include <thread>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
char mcastGroup[] = "224.1.2.3";
int mcastPort = 5435;
int CreateSocket()
{
return socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
}
void JoinGroup(int sck)
{
struct ip_mreq grp;
grp.imr_multiaddr.s_addr = inet_addr(mcastGroup);
grp.imr_interface.s_addr = htonl(INADDR_ANY);
if (setsockopt(sck, IPPROTO_IP, IP_ADD_MEMBERSHIP, (char *)&grp, sizeof(grp)) < 0)
{
printf("Error in joining group\n");
closesocket(sck);
exit(1);
}
}
int receiver()
{
int sck = CreateSocket();
int reuse = 1;
if (setsockopt(sck, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse)) < 0)
{
perror("Socket reuse address error\n");
closesocket(sck);
exit(1);
}
JoinGroup(sck);
struct sockaddr_in lclSck;
memset((char *)&lclSck, 0, sizeof(lclSck));
lclSck.sin_family = AF_INET;
lclSck.sin_port = htons(mcastPort);
lclSck.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(sck, (struct sockaddr*)&lclSck, sizeof(lclSck)))
{
perror("Error in binding socket\n");
closesocket(sck);
exit(1);
}
while (1)
{
int blen;
char buf[1024];
blen = sizeof(buf);
memset(buf, 0, blen);
struct sockaddr_in addrin;
int addrinlen = sizeof(addrin);
memset(&addrin, 0, sizeof(addrin));
int res = recvfrom(sck, buf, blen, 0, (sockaddr *)&addrin, &addrinlen);
if (res<0)
{
printf("Message read error\n");
closesocket(sck);
exit(1);
}
else
{
printf(": %s\n", buf);
}
}
return 0;
}
int sender()
{
int sck = CreateSocket();
struct in_addr lclInterface;
lclInterface.s_addr = htonl(INADDR_ANY);
if (setsockopt(sck, IPPROTO_IP, IP_MULTICAST_IF, (char *)&lclInterface, sizeof(lclInterface)) < 0)
{
printf("Local interface error\n");
exit(1);
}
else
{
printf("Local interface set\n");
}
u_char ttl = 5;
setsockopt(sck, IPPROTO_IP, IP_MULTICAST_TTL, (char *)&ttl, sizeof(ttl));
while (1)
{
int blen;
char buf[1024];
blen = sizeof(buf);
memset(buf, 0, blen);
for (int i = 0; i < 100; i++)
{
fgets(buf, blen, stdin);
sockaddr_in grpSck;
memset((char *)&grpSck, 0, sizeof(grpSck));
grpSck.sin_family = AF_INET;
grpSck.sin_port = htons(mcastPort);
grpSck.sin_addr.s_addr = inet_addr(mcastGroup);
if (sendto(sck, buf, blen, 0, (struct sockaddr*)&grpSck, sizeof(grpSck)) < 0)
{
printf("Error in sending message");
}
}
}
return 0;
}
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
std::thread t1([&] { receiver(); return 0; });
sender();
WSACleanup();
}
This code should work, the problem was that I was using IP_MULTICAST_IF, that forces to use a network interface different from the default one. In case one needs to use such a thing I was able to get the multicast working by following
Thanks to Remy Lebeau advice, that is to make sure you are binding the sockets to IPs that are in the same network.
