How to increase the number of items in %USERPROFILE%/AppData\Local\Packages\Microsoft.Windows.ContentDeliveryManager_cw5n1h2txyewy\LocalState\Assets? - spotlight

I want to increase the number of items in %USERPROFILE%/AppData\Local\Packages\Microsoft.Windows.ContentDeliveryManager_cw5n1h2txyewy\LocalState\Assets so that I can get more spotlight images. How do I do it?

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Custom display of cell value which depends on other cell's value

Say I have a column with multiple potential value-ranges (values could range from 1-10, 1-100, etc.).
Now, I want to display the upper 20% of records within this column with 5x :thumbsup: emoji's, the second 20% with 4x :thumbsup: emoji's, etc.
Any idea how to achieve this with django-tables2?

Is it possible to set the number of rows in a Power BI Small Multiples grid to a variable?

I want a visual comparison of stacked histograms using the same x-axis scale. In this situation, I don't always have the same number of histograms for each dataset.
I would like to do a small multiples grid in Power BI that is N rows by 1 column; where N is the number of instruments that are collecting data for the client site selected in a Slicer. Some clients may be collecting data with one instrument. Other clients may use 3 or more instruments.
Is there a way to set the number of rows to a variable in a small multiples grid or would it be possible to embed a chart in a matrix?
The default is a 2×2 grid of small multiples, but you can adjust the number of rows and columns to up to 6×6. Any multiples that don’t fit on that grid will load in as you scroll down.
You can adjust the style and position of the small multiple titles in the Small multiple title card:
And you can change the dimensions of the grid in the Grid layout card:

Opencv - Finding unique color count and bounding boxes of images

I'm processing images like this
Images are very large (8192*8192). I need to do two things with these images.
First: Get all the unique colors into an array.
Second: Get the bounding box dimensions of each unique color.
I've no idea how to do both of these things with gpu. For example, I'm using unordered_set to record unique pixel values in my cpu version. GPU doesn't have something like that I assume, so how do I do that? Any suggestions?

Creating Optimized MBR for implementing R-tree

Simplest way for creating Minimum Bounding Rectangle(MBR) for R-tree is to start working by keeping horizontal length initially fixed and changing the vertical part till the required number of threshold points fall into it and if region is empty up-to maximum height then increase the horizontal length to accommodate the points and continue the process repeatedly.
Is there any other approach for creating optimized MBR tree..??

Counter in AS3 "without dynamic text field"

What is the best way to program an LED number tick. I need to have a number display that goes up to 1,000,000.00. Dynamic text fields are not an option because of symbol instances. How would I make a counter?
ANIMATION
The numbers move in increments like an LED display. This
NUMBERS
The numbers multiple by ten each space over
decimal point numbers are not whole, so they go really fast
There's a 16,000 frame limit in flash
SYMBOLS
column of numbers that moves in increments, for each number place
WHAT WOULD IT REQUIRE?
numbers move at a rate in multiples of 10
decimal points times one hundred
FRAME BASED OR TIME BASED?
There's a 16,000 frame limit in Flash
Time based method would require a lot of code
the add and remove child issue
alt text http://www.ashcraftband.com/myspace/videodnd/number_example.jpg
TRANSITION EFFECT
A "tick"
move 10 pixels each time etc.
9 and 0 roll over smoothly
In Flash, and to achieve the result in your picture there, I would create 2 MovieClips:
A black bar with a decimal point
The grey digits in a column, 0 -> 0, as suggested by your pic
Then, combine the black bar and 9 of the digit columns into a single MovieClip to represent your counter, along with a custom base class for it. This allows you fine-grained control over the entire counter.
Provide a CounterClip::Step() or ::Tick() method (or whatever you want to call it) that can move the individual columns. You can use the flash.transitions.Tween class to create smooth animations (I think thats what it's called... I'm a bit rusty.)
If you find you need more than the 9 columns, you can change your Counter MovieClip class to support dynamically adding more digits.
i think it totally depends on the transition effect you are using while switching the numbers.