How to make background fill entire view? - swiftui

I have a background with custom color bg.
I assigned it to a VStack;
VStack {
Text("Hello :) ")
}
.background(Color("bg"))
But the color only fills whatever the VStack is displaying, how do I make it fill up the entire screen?

You can set the frame of VStack:
VStack {
Text("Hello :) ")
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color("bg"))

try this:
ZStack {
Color("bg").ignoresSafeArea()
VStack {
Text("Hello :) ")
}
}

Related

Display View on top off bottom sheet

I'm trying to implement a view that displays error message for my whole app.
I want this view to always be above every other view, but I also use sheets in my app and in that case the error message is hidden behind the sheet, since the sheet is displayed above every other view.
Here is a View to reproduce my situation:
struct AppView: View {
#State var isPresentingSheet = false
var body: some View {
ZStack {
VStack {
Button("Toggle sheet") {
isPresentingSheet.toggle()
}
}
.sheet(isPresented: $isPresentingSheet) {
Text("Im above everything else")
}
VStack {
HStack {
Image(systemName: "xclose")
Text("I want to be even above the sheet")
}
.foregroundColor(Color.red)
.frame(minWidth: 0, maxWidth: .infinity)
.padding(Padding.l)
.background(Color.red.opacity(0.2))
.overlay(
Rectangle()
.frame(height: 1)
.foregroundColor(Color.red),
alignment: .bottom
)
Spacer()
}
}
}
}
I want to know if it's possible to display a view above a sheet, but to me it looks like the sheet is in a completely different window?
But maybe it's possible to create a custom sheet that moves in from the top and is displayed above other native sheets?
If anybody is interested, I have created a custom bottom sheet with simple controls and snap functionality.
The bottom sheet has a zIndex of 1 so you can easily place views above it with a greater zIndex.
You can find it here: AlternativeSheet.
Here is the code to achieve the view of the image above.
import AlternativeSheet
...
ZStack {
VStack {
Button("Toggle sheet") {
isPresentingSheet.toggle()
}
}
.alternativeSheet(isPresented: $isPresentingSheet, snaps: [0.95]) {
Text("Im above everything else")
}
.isDraggable()
.dampenDrag()
VStack {
HStack {
Image(systemName: "xclose")
Text("I want to be even above the sheet")
}
.foregroundColor(Color.red)
.frame(minWidth: 0, maxWidth: .infinity)
.padding(Padding.l)
.background(Color.red.opacity(0.3))
.overlay(
Rectangle()
.frame(height: 1)
.foregroundColor(Color.red),
alignment: .bottom
)
Spacer()
}
}

Dynamic height for ScrollView content not working

I have content in my ScrollView that is sometimes short and other times longer than the screen. I'm trying to stretch the content to the bottom if it is too short, but no matter what I do the content stays short:
This is what the code looks like:
struct ContentView: View {
var body: some View {
ScrollView {
VStack {
Text("Header")
.padding()
VStack {
Text("Content")
Image(systemName: "bell")
Spacer()
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(.systemBackground))
}
}
.background(Color.yellow.ignoresSafeArea())
}
}
I would've expected the Spacer() in my VStack to stretch it to the end. Or the maxHeight: .infinity to help me out as well, but the content always stays short even tho the ScrollView is the screen height (because of the yellow background on it). This becomes more of a problem on iPad when the one screen shows the big gap. How can this be solved for various screen height?
Using #CenkBilgen's idea of using an overlay + GeometryReader, you could do the following:
struct ContentView: View {
var body: some View {
Color.clear
.overlay(GeometryReader { geo in
ScrollView {
VStack {
ForEach(1..<10) {
Text("\($0)").padding()
}
}
HStack { Spacer() }
}
.clipped()
.frame(width: geo.size.width, height: geo.size.height)
})
}
}

