I have a list of images from the server, each image comes with diff size, however, I want to show the list of the images in the same dimensions, full width, height 300,
GeometryReader { geo in
KFImage(URL(string: deal.vehicle!.images![0].imageUri!)!)
.resizable()
.scaledToFill()
.frame(width: geo.size.width,height: 300)
.clipped()
}.frame( height: 300)
that code is working however image takes more it is frame, by clicking on the search bar, the image receiving the click
HStack {
HStack {
Image(systemName: "magnifyingglass")
.padding(.leading, 10)
.padding(.trailing, 3)
TextField("Go on, give it a go!", text: $name)
}
.font(Font.system(size: 14))
.padding(.vertical, 13)
.background(Color.white)
.cornerRadius(8)
.padding(.trailing, 10)
FilterdButton()
}.padding(.horizontal, 20)
.fixedSize(horizontal: false, vertical: true)
enter code here
Is there a way using SwiftUI to get a two row NavigationBar like instagram has? Even better would be two rows with a fullwidth search bar like in the image.
ex.
Here you go an example close to the image, of course it can be redesigned to suit your needs I did it very quickly it doesn't look nice, but as I said it can be redesigned to look much nicer:
#State var testok = ""
var body: some View {
VStack {
VStack {
TextField("search here man", text: $testok)
.frame(maxWidth: .infinity)
.frame(height: 40)
.background(Color.red)
.cornerRadius(10)
.padding()
ScrollView(.horizontal){
HStack(spacing: 0) {
Text("ok")
.frame(width: 80, height: 50)
.background(Color.green)
.cornerRadius(8)
.padding(.horizontal, 10)
Text("yumyum")
.frame(width: 80, height: 50)
.background(Color.green)
.cornerRadius(8)
.padding(.horizontal, 10)
Text("lool")
.frame(width: 80, height: 50)
.background(Color.green)
.cornerRadius(8)
.padding(.horizontal, 10)
Text("pewpew")
.frame(width: 80, height: 50)
.background(Color.green)
.cornerRadius(8)
.padding(.horizontal, 10)
}
}
}
NavigationView {
NavigationLink(destination: Text("ok")) {
Text("ok")
.navigationTitle(Text("navigation title"))
}
}
}
}
I'm trying to fit the TextEditor inside a ScrollView.
Is there a way to make TextEditor only takes up the space that it needs to fit all text?
or simply, how to change the height of the TextEditor dynamically to fit all the text?
You can put it in a ZStack with an invisible Text for sizing:
ZStack {
TextEditor(text: $text)
Text(text).opacity(0).padding(.all, 8) // <- This will solve the issue if it is in the same ZStack
}
using
TextEditor(text: someTextBinding)
.fixedSize(horizontal: false, vertical: true)
does the job for me (== height is dynamic, width is static)
Dynamic height can also be achieved with combination use of Text and overlay() with TextEditor.
Text(textVal.isEmpty ? "Your placeholder" : textVal)
.font(.body)
.padding(.vertical, 8)
.padding(.horizontal, 18)
.foregroundColor(Color.gray)
.opacity(textVal.isEmpty ? 1 : 0)
.frame(maxWidth: .infinity, minHeight: 40, alignment: .leading)
.background(
RoundedRectangle(cornerRadius: 5)
.stroke(Color.gray.opacity(0.2), lineWidth: 1)
.padding(.horizontal, 15)
)
.overlay(
TextEditor(text: $textVal)
.font(.body)
.foregroundColor(Color.black)
.multilineTextAlignment(.leading)
.padding(.horizontal, 15)
)
For transparent background of TextEditor add below code on View init:
init(yourProperty: String) {
self.yourProperty = yourProperty
UITextView.appearance().backgroundColor = .clear
}
Is there same thing as ImageEdgeInsets for SwiftUI. For example I have button 60x60. And want to make inset for image inside.
