The following class outputs when a constructor is called:
class A {
public:
A() {
std::cout << "Default Constructor called at address:" << this << "!\n";
}
A(int val) : val_(val) {
std::cout << "Secondary Constructor called at address:" << this << "\n";
}
A(A&& other) : val_(std::move(other.val_)) {
std::cout << "Move constructor called from " << &other << " to " << this << "\n";
}
A& operator=(A&& other) {
std::cout << "Move assignment called from " << &other << " to " << this << "\n";
val_ = std::move(other.val_);
return *this;
}
private:
int val_;
};
This union allows me to skip the default constructor of A, which is desirable:
union MyUnion {
MyUnion() {}
A a;
};
My goal with main was to move-construct a. Instead it move-assigns the a.
int main(){
MyUnion my_union[2];
std::cout << "Entering for loop:\n";
for (int i = 0; i < 2; ++i){
my_union[i].a = std::move(A(i));
}
return 0;
}
An example output from the above main function is:
Entering for loop:
Secondary Constructor called at address:0x7ffcdd3553a8
Move assignment called from 0x7ffcdd3553a8 to 0x7ffcdd3553b0
Secondary Constructor called at address:0x7ffcdd3553a8
Move assignment called from 0x7ffcdd3553a8 to 0x7ffcdd3553b4
I wanted to move-construct, but I'm instead move-assigning. Move-assigning without move constructing is unsafe in general. The solution I came up with was to use std::construct_at. I also added a destructor. The full program with these modifications is below:
#include <iostream>
#include <memory>
#include <utility>
class A {
public:
A() {
std::cout << "Default Constructor called at address:" << this << "!\n";
}
A(int val) : val_(val) {
std::cout << "Secondary Constructor called at address:" << this << "\n";
}
A(A&& other) : val_(std::move(other.val_)) {
std::cout << "Move constructor called from " << &other << " to " << this << "\n";
}
A& operator=(A&& other) {
std::cout << "Move assignment called from " << &other << " to " << this << "\n";
val_ = std::move(other.val_);
return *this;
}
~A() {
std::cout << "Destructor called at " << this << "\n";
}
private:
int val_;
};
union MyUnion {
MyUnion() {
std::cout << "MyUnion Constructor called!\n";
}
void ConstructAt(A&& other){
std::construct_at(&a, std::forward<A>(other));
}
A a;
~MyUnion(){
std::cout << "MyUnion Destructor called!\n";
a.~A();
}
};
int main(){
MyUnion my_union[2];
std::cout << "\nEntering for loop:\n";
for (int i = 0; i < 2; ++i){
my_union[i].ConstructAt(std::move(A(i)));
}
std::cout << "\nExiting for loop:\n";
return 0;
}
This gives output:
MyUnion Constructor called!
MyUnion Constructor called!
Entering for loop:
Secondary Constructor called at address:0x7ffe38dd4838
Move constructor called from 0x7ffe38dd4838 to 0x7ffe38dd4840
Destructor called at 0x7ffe38dd4838
Secondary Constructor called at address:0x7ffe38dd4838
Move constructor called from 0x7ffe38dd4838 to 0x7ffe38dd4844
Destructor called at 0x7ffe38dd4838
Exiting for loop:
MyUnion Destructor called!
Destructor called at 0x7ffe38dd4844
MyUnion Destructor called!
Destructor called at 0x7ffe38dd4840
This appears to be what I want.
Question
Was this the correct way to call the move constructor? Am I using std::forward correctly? Is this the correct way to handle the destructor of a union?
