Serial Communication C++ Select Connect - c++

main
#include "stdafx.h"
#include <iostream>
#include "SerialPort.h"
#include <WinBase.h>
using namespace std;
int main()
{
cout << "Monitoring System \n";
cout << "Please select a connection method\n\n";
cout << "1.Serial 2.TCP \n";
int num;
while (!(cin >> num))
{
cin.clear();
cin.ignore(INT_MAX, '\n');
cout << "Please enter a number only ";
}
if(num==1)
{
int i,SN;
int k=0;
cout << "Scan all ports that are currently...\n";
for (i = 1; i < 30; ++i)
{
if (COM_exists(i))
{
cout <<++k<< ".COM" << i << "\n";
}
}
cout << "\nselect a port to connect.\n";
scanf_s("%d", &SN, sizeof SN);
if (SN == 1)
{
SerialPort PortOpen("COM", CBR_115200, 8, "#or", 24);
PortOpen.getData();
PortOpen.getData();
cout << PortOpen.SerialBuffer << endl;
return 0;
}
}
}
serial cpp
#include "stdafx.h"
#include <string.h>
#include "SerialPort.h"
using namespace std;
BOOL COM_exists(int port)
{
char buffer[7];
COMMCONFIG CommConfig;
DWORD size;
if (!(1 <= port && port <= 30))
{
return FALSE;
}
snprintf(buffer, sizeof buffer, "COM%d", port);
size = sizeof CommConfig;
// COM port exists if GetDefaultCommConfig returns TRUE
// or changes <size> to indicate COMMCONFIG buffer too small.
return (GetDefaultCommConfig(buffer, &CommConfig, &size)
|| size > sizeof CommConfig);
}
SerialPort::SerialPort(LPCSTR COM,int setBaudRate, int setByteSize, char* commandBuffer, int BufSize) {
this->BufSize = BufSize;
this->SerialBuffer = new char[BufSize];
this->NoBytesRead = BufSize;
Connect(COM, setBaudRate, setByteSize, commandBuffer);
}
void SerialPort::Connect(LPCSTR COM ,int setBaudRate, int setByteSize, char* commandBuffer) {
this->COMport = COM;
this->hComm = CreateFile(COM, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); // (port name, read/write , no sharing , no security, open existing port only, non overlapped i/o , null for comm devices)
if (this->hComm == INVALID_HANDLE_VALUE)
cout << "PortOpen Fail." << endl;
else {
cout << "PortOpen Success." << endl;
sendCommand(setBaudRate, setByteSize, commandBuffer);
}
}
void SerialPort::sendCommand(int setBaudRate, int setByteSize, char* commandBuffer) {
this->commandBuffer = commandBuffer;
this->dNoOFBytestoWrite = sizeof(commandBuffer);
this->Status = WriteFile(hComm, commandBuffer, dNoOFBytestoWrite, &dNoOfBytesWritten, NULL);
DCB dcbSerialParams = { 0 };
dcbSerialParams.DCBlength = sizeof(dcbSerialParams);
dcbSerialParams.BaudRate = setBaudRate;
dcbSerialParams.ByteSize = setByteSize;
dcbSerialParams.StopBits = ONESTOPBIT;
dcbSerialParams.Parity = NOPARITY;
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 10;
timeouts.ReadTotalTimeoutConstant = 10;
timeouts.ReadTotalTimeoutMultiplier = 10;
timeouts.WriteTotalTimeoutConstant = 50;
timeouts.WriteTotalTimeoutMultiplier = 10;
if (this->Status)
cout << "Command Successful" << endl;
else
{
cout << "fail to Command" << endl;
}
}
void SerialPort::getData() {
ReadFile(this->hComm, &*this->SerialBuffer, this->BufSize, &this->NoBytesRead, NULL);
}
SerialPort.h
#pragma once
#include <windows.h>
#include <iostream>
#include <stdlib.h>
#include <WinBase.h>
using namespace std;
class SerialPort {
public:
HANDLE hComm;
LPCSTR COMport;
DWORD dNoOFBytestoWrite;
DWORD dNoOfBytesWritten;
int BufSize;
int Status;
char* SerialBuffer;
char* commandBuffer;
DWORD NoBytesRead;
int port;
SerialPort(LPCSTR COMport,int setBaudRate, int setByteSize, char* commandBuffer, int BufSize);
void Connect(LPCSTR COMport, int setBaudRate, int setByteSize, char* commandBuffer);
void sendCommand(int setBaudRate, int setByteSize, char* commandBuffer);
void getData();
};
BOOL COM_exists(int port);
I am writing a code to connect by selecting a serial port.
example, 1.COM1 / 2.COM3 / 3.COM4
How do I modify the main to connect COM4 that matches No. 3?