VStack(alignment: .leading, spacing: 0.0){
Section{
Button(action: {
if self.accountViewModel.signInContext == .quote{
self.presentationMode.wrappedValue.dismiss()
}else{
self.viewController?.dismiss(animated: true)
}
}){
Image("Close Icon").renderingMode(.template).padding(.vertical, 20).padding(.horizontal, 20).foregroundColor(.white).scaledToFit()
}
.frame(width: 60, height: 60)
Rectangle().line().padding(.horizontal, -30)
}
}
Yes, .padding is for that purpose, just needed to make image resizable. I suppose you need the following
Image("Close Icon")
.renderingMode(.template)
.resizable()
.aspectRatio(contentMode: .fit)
.padding(.vertical, 20).padding(.horizontal, 20)
The background area of my button is not detecting user interaction. Only way to interact with said button is to tap on the Text/ Label area of the button. How to make entire Button tappable?
struct ScheduleEditorButtonSwiftUIView: View {
#Binding var buttonTagForAction : ScheduleButtonType
#Binding var buttonTitle : String
#Binding var buttonBackgroundColor : Color
let buttonCornerRadius = CGFloat(12)
var body: some View {
Button(buttonTitle) {
buttonActionForTag(self.buttonTagForAction)
}.frame(minWidth: (UIScreen.main.bounds.size.width / 2) - 25, maxWidth: .infinity, minHeight: 44)
.buttonStyle(DefaultButtonStyle())
.lineLimit(2)
.multilineTextAlignment(.center)
.font(Font.subheadline.weight(.bold))
.foregroundColor(Color.white)
.border(Color("AppHighlightedColour"), width: 2)
.background(buttonBackgroundColor).opacity(0.8)
.tag(self.buttonTagForAction)
.padding([.leading,.trailing], 5)
.cornerRadius(buttonCornerRadius)
}
}
The proper solution is to use the .contentShape() API.
Button(action: action) {
HStack {
Spacer()
Text("My button")
Spacer()
}
}
.contentShape(Rectangle())
You can change the provided shape to match the shape of your button; if your button is a RoundedRectangle, you can provide that instead.
I think this is a better solution, add the .frame values to the Text() and the button will cover the whole area 😉
Button(action: {
//code
}) {
Text("Click Me")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 44, alignment: .center)
.foregroundColor(Color.white)
.background(Color.accentColor)
.cornerRadius(7)
}
You can define content Shape for hit testing by adding modifier: contentShape(_:eoFill:)
And important thing is you have to apply inside the content of Button.
Button(action: {}) {
Text("Select file")
.frame(width: 300)
.padding(100.0)
.foregroundColor(Color.black)
.contentShape(Rectangle()) // Add this line
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Another
Button(action: {}) {
VStack {
Text("Select file")
.frame(width: 100)
Text("Select file")
.frame(width: 200)
}
.contentShape(Rectangle()) // Add this inside Button.
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
This fixes the issue on my end:
var body: some View {
GeometryReader { geometry in
Button(action: {
// Action
}) {
Text("Button Title")
.frame(
minWidth: (geometry.size.width / 2) - 25,
maxWidth: .infinity, minHeight: 44
)
.font(Font.subheadline.weight(.bold))
.background(Color.yellow).opacity(0.8)
.foregroundColor(Color.white)
.cornerRadius(12)
}
.lineLimit(2)
.multilineTextAlignment(.center)
.padding([.leading,.trailing], 5)
}
}
Is there a reason why you are using UIScreen instead of GeometryReader?
Short Answer
Make sure the Text (or button content) spans the length of the touch area, AND use .contentShape(Rectangle()).
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
Long Answer
There are two parts:
The content (ex. Text) of the Button needs to be stretched
The content needs to be considered for hit testing
To stretch the content (ex. Text):
// Solution 1 for stretching content
HStack {
Text("Hello")
Spacer()
}
// Solution 2 for stretching content
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
// Alternatively, you could specify a specific frame for the button.