Here is working code the code:
#ifdef WIN32
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#endif
#include <thread>
char mcastGroup[] = "224.1.2.3";
int mcastPort = 5435;
void PrintAddrIn(sockaddr_in addr_in)
{
char str[255];
inet_ntop(AF_INET, &addr_in.sin_addr, (char *)str, sizeof(str));
printf("%s", str);
}
int receiver(int sck)
{
while (1)
{
char buf[1024];
memset(buf, 0, sizeof(buf));
struct sockaddr_in addrin;
socklen_t addrinlen = sizeof(addrin);
memset(&addrin, 0, sizeof(addrin));
int res = recvfrom(sck, buf, sizeof(buf), 0, (sockaddr *)&addrin, &addrinlen);
if (res<0)
{
printf("Message read error\n");
exit(1);
}
else
{
PrintAddrIn(addrin); printf(": %s\n", buf);
}
}
return 0;
}
int sender(int sck)
{
while (1)
{
sockaddr_in grpSck;
memset((char *)&grpSck, 0, sizeof(grpSck));
grpSck.sin_family = AF_INET;
grpSck.sin_port = htons(mcastPort);
grpSck.sin_addr.s_addr = inet_addr(mcastGroup);
for (int i = 0; i < 100; i++)
{
char buf[1024];
fgets(buf, sizeof(buf), stdin);
if (sendto(sck, buf, strlen(buf), 0, (struct sockaddr*)&grpSck, sizeof(grpSck)) < 0)
{
printf("Error in sending message");
exit(1);
}
}
}
return 0;
}
int main()
{
#ifdef WIN32
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
#endif
int sck = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
// Set reuse
//
int reuse = 1;
if (setsockopt(sck, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse)) < 0)
{
perror("Socket reuse address error\n");
exit(1);
}
else
{
printf("Socket reuse address successfull\n");
}
// Join mcast group
//
struct ip_mreq grp;
grp.imr_multiaddr.s_addr = inet_addr(mcastGroup);
grp.imr_interface.s_addr = htonl(INADDR_ANY);
if (setsockopt(sck, IPPROTO_IP, IP_ADD_MEMBERSHIP, (char *)&grp, sizeof(grp)) < 0)
{
printf("Error in joining group\n");
exit(1);
}
else
{
printf("Group joined successfully\n");
}
// Bind socket
//
struct sockaddr_in lclSck;
memset((char *)&lclSck, 0, sizeof(lclSck));
lclSck.sin_family = AF_INET;
lclSck.sin_port = htons(mcastPort);
lclSck.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(sck, (struct sockaddr*)&lclSck, sizeof(lclSck)))
{
perror("Error in binding socket\n");
exit(1);
}
else
{
printf("Socket binding successfull\n");
}
u_char ttl = 5;
setsockopt(sck, IPPROTO_IP, IP_MULTICAST_TTL, (char *)&ttl, sizeof(ttl));
std::thread t1([&] { receiver(sck); return 0; });
sender(sck);
#ifdef WIN32
WSACleanup();
#endif
}

Multithreaded winsock server not accepting clients c++

So I have a winsock application in which the computer tries to accept a client, and then starts a new thread with the a pointer to the class object with client info which it copies and then deletes with the delete keyword.
The backbone is copied but the beginning of the OOP-structure is my work and the current implementation seems to be giving me some issues.
I noticed the socket might not copy in the correct format, but have no idea on how to fix this. As the client tries to connect it throws me the error message of that the server refused the connection. Anyway, here is the code of the server.
UPDATE:
It's working.
