PrintDlgEx invalid argument, while PrintDlg works - c++

Problem: I need to get PrintDlgEx working for my project, but no combination of options or arguments works for me. It gives E_INVALIDARG for any combinations of options, as the ones I copied from Microsoft samples or other online samples.
Replacing PRINTDLGEX with PRINTDLG and PrintDlgEx with PrintDlg (and eliminating the group of options only from PRINTDLGEX) works fine.
Unfortunately I need PrintDlgEx, because I really need the Apply button, to change printers or property sheet without printing, for design and preview.
Please help me find why I can't get the dialog to show.
Code: while I simplified pieces, like what should happen on successful return, or setting DEVMODE and DEVNAMES, I tried this function exactly, with the same result: Invalid Argument.
#include <QDebug>
#include <QWindow>
#include <windows.h>
void showPrintDialog()
{
// Simplifying the setup: real code passes in a QWidget *
QWidget *caller = this;
// Not returning a value or doing any work. I just want the dialog to pop up for now
// Create the standard windows print dialog
PRINTDLGEX printDialog;
memset(&printDialog, 0, sizeof(PRINTDLGEX));
printDialog.lStructSize = sizeof(PRINTDLGEX);
printDialog.Flags = PD_RETURNDC | // Return a printer device context. Without this, HDC may be undefined
PD_USEDEVMODECOPIESANDCOLLATE |
PD_NOSELECTION | // Don't allow selecting individual document pages to print
PD_NOPAGENUMS | // Disables some boxes
PD_NOCURRENTPAGE | // Disables some boxes
PD_NONETWORKBUTTON | // Don't allow networking (but it show "Find printer") so what does this do ?
PD_HIDEPRINTTOFILE; // Don't allow print to file
// Only on PRINTDLGEX
// Theis block copied from https://learn.microsoft.com/en-us/windows/win32/dlgbox/using-common-dialog-boxes?redirectedfrom=MSDN
// I have tried multiple combinations of options, including none, I really don't want any of them
printDialog.nStartPage = START_PAGE_GENERAL;
printDialog.nPageRanges = 1;
printDialog.nMaxPageRanges = 10;
LPPRINTPAGERANGE pageRange = (LPPRINTPAGERANGE) GlobalAlloc(GPTR, 10 * sizeof(PRINTPAGERANGE));
printDialog.lpPageRanges = pageRange;
printDialog.lpPageRanges[0].nFromPage = 1;
printDialog.lpPageRanges[0].nToPage = 1;
printDialog.Flags2 = 0;
printDialog.ExclusionFlags = 0;
printDialog.dwResultAction = 0; // This will tell me if PRINT
// Rest of options are also on PRINTDLG
printDialog.nMinPage = 1;
printDialog.nMaxPage = 10;
// The only options I really need
printDialog.nCopies = 1;
printDialog.hDevMode = Q_NULLPTR; // which will be better once this works
printDialog.hDevNames = Q_NULLPTR; // which will be better once this works
printDialog.hwndOwner = reinterpret_cast<HWND>(caller->windowHandle()->winId());
// Calling...
int result = PrintDlgEx(&printDialog);
qDebug() << (result == E_INVALIDARG ? "Invalid Argument\n" : "Success\n");
// It always is E_INVALIDARG
// Cleanup
if (printDialog.hDevMode)
GlobalFree(printDialog.hDevMode);
if (printDialog.hDevNames)
GlobalFree(printDialog.hDevNames);
if (printDialog.hDC)
DeleteDC(printDialog.hDC);
}
Platform: Windows 10, latest update;
Qt version: 5.12.7 or higher
(since in VM I have 5.15.1)
The fact that I am running in Qt should be irrelevant, since this is all WIN API, beyond the c++ version (11)

I can make your example work if I remove PD_NONETWORKBUTTON flag.
Please note that while it is documented for PRINTDLGA struct, it is NOT listed in PRINTDLGEXA
NOTE: I did get the same error with that flag.

Related

C++ | How to remove the DataSource from a combobox?

