I want to create an event system that uses lambda functions as its subscribers/listeners, and an event type to assign them to the specific event that they should subscribe to. The lambdas should have variable arguments, as different kinds of events use different kinds of arguments/provide the subscribers with different kinds of data.
For my dispatcher, I have the following:
class EventDispatcher {
public:
static void subscribe(EventType event_type, std::function<void(...)> callback);
void queue_event(Event event);
void dispatch_queue();
private:
std::queue<Event*> event_queue;
std::map<EventType, std::function<void(...)>> event_subscribers;
};
No issues here, but when I go to implement the subscribe() function in my .cpp file, like this:
void EventDispatcher::subscribe(EventType event_type, std::function<void(...)> callback) {
... (nothing here yet)
}
The IDE shows me this:
Implicit instantiation of undefined template 'std::function<void (...)>'
Don't try to plop event callbacks with different parameter types directly into a single map.
Instead, create a template to store the callback (templated by the parameter types), and store pointers to its non-template base.
Here's how I would do it:
#include <functional>
#include <iostream>
#include <map>
#include <memory>
#include <queue>
#include <tuple>
#include <typeindex>
#include <typeinfo>
#include <type_traits>
#include <utility>
struct Event
{
virtual ~Event() = default;
};
struct Observer
{
virtual ~Observer() = default;
virtual void Observe(const Event &e) const = 0;
};
template <typename ...P>
struct BasicEvent : Event
{
std::tuple<P...> params;
BasicEvent(P ...params) : params(std::move(params)...) {}
struct EventObserver : Observer
{
std::function<void(P...)> func;
template <typename T>
EventObserver(T &&func) : func(std::forward<T>(func)) {}
void Observe(const Event &e) const override
{
std::apply(func, dynamic_cast<const BasicEvent &>(e).params);
}
};
// We need a protected destructor, but adding one silently removes the move operations.
// And adding the move operations removes the copy operations, so we add those too.
BasicEvent(const BasicEvent &) = default;
BasicEvent(BasicEvent &&) = default;
BasicEvent &operator=(const BasicEvent &) = default;
BasicEvent &operator=(BasicEvent &&) = default;
protected:
~BasicEvent() {}
};
class EventDispatcher
{
public:
template <typename E>
void Subscribe(typename E::EventObserver observer)
{
event_subscribers.insert_or_assign(typeid(E), std::make_unique<typename E::EventObserver>(std::move(observer)));
}
template <typename E>
void QueueEvent(E &&event)
{
event_queue.push(std::make_unique<std::remove_cvref_t<E>>(std::forward<E>(event)));
}
void DispatchQueue()
{
while (!event_queue.empty())
{
Event &event = *event_queue.front();
event_subscribers.at(typeid(event))->Observe(event);
event_queue.pop();
}
}
private:
std::queue<std::unique_ptr<Event>> event_queue;
std::map<std::type_index, std::unique_ptr<Observer>> event_subscribers;
};
struct EventA : BasicEvent<> {using BasicEvent::BasicEvent;};
struct EventB : BasicEvent<> {using BasicEvent::BasicEvent;};
struct EventC : BasicEvent<int, int> {using BasicEvent::BasicEvent;};
int main()
{
EventDispatcher dis;
dis.Subscribe<EventA>([]{std::cout << "Observing A!\n";});
dis.Subscribe<EventB>([]{std::cout << "Observing B!\n";});
dis.Subscribe<EventC>([](int x, int y){std::cout << "Observing C: " << x << ", " << y << "!\n";});
dis.QueueEvent(EventA());
dis.QueueEvent(EventB());
dis.QueueEvent(EventC(1, 2));
dis.DispatchQueue();
}
You could create your own version of std::function that accepts functions of any signature using type erasure. This will require some heavy lifting though. I will provide a solution for void functions which requires C++17, because we will use std::any.
I will walk you through the steps first and then provide a full solution in code.
First you create some function_traits that capture the number and type of arguments of any kind of function using template meta-programming. We can "borrow" from here.
Then you create a class VariadicVoidFunction that has a templated call operator.
This call operator creates a std::vector<std::any> and passes it to the invoke method of a member of VariadicVoidFunction, which is a (resource-owning smart) pointer of type VariadicVoidFunction::Concept.
VariadicVoidFunction::Concept is an abstract base class with a virtual invoke method that accepts std::vector<std::any>.
VariadicVoidFunction::Function is a class template, where the template parameter is a function. It stores this function as member and inherits VariadicVoidFunction::Concept. It implements the invoke method. Here, we can std::any_cast the vector elements back to the expected types, which we can extract using function_traits. This allows us to call the actual function with the correct argument types.
