SwiftUI - Navigation title background becomes transparent when VStack is visible - swiftui

I'm running into an issue with the navigation title header in SwiftUI. It's a combination of a couple of things, as far as I can tell...
The main problem is that I'm trying to change the default background color of a view that contains a list. But when I use the tag .background(), the navigation title background becomes transparent. This only happens when there is a VStack on the view.
I have a simplify example code that shows the problem I'm facing:
ContentView:
import SwiftUI
struct ContentView: View {
#State var showButton: Bool
var body: some View {
VStack {
NavigationStack {
NavigationLink(
destination: SecondView(showButton: showButton),
label: {
Text("Take me to second view")
})
Toggle("VStack Visibile", isOn: $showButton)
.padding()
}
}
}
}
SecondView:
import SwiftUI
struct SecondView: View {
#State private var isButtonVisible: Bool = false
#State var showButton: Bool = true
var body: some View {
VStack {
List(0..<10) { _ in
Text("Hello World")
}
if showButton {
button
}
}
.navigationTitle("This is a title")
.background(Color(.systemCyan))
}
var button: some View {
Text("Something")
}
}
Please see below the resulting problem:

Issues / Suggestions:
ContentView
Have the NavigationStack outside the VStack
SecondView
Don't embed List inside a VStack
List is special and has special characteristics
Don't initialise #State property from outside, pass a binding instead
Code:
ContentView:
struct ContentView: View {
#State var showButton = true
var body: some View {
NavigationStack {
VStack {
NavigationLink(
destination: SecondView(showButton: $showButton),
label: {
Text("Take me to second view")
})
Toggle("VStack Visibile", isOn: $showButton)
.padding()
}
}
}
}
SecondView
struct SecondView: View {
#State private var isButtonVisible: Bool = false
#Binding var showButton: Bool
var body: some View {
List {
ForEach(0..<100) { _ in
Text("Hello World")
}
}
.safeAreaInset(edge: .bottom) {
if showButton {
HStack {
Spacer()
button
Spacer()
}
//I have added transparency, you can make it opaque if you want
.background(.cyan.opacity(0.8))
}
}
}
var button: some View {
Text("Something")
}
}

Try this if you don't want your list go under nav bar.
struct SecondView: View {
#State private var isButtonVisible: Bool = false
#State var showButton: Bool = true
var body: some View {
VStack {
List(0..<10) { _ in
Text("Hello World")
}
.padding(.top, 1)
if showButton {
button
}
}
.background(Color(.systemCyan))
.navigationTitle("This is a title")
}
var button: some View {
Text("Something")
}
}

Related

How hide navigation bar always back from any view directly using NavigationView?

I am using xcode-14.2 & minimum target version 14. I have three views ContentView, Welcome & `FundTransfer. Here is my case.
ContentView - Load first view & navigationBarHidden is working. When Welcome page button click it goes to Welcome page
Welcome view - When Fund Transfer button is clicked, it goes to FundTransfer view
FundTransfer - when Log out button is clicked, it goes to ContentView
It goeslike: ContentView-> FundTransfer-> ContentView
Problem: When it goes from FundTransfer view to ContentView it shows navigationBar. That means when back from FundTransfer view to ContentView shows navigationBar which was hidden at the first.
How do I hide navigation bar always back from any view directly to ContentView?
Here is my code:
ContentView:
struct ContentView: View {
#State private var showWelcome = false
#State var isNavigationBarHidden: Bool = true
var body: some View {
NavigationView {
VStack {
ScrollView {
VStack(alignment: .customCenter,spacing: 0){
VStack {
SubmitButton(action: {
self.showWelcome = true
}) {
Text("Welcome page")
}
}
NavigationLink(destination: Welcome(), isActive: $showWelcome) { EmptyView() }
}
}
}
.navigationBarTitle("") //this must be empty
.navigationBarHidden(true)
.navigationBarBackButtonHidden(true)
}
}
}
Welcome View:
struct Welcome: View {
#State private var showFundTransfer = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
VStack {
ScrollView {
VStack(alignment: .customCenter,spacing: 0){
VStack {
SubmitButton(action: {
showFundTransfer = true
}) {
Text("Fund Transfer")
}
}
NavigationLink(destination: FundTransfer(), isActive: $showFundTransfer) { EmptyView() }
}
}
.navigationBarHidden(true)
}
}
}
FundTransfer View:
struct FundTransfer: View {
#State var isNavigationBarHidden: Bool = true
#State private var logon = false
var body: some View {
VStack {
ScrollView {
VStack(alignment: .customCenter,spacing: 0){
SubmitButton(action: {
self.logon = true
}) {
Text("Log out")
}
}
}
NavigationLink(destination: ApplicationSwitcher(), isActive: $logon) { EmptyView() }.opacity(0)
}
.navigationBarHidden(true)
}
}
Please help me..
Add .navigationBarHidden(true) in NavigationLink also for eg:
NavigationLink(destination: ApplicationSwitcher()
.navigationBarHidden(true), isActive: $logon) { EmptyView() }.opacity(0)
In ContentView add "navigationBarHidden(true)" after the closure of NavigationView instead of VStack as mentioned below:
NavigationView {
...
}.navigationBarTitle("")
.navigationBarHidden(true)
.navigationBarBackButtonHidden(true)