I'm writing a windows forms application in visual studio with c++ and CLR.
And now, i got the following problem:
I read in a file and save all the important informations in a vector.
With a second step, i convert all items to a CLR array and set this array as DataSource.
array<System::String^>^ PREDEFINED = gcnew array <System::String^>(OP->CIS_Values[OP->selectedCIS]->PREDEFINED_order.size());
for (int i = 0; i < OP->CIS_Values[OP->selectedCIS]->PREDEFINED_order.size(); i++) {
PREDEFINED[i] = msclr::interop::marshal_as<System::String^>(OP->CIS_Values[OP->selectedCIS]->PREDEFINED_order[i]);
}
this->comboBox_header_predefinedtypes->DataSource = PREDEFINED;
this->comboBox_header_predefinedtypes->SelectedIndex = -1;
delete PREDEFINED;
After setting the DataSource, it must be possible to remove it. In C# i can do this with
comboBox.DataSource = null;
but how does it work in C++?
I tried the following cases:
comboBox_header_predefinedtypes->DataSource = NULL;
comboBox_header_predefinedtypes->DataSource = 0;
comboBox_header_predefinedtypes->DataSource = -1;
comboBox_header_predefinedtypes->DataBindings->Clear();
comboBox_header_predefinedtypes->Items->Clear();
I tried it with DataBindings before and after DataSource, but i always get the same exception:
System.ArgumentException: "The complex DataBinding accepts as a data source either IList or IListSource"
How can i fix this issue ?
Thx for help.
In C++ CLR you only need to write:
comboBox_header_predefinedtypes->DataSource = nullptr;
and you don't need to write
comboBox_header_predefinedtypes->Items->Clear();
after removing the DateSource to delete the items.