Related
I've bumped into something strange with C++ copy and move constructors, here when passing to the lambda expression both the copy and move constructors get executed. Strangely though, when I change the declared type of the lambda to auto or use the regular_test function, I get the expected behaviour (copy construction only). Does anyone understand why this is? (tested with both clang and gcc, not msvc)
#include <iostream>
#include <iomanip>
#include <functional>
using namespace std;
struct Test {
inline Test() {
cout << setw(20) << "constructor ";
PrintAddress();
}
Test(const Test&) {
cout << setw(20) << "copy constructor ";
PrintAddress();
}
Test& operator=(const Test&) {
cout << setw(20) << "copy assignment ";
PrintAddress();
return *this;
}
Test(Test&& other) {
cout << setw(20) << "move constructor ";
PrintAddress();
}
Test& operator=(Test&&) {
cout << setw(20) << "move assignment ";
PrintAddress();
return *this;
}
virtual ~Test() {
cout << setw(20) << "destructor ";
PrintAddress();
}
void PrintAddress() {
cout << "Test&: " << this << endl;
}
};
Test regular_test (Test t) {
cout << "regular_test" << endl;
return t;
}
int main() {
cout << "start" << endl;
function<Test(Test)> lambda_test = [] (Test t) {
cout << "lambda_test" << endl;
return t;
};
Test t;
lambda_test(t);
//regular_test(t);
cout << "done" << endl;
return 0;
}
start
constructor Test&: 0x7fffef6faf28
copy constructor Test&: 0x7fffef6faf08
move constructor Test&: 0x7fffef6fade8
lambda_test
move constructor Test&: 0x7fffef6faf10
destructor Test&: 0x7fffef6fade8
destructor Test&: 0x7fffef6faf10
destructor Test&: 0x7fffef6faf08
done
destructor Test&: 0x7fffef6faf28
because std::function::operator() is defined based on the template type of class.
R operator()( Args... args ) const; // Args are parameter of the *class*
so std::function<Test(Test)> would have Test operator()(Test), which would make a copy by itself, then forward to lambda_test (a move)
I don't understand why a move constructor is being invoked during the main function in the code below, specifically the output is:
FString::FString(string one)
FString::FString(string two)
FString::Move Constructor
FString::Move Assign
COMPLETE
So the line I am concerned about is "FString::Move Constructor" - this implies to me that the move constructor is getting invoked in order to fulfill the return statement of the function GetStringTemp(), but from what I understood NRVO should mean that the move constructor should not be invoked. Am I misunderstanding the behaviour of NVRO? Thanks in advance
#include <iostream>
#include <string>
class FString
{
public:
FString(std::string newstring)
: _string(newstring)
{
std::cout << "FString::FString(string "+newstring+")" << std::endl;
}
FString(const FString& rhs)
{
std::cout << "FString::Copy Constructor" << std::endl;
}
FString(FString&& rhs)
{
std::cout << "FString::Move Constructor" << std::endl;
}
FString& operator=(const FString& rhs)
{
std::cout << "FString::Copy Assign" << std::endl;
return *this;
}
FString& operator=(FString&& rhs)
{
std::cout << "FString::Move Assign" << std::endl;
return *this;
}
void Print()
{
std::cout << "Printing: "+_string << std::endl;
}
private:
std::string _string;
};
FString GetTempString()
{
FString temp = FString("two"); // 2: Expected Constructor cout
return temp; // No expected constructor as NVRO assumed
}
int main()
{
FString myString = FString("one"); // 1: Expected Constructor cout
myString = GetTempString(); // 3: Expected Move Assignment cout
std::cout << "COMPLETE" << std::endl;
}
When running the following code, it seems that the destructor is running twice. I have a theory that this might have to do with an automatic move constructor being added, but I'm not sure how to test this.
#include <iostream>
#include <functional>
struct Structure {
Structure(int n) :
Value(n) {
std::cout << "constructor: " << Value << std::endl;
}
~Structure() {
std::cout << "destructor: " << Value << std::endl;
}
int Value;
};
int main() {
int Init = 4;
std::function<void()> Function = [Instance = Structure(Init)] () {
std::cout << "Value is: " << Instance.Value << std::endl;
};
Function();
Function();
return 0;
}
Output:
constructor: 4
destructor: 4
Value is: 4
Value is: 4
destructor: 4
Is this output correct?
std::function works by copying the callable object you provide. There is no copy-elision here, since your lambda is not an std::function but of an anonymous, unrelated type.