VariadicVoidFunction gets a templated constructor accepting any kind of function F. It creates an instance of type VariadicVoidFunction::Function<F> and stores it in an owning (smart) pointer.
#include <memory>
#include <vector>
#include <any>
// function_traits and specializations are needed to get arity of any function type
template<class F>
struct function_traits;
// ... function pointer
template<class R, class... Args>
struct function_traits<R(*)(Args...)> : public function_traits<R(Args...)>
{};
// ... normal function
template<class R, class... Args>
struct function_traits<R(Args...)>
{
static constexpr std::size_t arity = sizeof...(Args);
template <std::size_t N>
struct argument
{
static_assert(N < arity, "error: invalid parameter index.");
using type = typename std::tuple_element<N,std::tuple<Args...>>::type;
};
};
// ... non-const member function
template<class C, class R, class... Args>
struct function_traits<R(C::*)(Args...)> : public function_traits<R(C&,Args...)>
{};
// ... const member function
template<class C, class R, class... Args>
struct function_traits<R(C::*)(Args...) const> : public function_traits<R(C const&,Args...)>
{};
// ... functor (no overloads allowed)
template<class F>
struct function_traits
{
private:
using call_type = function_traits<decltype(&F::operator())>;
public:
static constexpr std::size_t arity = call_type::arity - 1;
template <std::size_t N>
struct argument
{
static_assert(N < arity, "error: invalid parameter index.");
using type = typename call_type::template argument<N+1>::type;
};
};
template<class F>
struct function_traits<F&> : public function_traits<F>
{};
template<class F>
struct function_traits<F&&> : public function_traits<F>
{};
// type erased void function taking any number of arguments
class VariadicVoidFunction
{
public:
template <typename F>
VariadicVoidFunction(F const& f)
: type_erased_function{std::make_shared<Function<F>>(f)} {}
template <typename... Args>
void operator()(Args&&... args){
return type_erased_function->invoke(std::vector<std::any>({args...}));
}
private:
struct Concept {
virtual ~Concept(){}
virtual void invoke(std::vector<std::any> const& args) = 0;
};
template <typename F>
class Function : public Concept
{
public:
Function(F const& f) : func{f} {}
void invoke(std::vector<std::any> const& args) override final
{
return invoke_impl(
args,
std::make_index_sequence<function_traits<F>::arity>()
);
}
private:
template <size_t... I>
void invoke_impl(std::vector<std::any> const& args, std::index_sequence<I...>)
{
return func(std::any_cast<typename function_traits<F>::template argument<I>::type>(args[I])...);
}
F func;
};
std::shared_ptr<Concept> type_erased_function;
};
You can use it like this:
#include <unordered_map>
#include <iostream>
int main()
{
VariadicVoidFunction([](){});
std::unordered_map<size_t, VariadicVoidFunction> map =
{
{0, VariadicVoidFunction{[](){ std::cout << "no argument\n"; }} },
{1, VariadicVoidFunction{[](int i){ std::cout << "one argument\n"; }} },
{2, VariadicVoidFunction{[](double j, const char* x){ std::cout<< "two arguments\n"; }} }
};
map.at(0)();
map.at(1)(42);
map.at(2)(1.23, "Hello World");
return 0;
}
no argument
one argument
two arguments
Demo on Godbolt Compiler explorer
Note that this is a prototypical solution to get you started. One downside is that all arguments will be copied into the std::any You could avoid this by passing pointers to std::any, but you have to be careful with lifetimes when you do this.
After the input from #joergbrech and #HolyBlackCat I made this
enum class EventType {
WindowClosed, WindowResized, WindowFocused, WindowLostFocus, WindowMoved,
AppTick, AppUpdate, AppRender,
KeyPressed, KeyRelease,
MouseButtonPressed, MouseButtonRelease, MouseMoved, MouseScrolled,
ControllerAxisChange, ControllerButtonPressed, ControllerConnected, ControllerDisconnected
};
class IEvent {
public:
IEvent(EventType event_type) {
this->event_type = event_type;
}
EventType get_event_type() {
return event_type;
}
private:
EventType event_type;
};
class IEventSubscriber {
public:
/**
* #param event The event that is passed to the subscriber by the publisher; should be cast to specific event
* */
virtual void on_event(IEvent *event) = 0;
EventType get_event_type() {
return event_type;
}
protected:
explicit IEventSubscriber(EventType event_type) {
this->event_type = event_type;
}
private:
EventType event_type;
};
class FORGE_API EventPublisher {
public:
static void subscribe(IEventSubscriber *subscriber);
static void queue_event(IEvent *event);
static void dispatch_queue();
private:
static std::queue<IEvent*> event_queue;
static std::set<IEventSubscriber*> event_subscribers;
};
I've tested it and I get the expected result from this solution. For the full code solution -> https://github.com/F4LS3/forge-engine
std::function has no specialization for variadic function types.