// main.h
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <process.h>
#include <cstring>
#include <iostream>
#include <stdio.h>
#include <memory>
#pragma comment(lib,"ws2_32.lib" )
class clientData{
private:
SOCKET clientSocket;
std::string name;
public:
clientData(SOCKET &clientSock, const char *tName);
clientData(clientData *cliDat);
~clientData();
inline SOCKET *getClientSocket(){
return &clientSocket;
}
inline std::string *getName(){
return &name;
}
};
And here is the main cpp file
// main.cpp
#include "main.h"
unsigned int __stdcall ServClient(void *data);
int main(int argc, char *argv[])
{
WSADATA wsaData;
int iResult;
sockaddr_in addr;
SOCKET sock, client[10];
addr.sin_family = AF_INET;
addr.sin_port = htons(13337);
addr.sin_addr.S_un.S_addr = INADDR_ANY;
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);//2.2
if (iResult)
{
printf("WSA startup failed");
return 0;
}
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET)
{
printf("Invalid socket");
return 0;
}
int addrlen = sizeof(sockaddr_in);
iResult = bind(sock, (sockaddr*)&addr, sizeof(sockaddr_in));
if (iResult)
{
printf("bind failed %u", GetLastError());
return 0;
}
iResult = listen(sock, SOMAXCONN);
if (iResult)
{
printf("iResult failed %u", GetLastError());
return 0;
}
int iterationCount = 0;
while ((iterationCount < 10 &&
(client[iterationCount] = accept(sock, (SOCKADDR*)&addr, &addrlen)) != SOCKET_ERROR))
{
if (client[iterationCount] == INVALID_SOCKET){
printf("invalid client socket",GetLastError());
continue;
}
++iterationCount;
char tempName[100] = { '\0' };
sprintf_s(tempName, sizeof(tempName), "Client %u", iterationCount);
clientData *tempCLdata = new clientData(client[iterationCount - 1], tempName);
_beginthreadex(0, 0, ServClient, (void*)tempCLdata, 0, 0);
tempCLdata = nullptr;
}
return 0;
}
unsigned int __stdcall ServClient(void *data)
{
clientData cliDat((clientData*)data);
delete (clientData*)data;
printf("Client connected\n");
int recvLen = 1;
char chunk[1024] = { '\0' };
while ((recvLen = recv(*cliDat.getClientSocket(), chunk, 1024, 0)) > 0){
printf("%.*s", recvLen, chunk);
}
if (recvLen == -1)
perror("Socket recv() problem..\n");
else
printf("End of data on socket, closing..\n");
closesocket(*cliDat.getClientSocket());
return 0;
}
clientData::clientData(SOCKET &clientSock, const char *tName){
clientSocket = clientSock;
name.assign(tName);
}
clientData::clientData(clientData *cliDat){
SOCKET *clientSocketPtr = cliDat->getClientSocket();
clientSocket = *clientSocketPtr;
name.assign(cliDat->getName()->c_str());
}
clientData::~clientData(){
}
Also here is the relevant bit of client code, as requested.
char buffer[1023] = { '\0' };
int heartbeatCount = 0;
while (true)
{
sprintf_s(buffer, sizeof(buffer), "Heartbeat %d", heartbeatCount + 1);
send(sock, buffer, strlen(buffer) + 1, 0);
++heartbeatCount;
Sleep(1000);
}

C++ - Windows - recvfrom() failing with "No such file or directory" on simple server

Here is the code of the very simple server I'm trying to make:
Network.h:
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <system_error>
#include <string>
#include <iostream>
#pragma once
class WSASession
{
public:
WSASession()
{
int ret = WSAStartup(MAKEWORD(2, 2), &data);
if (ret != 0)
throw std::system_error(WSAGetLastError(), std::system_category(), "WSAStartup Failed");
}
~WSASession()
{
WSACleanup();
}
private:
WSAData data;
};
class UDPSocket
{
public:
UDPSocket()
{
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET)
throw std::system_error(WSAGetLastError(), std::system_category(), "Error opening socket");
}
~UDPSocket()
{
closesocket(sock);
}
void SendTo(const std::string& address, unsigned short port, const char* buffer, int len, int flags = 0)
{
sockaddr_in add;
add.sin_family = AF_INET;
add.sin_addr.s_addr = inet_addr(address.c_str());
add.sin_port = htons(port);
int ret = sendto(sock, buffer, len, flags, reinterpret_cast<SOCKADDR *>(&add), sizeof(add));
if (ret < 0)
throw std::system_error(WSAGetLastError(), std::system_category(), "sendto failed");
}
void SendTo(sockaddr_in& address, const char* buffer, int len, int flags = 0)
{
int ret = sendto(sock, buffer, len, flags, reinterpret_cast<SOCKADDR *>(&address), sizeof(address));
if (ret < 0)
throw std::system_error(WSAGetLastError(), std::system_category(), "sendto failed");
}
sockaddr_in RecvFrom(char* buffer, int len, int flags = 0)
{
sockaddr_in from;
int size = sizeof(from);
