How to force terminate std::thread by TerminateThread()? - c++

I called IMFSourceReader::ReadSample and I found it was stuck if it cannot read data.
So I tried to terminate the thread by TerminateThread() but it returned 0 as a fail.
How could I terminate the stuck thread?
This is my sample code:
#include <iostream>
#include <vector>
#include <codecvt>
#include <string>
#include <thread>
#include <mutex>
#include <chrono>
#include <condition_variable>
#include <Windows.h>
using namespace std::chrono_literals;
class MyObject
{
private:
...
std::thread *t;
std::mutex m;
std::condition_variable cv;
std::thread::native_handle_type handle;
int getsample(uint8_t* data)
{
// call a ReadSample
hr = pVideoReader->ReadSample(
MF_SOURCE_READER_ANY_STREAM, // Stream index.
0, // Flags.
&streamIndex, // Receives the actual stream index.
&flags, // Receives status flags.
&llTimeStamp, // Receives the time stamp.
&pSample // Receives the sample or NULL.
);
...
return 0;
}
int myfunc_wrapper(uint8_t* data)
{
int ret = 0;
BOOL bpass = 0;
if (t == nullptr) {
t = new std::thread([this, &data, &ret]()
{
ret = this->getsample(data);
this->cv.notify_one();
});
handle = t->native_handle();
t->detach();
}
{
std::unique_lock<std::mutex> l(this->m);
if (this->cv.wait_for(l, 2500ms) == std::cv_status::timeout) {
bpass = TerminateThread(handle, 0);
if (bpass == 0) {
std::cout << "TerminateThread Fail! " << GetLastError() << std::endl;
}
throw std::runtime_error("Timeout Fail 2500 ms");
}
}
delete t;
t = nullptr;
}
public:
int my_func(uint8_t* raw_data)
{
bool timedout = false;
try {
if (myfunc_wrapper(raw_data) != 0)
return -1;
}
catch (std::runtime_error& e) {
std::cout << e.what() << std::endl;
timedout = true;
}
if (timedout)
return -1;
return 0;
}
};
int main()
{
uint8_t data[512];
MyObject* obj = new MyObject();
while (true)
{
obj->my_func(data);
}
return 0;
}
Output:
TerminateThread Fail! 6
Timeout Fail 2500 ms
TerminateThread Fail! 6
Timeout Fail 2500 ms
...
I also tried to use pthread_cancel but it cannot be compiled because there is a type error.
no suitable constructor exists to convert from "std::thread::native_handle_type" to "__ptw32_handle_t"
handle = t->native_handle();
...
pthread_cancel(handle); // no suitable constructor exists to convert

The reason it failed to terminate is that the native handle is no longer valid after detaching, one way you could do this is to OpenThread using the thread id to get a new handle.
To get the thread id, you could use its handle before detaching like this:
DWORD nativeId = GetThreadId(t->native_handle());
t->detach();
After that, just open a new handle to the thread to terminate it:
HANDLE hThread = OpenThread(THREAD_TERMINATE, FALSE, nativeId);
if (hThread)
{
BOOL result = TerminateThread(hThread, 0);
CloseHandle(hThread);
}
But you should not do this, consider other ways to signal the thread to terminate on its own.