You likely want std::function<void()>.
Related
Context:
I have been trying to use Dietmar Kühl's delegate class from this answer in a way that only the owner class could activate it, and I almost achieved it.
The code is the following:
// Example program
#include <algorithm>
#include <iostream>
#include <memory>
#include <utility>
#include <vector>
class Entity;
struct EvArgs {
Entity* Origin;
EvArgs(){
}
};
template <typename Signature>
struct delegate;
template <typename Args>
struct delegate<void(Args*)>
{
struct base {
virtual ~base() {}
virtual void do_call(Args* args) = 0;
};
template <typename T>
struct call : base {
T d_callback;
template <typename S>
call(S&& callback) : d_callback(std::forward<S>(callback)) {}
void do_call(Args* args) {
this->d_callback(std::forward<Args*>(args));
return;
}
};
std::vector<std::unique_ptr<base>> d_callbacks;
std::vector<std::unique_ptr<base>> d_tmp_callbacks;
delegate(delegate const&) = delete;
void operator=(delegate const&) = delete;
public:
delegate() {
if (!std::is_base_of<EvArgs, Args>::value)
throw "specified type is not derived class from EvArgs\n";
}
~delegate() {
d_callbacks.clear();
d_tmp_callbacks.clear();
}
template <typename T>
delegate& operator+= (T&& callback) {
this->d_callbacks.emplace_back(new call<T>(std::forward<T>(callback)));
return *this;
}
template <typename T>
delegate& operator<< (T&& callback) {
this->d_tmp_callbacks.emplace_back(new call<T>(std::forward<T>(callback)));
return *this;
}
};
template<typename Signature>
struct action_delegate;
template<typename Args>
struct action_delegate<void(Args*)> : public delegate<void(Args*)>{
delegate<void(Args*)>& getBase(){
return *static_cast<delegate<void(Args*)>*>(this);
}
void operator()(Args* args) {
for (auto& callback : this->d_callbacks) callback->do_call(args);
for (auto& callback : this->d_tmp_callbacks) callback->do_call(args);
this->d_tmp_callbacks.clear();
delete args;
}
};
class instance{
private:
action_delegate<void(EvArgs*)> _collision;
public:
delegate<void(EvArgs*)>& collision = _collision.getBase();
};
int main(){
instance i;
i.collision << [](EvArgs* a){
std::cout << "random calling\n";
};
//i want to prohibit this:
(static_cast< action_delegate<void(EvArgs*)>& >(i.collision))(new EvArgs());
}
Problem:
As the action_delegate is a private member, only the instance class can call its activation with operator(). And as delegate is public, operator <<() and operator +=() are accessible outside the class.
The problem is that there is a way to cast delegate into action_delegate, thus it's possible to activate the delegate with operator() outside the class. I really want to avoid that.
The original creator of this concept is accessible through the link at the start of the commentary body.
I have an Action class specialized through templates. I would like to store different specialization of Action types inside an unique std c++ collection (std::map, std::vector, etc...).
Here the Action classes:
#include <iostream>
#include <functional>
#include <utility>
template<typename T, typename... Args>
class Action {
private:
std::function<T(Args...)> function;
public:
explicit Action(std::function<T(Args...)> function) : function(std::move(function)) {};
T execute(Args... args) {
return function(args...);
};
};
template<typename... Args>
class Action<void, Args...> {
private:
std::function<void(Args...)> function;
public:
explicit Action(std::function<void(Args...)> function) : function(std::move(function)) {};
void execute(Args... args) {
function(args...);
};
};
template<>
class Action<void> {
private:
std::function<void()> function;
public:
explicit Action(std::function<void()> function) : function(std::move(function)) {};
void execute() {
function();
};
};
Here there is a live example.
The problem is that I cannot do
auto action1 = Action<void>([](){std::cout << "hello world!" << std::endl;});
auto action2 = Action<void, std::string>([](std::string text){std::cout << text << std::endl;});
auto action3 = Action<void>([](){std::cout << "bluff" << std::endl;});
auto action4 = Action<int, int, int>([](int a, int b){return a + b;});
std::vector<Action> actions = {action1, action2, action3, action4};
because Action template specialization is missing in vector declaration. The way to create an empty class interface implemented by all Action classes
class ActionI {};
...
std::vector<ActionI> newActions = {action1, action2, action3, action4};
doesn't work because when I loop on newActions vector I am not able to cast single action to the correct specialization. Is there a way to solve this?