Hence, the two destructors you see are:
The Instance member of the original, temporary, lambda;
The Instance member of the copy of the lambda that was stored into the std::function and lived until the end of main.
Ok, I defined the move and copy constructors manually and also saw errors when I instructed the compiler to delete them in a variant of the code below. Everything seems normal.
Revised code:
#include <iostream>
#include <functional>
struct Structure {
Structure(int n) :
Value(n) {
std::cout << "constructor: " << Value << std::endl;
}
Structure(const Structure& other) :
Value(other.Value) {
std::cout << "copy constructor: " << Value << std::endl;
}
Structure(Structure&& other) :
Value(other.Value) {
other.Value = -1;
std::cout << "move constructor: " << Value << std::endl;
}
~Structure() {
std::cout << "destructor: " << Value << std::endl;
}
int Value;
};
int main() {
int Init = 4;
std::function<void()> Function = [Instance = Structure(Init)] () {
std::cout << "Value is: " << Instance.Value << std::endl;
};
Function();
Function();
return 0;
}
Output:
constructor: 4
move constructor: 4
destructor: -1
Value is: 4
Value is: 4
destructor: 4
I've created this example reactor program to test functionality I wanted to demonstrate.
Essentially the program defines:
Two functional objects to be called on different events.
A base & derived class; the intention of which is to allow different template instantiations of the derived class to be stored as in the same stl container.
A reactor function which uses random numbers to simulate events, then search a container for the matching key and call the functional-object to do its work.
Main does some setup work then calls the reactor function to run in a different thread.
EDIT: Have modified the code so that it now compiles & runs. Apologies, code is now quite long; it started out as a minimal test program. Have added extra sections & lots of print statements to elucidate the functionality. It remains here in case it's of interest to others.
#include <functional>
#include <iostream>
#include <stdlib.h>
#include <chrono>
#include <thread>
#include <unordered_map>
#include <utility>
#include <memory>
class Pollin_Functional_Object
{
public:
//Constructor
Pollin_Functional_Object(const int cnt) : count(cnt)
{
std::cout << "Pollin_Functional_Object: Constructor" << std::endl;
}
//Copy Constructor
Pollin_Functional_Object(const Pollin_Functional_Object &orig) : count(orig.count)
{
std::cout << "Pollin_Functional_Object: Copy Constructor" << std::endl;
}
//Copy assignment
Pollin_Functional_Object& operator= (const Pollin_Functional_Object &that)
{
std::cout << "Pollin_Functional_Object: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Move constructor
Pollin_Functional_Object(Pollin_Functional_Object &&orig) /*noexcept NOT VS2013*/ : count(orig.count)
{
std::cout << "Pollin_Functional_Object: Move Constructor" << std::endl;
}
//Move Assignment
Pollin_Functional_Object& operator=(Pollin_Functional_Object &&that) /*noexcept NOT VS2013*/
{
std::cout << "Pollin_Functional_Object: Move Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Operators
bool operator==(const Pollin_Functional_Object &anotherPollin_Functional_Object) const
{
return (count == anotherPollin_Functional_Object.count);
}