int ret = recvfrom(sock, buffer, len, flags, reinterpret_cast<SOCKADDR *>(&from), &size);
if (ret < 0)
throw std::system_error(WSAGetLastError(), std::system_category(), "recvfrom failed");
// make the buffer zero terminated
buffer[ret] = 0;
return from;
}
void Bind(unsigned short port)
{
sockaddr_in add;
add.sin_family = AF_INET;
add.sin_addr.s_addr = htonl(INADDR_ANY);
add.sin_port = htons(port);
int ret = bind(sock, reinterpret_cast<SOCKADDR *>(&add), sizeof(add));
if (ret < 0)
throw std::system_error(WSAGetLastError(), std::system_category(), "Bind failed");
}
private:
SOCKET sock;
};
Listener server:
try
{
WSASession Session;
UDPSocket Socket;
char buffer[512];
Socket.Bind(22);
while (1)
{
sockaddr_in add = Socket.RecvFrom(buffer, sizeof(buffer));
std::string srecv(buffer);
}
}
catch (std::system_error& e)
{
std::cout << e.what();
}
All is perfect until it accepts a connection from a client. The recvfrom function fails with error "No such file or directory"
Does anyone see the problem? I know the port isn't problematic because I was listening on the same port from a .net application which works perfectly.
You have:
const std::string& address, unsigned short port, const char* buffer, int len, int flags = 0)
and
int ret = sendto(sock, buffer, len, flags, reinterpret_cast<SOCKADDR *>(&add)
The cast is invalid. A std::string isn't a SOCKADDR. You have to convert, probably by calling getaddrinfo().

how to establish sip session in .c programming between client and server

this is client server application I want to establish SIP (session initiation protocol) between client and server.
So please anyone guide me how can I do this.
server.c:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#include <netinet/tcp.h>
#define MYPORT 3490 // the port users will be connecting to
#define BACKLOG 10 // how many pending connections queue will hold
#define MAXDATASIZE 100
void str_server(int);
void sigchld_handler(int s)
{
while(waitpid(-1, NULL, WNOHANG) > 0);
}
int main(void)
{
int sockfd, numbytes,new_fd, optlen; // listen on sock_fd, new connection on new_fd
struct sockaddr_in my_addr; // my address information
struct sockaddr_in their_addr; // connector's address information
struct tcp_info info;
socklen_t sin_size;
struct sigaction sa;
char buf[MAXDATASIZE];
int yes=1;
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
my_addr.sin_family = AF_INET; // host byte order
my_addr.sin_port = htons(MYPORT); // short, network byte order
my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
memset(my_addr.sin_zero, '\0', sizeof my_addr.sin_zero);
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr) == -1) {
perror("bind");
exit(1);
}
if (listen(sockfd, BACKLOG) == -1) {
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1) {
perror("sigaction");
exit(1);
}
while(1) { // main accept() loop
sin_size = sizeof their_addr;
getchar();
if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, \
&sin_size)) == -1) {
perror("accept");
continue;
}
printf("server: got connection from %s\n", \
inet_ntoa(their_addr.sin_addr));
if (!fork()) { // this is the child process
close(sockfd); // child doesn't need the listener
if ((numbytes=recv(new_fd, buf, MAXDATASIZE-1, 0)) == -1) {
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("Received From Client: %s\n",buf);
str_server(sockfd);
FILE *fp = fopen( "adventure.mpg", "rb" );
//if(!fork())
// execlp("gedit", "gedit", "SIPFILE.txt", NULL);
//system("popen /home/umair/Documents/CurrentData/SIPFILE.txt");
//ShellExecute(GetDesktopWindow(), "open","ls /home/umair/Documents
/CurrentData/SIPFILE.txt",NULL, NULL, SW_SHOW);
if (send(new_fd, "Hello, world!\n", 14, 0) == -1)
perror("send");
close(new_fd);
exit(0);
}
close(new_fd); // parent doesn't need this
}
return 0;
}
void str_server(int sock)
{
char buf[1025];
const char* filename = "test.text";
FILE *file = fopen(filename, "rb");
if (!file)
{
printf("Can't open file for reading");
return;
}
while (!feof(file))
{
int rval = fread(buf, 1, sizeof(buf), file);
if (rval < 1)
{
printf("Can't read from file");
fclose(file);
return;
}
int off = 0;
do
{
int sent = send(sock, &buf[off], rval - off, 0);
if (sent < 1)
{
// if the socket is non-blocking, then check
// the socket error for WSAEWOULDBLOCK/EAGAIN
// (depending on platform) and if true then
// use select() to wait for a small period of
// time to see if the socket becomes writable
// again before failing the transfer...