How do I automatically read and use matching ports to match numbers?
I am writing a code to connect by selecting a serial port.
example, 1.COM1 / 2.COM3 / 3.COM4
How do I modify the main to connect COM4 that matches No. 3?
How do I automatically read and use matching ports to match numbers?

I would personally never ever use the old school style open and close COM port to detect if it exists.
Assuming you are running on Windows I would use the SetupDi to find the serial port without opening it.
A little snippet to adapt:
#include <initguid.h>
#include <windows.h> // Data Type
#include <setupapi.h> // ::SetupDi*********
#include <devguid.h> // Device
// Global Variables
HDEVINFO m_hDevInfo; //!< Reference to device information set
SP_DEVINFO_DATA m_spDevInfoData; //!< Device information structure (references a device instance that is a member of a device information set)
BOOL m_bDevInfo; //!< Tested to ensure EnumDeviceInfo has been called
short m_MemberIndex = -1; //!< Preserves state between EnumDeviceInfo calls
bool WIN_EnumDeviceInfo ()
{
m_MemberIndex++;
m_spDevInfoData.cbSize = sizeof(SP_DEVINFO_DATA);
m_bDevInfo = ::SetupDiEnumDeviceInfo(m_hDevInfo, m_MemberIndex, &m_spDevInfoData);
return m_bDevInfo;
}
bool WIN_GetDeviceRegistryProperty(DWORD Property, PBYTE PropertyBuffer)
{
BOOL bGotRegProp = ::SetupDiGetDeviceRegistryProperty(m_hDevInfo, &m_spDevInfoData,
Property,
0L,
PropertyBuffer,
2048,
0);
return bGotRegProp;
}
void ScanSerial()
{
WORD Flags;
PCWSTR Enumerator=0;
const GUID *ClassGuid;
HWND m_hWnd;
ClassGuid = &GUID_DEVCLASS_PORTS;
Flags = DIGCF_PROFILE;
m_hDevInfo = SetupDiGetClassDevs(ClassGuid, Enumerator, m_hWnd, Flags);
while(WIN_EnumDeviceInfo())
{
wchar_t szBuf[MAX_PATH] = {0};
if(WIN_GetDeviceRegistryProperty(SPDRP_CLASS, (PBYTE)szBuf))
{
wchar_t szFriendlyName[MAX_PATH] = {0};
WIN_GetDeviceRegistryProperty (SPDRP_FRIENDLYNAME, (PBYTE)szFriendlyName);
}
}
}
From the szFriendlyName you can filter the COMx number without opening it or either confusing them...
Try and enjoy...

Related

gRPC UDP with Deadline

I have created a client-server program based on one of the tests in the gRPC repo.
The UDP code in gRPC is not built on top of its RPC layer, and so there is no notion of stubs, etc.
My code works, though I've noticed that under just a mild stress, a huge fraction of messages get dropped, and I'm not sure if it's entirely due to the lossy nature of UDP or it's something about my code.
I have two questions:
Main question: Is there a gRPC-way to set deadlines for UDP messages? I am familiar with ClientContext and its deadline feature, but I don't know how to use it in a non-TCP RPC-less code. If not, what is the best way to achieve this?
Is a drop rate of %50 for a UDP localhost communication sensible?