Related

asynchronous io is working but never ends in linux

In a previous question, I asked how to implement asynchronous I/O. This code now works, except that at the end it never stops. It seems that aio_read reads starting at offset, for length, and if it is past the end of the file, the operation succeeds? This code builds and runs on Ubuntu 20.04LTS and successfully reads blocks 1-5, each 512 bytes, then when it runs out of file it keeps oscillating between block 4 and 5. It never terminates.
Here is the code:
#include <aio.h>
#include <fcntl.h>
#include <signal.h>
#include <unistd.h>
#include <condition_variable>
#include <cstring>
#include <iostream>
#include <thread>
using namespace std;
using namespace std::chrono_literals;
constexpr uint32_t blockSize = 512;
mutex readMutex;
bool readReady = false;
condition_variable cv;
bool operation_completed = false;
int fh;
int bytesRead;
void process(char* buf, uint32_t bytesRead) {
cout << "processing..." << endl;
usleep(100000);
}
void aio_completion_handler(sigval_t sigval) {
struct aiocb* req = (struct aiocb*)sigval.sival_ptr;
// check whether asynch operation is complete
int status;
if ((status = aio_error(req)) != 0) {
cout << "Error: " << status << '\n';
return;
}
int ret = aio_return(req);
bytesRead = req->aio_nbytes;
cout << "ret == " << ret << endl;
cout << (char*)req->aio_buf << endl;
unique_lock<mutex> readLock(readMutex);
operation_completed = true;
cv.notify_one();
}
void thready() {
char* buf1 = new char[blockSize];
char* buf2 = new char[blockSize];
aiocb cb;
char* processbuf = buf1;
char* readbuf = buf2;
fh = open("smallfile.dat", O_RDONLY);
if (fh < 0) {
throw std::runtime_error("cannot open file!");
}
memset(&cb, 0, sizeof(aiocb));
cb.aio_fildes = fh;
cb.aio_nbytes = blockSize;
cb.aio_offset = 0;
// Fill in callback information
/*
Using SIGEV_THREAD to request a thread callback function as a notification
method
*/
cb.aio_sigevent.sigev_notify_attributes = nullptr;
cb.aio_sigevent.sigev_notify = SIGEV_THREAD;
cb.aio_sigevent.sigev_notify_function = aio_completion_handler;
/*
The context to be transmitted is loaded into the handler (in this case, a
reference to the aiocb request itself). In this handler, we simply refer to
the arrived sigval pointer and use the AIO function to verify that the request
has been completed.
*/
cb.aio_sigevent.sigev_value.sival_ptr = &cb;
int cursor = 0;
int currentBytesRead = read(fh, buf1, blockSize); // read the 1st block
while (true) {
cb.aio_buf = readbuf;
operation_completed = false; // set predicate to true and wait until asynch changes it
cb.aio_offset = cursor;
aio_read(&cb); // each next block is read asynchronously
process(processbuf, currentBytesRead); // process while waiting
{
unique_lock<mutex> readLock(readMutex);
cv.wait( readLock, []{ return operation_completed; } );
}
if (!operation_completed)
break;
currentBytesRead = bytesRead; // make local copy of global modified by the asynch code
cursor += bytesRead;
if (currentBytesRead < blockSize) {
break; // last time, get out
}
cout << "back from wait" << endl;
swap(processbuf, readbuf); // switch to other buffer for next time
currentBytesRead = bytesRead; // create local copy
}
delete[] buf1;
delete[] buf2;
}
int main() {
try {
thready();
} catch (std::exception& e) {
cerr << e.what() << '\n';
}
return 0;
}
First, is the above code an appropriate way to do this to get the length of the file and figure out exactly how many reads to do?
Second, if this is so, fine, but how can aio_read just return success if I try to read past the end of file? Error status is always zero. I am confused about what it is supposed to do.
with 512 bytes of each of 1,2,3,4,5

c++ asynchronous I/O in linux that waits on condition_variable, not waiting. What are we doing wrong?