DirectX12 commandList execution error

I've started to learn DirectX12 and i try to make some kind of simple engine.
I follow the Frank D. Luna "Introduction to 3D programming with DirectX12" and i have got some problems.
First during creating swapChain, filling description like this:
DXGI_SWAP_CHAIN_DESC swapChainDesc;
swapChainDesc.BufferDesc.Width = Core::displayWidth;
swapChainDesc.BufferDesc.Height = Core::displayHeight;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
swapChainDesc.BufferDesc.Format = Core::pixelDefinitionFormat;
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapChainDesc.SampleDesc.Count = Core::multiSamplingLevel ? 4 : 1;
swapChainDesc.SampleDesc.Quality = Core::multiSamplingEnabled ? (Core::multiSamplingLevel - 1) : 0;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferCount = (INT) Core::buffering;
swapChainDesc.OutputWindow = Core::mainWindow;
swapChainDesc.Windowed = true;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
// Note: Swap chain uses queue to perform flush.
ThrowIfFailed(Core::factory->CreateSwapChain(
Core::commandQueue.Get(),
&swapChainDesc,
Core::swapChain.GetAddressOf()
));
I recive "bad parameter" error. I've already found solution on MSDN but i want to know what i'am doing wrong.
Second question is why have i:
D3D12 ERROR: ID3D12GraphicsCommandList::*: A single command list cannot write to multiple buffers within a particular swapchain. [ STATE_SETTING ERROR #904: COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES]
Durning execution of this clearing screen code fragment:
void Renderer::drawSomething() {
// Reuse the memory associated with command recording.
// We can only reset when the associated command lists have finished
// execution on the GPU.
ThrowIfFailed(Core::commandAllocator->Reset());
// A command list can be reset after it has been added to the 
// command queue via ExecuteCommandList. Reusing the command list reuses memory.
ThrowIfFailed(Core::commandList->Reset(Core::commandAllocator.Get(), NULL));
// Set the viewport and scissor rect. This needs to be reset 
// whenever the command list is reset.
Core::commandList->RSSetViewports(1, &Core::viewport);
Core::commandList->RSSetScissorRects(1, &Core::scissorsRectangle);
// Indicate a state transition on the resource usage.
Core::commandList->ResourceBarrier(
1,
&CD3DX12_RESOURCE_BARRIER::Transition(
Core::getCurrentBackBuffer().Get(),
D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_PRESENT,
D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_RENDER_TARGET
)
);
// Specify the buffers we are going to render to.
Core::commandList->OMSetRenderTargets(
1,
&Core::getCurrentBackBufferView(),
true,
&Core::getDSVHeapStartDescriptorHandle()
);
// Clear the back buffer and depth buffer.
Core::commandList->ClearRenderTargetView(
Core::getCurrentBackBufferView(),
DirectX::Colors::LightSteelBlue,
0,
NULL
);
Core::commandList->ClearDepthStencilView(
Core::getDSVHeapStartDescriptorHandle(),
D3D12_CLEAR_FLAGS::D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAGS::D3D12_CLEAR_FLAG_STENCIL,
1.0f,
0,
0,
NULL
);
//// Indicate a state transition on the resource usage.
Core::commandList->ResourceBarrier(
1,
&CD3DX12_RESOURCE_BARRIER::Transition(
Core::getCurrentBackBuffer().Get(),
D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_PRESENT
)
);
// Done recording commands.
ThrowIfFailed(Core::commandList->Close());
// Add the command list to the queue for execution.
ID3D12CommandList* cmdsLists[] = {Core::commandList.Get()};
Core::commandQueue->ExecuteCommandLists(_countof(cmdsLists), cmdsLists);
// swap the back and front buffers
ThrowIfFailed(Core::swapChain->Present(0, 0));
UINT buffering = Core::buffering;
Core::currentBackBuffer = (Core::currentBackBuffer + 1) % buffering;
Core::flushCommandQueue();
}
To not making big mess in this post, i won't place all code here, but if you would like to look how does it look like, or it would be important in this case, my whole repository is here:
repository
It's very small and simlple, almost all code is placed in Core class.
Thank you in advance!
Edit:
I found solution to second question.
Problem was in this loop:
void Core::createSwapChainBuffersIntoRTVHeap() {
for (UINT i = 0; i < Core::buffering; i++) {
CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHeapHandle(rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart());
ErrorUtils::messageAndExitIfFailed(
swapChain->GetBuffer(i, IID_PPV_ARGS(&swapChainBackBuffers[i])),
L"B³¹d pobierania backBuffera!",
GET_SWAPCHAIN_BACK_BUFFER_ERROR
);
device->CreateRenderTargetView(swapChainBackBuffers[i].Get(), NULL, rtvHeapHandle);
//Zapamiêtuje offset, to jest sterta po prostu zwyk³a
rtvHeapHandle.Offset(1, rtvDescriptorSize);
}
}
I did only one move to made this code look like this:
void Core::createSwapChainBuffersIntoRTVHeap() {
CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHeapHandle(rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart());
for (UINT i = 0; i < Core::buffering; i++) {
ErrorUtils::messageAndExitIfFailed(
swapChain->GetBuffer(i, IID_PPV_ARGS(&swapChainBackBuffers[i])),
L"B³¹d pobierania backBuffera!",
GET_SWAPCHAIN_BACK_BUFFER_ERROR
);
device->CreateRenderTargetView(swapChainBackBuffers[i].Get(), NULL, rtvHeapHandle);
//Zapamiêtuje offset, to jest sterta po prostu zwyk³a
rtvHeapHandle.Offset(1, rtvDescriptorSize);
}
}
After that. When the commandList closing gone right, i've got AccessViolationException in D3D12.dll on:
ThrowIfFailed(Core::swapChain->Present(0, 0));
Which after few hours of internet research i fixed by forcing WARP on this application using "dxcpl.exe".
I assume that was because i work on laptop with HD4000 and Nvidia as second card, but i'm not sure.
This will not help you to fix the problem at once, but will give you much more information. DirectX12 wants you to push all commands into commandlists and it will only report an error when you call Close() on it. Note that you can not "resurrect" the commandlist that failed on Close() by resetting it, the best thing you can do is to delete it and then create a new commandlist. In this case you however may not update referenced resources. Don't really recommend you doing that.
What you indeed can do is to use the ID3D12InfoQueue interface to make your program break on D3D12 errors if the debugger is attached.
Get it from your device:
ID3D12InfoQueue* InfoQueue = nullptr;
Core::device->QueryInterface(IID_PPV_ARGS(&InfoQueue));
Enable "break on severity":
InfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
InfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
InfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
And let it go:
InfoQueue->Release();
You can also set your InfoQueue to whitelist or blacklist sets of D3D12 error ids. Your error ID is D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES (code 904).
Hope that this will help someone to deal with this graphics API.

How to get the screen size with C++ builder (Firemonkey)

I know it is a stupid question, but when changing visual libraries I found a "throuble" with FMX...
My problem is: I need to do my own border, so I set the propriety to Border Style:"None", but the application runs in full screen, also covering the windows toolbar, so I would like a way to resize the application form according to the screen eg.:
mainForm->Height = Screen->Height - 10;
It is possible using VCL, but are there any way to do it using FMX library?
The maximum I conquested with FMX is (I don't know how does it returns values, and the kind of values):
Screen->Size(); // TSize
I've also conquested it now, but I have compiler error:
TSize* Tamanho = new TSize;
Tamanho = Screen->Size();
frmPrincipal->Width = Tamanho->Width;
frmPrincipal->Height = Tamanho->Height - 10;
Error:"E2034 Cannot covert 'TSize' to 'TSize*'"
Finally I've tried to put it on frmPrincipal.h, but the same error:
TSize *Tamanho;
PS.: Other possible solutions to solve the "main problem" are acceptable...
Thanks a LOT!
TScreen::Size() return an actual instance of the TSize struct, not a TSize* pointer. You need to change your code accordingly:
TSize Tamanho = Screen->Size();
frmPrincipal->Width = Tamanho.Width;
frmPrincipal->Height = Tamanho.Height - 10;
Alternatively, you can use FMX's Platform Services framework to access the IFMXScreenService interface directly (this is what TScreen::Size() uses internally):
_di_IInterface Intf;
if (TPlatformServices::Current->SupportsPlatformService(__uuidof(IFMXScreenService), Intf))
{
_di_IFMXScreenService Svc = Intf;
TPoint size = Svc->GetScreenSize().Round();
frmPrincipal->Width = size.X;
frmPrincipal->Height = size.Y - 10;
}