My code (It's quite long, so just attaching it for reference. My main question doesn't require reading the code):
#include <netdb.h>
#include <string>
#include <thread>
#include <vector>
// grpc headers
#include <grpcpp/grpcpp.h>
#include "src/core/lib/iomgr/udp_server.h"
#include "src/core/lib/iomgr/socket_utils_posix.h"
#include "src/core/lib/iomgr/unix_sockets_posix.h"
#include "src/core/lib/iomgr/sockaddr_utils.h"
using namespace std;
int client_port = 6666;
int server_port = 5555;
int num_of_msgs = 1000;
int listening_port;
int remote_port;
int fd;
int received_msgs_cnt = 0;
vector<bool> is_received(num_of_msgs, false);
enum Role {
CLIENT,
SERVER
};
struct Request {
int id;
};
struct Response {
int id;
};
Role role;
bool udpServerFinished = false;
void sendUdp(const char *hostname, int port, const char* payload, size_t size) {
auto transferred = write(fd, (void*)payload, size);
assert(size == transferred);
}
/***************************************
* UDP Handler class
* (will be generated by factory class)
* upon receiving a new message, the Read()
* function is invoked
***************************************/
class UdpHandler : public GrpcUdpHandler {
public:
UdpHandler(grpc_fd *emfd, void *user_data):
GrpcUdpHandler(emfd, user_data), emfd_(emfd) {
}
virtual ~UdpHandler() {}
static void startLoop(volatile bool &udpServerFinished) {
grpc_core::ExecCtx exec_ctx;
grpc_millis deadline;
gpr_mu_lock(g_mu);
while (!udpServerFinished) {
deadline = grpc_timespec_to_millis_round_up(gpr_time_add(
gpr_now(GPR_CLOCK_MONOTONIC),
gpr_time_from_millis(10000, GPR_TIMESPAN)));
grpc_pollset_worker *worker = nullptr;
GPR_ASSERT(GRPC_LOG_IF_ERROR(
"pollset_work", grpc_pollset_work(UdpHandler::g_pollset, &worker, deadline)));
gpr_mu_unlock(UdpHandler::g_mu);
grpc_core::ExecCtx::Get()->Flush();
gpr_mu_lock(UdpHandler::g_mu);
}
gpr_mu_unlock(g_mu);
}
static grpc_pollset *g_pollset;
static gpr_mu *g_mu;
public:
static int g_num_listeners;
protected:
bool Read() override {
char read_buffer[512];
ssize_t byte_count;
gpr_mu_lock(UdpHandler::g_mu);
byte_count = recv(grpc_fd_wrapped_fd(emfd()), read_buffer, sizeof(read_buffer), 0);
processIncomingMsg((void*)read_buffer, byte_count);
GPR_ASSERT(GRPC_LOG_IF_ERROR("pollset_kick",
grpc_pollset_kick(UdpHandler::g_pollset, nullptr)));
gpr_mu_unlock(UdpHandler::g_mu);
return false;
}
void processIncomingMsg(void* msg, ssize_t size) {
received_msgs_cnt++;
(void)size;
int id;
if (role == Role::CLIENT) {
Response res;
assert(size == sizeof(Response));
memcpy((void*)&res, (void*)msg, size);
id = res.id;
cout << "Msg: response for request " << res.id << endl;
}
else {
Request req;
assert(size == sizeof(Request));
memcpy((void*)&req, (void*)msg, size);
id = req.id;
cout << "Msg: request " << req.id << endl;
// send response
Response res;
res.id = req.id;
sendUdp("127.0.0.1", remote_port, (const char*)&res, sizeof(Response));
}
// check for termination condition (both for client and server)
if (received_msgs_cnt == num_of_msgs) {
cout << "This is the last msg" << endl;
udpServerFinished = true;
}
// mark the id of the current message
is_received[id] = true;
// if this was the last message, print the missing msg ids
if (id == num_of_msgs - 1) {
cout << "missing ids: ";
for (int i = 0; i < num_of_msgs; i++) {
if (is_received[i] == false)
cout << i << ", ";
}
cout << endl;
cout << "% of missing messages: "
<< 1.0 - ((double)received_msgs_cnt / num_of_msgs) << endl;
}
}
void OnCanWrite(void* /*user_data*/, grpc_closure* /*notify_on_write_closure*/) override {
gpr_mu_lock(g_mu);
GPR_ASSERT(GRPC_LOG_IF_ERROR("pollset_kick",
grpc_pollset_kick(UdpHandler::g_pollset, nullptr)));
gpr_mu_unlock(g_mu);
}
void OnFdAboutToOrphan(grpc_closure *orphan_fd_closure, void* /*user_data*/) override {
grpc_core::ExecCtx::Run(DEBUG_LOCATION, orphan_fd_closure, GRPC_ERROR_NONE);
}
grpc_fd *emfd() { return emfd_; }
private:
grpc_fd *emfd_;
};
int UdpHandler::g_num_listeners = 1;
grpc_pollset *UdpHandler::g_pollset;
gpr_mu *UdpHandler::g_mu;
/****************************************
* Factory class (generated UDP handler)