In a previous questionTrying to write asynchronous I/O in C++ using locks and condition variables. This code calls terminate on the first lock() why?
,
we tried to use two mutexes to have asynchronous code that reads one block of a file into memory, then asynchronously tries to read the next block while processing the current one. Someone made a comment that using read was not the best way to do that. This is an attempt to use POSIX aio_read, but we are trying to wait on a condition_variable and do a notify on the condition variable in the callback after the I/O completes, and it's not working -- in the debugger we can see it blows right past the wait.
#include <aio.h>
#include <fcntl.h>
#include <signal.h>
#include <unistd.h>
#include <condition_variable>
#include <cstring>
#include <iostream>
#include <thread>
using namespace std;
using namespace std::chrono_literals;
constexpr uint32_t blockSize = 512;
mutex readMutex;
mutex procMutex;
condition_variable cv;
int fh;
int bytesRead;
void process(char* buf, uint32_t bytesRead) {
cout << "processing..." << endl;
usleep(100000);
}
void aio_completion_handler(sigval_t sigval) {
struct aiocb* req = (struct aiocb*)sigval.sival_ptr;
// check whether asynch operation is complete
if (aio_error(req) == 0) {
int ret = aio_return(req);
cout << "ret == " << ret << endl;
cout << (char*)req->aio_buf << endl;
}
cv.notify_one();
}
void thready() {
char* buf1 = new char[blockSize];
char* buf2 = new char[blockSize];
aiocb cb;
char* processbuf = buf1;
char* readbuf = buf2;
fh = open("smallfile.dat", O_RDONLY);
if (fh < 0) {
throw std::runtime_error("cannot open file!");
}
memset(&cb, 0, sizeof(aiocb));
cb.aio_fildes = fh;
cb.aio_nbytes = blockSize;
cb.aio_offset = 0;
// Fill in callback information
/*
Using SIGEV_THREAD to request a thread callback function as a notification
method
*/
cb.aio_sigevent.sigev_notify_attributes = nullptr;
cb.aio_sigevent.sigev_notify = SIGEV_THREAD;
cb.aio_sigevent.sigev_notify_function = aio_completion_handler;
/*
The context to be transmitted is loaded into the handler (in this case, a
reference to the aiocb request itself). In this handler, we simply refer to
the arrived sigval pointer and use the AIO function to verify that the request
has been completed.
*/
cb.aio_sigevent.sigev_value.sival_ptr = &cb;
int currentBytesRead = read(fh, buf1, blockSize); // read the 1st block
unique_lock<mutex> readLock(readMutex);
while (true) {
cb.aio_buf = readbuf;
aio_read(&cb); // each next block is read asynchronously
process(processbuf, currentBytesRead); // process while waiting
cv.wait(readLock);
if (currentBytesRead < blockSize) {
break; // last time, get out
}
cout << "back from wait" << endl;
swap(processbuf, readbuf); // switch to other buffer for next time
currentBytesRead = bytesRead; // create local copy
}
delete[] buf1;
delete[] buf2;
}
int main() {
try {
thready();
} catch (std::exception& e) {
cerr << e.what() << '\n';
}
return 0;
}

wait() for thread made via clone?

I plan on rewriting this to assembly so I can't use c or c++ standard library. The code below runs perfectly. However I want a thread instead of a second process. If you uncomment /*CLONE_THREAD|*/ on line 25 waitpid will return -1. I would like to have a blocking function that will resume when my thread is complete. I couldn't figure out by looking at the man pages what it expects me to do
#include <sys/wait.h>
#include <sched.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/mman.h>
int globalValue=0;
static int childFunc(void*arg)
{
printf("Global value is %d\n", globalValue);
globalValue += *(int*)&arg;
return 31;
}
int main(int argc, char *argv[])
{
auto stack_size = 1024 * 1024;
auto stack = (char*)mmap(NULL, stack_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_STACK, -1, 0);
if (stack == MAP_FAILED) { perror("mmap"); exit(EXIT_FAILURE); }
globalValue = 5;
auto pid = clone(childFunc, stack + stack_size, /*CLONE_THREAD|*/CLONE_VM|CLONE_SIGHAND|SIGCHLD, (void*)7);
sleep(1); //So main and child printf don't collide
if (pid == -1) { perror("clone"); exit(EXIT_FAILURE); }
printf("clone() returned %d\n", pid);
int status;
int waitVal = waitpid(-1, &status, __WALL);
printf("Expecting 12 got %d. Expecting 31 got %d. ID=%d\n", globalValue, WEXITSTATUS(status), waitVal);
return 0;
}
If you want to call functions asynchronously with threads I recommend using std::async. Example here :
#include <iostream>
#include <future>
#include <mutex>
#include <condition_variable>
int globalValue = 0; // could also have been std::atomic<int> but I choose a mutex (to also serialize output to std::cout)
std::mutex mtx; // to protect access to data in multithreaded applications you can use mutexes
int childFunc(const int value)
{
std::unique_lock<std::mutex> lock(mtx);
globalValue = value;
std::cout << "Global value set to " << globalValue << "\n";
return 31;
}
int getValue()
{
std::unique_lock<std::mutex> lock(mtx);
return globalValue;
}
int main(int argc, char* argv[])
{
// shared memory stuff is not needed for threads
// launch childFunc asynchronously
// using a lambda function : https://en.cppreference.com/w/cpp/language/lambda
// to call a function asynchronously : https://en.cppreference.com/w/cpp/thread/async
// note I didn't ues the C++ thread class, it can launch things asynchronously
// however async is both a better abstraction and you can return values (and exceptions)
// to the calling thread if you need to (which you do in this case)
std::future<int> future = std::async(std::launch::async, []
{
return childFunc(12);
});
// wait until asynchronous function call is complete
// and get its return value;
int value_from_async = future.get();
std::cout << "Expected global value 12, value = " << getValue() << "\n";
std::cout << "Expected return value from asynchronous process is 31, value = " << value_from_async << "\n";
return 0;
}

