How to write a int* to char[]? - c++

I have
int some_var = 5;
int* ref_on_var = &a;
char arr[8];
char* to_write = reinterpret_cast<char*>(&ref_on_var);
I want to write ref_on_var to arr so i write this
for(size_t i = 0; i < sizeof(int*); ++i)
{
arr[i] = to_write[i];
}
This writes some bytes to array but when I try to get pointer back by
int* get = reinterpret_cast<int*>(arr);
I get incorrect address.
So what do I do wrong?

arr
This evaluates to a pointer to arr, that's the result of using the name of an array in a C++ expression.
This char buffer contains an int *, therefore this must be an int **. So:
int* get = *reinterpret_cast<int**>(arr);

Related

Error: Initialization with '{...}' expected for aggregate object

below is my code which processes the payload[] array and store it's result on myFinalShellcode[] array.
#include <windows.h>
#include <stdio.h>
unsigned char payload[] = { 0xf0,0xe8,0xc8,0x00,0x00,0x00,0x41,0x51,0x41,0x50,0x52,0x51,0x56,0x48,0x31 };
constexpr int length = 891;
constexpr int number_of_chunks = 5;
constexpr int chunk_size = length / number_of_chunks;
constexpr int remaining_bytes = length % number_of_chunks;
constexpr int size_after = length * 2;
unsigned char* restore_original(unsigned char* high_ent_payload)
{
constexpr int payload_size = (size_after + 1) / 2;
unsigned char low_entropy_payload_holder[size_after] = { 0 };
memcpy_s(low_entropy_payload_holder, sizeof low_entropy_payload_holder, high_ent_payload, size_after);
unsigned char restored_payload[payload_size] = { 0 };
int offset_payload_after = 0;
int offset_payload = 0;
for (size_t i = 0; i < number_of_chunks; i++)
{
for (size_t j = 0; j < chunk_size; j++)
{
restored_payload[offset_payload] = low_entropy_payload_holder[offset_payload_after];
offset_payload_after++;
offset_payload++;
}
for (size_t k = 0; k < chunk_size; k++)
{
offset_payload_after++;
}
}
if (remaining_bytes)
{
for (size_t i = 0; i < sizeof remaining_bytes; i++)
{
restored_payload[offset_payload++] = high_ent_payload[offset_payload_after++];
}
}
return restored_payload;
}
int main() {
unsigned char shellcode[] = restore_original(payload);
}
I get the following error on the last code line (inside main function):
Error: Initialization with '{...}' expected for aggregate object
I tried to change anything on the array itself (seems like they might be the problem). I would highly appreciate your help as this is a part of my personal research :)
In order to initialize an array defined with [], you must supply a list of values enclosed with {}, exactly as the error message says.
E.g.:
unsigned char shellcode[] = {1,2,3};
You can change shellcode to be a pointer if you want to assign it the output from restore_original:
unsigned char* shellcode = restore_original(payload);
Update:
As you can see in #heapunderrun's comment, there is another problem in your code. restore_original returns a pointer to a local variable, which is not valid when the function returns (a dangling pointer).
In order to fix this, restore_original should allocate memory on the heap using new. This allocation has to be freed eventually, when you are done with shellcode.
However - although you can make it work this way, I highly recomend you to use std::vector for dynamic arrays allocated on the heap. It will save you the need to manually manage the memory allocations/deallocations, as well as other advantages.
You can't assign a char * to a char []. You can probably do something with constexpr but I'm suspecting an XY problem here.

c (arduino) misc function returning char pointer

i found function in some code. Looks like that function generates some random number with variable length and returns char*
char* result = (char*)malloc(sizeof(char)*length);
randomSeed(analogRead(A0));
for (int i = 0; i < length; ++i)
{
result[i] = 48 + random(9);
}
result[length] = '\0';
When i tested it, i was surprised that this code works
But in theory char* is read only data, so this accessing to the elements should be incorrect.
Could someone explain it to me?
I think it will be better that the creator will use char array and then copy that memory to the char*
(i do not have link to code)
first of all your code does not work. You write outside the array in this line
result[length] = '\0';
the code shuold look like:
for (int i = 0; i < length - 1; ++i)
{
result[i] = 48 + random(9);
}
result[length - 1] = '\0';
char is just an integer type and it can be read or written.
if you want make it not writable (at least from the C++ point of view) you need to declare it as const.
const char a;
const char *ptr1;
char * const ptr2;
const char * const ptr3;
where:
ptr1 is a pointer to const char
ptr2 is a const pointer to char
ptr2 is a const pointer to const char