****************************************/
class UdpHandlerFactory : public GrpcUdpHandlerFactory {
public:
GrpcUdpHandler *CreateUdpHandler(grpc_fd *emfd, void *user_data) override {
UdpHandler *handler = new UdpHandler(emfd, user_data);
return handler;
}
void DestroyUdpHandler(GrpcUdpHandler *handler) override {
delete reinterpret_cast<UdpHandler *>(handler);
}
};
/****************************************
* Main function
****************************************/
int main(int argc, char *argv[]) {
if (argc != 2) {
cerr << "Usage: './run client' or './run server' " << endl;
return 1;
}
string r(argv[1]);
if (r == "client") {
cout << "Client is initializing to send requests!" << endl;
role = Role::CLIENT;
listening_port = client_port;
remote_port = server_port;
}
else if (r == "server") {
cout << "Server is initializing to accept requests!" << endl;
role = Role::SERVER;
listening_port = server_port;
remote_port = client_port;
}
else {
cerr << "Usage: './run client' or './run server' " << endl;
return 1;
}
/********************************************************
* Initialize UDP Listener
********************************************************/
/* Initialize the grpc library. After it's called,
* a matching invocation to grpc_shutdown() is expected. */
grpc_init();
grpc_core::ExecCtx exec_ctx;
UdpHandler::g_pollset = static_cast<grpc_pollset *>(
gpr_zalloc(grpc_pollset_size()));
grpc_pollset_init(UdpHandler::g_pollset, &UdpHandler::g_mu);
grpc_resolved_address resolved_addr;
struct sockaddr_storage *addr =
reinterpret_cast<struct sockaddr_storage *>(resolved_addr.addr);
int svrfd;
grpc_udp_server *s = grpc_udp_server_create(nullptr);
grpc_pollset *pollsets[1];
memset(&resolved_addr, 0, sizeof(resolved_addr));
resolved_addr.len = static_cast<socklen_t>(sizeof(struct sockaddr_storage));
addr->ss_family = AF_INET;
grpc_sockaddr_set_port(&resolved_addr, listening_port);
/* setup UDP server */
UdpHandlerFactory handlerFactory;
int rcv_buf_size = 1024;
int snd_buf_size = 1024;
GPR_ASSERT(grpc_udp_server_add_port(s, &resolved_addr, rcv_buf_size,
snd_buf_size, &handlerFactory,
UdpHandler::g_num_listeners) > 0);
svrfd = grpc_udp_server_get_fd(s, 0);
GPR_ASSERT(svrfd >= 0);
GPR_ASSERT(getsockname(svrfd, (struct sockaddr *) addr,
(socklen_t *) &resolved_addr.len) == 0);
GPR_ASSERT(resolved_addr.len <= sizeof(struct sockaddr_storage));
pollsets[0] = UdpHandler::g_pollset;
grpc_udp_server_start(s, pollsets, 1, nullptr);
string addr_str = grpc_sockaddr_to_string(&resolved_addr, 1);
cout << "UDP Server listening on: " << addr_str << endl;
thread udpPollerThread(
UdpHandler::startLoop, ref(udpServerFinished));
/********************************************************
* Establish connection to the other side
********************************************************/
struct sockaddr_in serv_addr;
struct hostent *server = gethostbyname("127.0.0.1");
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *) server->h_addr,
(char *) &serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(remote_port);
fd = socket(serv_addr.sin_family, SOCK_DGRAM, 0);
GPR_ASSERT(fd >= 0);
GPR_ASSERT(connect(fd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) == 0);
/********************************************************
* Send requests
********************************************************/
if (role == Role::CLIENT) {
static int counter = 0;
for (int i = 0; i < num_of_msgs; i++) {
Request req;
req.id = counter++;
cout << "Sending request " << req.id << endl;
sendUdp("127.0.0.1", remote_port, (char*)&req, sizeof(Request));
}
}
/********************************************************
* wait for client to finish
********************************************************/
udpPollerThread.join();
/********************************************************
* cleanup
********************************************************/
close(fd);
gpr_free(UdpHandler::g_pollset);
grpc_shutdown();
cout << "finished successfully!" << endl;
return 0;
}
Compiled with:
-std=c++17 -I$(GRPC_DIR) -I$(GRPC_DIR)/third_party/abseil-cpp.
