Here Flutter (Explore) SDK: some tiles won't load - heremaps

I'm having an issue where Here Flutter (Explore) SDK won't load certain tiles when programmatically controlling the camera. After zooming out and panning around manually, the tiles do load. However, it doesn't seem to be a transient issue, and it is -- as far as I can see -- limited to certain geographic locations. It is reproducible both on iOS and Android.
One location where I have constantly seen it happening is 47.36347, 18.86581, in central Hungary.
I have prepared a small repo where the issue can be quickly reproduced. Please note you'll need to follow the docs to set it up, as the SDK and corresponding keys are not included in the repo.
SDK version: Explore, 4.12.10
An issue has been opened in the Here examples repo.

Related

Problem with AR.js / Access to Custom NFT

at the start - please be gentle, I'm absolutely new in html and javascript.
I want to use Web AR with tracking of my own, custom images. I set up the image tracking example
on glitch and generated nft descriptors for the image but got stuck accessing them.
I found this discussion on
Gitter which says:
So I connected github to glitch, pulled the glitch repo, pushed the files to a branch, pushed the branch, opened the glitch terminal, merged the new branch, refreshed, and voila.
but it's waaaay too fast for me. I understand what githack is used for in this code snippet
url="https://arjs-cors-proxy.herokuapp.com/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/trex-image/trex"
but how can I upload the nft files to gitHub? When I try to upload, it says these types are not supported.
And how can I establish a folder structure like this one proposed on:
Image Tracking using AR.js - Problem with Custom Image Descriptors?

How to trigger installation of User-Available Application purely through WMI or other code without having to use Software Center?

In SCCM, WMI class CCM_Application in ClientSDK does not list User-Available (Target = User Collection, Purpose = Available) Applications unless you Install them manually from the Software Center once, and hence you cannot trigger Installation ("Install" method of the "CCM_Application" class) of an application that has been made available to a user but has not yet been installed through the Software Center. Is there any way we could trigger the installation of such Application from the client machine using WMI or other code without actually having to go to the Software Center for the first time? (which otherwise, defies the purpose of ClientSDK IMO).
I do realize that there is a procedure that is followed behind the scenes whenever the deployment is made available to the user, the Policy gets downloaded (or enforced) to the client machine only once the installation is triggered through the Software Center and not before that. But all these steps of discovering and installing the User-Available Application, is it possible to do that from the client machine just like the Software Center, WITHOUT ever having to use the Software Center? There has to be a way.
EDIT:
Our purpose is not to automate the process or to use purpose = required. What we are trying to achieve is to trigger the installation of User-Available Applications externally (not automatically) through WMI without having to go to the Software Center, just like we can Install/Uninstall Device-targeted Applications though the Methods exposed in the WMI class CCM_Application without having to use Software Center at all. We can also do the same for User-Available apps as well, but only once they have been installed through the Software Center, because then they get added to the CCM_Application just like the other apps and you can install/uninstall them without using the Software Center. Why can't we perform the first initial detection of User-Available Apps and install them for the first time as well? If SDK allows us to do all the above functionality, why are we forced to use Software Center for just one step? There should/must be a way.
Can anyone refer an SCCM expert to this Question? Anyone from Microsoft who actually have solution to this?
I have already read many long blogs on the internet related to this query but none seem to have figured it out.
Related Questions:
CCM_Application User available software missing
(unsolved)
Automated Software deployment through SCCM 2012 using wmi
This question has been answered but the objective there is different. It simply creates and starts the deployment of a software from the Configuration Manager. What I am trying to achieve is to Install the already deployed software (which is Available and hence not automatically installed), right from the client machine and not the server. Just like the Software Center does.

Google Built CentOS Image - Anyone have a download for this?

I've looked for this across the web a few times, and I feel like this hasn't been asked exactly, or I may just be getting bogged down with the wrong syntax. Hoping to get an easy answer here (yes, you can't get this, is an acceptable answer).
The variations from the base CentOS image are listed here: Link to GCP
However, they don't actually provide a download for this image. I'm trying to get a local VM running in VMWare with this image.
I feel as though they'd provide this to their clients to make it easier to prepare for use of their product, but I'm not finding it anywhere.
If anyone could toss me a link to a pre-configured CentOS ISO with the minor changes, I'd definitely take that as an alternative. I'm just not confident in my skills with Linux enough to configure the firewall properly :)
GCP doesn't support Google-provied images for exporting. However, they support exporting images for custom images.
I don't have any experience about image exporting, but I think this works.
Create custom images
You can create custom images based on your GCE VM instance.
Go navigation -> Compute engine -> images page.
You can create custom image via disk or snapshot in this page.
Select one and create a custom image.
Export your image
After creating custom image successfully, Go custom image page and click "export" on upper side.
Select export format and GCS destination. then click export.
Now you have an image in the Google Cloud storage.
Download image file and import to your local VM machine.

What is the use of 'preview assets' in XCode 12?

This question is answered with "it contains assets for the preview canvas", which isn't enough information.
Does the preview assets folder give me any additional power over the preview canvas? If so, how can I utilize it?
Does the preview assets folder give me any additional power over the preview canvas? If so, how can I utilize it?
Preview Assets as it is seen below just by default registered development time only catalog of resources.
So you can store there any images, colors, files, ie any resources, which can be used in Preview Canvas only, for testing purpose. In example to not download one from internet, cloud, or fetch from database. Because Preview is for fast UI-only look & test, so data source is not important, so to test & tune UI you don't need to fetch external data but use locally stored test data.
You can add/name any other development time asset/folder in there as well.

offline use of the google earth plugin

I have a use case that requires offline access to google earth. I know that google earth enterprise offers a disconnected product, however we may not have access to that product and/or google earth enterprise is prohibitively expensive at $25K for a dev license.
I would prefer to use the google earth plugin since I am building an application and would like to use the JS api. Is it possible to host the google earth plugin on my own disconnected server? We would use google earth connected to a standalone offline WMS server for access to imagery.
said another way, can I host the plugin and corresponding javascript on my own server?
I do not know if i understand well your problem but i can explain you waht I'm currently working on.
Im my current application with google earth plugin js api, I'm able to start the plugin even if offline. But one requirement is to have cached data.
If you have cached data and if you start the plugin offline, then zooming to a level with higher resolution that the one you have in your cached data will have no effect (imagery will not be update to higher resolution)
but depending on what you really need, yes , you can start the plugin offline
This is not really answering your original question but if you are interested, just tell me :-)
I tried to cache Google Earth with a proxy server but I couldn't.
Furthermore I think the api is validated every time it loads against Google Servers and doesn't allow offline use
It's some monthes now since I have worked with this.
I'll try to explain with what i can remember :-)
in the html where i have my plug-in, i have removed:
"script type="text/javascript" src="https://www.google.com/jsapi">
but i have saved locally this jsapi.js file. I also saved locally loader_1-008.js
then, im my code (c++, Qt) I'm using evaluateJavaScript(Qstring source) twice
where source is the text read from my 2 .js files
These 2 evaluateJavaScript calls need to be done before loading my html (the one with the plugin)
in my QWebView
I can not remmeber much more but I hope this can start to help you