How to Handle Safe Area Space in SwiftUI While Ignoring It

I want to completely color the background of my app while at the same time positioning content at the top so that its far enough from the status bar and top notch on those devices that have it.
If I do something like this:
#main
struct SampleApp: App {
var body: some Scene {
WindowGroup {
VStack {
Text("Top of my view")
Spacer()
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.yellow)
}
}
}
This displays the text at the top of the content, below the safe area. But only the content area is yellow. The safe areas are white.
So I add .edgesIgnoringSafeAreas(.all) below the .background modifier.
Now my text is below the notch (or smack up at the top of the screen below the Status bar text) and not visible.
I don't want to randomly guess at a top padding because that might be fine on phones with notches but look wrong on phones or iPads without notices.
If I place my VStack inside of a GeometryReader, the reader.safeAreaInsets.top is zero (0) when the top safe area is ignored.
I hope this a clear enough question. Has anyone run into this and have a solution?
You need to apply the edgesIgnoringSafeArea modifier to Color.yellow only.
A possible solution is to use a ZStack:
#main
struct SampleApp: App {
var body: some Scene {
WindowGroup {
ZStack {
Color.yellow
.edgesIgnoringSafeArea(.all)
VStack {
Text("Top of my view")
Spacer()
}
}
}
}
}
One way to fix it is to apply .edgesIgnoringSafeArea(.all) just to the Color.yellow inside of .background():
#main
struct SampleApp: App {
var body: some Scene {
WindowGroup {
VStack {
Text("Top of my view")
Spacer()
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.yellow.edgesIgnoringSafeArea(.all))
}
}
}

How position HStack in bottom of my screen no use the spacer()

I want move the HStack in bottom of my screen no use the spacer() because when use the spacer move the logo for top of my screen.
Here is a solution without using Spacer:
struct ContentView: View {
var body: some View {
VStack {
VStack {
Text("Image")
Text("Some text")
}.frame(minHeight: 0, maxHeight: .infinity)
HStack {
Text("Bottom")
}
}
}
}
I know you asked for no spacer, but this code shows you can use them without your logo going to the top of the screen. Alternatively you can use ".position(CGPoint(...))"
struct ContentView: View {
var body: some View {
VStack {
Spacer()
VStack (alignment: .center) {
Image("your-image").resizable().frame(width: 90, height: 95)
Text("TCheck time").font(.title).foregroundColor(.gray)
}.padding()
Spacer()
HStack (alignment: .bottom) {
Text("2020 SplitWay").font(.subheadline).foregroundColor(.gray)
}
}
}
}

SwiftUI: Center Content in ScrollView

I'm trying to center a bunch of views in a VStack within a ScrollView in SwiftUI. To simplify things, I'm just trying to get it to work with a single Text view. Here's what I've come up with so far:
var body: some View {
ScrollView(alwaysBounceVertical: true){
HStack(alignment: .center) {
Spacer()
Text("This Is a Test")
Spacer()
} //HStack
.background(Color.green)
} //ScrollView
.background(Color.gray)
}
This results in this:
I want the text to be in the middle like this:
So the HStack should be full-width and the Text should be centered within it. It seems like this should be easy, but I don't get what I'm doing wrong. :)
Using GeometryReader, you can get information about the size of the containing view and use that to size your view.
var body: some View {
GeometryReader { geometry in <--- Added
ScrollView(alwaysBounceVertical: true){
HStack(alignment: .center) {
Spacer()
Text("This Is a Test")
Spacer()
} //HStack
.frame(width: geometry.size.width) <--- Added
.background(Color.green)
} //ScrollView
.background(Color.gray)
}
}
edit: after looking into this more, it seems that part of the problem is that you are using a ScrollView. If you remove that parent, the spacers in the HStack will automatically cause stretching to fill the view. I'm guessing the automatic stretching doesn't happen in ScrollViews because there's no finite limit to how big it can be, how much would it stretch? (because a ScrollView can scroll in any direction)
This seems to be a bug in Xcode 11.0 beta, ScrollView content wouldn't fill the scroll view. If you replace the ScrollView with a List it will work as expected. But if you have to use a scroll view, one workaround is to fix the scroll view's content width.
So your code will look something like this:
ScrollView(alwaysBounceVertical: true) {
HStack(alignment: .center) {
Spacer()
Text("This Is a Test")
Spacer()
} // HStack
.frame(width: UIScreen.main.bounds.width) // set a fixed width
.background(Color.green)
} // ScrollView
.background(Color.gray)
Result:
You should use the modifier frame and set its maxWidth: .infinity.
So it tells its parent: "the wider, the better" :)
var body: some View {
ScrollView(.vertical, showsIndicators: true){
HStack(alignment: .center) {
Spacer()
Text("This Is a Test")
.frame(maxWidth: .infinity) // <- this
Spacer()
} //HStack
.background(Color.green)
} //ScrollView
.background(Color.gray)
}
And this works regardless its parent.
Scrollview or whatever View it's set in.
Paul is doing a great job clarifying it to all of us here:
https://www.hackingwithswift.com/quick-start/swiftui/how-to-give-a-view-a-custom-frame
Answer compatible with Xcode 12.1 (12A7403)
I hope this helps 👍
dsa