Linked with:
pkg-config --libs grpc++

How to find if espeak ended the speech?

I want to use espeak in my program. I'd like to know when espeak stops speaking. Are there any flags or functions to check?
Let's consider this is my program:
Line 1
espeak
Line 2
When I execute this code, espeak starts to say "hello, this is espeak" but before it ends, Line 2 of code is executed, and I don't like this. I am looking for a way to pause the program until espeak ends the speaking!
EDIT:
This is my complete code, I use pocketsphinx to recognize what the user say, then save it inside char* hyp and pass it through espeak by speech function.
static ps_decoder_t *ps;
static cmd_ln_t *config;
static FILE *rawfd;
espeak_POSITION_TYPE position_type;
espeak_AUDIO_OUTPUT output;
char *path=NULL;
int Buflength = 1000, Options=0;
void* user_data;
char Voice[] = {"English"};
char text2[30] = {"this is a english test"};
unsigned int Size,position=0, end_position=0, flags=espeakCHARS_AUTO, *unique_identifier;
t_espeak_callback *SynthCallback;
espeak_PARAMETER Parm;
//char* text;
static void initFuncs()
{
output = AUDIO_OUTPUT_PLAYBACK;
espeak_Initialize(output, Buflength, path, Options );
espeak_SetVoiceByName(Voice);
const char *langNativeString = "en";
espeak_VOICE voice;
memset(&voice, 0, sizeof(espeak_VOICE));
voice.languages = langNativeString;
voice.name = "US";
voice.variant = 2;
voice.gender = 1;
espeak_SetVoiceByProperties(&voice);
}
static void sleep_msec(int32 ms)
{
struct timeval tmo;
tmo.tv_sec = 0;
tmo.tv_usec = ms * 1000;
select(0, NULL, NULL, NULL, &tmo);
}
static void speech(char* hyp)
{
Size = strlen(hyp)+1;
espeak_Synth( hyp, Size, position, position_type, end_position, flags,unique_identifier, user_data );
espeak_Synchronize( );
}
static void recognize_from_microphone()
{
ad_rec_t *ad;
int16 adbuf[2048];
uint8 utt_started, in_speech;
int32 k;
char *hyp;
if ((ad = ad_open_dev(cmd_ln_str_r(config, "-adcdev"),(int) cmd_ln_float32_r(config,"-samprate"))) == NULL)
E_FATAL("Failed to open audio device\n");
if (ad_start_rec(ad) < 0)
E_FATAL("Failed to start recording\n");
if (ps_start_utt(ps) < 0)
E_FATAL("Failed to start utterance\n");
utt_started = FALSE;
E_INFO("Ready....\n");
for (;;) {
ad_start_rec(ad);
if ((k = ad_read(ad, adbuf, 2048)) < 0)
E_FATAL("Failed to read audio\n");
ps_process_raw(ps, adbuf, k, FALSE, FALSE);
in_speech = ps_get_in_speech(ps);
if (in_speech && !utt_started) {
utt_started = TRUE;
E_INFO("Listening...\n");
}
if (!in_speech && utt_started) {
ps_end_utt(ps);
hyp = (char*)ps_get_hyp(ps, NULL );
if (hyp != NULL) {
ad_stop_rec(ad);
speech(hyp);
printf("%s\n", hyp);
fflush(stdout);
}
if (ps_start_utt(ps) < 0)
E_FATAL("Failed to start utterance\n");
utt_started = FALSE;
E_INFO("Ready....\n");
}
}//for loop
ad_close(ad);
}
int main(int argc, char *argv[])
{
initFuncs();
config = cmd_ln_init(NULL, ps_args(), TRUE,
"-hmm", MODELDIR "/en-us/en-us",
"-lm", MODELDIR "/en-us/en-us.lm.bin",
"-dict", MODELDIR "/en-us/cmudict-en-us.dict",
NULL);
ps = ps_init(config);
recognize_from_microphone();
ps_free(ps);
cmd_ln_free_r(config);
return 0;
}
