Noise in Arduino BLE Data Reading - c++

The characters I got for Arduino BLE characteristics reading are always tailed with some random characters. For example, the printing should ends with "test string" but it actually print out "test string !" The tailing string is randomized based on different string being sent.
Any suggestions for resolving this issue?
The code for reading character is the following:
void incomingCharacteristicWritten(BLEDevice central, BLECharacteristic characteristic) {
byte value[characteristic.valueLength()];
incomingDataCharacteristic.readValue(value, characteristic.valueLength());
Serial.print("Characteristic event, written: ");
Serial.print((char *) value);
}

The problem is that readValue() writes to a buffer of bytes, which is NOT the same as a null-terminated C string. So by simply casting the buffer to a char * and printing it, the print() function will stop when it encounters the first null character. This may be soon or late, depending on what arbitrary contents you have in memory. This explains the random characters you've observed.
To fix this, either print the bytes one at a time in a loop, convert it to a C++ string, or make sure to null-terminate it.
For example, the following should work:
void incomingCharacteristicWritten(BLEDevice central, BLECharacteristic characteristic) {
int length = characteristic.valueLength();
byte value[length + 1]; // one byte more, to save the '\0' character!
incomingDataCharacteristic.readValue(value, length);
value[length] = '\0'; // make sure to null-terminate!
Serial.print("Characteristic event, written: ");
Serial.print((char *) value);
}

Related

Char array can't save chars as its members. Password system using ATmega8

I was work with system, that read some symbols from the specific keyboard, pass it to the ATmega8, and then pass it to the display one-by-one(this step work correctly), but if I want to show all symbols array, I discovered that the dynamic array on first position save null, on the second save empty symbol, and the subsequent characters saved correctly. I don't see any mistakes in code, so I need a help.
This code function must return the 4-elements char array of symbols reading serial from the keyboard.
char* askPass(void){
int i;
char key;
#define PS 4
char* pass = (char*)calloc(PS, sizeof(char));
clear:
lcd_clear();
lcd_gotoxy(0, 0);
lcd_puts("Enter the password:");
lcd_gotoxy(0, 1);
lcd_puts(">>");
free(pass);
pass = (char*)calloc(0, sizeof(char));
for (i=0;i<PS;i++) pass[i] = '';
for (i=0; i<PS; i++) {
key = '-';
key = readKey();
lcd_gotoxy(3+i, 1);
if (key == 'C') {
goto clear;
} else if (key == '-'){
lcd_putchar('|');
delay_ms(10);
lcd_gotoxy(3+i, 1);
lcd_putchar(' ');
delay_ms(10);
lcd_gotoxy(3+i, 1);
i--;
} else {
pass = (char*)realloc(pass, i*sizeof(char));
*(pass+i) = key;
lcd_putchar(*(pass+i));
delay_ms(20);
}
}
/// there is an error:
/// serial input: 1234
/// lcd output: !* 34!
/// correct output: !1234!
lcd_gotoxy(0,2);
lcd_puts("!");
for (i=0; i<PS; i++) {
if (!(*(pass+i))) lcd_putchar('*');
else lcd_putchar(*(pass+i));
}
lcd_puts("!");
// end error block
return pass;
} // can't return correct array value
/*
All tests show this:
Serial input word: abcd
Output: !* cd!
Correct output: !abcd!
*/
You start my allocating 4 bytes with:
char* pass = (char*)calloc(PS, sizeof(char));
Then you call free(pass) before you even use the allocated data, only to then allocates zero bytes with:
pass = (char*)calloc(0, sizeof(char));
If makes no sense to allocate only to free without using the allocation, or to allocate zero bytes. The act of allocating zero bytes is undefined, but nothing good or useful will happen by attempting to write to such an allocation as you do.
Continuously reallocation to add one byte at a time is ill-advised also. It would be better to allocate a buffer of a reasonable length to start with and if you need to extend, extend by a number of characters in on chunk.
It is unclear in any case why you are dynamically allocating and reallocating to allow input of an arbitrary number of characters that you are not using. It would be simpler and more deterministic, to simply accept the four characters in a fixed length array and discard any extraneous input.
There is no such thing as an "empty character", calloc already initialised the allocation to zero (a nul character).
I am pretty certain this code has many other issues, but it is had to determine what you are trying to do in order to advise; you would well to use a debugger.

What's the need of NULL terminator at end of decrypted string?