To implement a property system for polymorphic objects, I first declared the following structure:
enum class access_rights_t
{
NONE = 0,
READ = 1 << 0,
WRITE = 1 << 1,
READ_WRITE = READ | WRITE
};
struct property_format
{
type_index type;
string name;
access_rights_t access_rights;
};
So a property is defined with a type, a name and access rights (read-only, write-only or read-write). Then I started the property class as follows:
template<typename Base>
class property : property_format
{
public:
template<typename Derived, typename T>
using get_t = function<T(const Derived&)>;
template<typename Derived, typename T>
using set_t = function<void(Derived&, const T&)>;
private:
get_t<Base, any> get_f;
set_t<Base, any> set_f;
The property is associated to a base type, but may (and will) be filled with accessors associated to an instance of a derived type. The accessors will be encapsulated with functions accessing std::any objects on an instance of type Base. The get and set methods are declared as follows (type checking are not shown here to make the code minimal):
public:
template<typename T>
T get(const Base& b) const
{
return any_cast<T>(this->get_f(b));
}
template<typename T>
void set(Base& b, const T& value_)
{
this->set_f(b, any(value_));
}
Then the constructors (access rights are set to NONE to make the code minimal):
template<typename Derived, typename T>
property(
const string& name_,
get_t<Derived, T> get_,
set_t<Derived, T> set_ = nullptr
):
property_format{
typeid(T),
name_,
access_rights_t::NONE
},
get_f{caller<Derived, T>{get_}},
set_f{caller<Derived, T>{set_}}
{
}
template<typename Derived, typename T>
property(
const string& name_,
set_t<Derived, T> set_
):
property{
name_,
nullptr,
set_
}
{
}
The functions passed as arguments are encapsulated through the helper structure caller:
private:
template<typename Derived, typename T>
struct caller
{
get_t<Derived, T> get_f;
set_t<Derived, T> set_f;
caller(get_t<Derived, T> get_):
get_f{get_}
{
}
caller(set_t<Derived, T> set_):
set_f{set_}
{
}
any operator()(const Base& object_)
{
return any{
this->get_f(
static_cast<const Derived&>(object_)
)
};
}
void operator()(Base& object_, const any& value_)
{
this->set_f(
static_cast<Derived&>(object_),
any_cast<Value>(value_)
);
}
};
Now, considering these dummy classes.
struct foo
{
};
struct bar : foo
{
int i, j;
bar(int i_, int j_):
i{i_},
j{j_}
{
}
int get_i() const {return i;}
void set_i(const int& i_) { this->i = i_; }
};
I can write the following code:
int main()
{
// declare accessors through bar methods
property<foo>::get_t<bar, int> get_i = &bar::get_i;
property<foo>::set_t<bar, int> set_i = &bar::set_i;
// declare a read-write property
property<foo> p_i{"bar_i", get_i, set_i};
// declare a getter through a lambda
property<foo>::get_t<bar, int> get_j = [](const bar& b_){ return b_.j; };
// declare a read-only property
property<foo> p_j{"bar_j", get_j};
// dummy usage
bar b{42, 24};
foo& f = b;
cout << p_i.get<int>(f) << " " << p_j.get<int>(f) << endl;
p_i.set<int>(f, 43);
cout << p_i.get<int>(f) << endl;
}
My problem is that template type deduction doesn't allow me to declare a property directly passing the accessors as arguments, as in:
property<foo> p_i{"bar_i", &bar::get_i, &bar::set_i};
Which produces the following error:
prog.cc:62:5: note: template argument deduction/substitution failed:
prog.cc:149:50: note: mismatched types std::function<void(Type&, const Value&)> and int (bar::*)() const
property<foo> p_i{"bar_i", &bar::get_i, set_i};
Is there a way to address this problem while keeping the code "simple"?
A complete live example is available here.
std::function is a type erasure type. Type erasure types are not suitable for deduction.
template<typename Derived, typename T>
using get_t = function<T(const Derived&)>;
get_t is an alias to a type erasure type. Ditto.
Create traits classes:
template<class T>
struct gettor_traits : std::false_type {};
this will tell you if T is a valid gettor, and if so what its input and output types are. Similarly for settor_traits.
So
template<class T, class Derived>
struct gettor_traits< std::function<T(Derived const&)> >:
std::true_type
{
using return_type = T;
using argument_type = Derived;
};
template<class T, class Derived>
struct gettor_traits< T(Derived::*)() >:
std::true_type
{
using return_type = T;
using argument_type = Derived;
};
etc.