I adapted the espeak part of your code. In this code espeak is finished before Line 2 begins. Also the callback functionality is implemented. You are setting a voice by name and a voice by property. Maybe this is a problem. You are working with c-style strings and not with std::string. Maybe you are calculating the wrong string length. I don't know where the problem in your code is but the following code has fixed it:
#include <string>
#include <iostream>
#include <espeak/speak_lib.h>
espeak_POSITION_TYPE position_type(POS_CHARACTER);
espeak_AUDIO_OUTPUT output(AUDIO_OUTPUT_PLAYBACK);
void* user_data;
std::string voice("English");
std::string text("this is a english test");
unsigned int Size(0);
unsigned int position(0);
unsigned int end_position(0);
unsigned int flags(espeakCHARS_AUTO);
unsigned int* unique_identifier;
static void initFuncs() {
espeak_Initialize(output, 0, 0, 0);
espeak_SetVoiceByName(voice.c_str());
}
int SynthCallback(short *wav, int numsamples, espeak_EVENT *events) {
std::cout << "Callback: ";
for (unsigned int i(0); events[i].type != espeakEVENT_LIST_TERMINATED; i++) {
if (i != 0) {
std::cout << ", ";
}
switch (events[i].type) {
case espeakEVENT_LIST_TERMINATED:
std::cout << "espeakEVENT_LIST_TERMINATED";
break;
case espeakEVENT_WORD:
std::cout << "espeakEVENT_WORD";
break;
case espeakEVENT_SENTENCE:
std::cout << "espeakEVENT_SENTENCE";
break;
case espeakEVENT_MARK:
std::cout << "espeakEVENT_MARK";
break;
case espeakEVENT_PLAY:
std::cout << "espeakEVENT_PLAY";
break;
case espeakEVENT_END:
std::cout << "espeakEVENT_END";
break;
case espeakEVENT_MSG_TERMINATED:
std::cout << "espeakEVENT_MSG_TERMINATED";
break;
case espeakEVENT_PHONEME:
std::cout << "espeakEVENT_PHONEME";
break;
case espeakEVENT_SAMPLERATE:
std::cout << "espeakEVENT_SAMPLERATE";
break;
default:
break;
}
}
std::cout << std::endl;
return 0;
}
static void speech(std::string hyp) {
Size = hyp.length();
espeak_SetSynthCallback(SynthCallback);
espeak_Synth(hyp.c_str(), Size, position, position_type, end_position, flags,unique_identifier, user_data );
espeak_Synchronize( );
}
int main() {
initFuncs();
std::cout << "Start" << std::endl;
speech(text.c_str());
std::cout << "End" << std::endl;
return 0;
}
The out put is
Start
Callback: espeakEVENT_SENTENCE
Callback: espeakEVENT_WORD
Callback: espeakEVENT_WORD
Callback: espeakEVENT_WORD
Callback: espeakEVENT_WORD
Callback: espeakEVENT_WORD
Callback: espeakEVENT_END
Callback: espeakEVENT_MSG_TERMINATED
End
The timing of the console outout fits to the audio output. When you are working with C++, then you should use its tools and features like strings, cout instead of printf and smart pointers to avoid problems like this.

using google-geocoding-api from China

I'm a green hand coder from China. I met some problem in using the google-geocoding-api, it is correct when I debug with the following code, but there is no response when I use the gennerated .exe file compile in release mode。Cause I am in China,So I can just use the net agent to visit the URL,so I don't kown wheteher it is the problem of net work or the problem of my code. Could someone help me to try the following code to check the exactly problem.