void operator()(const int &in) //const
{
std::cout << "Pollin__Functional_Object: operator(" << in << ") Count: " << ++count << std::endl;
}
~Pollin_Functional_Object()
{
std::cout << "Pollin_Functional_Object: Destructor Called." << std::endl;
}
private:
int count;
};
class Pollout_Functional_Object
{
public:
//Constructor
Pollout_Functional_Object(const int count) : count(count)
{
std::cout << "Pollout_Functional_Object: Constructor" << std::endl;
}
//Copy Constructor
Pollout_Functional_Object(const Pollout_Functional_Object &orig) : count(orig.count)
{
std::cout << "Pollout_Functional_Object: Copy Constructor" << std::endl;
}
//Copy assignment
Pollout_Functional_Object& operator= (const Pollout_Functional_Object &that)
{
std::cout << "Pollout_Functional_Object: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Move constructor
Pollout_Functional_Object(Pollout_Functional_Object &&orig) /*noexcept NOT VS2013*/ : count(orig.count)
{
std::cout << "Pollout_Functional_Object: Move Constructor" << std::endl;
}
//Move Assignment
Pollout_Functional_Object& operator=(Pollout_Functional_Object &&that) /*noexcept NOT VS2013*/
{
std::cout << "Pollout_Functional_Object: Move Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Operators
bool operator==(const Pollout_Functional_Object &anotherPollout_Functional_Object) const
{
return (count == anotherPollout_Functional_Object.count);
}
void operator()(const int &in) //const
{
std::cout << "Pollout_Functional_Object: operator(" << in << ") Count: " << ++count << std::endl;
}
~Pollout_Functional_Object()
{
std::cout << "Pollout_Functional_Object: Destructor Called." << std::endl;
}
private:
int count;
};
//Needs to be non-templated base class.
class Instruction_Base
{
public:
//Default Constructor
Instruction_Base() = default;
//Constructor
Instruction_Base(const std::string &nme):name(nme)
{
std::cout << "Instruction_Base: Constructor" << std::endl;
}
//Copy Constructor
Instruction_Base(const Instruction_Base &orig) : name(orig.name)
{
std::cout << "Instruction_Base: Copy Constructor" << std::endl;
}
//Copy assignment
Instruction_Base& operator= (const Instruction_Base &that)
{
std::cout << "Instruction_Base: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
name = that.name;
}
return *this;
}
//Move constructor
Instruction_Base(Instruction_Base &&orig) /*noexcept NOT VS2013*/ : name(orig.name)
{
std::cout << "Instruction_Base: Move Constructor" << std::endl;
}
//Move Assignment
Instruction_Base& operator=(Instruction_Base &&that) /*noexcept NOT VS2013*/
{
std::cout << "Instruction_Base: Move Assignment Constructor" << std::endl;
if (this != &that)
{
name = that.name;
}
return *this;
}
virtual ~Instruction_Base()// = default;//dynamic binding. Virtual destructor is necessary in base class even if it does no work.
{
std::cout << "Instruction_Base: Destructor Called" << std::endl;
}
//Operator
bool operator==(const Instruction_Base &anotherInstruction_Base) const
{
return (name == anotherInstruction_Base.name);
}
virtual void callFunctionalObject(const int &in)//marked virtual. Is overridden in derived class Instruction.
{
std::cout << "Instruction_Base: callFunctionalObject(" << in << ")" << std::endl;
}
private:
std::string name;
};
//Derived class; templated. Will store functional-objects of different specified types.