I am working on a google chrome NaCl extension that involves encryption and decryption of data using openssl library functions. The encryption works perfectly and the decryption also works fine as of now but for that I had to put in a kind of hack but I am not sure if that's the correct way to handle it.
else if(action == "decryption")
{
pp::Var content = dict_message.Get("content");
//aes decryption starts here
pp::VarArrayBuffer buffer(content);
const char *password = "password";
unsigned char key[EVP_MAX_KEY_LENGTH], iv[EVP_MAX_IV_LENGTH];
int cipherlen = buffer.ByteLength();
int len = cipherlen + EVP_MAX_BLOCK_LENGTH;
unsigned char *plaintext = (unsigned char*)malloc(len*sizeof(unsigned char));
unsigned char* ciphertext = static_cast<unsigned char*>(buffer.Map());
aes_init(password, (int)strlen(password), key, iv);
len = decrypt(ciphertext, cipherlen, key, iv, plaintext);
buffer.Unmap();
plaintext[len]='\0'; //fix a bug of overshooting plaintext sent
//aes decryption ends here
pp::VarDictionary reply;
reply.Set("action","decryption");
reply.Set("plaintext", (char*)plaintext);
reply.Set("fileSize", len);
PostMessage(reply);
free(plaintext);
}
Now this code decrypts the data and sends back to the javascript on extension page. Notice the line plaintext[len]='\0';, if I dont put it then sometimes I get a garbage after the correctly decrypted text in plaintext and that reflects as a null in my javascript. So is the correct way to handle the bug ?
As others have mentioned, you're using a C-string, which must be NULL-terminated. When you call pp::VarDictionary::Set, the parameters are pp::Vars, and you're taking advantage of an implicit conversion constructor from C-string to pp::Var.
If instead you make plaintext a std::string or use pp::VarArrayBuffer, this won't be necessary. PostMessage() is optimized to deal with large VarArrayBuffers, so you should probably prefer that anyway. So I'd suggest replacing this line:
unsigned char *plaintext = (unsigned char*)malloc(len*sizeof(unsigned char));
with something like:
pp::VarArrayBuffer plaintext(len);
...and change your decrypt line to something like:
len = decrypt(ciphertext, cipherlen, key, iv,\b
static_cast<unsigned char*>(plaintext.Map()));
Note, this will change the type JavaScript receives from a string to an ArrayBuffer. If you want it to remain a string, you can use a std::string instead:
std::string plaintext(len, '\0');
and access the string's buffer using operator[]. So the call to decrypt looks like this (I'm assuming len is >0):
len = decrypt(ciphertext, cipherlen, key, iv, &plaintext[0]);
The '\0' is the terminator for all strings in C. Since your output is in a string, if the '\0' character is missing, your program won't know where the string ends, and so may move on to areas beyond the string when using it, which corresponds to the garbage value near the end.
Whenever strings are declared, '\0' is put at the end. However, you are first allocating the memory for the decrypted text, and then writing into it. In this case you have to take care to at the string terminating character at the end.
The reason for the existence of the string terminating character is that strings are stored in the form of a character array in C, and the size of the array is not known by just the pointer to the beginning of the string.
If the \0 is not there at the end of a c-string, the code will not know when the string ends and will walk off into unknown parts of memory. The null terminator lets the program know "this is the end of my string". Without this, you are inviting undefined behavior into your program.

My program is giving different output on different machines..!