// street_name.cpp :
#include "stdafx.h"
#include <iostream>
#include <fstream>
#include <Windows.h>
#include <wininet.h>
using namespace std;
#define MAXBLOCKSIZE 500
#pragma comment (lib, "wininet.lib")
void download(const char*);
int main(int argc, char* argv[]){
const char *cUrl = NULL;
char Url[512];
float lat = 45.798748;
float lng = 126.531115;
sprintf(Url,"https://maps.googleapis.com/maps/api/geocode/xml?latlng=45.797749,126.523811&result_type=route&address_component_type=route&key=AIzaSyC6M3Pbbjdrgtl8QZjuJPK-1JdAJD5oEgA",lat,lng);
cUrl = Url;
download(cUrl);
if (argc > 1)
{
download((const char*)argv[1]);
}
else
{
cout << "Usage: auto-Update url";
}
return 0;
}
/**
*
* #param Url: The target action url
*
*/
void download(const char *Url)
{
HINTERNET hSession = InternetOpenA("RookIE/1.0", INTERNET_OPEN_TYPE_PRECONFIG, NULL, NULL, 0);
string StreetName;
if (hSession != NULL)
{
HINTERNET handle2 = InternetOpenUrlA(hSession, Url, NULL, 0, INTERNET_FLAG_DONT_CACHE, 0);
if (handle2 != NULL)
{
cout << Url << endl;
byte Temp[MAXBLOCKSIZE] = {0};
ULONG Number = 1;
int i = 0;
ofstream ofs("baidu.txt");
if (ofs)
{
while (Number > 0)
{
InternetReadFile(handle2, Temp, MAXBLOCKSIZE - 1, &Number);
string a = string((const char*)Temp,Number);
ofs << a.c_str();
StreetName += a;
}
ofs.close();
}
InternetCloseHandle(handle2);
handle2 = NULL;
}
InternetCloseHandle(hSession);
hSession = NULL;
}
}
If your requests are coming from China, it may be that HTTPS requests are blocked. Try HTTP.
I'm thinking this may be related to https://meta.stackexchange.com/questions/191338/https-problem-when-accessing-stack-overflow-in-china

Weird characters in COM Serial Port echo of HELLO WORLD

I have code that sends HELLO WORLD:$ from my PC to COM6 to a TIVAC board. I have confirmed through IAR that the board receives the right message. Note that $ is the terminating character.
I have it set up on the TIVAC board to echo the same message through UART and have confirmed manually through Putty that the echo is correct. However when using this following program which sends the same message and listens for the echo I get weird characters in the echo as shown in this image:
It might be an error in the encoding but how do I fix that?
#include <string>
#include <windows.h>
#include <conio.h>
#include <stdio.h>
#include <io.h>
#include <stdlib.h>
#include <iostream>
#include <winbase.h>
#include <tchar.h>
HANDLE GetSerialPort(char *);
void delay();
int main(void)
{
//
COMMTIMEOUTS timeouts;
HANDLE h1;
char h1_buffer[] = {"HELLO WORLD:$"};
char h2_buffer[24];
DWORD byteswritten, bytesread;
char c1[] = {"COM6"};
char c2[] = {"COM6"};
h1 = GetSerialPort(c1);
timeouts.ReadIntervalTimeout = 1;
timeouts.ReadTotalTimeoutMultiplier = 1;
timeouts.ReadTotalTimeoutConstant = 1;
timeouts.WriteTotalTimeoutMultiplier = 1;
timeouts.WriteTotalTimeoutConstant = 1;
WriteFile(h1, h1_buffer, strlen(h1_buffer), &byteswritten, NULL);
do
{
bool exit = FALSE;
ReadFile(h1, h2_buffer, strlen(h2_buffer) + 1, &bytesread, NULL);
if(bytesread)
{
h2_buffer[strlen(h2_buffer)] = '\0';
std::string mystring(h2_buffer);
std::cout << "String is : " << mystring << "\n" ;
printf("GOT IT %d\n", strlen(h2_buffer));
ReadFile(h1, h2_buffer, strlen(h2_buffer) + 1, &bytesread, NULL);
printf("%s\n", h2_buffer);
printf("GOT IT %d\n", strlen(h2_buffer));
}
else
{
char stop;
printf("Nothing read\n");
printf("Do you want to exit? ");
scanf(" %c", stop);
if(stop == 'N' || stop == 'n')
{
exit = TRUE;
}
}
}while(1);
printf("EXIT ");
CloseHandle(h1);
}
HANDLE GetSerialPort(char *p)
{
HANDLE hSerial;
hSerial = CreateFile(p,GENERIC_READ | GENERIC_WRITE, 0,0,OPEN_EXISTING,0, 0);
DCB dcbSerialParams = {0};
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
dcbSerialParams.BaudRate=CBR_115200;
dcbSerialParams.StopBits=ONESTOPBIT;
dcbSerialParams.Parity=NOPARITY;
dcbSerialParams.fParity = 0;
dcbSerialParams.ByteSize=DATABITS_8;
dcbSerialParams.fDtrControl = 0;
dcbSerialParams.fRtsControl = 0;
return hSerial;
}
void delay ()
{
int i = 1000000000;
printf("In delay\n");
while(i>0)
{
i--;
}
}
Many problems in this code.