How dismiss keyboard in a sheet with inherited toolbar+button

A view has a TextField and the keyboard has a "Dismiss Keyboard" button (in the toolbar) to remove focus from the textField and dismiss the keyboard. That works fine but when a sheet appears that also contains a TextField the keyboard inherits the button from the previous view and will not dismiss the sheet's keyboard.
I have tried overwriting with a new ToolbarItemGroup within the sheet but it has no effect. The button references the first view. Is there a way to have each keyboard appearance reference the view within which the relevant TextField is situated?
import SwiftUI
struct ContentView: View {
#FocusState private var focusedField1: Bool
#State private var name1 = ""
#State private var showSheet = false
var body: some View {
VStack {
TextField("Hello", text: $name1)
.focused($focusedField1)
.textFieldStyle(.roundedBorder)
.padding()
Button("Show Sheet") { showSheet = true }
}
.toolbar {
toolBarContent1()
}
.sheet(isPresented: $showSheet) {
MySheet()
}
}
#ToolbarContentBuilder func toolBarContent1() -> some ToolbarContent {
ToolbarItemGroup(placement: .keyboard) {
Spacer()
Button {
print("11111")
focusedField1 = false
} label: { Text("Dismiss Keyboard") }
}
}
}
struct MySheet: View {
#Environment(\.dismiss) var dismiss
#FocusState private var focusedField2: Bool
#State private var name2 = ""
var body: some View {
VStack {
TextField("Hello", text: $name2)
.focused($focusedField2)
.textFieldStyle(.roundedBorder)
.padding()
Button("Dismiss Sheet") {
focusedField2 = false
dismiss()
}
.toolbar {
toolBarContent2()
}
}
}
#ToolbarContentBuilder func toolBarContent2() -> some ToolbarContent {
ToolbarItemGroup(placement: .keyboard) {
Spacer()
Button {
print("22222")
focusedField2 = false
} label: { Text("Dismiss Keyboard") }
}
}
}
Your code is fine. To make this work, just put your sheet inside a NavigationView{}. Code is below the image:
.sheet(isPresented: $showSheet) {
NavigationView {
MySheet()
}
}

Why is SwiftUI presented view displayed incorrectly?

I've created a SwiftUI "multiplatform" (iOS and macOS) app from the Xcode 12 beta 6 (12A8189n) app template.
My issue is that one of my views, AnotherView, is displaying incorrectly. Here's a gif showing the problem. Notice that AnotherView displays with the navigation stack already pushed to a non-existent view. Tapping the back button reveals the expected screen, however it is displayed only partially filling the expected area.
Here's the code:
TestNavigationApp.swift
import SwiftUI
#main
struct TestNavigationApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
#State private var presentingFirstView = false
var body: some View {
Button(action: { self.presentingFirstView = true }) {
Text("Present First View")
}
.sheet(isPresented: $presentingFirstView) {
FirstView(isPresented: $presentingFirstView)
}
}
}
FirstView.swift
import SwiftUI
struct FirstView: View {
#Binding var isPresented: Bool
var body: some View {
NavigationView {
EmbeddedView()
.navigationBarTitle("First View", displayMode: .large)
}
}
}
EmbeddedView.swift
import SwiftUI
struct EmbeddedView: View {
#State private var presentingAnotherView = false
var body: some View {
VStack {
Text("Embedded View")
Button(action: { self.presentingAnotherView = true }) {
Text("Present Another View")
}
}
.sheet(isPresented: $presentingAnotherView) {
AnotherView(isPresented: $presentingAnotherView)
}
}
}
AnotherView.swift
import SwiftUI
struct AnotherView: View {
#Binding var isPresented: Bool
var body: some View {
NavigationView {
Text("Another View")
.navigationBarTitle("Another View", displayMode: .large)
}
}
}
Anyway, not really sure what's happening here. Any suggestions appreciated.
Try to use navigation view style explicitly
var body: some View {
NavigationView {
Text("Another View")
.navigationBarTitle("Another View", displayMode: .large)
}.navigationViewStyle(StackNavigationViewStyle())
}