Now we got back to the property ctor:
template<class Gettor,
std::enable_if_t< gettor_traits<Gettor>{}, int> =0,
class T = typename gettor_traits<Gettor>::return_value,
class Derived = typename gettor_traits<Gettor>::argument_type
>
property(
const string& name_,
Gettor get_
):
property_format{
typeid(T),
name_,
access_rights_t::NONE
},
get_f{caller<Derived, T>{get_}},
nullptr
{
}
where we use SFINAE to ensure that our Gettor passes muster, and the traits class to extract the types we care about.
There is going to be lots of work here. But it is write-once work.
My preferred syntax in these cases would be:
std::cout << (f->*p_i)();
and
(f->*p_i)(7);
where the property acts like a member function pointer, or even
(f->*p_i) = 7;
std::cout << (f->*p_i);
where the property transparently acts like a member variable pointer.
In both cases, through overload of ->*, and in the second case via returning a pseudo-reference from ->*.
At the end of this answer is a slightly different approach. I will begin with the general problem though.
The problem is &bar::get_i is a function pointer to a member function while your alias is creating a function object which needs the class as additional template parameter.
Some examples:
Non member function:
#include <functional>
void a(int i) {};
void f(std::function<void(int)> func)
{
}
int main()
{
f(&a);
return 0;
}
This works fine. Now if I change a into a struct:
#include <functional>
struct A
{
void a(int i) {};
};
void f(std::function<void(int)> func)
{
}
int main()
{
f(std::function<void(int)>(&A::a));
return 0;
}
this gets the error:
error: no matching function for call to std::function<void(int)>::function(void (A::*)(int))'
because the std::function object also need the base class (as you do with your alias declaration)
You need a std::function<void(A,int)>
You cannot make your example much better though.
A way to make it a "bit" more easier than your example would maybe be this approach using CRTP.
#include <functional>
template <typename Class>
struct funcPtr
{
template <typename type>
using fun = std::function<void(Class,type)>;
};
struct A : public funcPtr<A>
{
void a(int i) {};
};
void f(A::fun<int> func)
{
};
int main()
{
f(A::fun<int>(&A::a));
return 0;
}
And each your "derived" classes derives from a funcPtr class which "auto generates" the specific alias declaration.
I'm working with the following (simplified) factory design to create objects of some inheritance hierarchy, shouldn't be anything special:
// class to create
class Class
{
public:
Class(Type type, Foo foo);
};
// Simple creator class.
// Used in practice to do some runtime checks about whether or not construction is allowed.
class Creator
{
public:
Class* create( Type type, Foo foo ) const
{
return new Class( type, foo );
}
};
class Factory
{
public:
Factory
{
// fill object creator map on construction
_map[ "name" ] = new Creator<Class>;
}
Class* create( const std::string& name, Type type, Foo foo )
{
// fowards to map entry
return _map[name]->create( type, foo );
}
private:
std::map<std::string, Creator*> _map;
}
// client code
int main()
{
Factory f;
factory.create(name, type, foo);
}
Now I run into problems once I want to create subclasses which have a different constructor signature because the factory imposes a fixed signature on the entire inheritance hierarchy. I.e. for the following class I have no way of specifying the new 3rd parameter via the factory construction without imposing this extended signature on all other class of my hierarchy again.
class ExtClass : public Class
{
public:
Class(Type type, Foo foo, NewMember nm)
: Class(type, foo),
_nm(nm)
private:
NewMember _nm;
};
Is there a way to make this work with my current design without making pricinpal changes? I'm thinking of using templates or bind objects to make varying argument calls possible.
Or would you in this case suggest a different solution than the factory design?
This answer is different enough to my first solution and it includes what you might consider "principal changes" that I have made it a separate answer:
In my opinion, it is superior to my earlier solution, but it depends what your exact requirements are. The features here are:
Creator id is unique.
CreateObject supports implicit conversion of parameters.
The same limitation that the constructors must take const& parameters exists. It might not matter, but this solution only requires C++11. It would, of course, be a bit simpler with the new C++17 tuple features.
#include <boost/functional/factory.hpp>
#include <boost/function.hpp>
#include <boost/variant.hpp>
#include <map>
#include <stdexcept>
#include <tuple>
#include <type_traits>
#include <utility>
// Just for debugging.