Calling strlen() on uninitialised memory will give undefined behaviour.
You don't check for a partial write on the WriteFile() call.
Don't check the return value on ReadFile()
Call strlen() on the data received from ReadFile() instead of using bytesread.
Etc.
You should not be using strlen() on data you get from somewhere else like this -- you should be checking your data and paying attention to the byte counts from your I/O calls.

Why aren't my threads running?

// windows_procon.cpp : Defines the entry point for the console application.
#include "stdafx.h"
#include <stdlib.h>
#include <iostream>
#include <time.h>
#include <windows.h>
#include <process.h>
using namespace std;
HANDLE mutex;
HANDLE emptySlots;
HANDLE filledSlots;
#define BUFFER_SIZE 10
void *producer(void *);
void *consumer(void *);
int produceItem(void);
void printBuffer(void);
int buffer[BUFFER_SIZE];
int head = 0;
int tail = 0;
int _tmain(int argc, _TCHAR* argv[])
{
DWORD prodThrdID, consThrdID;
mutex = CreateMutex(NULL,FALSE,NULL);
emptySlots = CreateSemaphore(NULL,BUFFER_SIZE,BUFFER_SIZE,NULL);
filledSlots = CreateSemaphore(NULL,0,0,NULL);
srand(time(NULL));
_beginthreadex(NULL, 0, (unsigned int(__stdcall *)(void*))producer,
0, 0, (unsigned int *)&prodThrdID);
_beginthreadex(NULL, 0, (unsigned int(__stdcall *)(void*))consumer,
0, 0, (unsigned int *)&consThrdID);
return 0;
}
void *producer(void *n)
{
int item;
for(int i = 0; i <BUFFER_SIZE+5; i++)
{
WaitForSingleObject(emptySlots,INFINITE);
WaitForSingleObject(mutex,INFINITE);
item = produceItem();
//printf("Producing");
cout << "Producing: " << item << endl;
//logfile << "Producing: "<< item << endl;
//fprintf(logfile, "Producing: %d \n", item);
buffer[head] = item;
head = (head + 1) % BUFFER_SIZE;
printBuffer();
ReleaseMutex(mutex);
ReleaseSemaphore(filledSlots,1, NULL);
}
return n;
}
void *consumer(void *n)
{
for(int i = 0; i <BUFFER_SIZE+5; i++)
{
WaitForSingleObject(filledSlots,INFINITE);
//Sleep(500);
WaitForSingleObject(mutex,INFINITE);
cout << "Consuming: " << buffer[tail] << endl;
buffer[tail] = 0;
tail = (tail + 1) % BUFFER_SIZE;
printBuffer();
ReleaseMutex(mutex);
ReleaseSemaphore(emptySlots,1, NULL);
}
return n;
}
int produceItem(void)
{
int x = (rand()%11 + 1);
return x;
}
void printBuffer(void)
{
for(int i = 0; i <BUFFER_SIZE; i++)
{
printf("%d ", buffer[i]);
}
printf("END \n");
}
My program here is supposed to be an algorithm for the producer-consumer problem. I think I have the algorithm correct my only problem is that I'm having trouble getting the threads to run properly. Can someone tell me what the issue is?
You need to wait for the threads you create with _beginthreadex to do their work, as it stands you program will exit immediately after creating them. I haven't looked any further at you logic.
Here is an example.
hThread = (HANDLE)_beginthreadex( NULL, 0, &SecondThreadFunc, NULL, 0, &threadID );
WaitForSingleObject( hThread, INFINITE );