How to go to another view with button click

I have a button in my code and I have a file called LogindView.swift
I cannot get the code to open another view file when clicking on the button.
Can anybody give me an example on how to do it.
In my button action I have tried to write LogindView() but i just gives me a warning.
"Result of 'LogindView' initializer is unused"
Button(action: {
// Do action
LogindView()
}, label: {
//** Label text
Text("Logind")
.font(.headline)
.padding(.all)
.foregroundColor(Color.white)
})
.background(Color.blue)
You essentially have 3 options to transition between views depending on your needs.
First, you can use a NavigationView. This will provide a back button and will allow the user to go back. Note that there are some bugs currently when you don't put the NavigationLink inside of a List as per https://stackoverflow.com/a/57122621/3179416
import SwiftUI
struct MasterView: View {
var body: some View {
NavigationView {
List {
NavigationLink(destination: LoginView()) {
Text("Login")
}
}
.navigationBarTitle(Text("Master"))
}
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
Second, you can present a modal using .sheet. This will present a modal that appears on top of the current view but it can be dismissed by the user by dragging it down.
import SwiftUI
struct MasterView: View {
#State var isModal: Bool = false
var body: some View {
Button("Login") {
self.isModal = true
}.sheet(isPresented: $isModal, content: {
LoginView()
})
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
Third, you can just use an if statement to change the current view to your Login View like so
import SwiftUI
struct MasterView: View {
#State var showLoginView: Bool = false
var body: some View {
VStack {
if showLoginView {
LoginView()
} else {
Button("Login") {
self.showLoginView = true
}
}
}
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
If you would like to animate this, so that the transition doesn't appear so abruptly, you can also do this:
import SwiftUI
struct MasterView: View {
#State var showLoginView: Bool = false
var body: some View {
VStack {
if showLoginView {
LoginView()
.animation(.spring())
.transition(.slide)
} else {
Button("Login") {
withAnimation {
self.showLoginView = true
}
}.animation(.none)
}
}
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
You can use navigation link instead button
var body: some View {
VStack {
Text("Title")
.font(.headline)
Image("myimage").clipShape(Circle())
Text("mytext").font(.title)
NavigationLink(destination: AnotherView()) {
Image(systemName: "person.circle").imageScale(.large)
}
}
}

Show a new View from Button press Swift UI

I would like to be able to show a new view when a button is pressed on one of my views.
From the tutorials I have looked at and other answered questions here it seems like everyone is using navigation button within a navigation view, unless im mistaken navigation view is the one that gives me a menu bar right arrows the top of my app so I don't want that. when I put the navigation button in my view that wasn't a child of NavigationView it was just disabled on the UI and I couldn't click it, so I guess I cant use that.
The other examples I have seen seem to use presentation links / buttons which seem to show a sort of pop over view.
Im just looking for how to click a regular button and show another a view full screen just like performing a segue used to in the old way of doing things.
Possible solutions
1.if you want to present on top of current view(ex: presentation style in UIKit)
struct ContentView: View {
#State var showingDetail = false
var body: some View {
Button(action: {
self.showingDetail.toggle()
}) {
Text("Show Detail")
}.sheet(isPresented: $showingDetail) {
DetailView()
}
}
}
2.if you want to reset current window scene stack(ex:after login show home screen)
Button(action: goHome) {
HStack(alignment: .center) {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
func goHome() {
if let window = UIApplication.shared.windows.first {
window.rootViewController = UIHostingController(rootView: HomeScreen())
window.makeKeyAndVisible()
}
}
3.push new view (ex: list->detail, navigation controller of UIKit)
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: DetailView()) {
Text("Show Detail View")
}.navigationBarTitle("Navigation")
}
}
}
}
4.update the current view based on #state property, (ex:show error message on login failure)
struct ContentView: View {
#State var error = true
var body: some View {
...
... //login email
.. //login password
if error {
Text("Failed to login")
}
}
}
For simple example you can use something like below
import SwiftUI
struct ExampleFlag : View {
#State var flag = true
var body: some View {
ZStack {
if flag {
ExampleView().tapAction {
self.flag.toggle()
}
} else {
OtherExampleView().tapAction {
self.flag.toggle()
}
}
}
}
}
struct ExampleView: View {
var body: some View {
Text("some text")
}
}
struct OtherExampleView: View {
var body: some View {
Text("other text")
}
}
but if you want to present more view this way looks nasty
You can use stack to control view state without NavigationView
For Example:
class NavigationStack: BindableObject {
let didChange = PassthroughSubject<Void, Never>()
var list: [AuthState] = []
public func push(state: AuthState) {
list.append(state)
didChange.send()
}
public func pop() {
list.removeLast()
didChange.send()
}
}
enum AuthState {
case mainScreenState
case userNameScreen
case logginScreen
case emailScreen
case passwordScreen
}
struct NavigationRoot : View {
#EnvironmentObject var state: NavigationStack
#State private var aligment = Alignment.leading
fileprivate func CurrentView() -> some View {
switch state.list.last {
case .mainScreenState:
return AnyView(GalleryState())
case .none:
return AnyView(LoginScreen().environmentObject(state))
default:
return AnyView(AuthenticationView().environmentObject(state))
}
}
var body: some View {
GeometryReader { geometry in
self.CurrentView()
.background(Image("background")
.animation(.fluidSpring())
.edgesIgnoringSafeArea(.all)
.frame(width: geometry.size.width, height: geometry.size.height,
alignment: self.aligment))
.edgesIgnoringSafeArea(.all)
.onAppear {
withAnimation() {
switch self.state.list.last {
case .none:
self.aligment = Alignment.leading
case .passwordScreen:
self.aligment = Alignment.trailing
default:
self.aligment = Alignment.center
}
}
}
}
.background(Color.black)
}
}
struct ExampleOfAddingNewView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.push(state: .emailScreen) }){
Text("Tap me")
}
}
}
}
struct ExampleOfRemovingView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.pop() }){
Text("Tap me")
}
}
}
}
In my opinion this bad way, but navigation in SwiftUI much worse