#include <iostream>
#include <typeinfo>
#include <cxxabi.h>
// Tuple manipulation.
template <typename Signature>
struct signature_impl;
template <typename ReturnType, typename... Args>
struct signature_impl<ReturnType(Args...)>
{
using return_type = ReturnType;
using param_types = std::tuple<Args...>;
};
template <typename T>
using signature_t = signature_impl<T>;
template <std::size_t... Ints>
struct indices {};
template <std::size_t N, std::size_t... Ints>
struct build_indices : build_indices<N-1, N-1, Ints...> {};
template <std::size_t... Ints>
struct build_indices<0, Ints...> : indices<Ints...> {};
template <typename Tuple>
using make_tuple_indices = build_indices<std::tuple_size<typename std::remove_reference<Tuple>::type>::value>;
// The multiple-signature factory.
template <class AbstractProduct, typename IdentifierType, typename... ProductCreators>
class multifactory
{
using functions = boost::variant<boost::function<ProductCreators>...>;
std::map<IdentifierType, functions> associations_;
template <typename Signature>
struct dispatch_foo
{
template <typename CreateArgs, std::size_t... Indices>
typename std::enable_if<std::is_convertible<CreateArgs, typename signature_t<Signature>::param_types>::value, AbstractProduct>::type
static apply(boost::function<Signature> const &f, CreateArgs && t, indices<Indices...>)
{
return f(std::get<Indices>(std::forward<CreateArgs>(t))...);
}
template <typename CreateArgs, std::size_t... Indices>
typename std::enable_if<!std::is_convertible<CreateArgs, typename signature_t<Signature>::param_types>::value, AbstractProduct>::type
static apply(boost::function<Signature> const &, CreateArgs &&, indices<Indices...>)
{
return nullptr;
}
};
template <typename... CreateArguments>
struct dispatcher : boost::static_visitor<AbstractProduct>
{
std::tuple<CreateArguments...> args;
dispatcher(CreateArguments const&... args) : args{std::forward_as_tuple(args...)} {}
template <typename Signature>
AbstractProduct operator()(boost::function<Signature> const &f) const
{
int status;
std::cout << "visitor: " << abi::__cxa_demangle(typeid(Signature).name(), nullptr, 0, &status) << "\n";
return dispatch_foo<Signature>::apply(f, args, make_tuple_indices<std::tuple<CreateArguments...>>{});
}
};
public:
template <typename ProductCreator>
bool Register(IdentifierType id, ProductCreator &&creator) {
return associations_.emplace(id, std::forward<ProductCreator>(creator)).second;
}
bool Unregister(const IdentifierType& id) {
return associations_.erase(id) == 1;
}
template <typename... Arguments>
AbstractProduct CreateObject(const IdentifierType& id, Arguments const& ... args) {
auto i = associations_.find(id);
if (i != associations_.end()) {
dispatcher<Arguments...> impl(args...);
return boost::apply_visitor(impl, i->second);
}
throw std::runtime_error("Creator not found.");
}
};
struct Arity {
virtual ~Arity() = default;
};
struct Nullary : Arity {};
struct Unary : Arity {
Unary() {} // Also has nullary ctor.
Unary(int) {}
};
int main(void)
{
multifactory<Arity*, int, Arity*(), Arity*(const int&)> factory;
factory.Register(0, boost::function<Arity*()>( boost::factory<Nullary*>() ));
factory.Register(1, boost::function<Arity*(const int&)>(boost::factory<Unary*>()) );
auto a = factory.CreateObject(0);
assert(a);
assert(typeid(*a) == typeid(Nullary));
auto b = factory.CreateObject(1, 2);
assert(b);
assert(typeid(*b) == typeid(Unary));
}
Apologies for the different naming conventions, but this is the C++14 solution that I currently use. The two main shortcomings are
when calling CreateObject, the type of the value passed as an
argument must be the same as the type registered. You can't pass in
a float and call a constructor registered with a double
signature.
Due to an implementation detail in boost::bind,
parameters must be const &.
A design limitation because I wanted to use boost::factory is that objects of that class must be wrapped in a boost::function (to disambiguate the function signature).
So it works but it could definitely be improved with more metaprogramming wisdom:
#include <boost/functional/factory.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>
#include <cassert>
#include <map>
#include <tuple>
#include <type_traits>
#include <utility>
template <class AbstractProduct, typename IdentifierType, typename... ProductCreators>
class Factory
{
using AssociativeContainers = std::tuple<std::map<IdentifierType, boost::function<ProductCreators>>...>;
public:
template <typename Product, typename... Arguments>
bool Register(const IdentifierType& id, boost::function<Product(Arguments...)> creator) {
auto &foo = std::get<std::map<IdentifierType, boost::function<AbstractProduct(const Arguments&...)>>>(associations_);
return foo.emplace(id, creator).second;
}
// This function left as an exercise to the reader...