Why thread pool works slow?

I have the program to count all words in all .log files in given directory using N threads.
I wrote something like this.
ThreadPool.h
#ifndef THREAD_POOL_H
#define THREAD_POOL_H
#include <boost/thread/condition_variable.hpp>
#include <boost/thread.hpp>
#include <future> // I don't how to work with boost future
#include <queue>
#include <vector>
#include <functional>
class ThreadPool
{
public:
using Task = std::function<void()>; // Our task
explicit ThreadPool(int num_threads)
{
start(num_threads);
}
~ThreadPool()
{
stop();
}
template<class T>
auto enqueue(T task)->std::future<decltype(task())>
{
// packaged_task wraps any Callable target
auto wrapper = std::make_shared<std::packaged_task<decltype(task()) ()>>(std::move(task));
{
boost::unique_lock<boost::mutex> lock{ mutex_p };
tasks_p.emplace([=] {
(*wrapper)();
});
}
event_p.notify_one();
return wrapper->get_future();
}
/*void enqueue(Task task)
{
{
boost::unique_lock<boost::mutex> lock { mutex_p };
tasks_p.emplace(std::move(task));
event_p.notify_one();
}
}*/
private:
std::vector<boost::thread> threads_p; // num of threads
std::queue<Task> tasks_p; // Tasks to make
boost::condition_variable event_p;
boost::mutex mutex_p;
bool isStop = false;
void start(int num_threads)
{
for (int i = 0; i < num_threads; ++i)
{
// Add to the end our thread
threads_p.emplace_back([=] {
while (true)
{
// Task to do
Task task;
{
boost::unique_lock<boost::mutex> lock(mutex_p);
event_p.wait(lock, [=] { return isStop || !tasks_p.empty(); });
// If we make all tasks
if (isStop && tasks_p.empty())
break;
// Take new task from queue
task = std::move(tasks_p.front());
tasks_p.pop();
}
// Execute our task
task();
}
});
}
}
void stop() noexcept
{
{
boost::unique_lock<boost::mutex> lock(mutex_p);
isStop = true;
}
event_p.notify_all();
for (auto& thread : threads_p)
{
thread.join();
}
}
};
#endif
main.cpp
#include "ThreadPool.h"
#include <iostream>
#include <iomanip>
#include <Windows.h>
#include <chrono>
#include <vector>
#include <map>
#include <boost/filesystem.hpp>
#include <boost/thread.hpp>
#include <locale.h>
namespace bfs = boost::filesystem;
//int count_words(boost::filesystem::ifstream& file)
//{
// int counter = 0;
// std::string buffer;
// while (file >> buffer)
// {
// ++counter;
// }
//
// return counter;
//}
//
int count_words(boost::filesystem::path filename)
{
boost::filesystem::ifstream ifs(filename);
return std::distance(std::istream_iterator<std::string>(ifs), std::istream_iterator<std::string>());
}
int main(int argc, const char* argv[])
{
std::cin.tie(0);
std::ios_base::sync_with_stdio(false);
bfs::path path = argv[1];
// If this path is exist and if this is dir
if (bfs::exists(path) && bfs::is_directory(path))
{
// Number of threads. Default = 4
int n = (argc == 3 ? atoi(argv[2]) : 4);
ThreadPool pool(n);
// Container to store all filenames and number of words inside them
//std::map<bfs::path, std::future<int>> all_files_and_sums;
std::vector<std::future<int>> futures;
auto start = std::chrono::high_resolution_clock::now();
// Iterate all files in dir
for (auto& p : bfs::directory_iterator(path)) {
// Takes only .txt files
if (p.path().extension() == ".log") {
// Future for taking value from here
auto fut = pool.enqueue([p]() {
// In this lambda function I count all words in file and return this value
int result = count_words(p.path());
static int count = 0;
++count;
std::ostringstream oss;
oss << count << ". TID, " << GetCurrentThreadId() << "\n";
std::cout << oss.str();
return result;
});
// "filename = words in this .txt file"
futures.emplace_back(std::move(fut));
}
}
int result = 0;
for (auto& f : futures)
{
result += f.get();
}
auto stop = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::seconds>(stop - start);
std::cout << "Result: " << result << "\n";
std::cout << duration.count() << '\n';
}
else
std::perror("Dir is not exist");
}
Variable N is 4(Number of threads). I've 320 .log files in my directory and I need count words in this files. Everything works fine but when variable "count" is 180 - the program stops for a while and then continues but much slower.
What could be the reason?
CPU - Xeon e5430 (I have tested this program on another CPU - the result is the same).
It depends on how you measure "slow" but basically you are using one of the worst models possible:
one task queue shared between all threads.
The problem with this approach is blocking in each thread on the shared queue.
A much better model is something like
task stealing - you can try creating a task queue pro thread and then use try_lock (which doesnt block) with enabling each thread "stealing" work from some other thread's tasks if it has nothing else to do.
This is very nice explained in excellent Sean Parent Talk about Concurrency.