TaskDialogIndirect is returning an unusual error code

I'm using TaskDialogIndirect to display prompts to the user. Normally this works just fine, but sometimes, after the program has been running for a while, it begins returning an error code that the MSDN entry does not list as being one of the error codes this function can return.
0x80040001 OLE_E_ADVF "Invalid advise flags"
I have checked all the inputs to the function against previous successful calls in the same run. Aside from differences in the string to be displayed, they are identical. (the strings are even the same length.)
// create task dialog struct
TASKDIALOGCONFIG tdc;
ZeroMemory(&tdc, sizeof(TASKDIALOGCONFIG));
tdc.cbSize = sizeof(tdc);
tdc.dwFlags = (((dwMessageBoxFlags & MB_OKCANCEL) == MB_OKCANCEL) ? TDF_ALLOW_DIALOG_CANCELLATION : 0) | TDF_POSITION_RELATIVE_TO_WINDOW;
tdc.hwndParent = hwndOwner;
tdc.hInstance = LGetHInstance();
tdc.pszContent = usrText.wsz;
tdc.pButtons = _pButtons;
tdc.cButtons = nButtons;
tdc.pszMainIcon = pszTaskDialogIcon;
tdc.pszWindowTitle = usrCaption.wsz;
tdc.nDefaultButton = nDefaultButton;
// display it now
int iButton = 0;
BOOL b = 0;
HRESULT hResult = TaskDialogIndirect(&tdc, &iButton, NULL, &b);
NEW INFORMATION
At the same time that TaskDialogIndirect stops behaving correctly, ShellExecute also stops working, as does CreateFile.
This was actually caused by an event handle leak elsewhere. When the available handles ran out, no more API calls which needed to create a handle could succeed. They did return a rather odd set of error codes though, none of which was "out of handles".

Connect a display in c++

I need some help in working out how to enable a display in c++ with the displays preferred settings. From what I have gathered I should use SetDisplayConfig to do this.
My code so far:
UINT32 NumPathArrayElements = 0;
UINT32 NumModeInfoArrayElements = 0;
LONG error = GetDisplayConfigBufferSizes(QDC_ALL_PATHS,&NumPathArrayElements,&NumModeInfoArrayElements);
std::vector<DISPLAYCONFIG_PATH_INFO> PathInfoArray(NumPathArrayElements);
std::vector<DISPLAYCONFIG_MODE_INFO> ModeInfoArray(NumModeInfoArrayElements);
error = QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,&NumPathArrayElements, &PathInfoArray[0],&NumModeInfoArrayElements, &ModeInfoArray[0],NULL);
for(unsigned int i=0;i<PathInfoArray.size();++i){
if(PathInfoArray[i].sourceInfo.modeInfoIdx<ModeInfoArray.size()){
int modeIndex=PathInfoArray[i].sourceInfo.modeInfoIdx;
if(itIsADisplayIWantToWorkWith){
//Disable
//PathInfoArray[i].flags=0;
//Modify
//ModeInfoArray[modeIndex].sourceMode.position.x=-1920;
//Enable...?!
}
}
}
//Save
SetDisplayConfig(NumPathArrayElements, &PathInfoArray[0],NumModeInfoArrayElements, &ModeInfoArray[0],(SDC_APPLY | SDC_ALLOW_CHANGES | SDC_USE_SUPPLIED_DISPLAY_CONFIG));
Any form of clue as to where to look for this is appreciated, I don't feel like mixing ChangeDisplaySettingsEx(managed to enable the display with hard coded settings) with SetDisplayConfig unless I am forced to.
MSDN docs: http://msdn.microsoft.com/en-us/library/hh285671%28v=VS.85%29.aspx