template<typename Functional_Object>
class Instruction : public Instruction_Base //inherits from
{
public:
//Default Constructor
Instruction() = default;
//Constructor
Instruction(const std::string &nme, const std::shared_ptr<Functional_Object> &funcObj) : fo(funcObj)
{
std::cout << "Instruction: Constructor" << std::endl;
}
//Copy Constructor
Instruction(const Instruction &orig) : Instruction_Base(orig), fo(orig.fo)
{
std::cout << "Instruction: Copy Constructor" << std::endl;
}
//Copy assignment
Instruction& operator= (const Instruction &that)
{
std::cout << "Instruction: Copy Assignment Constructor" << std::endl;
Instruction_Base::operator=(that);
if (this != &that)
{
fo = that.fo;
}
return *this;
}
//Move constructor
Instruction(Instruction &&orig) /*noexcept NOT VS2013*/ : Instruction_Base(std::move(orig)), fo(orig.fo)
{
std::cout << "Instruction: Move Constructor" << std::endl;
}
//Move Assignment
Instruction& operator=(Instruction &&that) /*noexcept NOT VS2013*/
{
std::cout << "Instruction: Move Assignment Constructor" << std::endl;
Instruction_Base::operator=(that);
if (this != &that)
{
fo = that.fo;
}
return *this;
}
//Destructor
~Instruction()
{
std::cout << "Instruction: Destructor Called" << std::endl;
}
//Operators
bool operator==(const Instruction_Base &anotherInstruction) const
{
return (name == anotherInstruction.name &&
fo == anotherInstruction.fo);
}
void callFunctionalObject(const int &in) override
{
//std::cout << "Instruction: callFunctionalObject(" << in << ")" << std::endl;
(*fo)(in);
}
private:
std::shared_ptr<Functional_Object> fo;
};
class InstructionsStore
{
public: InstructionsStore()
{
std::cout << "InstructionsStore: Constructor" << std::endl;
}
//Copy Constructor
InstructionsStore(const InstructionsStore &orig) : instructions(orig.instructions)
{
std::cout << "InstructionsStore: Copy Constructor" << std::endl;
}
//Copy assignment
InstructionsStore& operator= (const InstructionsStore &that)
{
std::cout << "InstructionsStore: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
instructions = that.instructions;
}
return *this;
}
//Move constructor
InstructionsStore(InstructionsStore &&orig) /*noexcept NOT VS2013*/ : instructions(orig.instructions)
{
std::cout << "InstructionsStore: Move Constructor" << std::endl;
}
//Move Assignment
InstructionsStore& operator=(InstructionsStore &&that) /*noexcept NOT VS2013*/
{
std::cout << "InstructionsStore: Move Assignment Constructor" << std::endl;
if (this != &that)
{
instructions = that.instructions;
}
return *this;
}
//Operators
bool operator==(const InstructionsStore &anotherInstructionsStore) const
{
return (instructions == anotherInstructionsStore.instructions);
}
//Setter
void addInstruction(const std::string nme, const std::shared_ptr<Instruction_Base> &ib)
{
instructions.insert(std::pair<std::string, std::shared_ptr<Instruction_Base>>(nme, ib));
}
//Getter
std::shared_ptr<Instruction_Base> getInstruction(const std::string nme)//returns pointer to derived Instruction type object
{
auto got = instructions.find(nme);
if (got != instructions.end())
{
//std::cout << "InstructionsStore: getInstruction(" << (got->first).c_str() << ")" << std::endl;
return got->second;
}
}
private:
//Specifying std::shared_ptr<Instruction_Base> base class also allows storage of pointers to types derived
//from Instruction_Base i.e. templated Instruction class objects storing functional-objects of different types.
//Pointers only though, does not work with actual objects.
std::unordered_map<std::string, std::shared_ptr<Instruction_Base>> instructions;
};
//Reactor Function
void reactor(const int &iterations, const std::shared_ptr<InstructionsStore> &is)
{
//Prepare variables
int runLoop(0);
int number(0);
std::string searchFor("");
srand(time(NULL));
while (runLoop < iterations)
{
number = rand() % 100 + 1;//in the range 1 to 100
if (number >= 50)
{
searchFor = "pollin";
}
else
{
searchFor = "pollout";
}
//Find the relevant object
std::shared_ptr<Instruction_Base> ib = is->getInstruction(searchFor);
//Call the functional-object; passes the call via
//the virtual function & dynamic binding in the base class Instruction_Base to
//the overridden derived Instruction class member function.
ib->callFunctionalObject(number);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
++runLoop;
}
}
int main(int argc, char* argv[])
{
//Instantiate the functional-objects and corresponding shared pointers.
std::shared_ptr <Pollin_Functional_Object> spPifo (new Pollin_Functional_Object(0));
std::shared_ptr <Pollout_Functional_Object> spPofo(new Pollout_Functional_Object(0));
//Instantiate the Instruction objects and corresponding shared pointers.