How to fix the next thread to be more correct? Using Pthread

I'm investigating the use of PThread.
The main process opens the camera and gets a matrix. Then calls the thread that running job in robot and I want it to be parallel. Basically it works and runs. But still feel unprofessional- because of the bool.
In the code below, this is an example (with fprintf).
I'd love to know how I can fix it without harm parallelism.
In the next code I do not show the call to the robot or camera opening.
There is a feeling that a mutex is needed.
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <opencv2/opencv.hpp>
#include <unistd.h> /// for sleep
bool inThread = false;
void *print_message_function( void *ptr );
int main()
{
char mkey = 0;
pthread_t thread1;
char *message1 = "Thread 1";
int iret1;
cv::Mat bgr_image = imread("image.bmp",cv::IMREAD_COLOR);
while(mkey!=27){
if(!inThread){
inThread = true;
iret1 = pthread_create( &thread1, NULL, print_message_function, (void*) message1);
}
printf("In Main");
imshow("mat", bgr_image);
mkey = cv:: waitKey(5);
}
return 0;
}
void *print_message_function( void *ptr )
{
char *message;
message = (char *) ptr;
printf("%s \n", message);
sleep(2);
inThread = false;
pthread_exit(NULL);
}
The code works great and does not fall, but it seems unprofessional. Is there a chance that when you update the flag, it will check what is in the flag and fall?
inThread is concurrently read/written so its access shall be protected.
Using a mutex this can for example be done like follows.
Define a global mutex and initialise it:
pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
Include errno to be able to do convenient error checking/logging for the pthread_*() calls:
#include <errno.h>
Change this
if(!inThread){
inThread = true;
iret1 = pthread_create( &thread1, NULL, print_message_function, (void*) message1);
}
to become
errno = pthread_mutex_lock(&m);
if (errno) {
perror("pthread_mutex_lock() failed");
exit(EXIT_FAILURE);
}
if (!inThread) {
inThread = true;
errno = pthread_mutex_unlock(&m);
if (errno) {
perror("pthread_mutex_unlock() failed");
exit(EXIT_FAILURE);
}
...
}
else {
errno = pthread_mutex_unlock(&m);
if (errno) {
perror("pthread_mutex_unlock() failed");
exit(EXIT_FAILURE);
}
}
And change this
inThread = false;
to become
errno = pthread_mutex_lock(&m);
if (errno) {
perror("pthread_mutex_lock() failed");
exit(EXIT_FAILURE);
}
inThread = false;
errno = pthread_mutex_unlock(&m);
if (errno) {
perror("pthread_mutex_unlock() failed");
exit(EXIT_FAILURE);
}