bool Unregister(const IdentifierType& id) {
return associations_.erase(id) == 1;
}
template <typename... Arguments>
AbstractProduct CreateObject(const IdentifierType& id, Arguments&& ... args) const {
auto const &foo = std::get<std::map<IdentifierType, boost::function<AbstractProduct(const Arguments&...)>>>(associations_);
auto const i = foo.find(id);
if (i != foo.end()) {
return (i->second)(std::forward<Arguments...>(args)...);
}
throw std::runtime_error("Creator not found.");
}
private:
AssociativeContainers associations_;
};
struct Arity {
virtual ~Arity() = default;
};
struct Nullary : Arity {};
struct Unary : Arity {
Unary() {}
Unary(double x) : x(x) {}
double x;
};
int main(void)
{
Factory<Arity*, int, Arity*(), Arity*(const double&)> factory;
factory.Register(0, boost::function<Arity*()>{boost::factory<Nullary*>()} );
factory.Register(1, boost::function<Arity*(const double&)>{boost::bind(boost::factory<Unary*>(), _1)});
auto x = factory.CreateObject(1, 2.0);
assert(typeid(*x) == typeid(Unary));
x = factory.CreateObject(0);
assert(typeid(*x) == typeid(Nullary));
}
This program compiles, but the boost::any cast fails. I suspect that slicing a template class this way confuses pointer arithmetic. The idea is that what is stored in the container
std::vector<boost::any> pressures;
are of different types, for example
Pressure<Printer>, or Pressure<Printer, Printer> etc.
Since I lose the type by storing it in a boost::any, I need to call Change without having to know the actual number of observers there are on a given pressure. I tried to solve it through polymorphism and virtual methods, but at least this attempt doesn't work.
Any suggestions?
#include <utility>
#include <tuple>
#include <iostream>
enum class EventType {UNKNOWN};
// Note: All Observers must implement OnNotify for any subject types they wish to observe
// Any unimplemented subject types that are used will result in a compiler error
template <typename Base> class Observer
{
public:
Observer() : obsID_(obsIDTracker_++) {}
template <typename T> void OnNotifyImpl(T &subject, EventType event)
{
static_cast<Base *>(this)->OnNotify(subject, event);
}
int GetID() const
{
return obsID_;
}
private:
int obsID_;
static int obsIDTracker_;
};
template <typename base> int Observer<base>::obsIDTracker_ = 0;
// Recursive helper structs for implementing calls to all observers held within subjects
template <int N, typename T, typename... Args> struct NotifyHelper
{
static void NotifyImpl(T &subject, EventType event,
std::tuple<Args...> &obs)
{
std::get<sizeof...(Args) - N>(obs).OnNotifyImpl(subject, event);
NotifyHelper<N - 1, T, Args...>::NotifyImpl(subject, event, obs);
}
};
template <typename T, typename... Args> struct NotifyHelper<0, T, Args...>
{
static void NotifyImpl(T &subject, EventType event,
std::tuple<Args...> &obs) {}
};
// See MakeSubject function for instance usage
template <typename T, typename... Obs> class Subject
{
public:
static const int NumberOfObservers = sizeof...(Obs);
Subject(std::tuple<Obs &...> &&obs) : observers(obs) {}
void NotifyAll(EventType event)
{
NotifyHelper<NumberOfObservers, T, Obs &...>::NotifyImpl(
*static_cast<T *>(this), event, observers);
}
private:
std::tuple<Obs &...> observers;
};
class PressureInterface
{
public:
virtual ~PressureInterface() {}
virtual void Change(int value) {}
};
// CRTP Abstract Base class for implementing static subject.
// Example Subclass Usage -- Pressure Sensor:
template <typename... Obs>
class Pressure : public PressureInterface, public Subject<Pressure<Obs...>, Obs...>
{
public:
typedef Subject<Pressure<Obs...>, Obs...> BaseType;
Pressure(std::tuple<Obs &...> &&observers, int pressure)
: BaseType(std::move(observers)), pressure_(pressure) {}
virtual void Change(int value)
{
pressure_ = value;
this->NotifyAll(EventType::UNKNOWN);
}
int GetPressure() const
{
return pressure_;
}
private:
int pressure_;
};
// CRTP Abstract Base class for implementing static subject.