To consider content for hit testing use .contentShape(Rectangle()):
// Solution 1
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
// Solution 2
Button(action:{}) {
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
You might be doing this:
Button { /*to do something on button click*/}
label: { Text("button text").foregroundColor(Color.white)}
.frame(width: 45, height: 45, alignment: .center)
.background(Color.black)
Solution:
Button(action: {/*to do something on button click*/ })
{
HStack {
Spacer()
Text("Buttton Text")
Spacer() } }
.frame(width: 45, height: 45, alignment: .center)
.foregroundColor(Color.white)
.background(Color.black).contentShape(Rectangle())
A bit late to the answer, but I found two ways to do this —
Option 1: Using Geometry Reader
Button(action: {
}) {
GeometryReader { geometryProxy in
Text("Button Title")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.foregroundColor(Color.white)
.frame(width: geometryProxy.size.width - 20 * 2) // horizontal margin
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.cornerRadius(6)
}
}
Option 2: Using HStack with Spacers
HStack {
Spacer(minLength: 20) // horizontal margin
Button(action: {
}) {
Text("Hello World")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.frame(maxWidth:.infinity)
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.foregroundColor(Color.white)
.cornerRadius(6)
}
Spacer(minLength: 20)
}.frame(maxWidth:.infinity)
My thought process here is that although option 1 is more succinct, I would choose option 2 since it's less coupled to its parent's size (through GeometryReader) and more in line of how I think SwiftUI is meant to use HStack, VStack, etc.
I was working with buttons and texts that need user interaction when I faced this same issue. After looking and testing many answers (including some from this post) I ended up making it works in the following way:
For buttons:
/* WITH IMAGE */
Button {
print("TAppeD")
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
/* WITH TEXT */
Button {
print("TAppeD")
} label: {
Text("My button")
.frame(height: 80)
}
For Texts:
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
print("TAppeD")
}
In the case of the texts, I only need the .contentShape(Rectangle()) modifier when the Text doesn't have a .background in order to make the entire Text frame responsive to tap gesture, while with buttons I use my Text or Image view with a frame and neither a .background nor a .contentShape is needed.
Image of the following code in preview (I'm not allowed to include pictures yet )
import SwiftUI
struct ContentView: View {
#State var tapped: Bool = true
var body: some View {
VStack {
RoundedRectangle(cornerRadius: 19)
.frame(width: 40, height: 40)
.foregroundColor(tapped ? .red : .green)
Spacer()
HStack (spacing: 0) {
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
tapped.toggle()
}
Button {
print("TAppeD")
tapped.toggle()
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
.background(Color.red)
Button {
print("TAppeD")
tapped.toggle()
} label: {
Text("My button")
.frame(height: 80)
}
.background(Color.yellow)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
this way makes the button area expand properly
but if the color is .clear, it dosen't work🤷♂️
Button(action: {
doSomething()
}, label: {
ZStack {
Color(.white)
Text("some texts")
}
})
When I used HStack then it worked for button whole width that's fine, But I was facing issue with whole button height tap not working at corners and I fixed it in below code:
Button(action:{
print("Tapped Button")
}) {
VStack {
//Vertical whole area covered
Text("")
Spacer()
HStack {
//Horizontal whole area covered
Text("")
Spacer()
}
}
}
If your app needs to support both iOS/iPadOS and macOS, you may want to reference my code!
Xcode 14.1 / iOS 14.1 / macOS 13.0 / 12-09-2022
Button(action: {
print("Saved to CoreData")
}) {
Text("Submit")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 60, alignment: .center)
.foregroundColor(Color.white)
#if !os(macOS)
.background(Color.accentColor)
#endif
}
#if os(macOS)
.background(Color.accentColor)
#endif
.cornerRadius(7)
Easier work around is to add .frame(maxWidth: .infinity) modifier.
and wrap your button inside a ContainerView. you can always change the size of the button where it's being used.
Button(action: tapped) {
HStack {
if let icon = icon {
icon
}
Text(title)
}
.frame(maxWidth: .infinity) // This one
}