#include<iostream>
#include<string.h>
#include<stdio.h>
int main()
{
char left[4];
for(int i=0; i<4; i++)
{
left[i]='0';
}
char str[10];
gets(str);
strcat(left,str);
puts(left);
return 0;
}
for any input it should concatenate 0000 with that string, but on one pc it's showing a diamond sign between "0000" and the input string...!
You append a possible nine (or more, gets have no bounds checking) character string to a three character string (which contains four character and no string terminator). No string termination at all. So when you print using puts it will continue to print until it finds a string termination character, which may be anywhere in memory. This is, in short, a school-book example of buffer overflow, and buffer overflows usually leads to undefined behavior which is what you're seeing.
In C and C++ all C-style strings must be terminated. They are terminated by a special character: '\0' (or plain ASCII zero). You also need to provide enough space for destination string in your strcat call.
Proper, working program:
#include <stdio.h>
#include <string.h>
#include <errno.h>
int main(void)
{
/* Size is 4 + 10 + 1, the last +1 for the string terminator */
char left[15] = "0000";
/* The initialization above sets the four first characters to '0'
* and properly terminates it by adding the (invisible) '\0' terminator
* which is included in the literal string.
*/
/* Space for ten characters, plus terminator */
char str[11];
/* Read string from user, with bounds-checking.
* Also check that something was truly read, as `fgets` returns
* `NULL` on error or other failure to read.
*/
if (fgets(str, sizeof(str), stdin) == NULL)
{
/* There might be an error */
if (ferror(stdin))
printf("Error reading input: %s\n", strerror(errno));
return 1;
}
/* Unfortunately `fgets` may leave the newline in the input string
* so we have to remove it.
* This is done by changing the newline to the string terminator.
*
* First check that the newline really is there though. This is done
* by first making sure there is something in the string (using `strlen`)
* and then to check if the last character is a newline. The use of `-1`
* is because strings like arrays starts their indexing at zero.
*/
if (strlen(str) > 0 && str[strlen(str) - 1] == '\n')
str[strlen(str) - 1] = '\0';
/* Here we know that `left` is currently four characters, and that `str`
* is at most ten characters (not including zero terminaton). Since the
* total length allocated for `left` is 15, we know that there is enough
* space in `left` to have `str` added to it.
*/
strcat(left, str);
/* Print the string */
printf("%s\n", left);
return 0;
}
There are two problems in the code.
First, left is not nul-terminated, so strcat will end up looking beyond the end of the array for the appropriate place to append characters. Put a '\0' at the end of the array.
Second, left is not large enough to hold the result of the call to strcat. There has to be enough room for the resulting string, including the nul terminator. So the size of left should at least 4 + 9, to allow for the three characters (plus nul terminator) that left starts out with, and 9 characters coming from str (assuming that gets hasn't caused an overflow).
Each of these errors results in undefined behavior, which accounts for the different results on different platforms.
I do not know why you are bothering to include <iostream> as you aren't using any C++ features in your code. Your entire program would be much shorter if you had:
#include <iostream>
#include <string>
int main()
{
std::string line;
std::cin >> line;
std::cout << "You entered: " << line;
return 0;
}
Since std::string is going to be null-terminated, there is no reason to force it to be 4-null-terminated.
Problem #1 - not a legal string:
char left[4];
for(int i=0; i<4; i++)
{
left[i]='0';
}
String must end with a zero char, '\0' not '0'.
This causes what you describe.
Problem #2 - fgets. You use it on a small buffer. Very dangerous.
Problem #3 - strcat. Yet again trying to fill a super small buffer which should have already been full with an extra string.
This code looks an invitation to a buffer overflow attack.
In C what we call a string is a null terminated character array.All the functions in the string.h library are based on this null at the end of the character array.Your character array is not null terminated and thus is not a string , So you can not use the string library function strcat here.

How to read in only a particular number of characters

I have a small query regarding reading a set of characters from a structure. For example: A particular variable contains a value "3242C976*32" (char - type). How can I get only the first 8 bits of this variable. Kindly help.
Thanks.
Edit:
I'm trying to read in a signal:
For Ex: $ASWEER,2,X:3242C976*32
into this structure:
struct pg
{
char command[7]; // saves as $ASWEER,2,X:3242C976*32
char comma1[1]; // saves as ,2,X:3242C976*32
char groupID[1]; // saves as 2,X:3242C976*32
char comma2[1]; // etc
char handle[2]; // this is the problem, need it to save specifically each part, buts its not
char canID[8];
char checksum[3];
}m_pg;
...
When memcopying buffer into a structure, it works but because there is no carriage returns it saves the rest of the signal in each char variable. So, there is always garbage at the end.
you could..
convert your hex value in canID to float(depending on how you want to display it), e.g.
float value1 = HexToFloat(m_pg.canID); // find a conversion script for HexToFloat
CString val;
val.Format("0.3f",value1);
the garbage values aren't actually being stored in the structure, it only displays it as so, as there is no carriage return, so format the message however you want to and display it using the CString val;
If "3242C976*3F" is a c-string or std::string, you can just do:
char* str = "3242C976*3F";
char first_byte = str[0];
Or with an arbitrary memory block you can do:
SomeStruct memoryBlock;
char firstByte;
memcpy(&firstByte, &memoryBlock, 1);
Both copy the first 8bits or 1 byte from the string or arbitrary memory block just as well.
After the edit (original answer below)
Just copy by parts. In C, something like this should work (could also work in C++ but may not be idiomatic)
strncpy(m_pg.command, value, 7); // m.pg_command[7] = 0; // oops
strncpy(m_pg.comma, value+7, 1); // m.pg_comma[1] = 0; // oops
strncpy(m_pg.groupID, value+8, 1); // m.pg_groupID[1] = 0; // oops
strncpy(m_pg.comma2, value+9, 1); // m.pg_comma2[1] = 0; // oops
// etc
Also, you don't have space for the string terminator in the members of the structure (therefore the oopses above). They are NOT strings. Do not printf them!
Don't read more than 8 characters. In C, something like
char value[9]; /* 8 characters and a 0 terminator */
int ch;
scanf("%8s", value);
/* optionally ignore further input */
while (((ch = getchar()) != '\n') && (ch != EOF)) /* void */;
/* input terminated with ch (either '\n' or EOF) */
I believe the above code also "works" in C++, but it may not be idiomatic in that language
If you have a char pointer, you can just set str[8] = '\0'; Be careful though, because if the buffer is less than 8 (EDIT: 9) bytes, this could cause problems.
(I'm just assuming that the name of the variable that already is holding the string is called str. Substitute the name of your variable.)
It looks to me like you want to split at the comma, and save up to there. This can be done with strtok(), to split the string into tokens based on the comma, or strchr() to find the comma, and strcpy() to copy the string up to the comma.