printf("Can't write to socket");
fclose(file);
return;
}
off += sent;
}
while (off < rval);
}
fclose(file);
}
//client.c :
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#define PORT 3490 // the port client will be connecting to
#define MAXDATASIZE 100 // max number of bytes we can get at once
void RecvFile(int , const char* );
FILE *filename;
int main(int argc, char *argv[])
{
int sockfd, numbytes, optlen;
char buf[MAXDATASIZE];
char *message;
struct hostent *he;
struct tcp_info info;
struct sockaddr_in their_addr; // connector's address information
if (argc != 2) {
fprintf(stderr,"usage: client hostname\n");
exit(1);
}
if ((he=gethostbyname(argv[1])) == NULL) { // get the host info
herror("gethostbyname");
exit(1);
}
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
their_addr.sin_family = AF_INET; // host byte order
their_addr.sin_port = htons(PORT); // short, network byte order
their_addr.sin_addr = *((struct in_addr *)he->h_addr);
memset(their_addr.sin_zero, '\0', sizeof their_addr.sin_zero);
if (connect(sockfd, (struct sockaddr *)&their_addr,
sizeof their_addr) == -1) {
perror("connect");
exit(1);
}
printf("connect successfull\n");
/* if (send(sockfd, "Hello, world!\n", 14, 0) == -1)
perror("send");
printf("send successfull\n");
*/
message = "GET /?st=1 HTTP/1.1\r\nHost: www.msn.com\r\n\r\n";
if( send(sockfd , message , strlen(message) , 0) < 0)
{
puts("Send failed");
return 1;
}
puts("Data Send\n");
RecvFile(sockfd , message);
optlen = sizeof(info);
if ((numbytes=recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("Received: %s\n",buf);
close(sockfd);
return 0;
}
void RecvFile(int sock, const char* filename)
{
int rval;
char buf[0x1000];
FILE *file = fopen(filename, "wb");
if (!file)
{
printf("Can't open file for writing");
return;
}
do
{
rval = recv(sock, buf, sizeof(buf), 0);
if (rval < 0)
{
// if the socket is non-blocking, then check
// the socket error for WSAEWOULDBLOCK/EAGAIN
// (depending on platform) and if true then
// use select() to wait for a small period of
// time to see if the socket becomes readable
// again before failing the transfer...
printf("Can't read from socket");
fclose(file);
return;
}
if (rval == 0)
break;
int off = 0;
do
{
int written = fwrite(&buf[off], 1, rval - off, file);
if (written < 1)
{
printf("Can't write to file");
fclose(file);
return;
}
off += written;
}
while (off < rval);
}
while (!feof(file));
fclose(file);
}
Any Suggestion?
I am not sure what you are trying to do with SIP, but the code snippet you've provided shows only establishing a TCP/IP connection. If you intend to do a SIP server-client application, I suggest that you look for a library to help you along the way.
One that I know of that is very complete is called Sofia SIP:
http://sofia-sip.sourceforge.net/
It's written by Nokia for Linux in C language.
Source code is available here: http://gitorious.org/sofia-sip/sofia-sip/trees/master
(Older http://sourceforge.net/p/sofia-sip/git/ci/master/tree/)
you can learn about sipp scenarios and message passing through this utility and its documentation.