Declaring an array of pointers in C++

When I make an array of integer pointers, I tried this.
int *arr = new int*[10];
This did not work but the following worked.
int **arr = new int*[10];
Why do we need double pointer?? And when I deference it, I had to do the following.
cout<<arr[0];
Why we do not need * in front of arr??
thanks!
new int*[10] allocates an array of ten pointers, and it yields a pointer to the first element of that array. The element type is itself a pointer, that's why you end up having a pointer to a pointer (to int), which is int**. And obviously int** isn't convertible to int*, so you have to declare arr with the appropriate type.
You are not just "making an array of integer pointers": you are dynamically allocating them.
Just like when you dynamically allocate an array of integers you get a single pointer through which to access them:
int* ptr = new int[5];
when you dynamically allocate an array of pointers-to-integer you get a single pointer through which to access those, too; since your element type is int*, adding the extra * gives you int**:
int** ptr = new int*[5];
As for dereferencing, I'm not quite sure what you're asking but that's just how the [] operator works; it adds n to a pointer then dereferences it:
int* ptr = new int[5];
*(ptr+1) = 42; // identical
ptr[1] = 42; // to this
If you forget dynamic allocation and just make a nice array, it's all much simpler:
int* array[5];
std::cout << array[0];
This statement is an expression for an 1D array of int
int* arr = new int [10]; // pointer to array of 10 int
This statement is an expression for a 2D array of int
int** arr = new int* [10]; // pointer to 10 pointers to arrays of 10 int
To populate the 1D array, you need to do this...
for (int i = 0; i < 10; i++) {
arr[i] = val; // where val can be any integer
}
To populate the 2D array, you need to do this...
int** arr2 = new int*[10];
for (int i = 0; i < 10; i++) {
arr2[i] = new int[10];
for (int j = 0; j < 10; j++) {
arr2[i][j] = val; // where val can be any integer
}
}
The * symbol between the variable type and the variable name is syntax for pointer. It changes type from int to pointer of int.

array of constant pointers

Ok, I know that this is invalid
char char_A = 'A';
const char * myPtr = &char_A;
*myPtr = 'J'; // error - can't change value of *myP
[Because we declared a pointer to a constant character]
Why is this valid?
const char *linuxDistro[6]={ "Debian", "Ubuntu", "OpenSuse", "Fedora", "Linux Mint", "Mandriva"};
for ( int i=0; i < 6; i++)
cout << *(linuxDistro+i)<< endl;
*linuxDistro="WhyCanIchangeThis";// should result in an error but doesnt ?
for ( int i=0; i < 6; i++)
cout << *(linuxDistro+i)<< endl;
Thanks for looking!
You write
*linuxDistro = "WhyCanIchangeThis";
which is perfectly valid, because the declaration of linuxDistro was
const char *linuxDistro[6];
i. e. it's an array of 6 pointers to const char. That is, you can change the pointers themselves, just not the characters pointed to by those pointers. I. e., you can not compile
*linuxDistro[0] = 'B';
to obtain the string "Bebian", becuse the strings contain constant characters...
What you probably want is an array of constant pointers to constant characters:
const char *const linuxDistro[6];
*linuxDistro is still a pointer, it is linuxDistro[0], *linuxDistro="WhyCanIchangeThis" it just change the pointer to point to a new address, not to modify the content in the old address, so it is OK.
If you write **linuxDistro='a', it should error.
because the pointer is a variable that stores a memory address, if a pointer is const the pointer keeps storing the same memory address, so the value of the pointer itself can't change, but you are saying nothing about the value pointed by the pointer, according to what you have, chaging the pointed value it's an allowed operation.
because char is not char[], so when you access to * of char[] you access the first element of it (Debian).
when you shift pointer (e.g. +1 it) you access next element of array
here is good example for better understanding
#include <iostream>
using namespace std;
int main ()
{
int numbers[5];
int * p;
p = numbers; *p = 10;
p++; *p = 20;
p = &numbers[2]; *p = 30;
p = numbers + 3; *p = 40;
p = numbers; *(p+4) = 50;
for (int n=0; n<5; n++)
cout << numbers[n] << ", ";
return 0;
}
this will output:
10, 20, 30, 40, 50,

Dynamic Arrays passing to functions

I have created 2 dynamic arrays in the main function. I have passed both of them to the function by reference. Then I copy data from smaller dynamic array to the larger dynamic array. I delete the smaller dynamic array. Assign the address of the larger dynamic array to the smaller dynamic array. Now ideally the arr array should have size of 10. However, when I try to print the 6th element of the array in the main, it crashes. Please have a look at the code below:
#include <iostream>
#include <string>
using namespace std;
void func(string * arr, string * brr);
int main()
{
string* arr = new string[5];
arr[0] = "hello0";
arr[1] = "hello1";
arr[2] = "hello2";
arr[3] = "hello3";
arr[4] = "hello4";
string* brr = new string[10];
func(arr, brr);
for(int i = 0; i < 6; i++)
cout << arr[i] << endl;
return 0;
}
void func(string * arr, string * brr)
{
for(int i = 0; i < 5; i++)
brr[i] = arr[i];
for(i = 0; i < 5; i++)
cout << brr[i] << endl;
delete []arr;
arr = brr;
arr[5] = "hello5";
}
This line has absolutely no effect for the caller:
arr = brr;
So after the call, arr points exactly where it used to point before - to a now invalid memory area (because you deleted it).
If this would be a C question, I would advise you to use a pointer to a pointer (string **arr). However, I feel this is nasty in a C++ program. Maybe you want to use a reference somewhere ?
Set this signature for the function
void func(string * & arr, string * & brr)
#cnicutar correctly diagnosed the problem; you'll either need to pass arr by reference (reference to the POINTER, not the array), of have fund return the new value of arr, which the caller can assign.