std::shared_ptr <Instruction<Pollin_Functional_Object>> spPiInstr (new Instruction<Pollin_Functional_Object>("pollin", spPifo));
std::shared_ptr <Instruction<Pollout_Functional_Object>> spPoInstr (new Instruction<Pollout_Functional_Object>("pollout", spPofo));
//Instantiate the InstructionsStore object and corresponding shared pointer.
std::shared_ptr<InstructionsStore> spIs(new InstructionsStore);
spIs->addInstruction("pollin", spPiInstr);//add the instruction to the store
spIs->addInstruction("pollout", spPoInstr);//add the instruction to the store
//Then pass the InstructionsStore shared pointer to the reactor function and run.
std::thread t1(reactor, 10, std::cref(spIs));
t1.join();//wait for it.....
return 0;
}
When I try to compile this (g++ --std=c++11 reactor.cpp -pthread) I get a somewhat cryptic
/usr/include/c++/4.9/functional:1665:61: error: no type named ‘type’ in ‘class std::result_of<void (*(int, InstructionsStore))(const int&, InstructionsStore&)>’
This appears to be the result of trying to pass stack references to the thread constructor. These are values that are going, by definition, to be copied into the thread object and then passed to the reactor() function. You need to allow these objects to be copied, or dynamically allocate object and pass pointers.
From http://en.cppreference.com/w/cpp/thread/thread/thread:
The arguments to the thread function are copied by value. If a
reference argument needs to be passed to the thread function, it has
to be wrapped (e.g. with std::ref or std::cref).
Keep in mind if you use std::ref, you are still passing this data to another thread, so that will only work if you know that the object you are passing to the other thread will remain alive through the lifetime of the new thread.
If I take out the references in the reactor parameters this compiles fine for me (with a linker error for one of your callFunctionalObject functions not being defined).
There is such code:
#include <iostream>
class A {
public:
int a;
A() : a(0) {
std::cout << "Default constructor" << " " << this << std::endl;
}
A(int a_) : a(a_) {
std::cout << "Constructor with param " << a_ << " " << this << std::endl;
}
A(const A& b) {
a = b.a;
std::cout << "Copy constructor " << b.a << " to " << a << " " << &b << " -> " << this << std::endl;
}
A& operator=(const A& b) {
a=b.a;
std::cout << "Assignment operator " << b.a << " to " << a << " " << &b << " -> " << this << std::endl;
}
~A() {
std::cout << "Destructor for " << a << " " << this << std::endl;
}
void show(){
std::cout << "This is: " << this << std::endl;
}
};
A fun(){
A temp(3);
temp.show();
return temp;
}
int main() {
{
A ob = fun();
ob.show();
}
return 0;
}
Result:
Constructor with param 3 0xbfee79dc
This is: 0xbfee79dc
This is: 0xbfee79dc
Destructor for 3 0xbfee79dc
Object ob is initialized by function fun(). Why copy constructor is not called there? I thought that when function returns by value then copy constructor or assignment operator is called. It seems that object constructed in function fun() is not destroyed after execution of function. How can be copy constructor forced to invoke in this case?
This was compiled by g++.
Why copy constructor is not called there?
RVO
How can be copy constructor forced to invoke in this case?
Pass an option to the compiler. For gcc, it is --no-elide-constructors option to disable the RVO
That is called Named Return Value Optimization and copy elision, and basically means that the compiler has figured out that the copy can be avoided by carefully placing the temporary and the object in the same memory location.
By default there would be three objects in that piece of code, temp inside fun, the return value and ob inside main, and as many as two copies, but by carefully placing temp in the same memory location as the returned object inside fun and placing ob in the same memory address the two copies can be optimized away.
I wrote about those two optimizations with a couple of pictures to explain what is going on here:
NRVO
Copy elision