Issue with char[] in VS2008 - why does strcat append to the end of an empty array?

I am passing an empty char array that I need to recursively fill using strcat(). However, in the VS debugger, the array is not empty, it's full of some weird junk characters that I don't recognise. strcat() then appends to the end of these junk characters rather than at the front of the array.
I have also tried encoded[0] = '\0' to clear the junk before passing the array, but then strcat() doesn't append anything on the recursive call.
This is the code that supplies the array and calls the recursive function:
char encoded[512];
text_to_binary("Some text", encoded);
This is the recursive function:
void text_to_binary(const char* str, char* encoded)
{
char bintemp[9];
bintemp[0] = '\0';
while(*str != '\0')
{
ascii_to_binary(*str, bintemp);
strcat(encoded, bintemp);
str++;
text_to_binary(str, encoded);
}
}
What is going on?
ps. I can't use std::string - I am stuck with the char*.
Edit: This is the junk character in the array:
ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ...
You are not initialising the array. Change:
char encoded[512];
to
char encoded[512] = "";
strcat appends to the end of the string, the end is marked by a \0, it then appends a \0 to the new end position.
You should clear the destination encoded with either encoded[0]=0; or memset first.
char encoded[512];.. encoded is not initialized and will contain junk (or 0xCCCCCCCC in debug builds).
Your problem was due to encode initialization I think. A few comment on your program:
it's better to avoid recursive
function when you can do it with a
loop.
Second you should add the size of
encoded to avoid possible overflow
error (in the case the size of string
is bigger than encoded).
void text_to_binary(const char* str, char* encoded)
{
char bintemp[9];
bintemp[0] = '\0';
encode[0] = '\0';
for(const char *i = str; i!='\0'; i++)
{
ascii_to_binary(*i, bintemp);
strcat(encoded, bintemp);
}
}
PS: i didn't tried the source code, so if there is an error add a comment and I will correct it.
Good contination on your project.
The solution to your immediate problem has been posted already, but your text_to_binary is still inefficient. You are essentially calling strcat in a loop with always the same string to concatenate to, and strcat needs to iterate through the string to find its end. This makes your algorithm quadratic. What you should do is to keep track of the end of encoded on your own and put the content of bintemp directly there. A better way to write the loop would be
while(*str != '\0')
{
ascii_to_binary(*str, bintemp);
strcpy(encoded, bintemp);
encoded += strlen(bintemp);
str++;
}
You don't need the recursion because you are already looping over str (I believe this to be correct, as your original code will fill encoded pretty weirdly). Also, in the modified version, encoded is always pointing to the end of the original encoded string, so you can just use strcpy instead of strcat.
You didn't attached source of ascii_to_binary, let's assume that it will fill buffer with hex dump of the char (if this is the case it's easier to use sprintf(encoded+(i2),"%2x",*(str+i));
What's the point of recursively calling text_to_binary? I think this might be a problem.