// Example Subclass Usage -- Printing Observer:
class Printer : public Observer<Printer>
{
public:
Printer() : timesTriggered_(0) {}
template <typename... Args>
void OnNotify(Pressure<Args...> &subject, EventType event)
{
std::cout << "Observer ID: " << this->GetID() << std::endl;
switch (event)
{
case EventType::UNKNOWN:
{
std::cout << "Unknown Event -- Event #" << timesTriggered_++
<< std::endl;
std::cout << "Pressure: " << subject.GetPressure() << std::endl;
break;
}
default:
{
break;
}
}
}
private:
int timesTriggered_;
};
// Binding function for use with MakeSubject
// Arguments: observer objects to observe subject notifications
// Return: tuple of references to observers
template <typename... Obs> std::tuple<Obs &...> BindObservers(Obs &... obs)
{
return std::tuple<Obs &...>(obs...);
}
// Creator to ease subject creation
// Template Arguments: Subject subclass type
// Arguments: Result from BindObservers
// Any constructor arguments for Subject subclass
// Return: Subject subclass
// Example Usage:
// auto pressure = MakeSubject<Pressure>(BindObservers(printerObs), initialPressure);
template <template <typename...> class T, typename... Args, typename... Obs>
T<Obs...> MakeSubject(std::tuple<Obs &...> &&obs, Args &&... args)
{
return T<Obs...>(std::move(obs), args...);
}
#include <boost/any.hpp>
int main()
{
std::vector<boost::any> pressures;
Printer printerObs1;
Printer printerObs2;
const int initialPressure = 1;
auto pressure = MakeSubject<Pressure>(
BindObservers(printerObs1, printerObs2), initialPressure);
pressures.push_back(pressure);
pressure.Change(12);
decltype(pressure) *p = boost::any_cast<decltype(pressure)>(&pressures[0]);
p->Change(1999);
PressureInterface *qip = boost::any_cast<PressureInterface>(&pressures[0]); //This cast returns nullptr
std::cout << "The cast works\n";
if(nullptr != qip)
qip->Change(2001);
}
Edit
My first attempt at storing the address of the Change function:
std::vector<std::function<boost::any *>> pressures;
How do I push_back the address of the function? This doesn't work:
pressures.push_back(std::function<decltype(&pressure.Change>);
/home/idf/Documents/OrigObserverExam/ObserverExample.cpp|157|error: ISO C++ forbids taking the address of a bound member function to form a pointer to member function. Say '&Pressure<Printer, Printer>::Change' [-fpermissive]|
and then how do I extract it?
std::function<void(int)> *qip = boost::any_cast<std::function<void(int)>*>(&(pressures[0].Change));
std::cout << "The cast works\n";
if(nullptr != qip)
*qip(2001);
Edit 2
When I add the code suggested, I get an error:
/home/idf/Documents/OrigObserverExam/ObserverExample.cpp|167|error: 'decay_t' is not a member of 'std'|
#include <type_traits>
#include <boost/any.hpp>
struct changable {
boost::any data;
using do_change = void(*)(boost::any*, int);
do_change f = nullptr;
void change(int x) {
if (f) f(&data, x);
}
template<class T>
static do_change type_erase_change() {
return [](boost::any* a, int x){
T* t = boost::any_cast<T>(a);
if (t) t->Change(x);
};
}
template<class T>
changable( T&& t ):
data(std::forward<T>(t)),
f( type_erase_change<std::decay_t<T>>() )
{}
changable(changable const&)=default;
changable(changable &&)=default;
changable()=default;
};
Edit 3 C++14 installed:
How do I use this struct? I am able to say:
std::vector<changable> pressures;
and I am able to push_back a pressure
pressures.push_back(pressure);
However, I am uncertain how to call say pressures[0].Change(1999). If I say I get the error given:
pressures[0].Change(2000);
ObserverExample.cpp|199|error: '__gnu_cxx::__alloc_traits<std::allocator<changable> >::value_type' has no member named 'Change'
boost::any allows you to type cast back to the exact same type you put in. Not a parent type, the same type.
If you want to type erase invoking a method, try std::function<void()> or std::function<void(boost::any*)>.
Here is a type eraser of change(int) and a boost::any bundled together:
struct changable {
boost::any data;
using do_change = void(*)(boost::any*, int);
do_change f = nullptr;
void change(int x) {
if (f) f(&data, x);
}
template<class T>
static do_change type_erase_change() {
return [](boost::any* a, int x){
T* t = boost::any_cast<T>(a);
if (t) t->Change(x);
};
}
template<class T>
changable( T&& t ):
data(std::forward<T>(t)),
f( type_erase_change<std::decay_t<T>>() )
{}
changable(changable const&)=default;
changable(changable &&)=default;
changable()=default;
};
there is no need for an interface class that exposes Change. So long as the type passed to the above type-eraser has a Change(int) method, all is good.