I want to recreate system picker behavioral with two options in wheels with SwiftUI and faced ton of problem. Some of this I solved but some still unsolved. I have pop-ups with different views inside. One of the view it's a DatePicker with displayedComponents: .hourAndMinute. And other one is two Pickers inside HStack. My question is how to make Pickers make look like in system: without white spacing between?
struct MultyPicker: View {
#State var value = 1
#State var value2 = 1
var body: some View {
ZStack(alignment: .bottom) {
Color.black.opacity(0.5)
ZStack {
VStack {
Text("Header")
.font(.title3)
.fontWeight(.bold)
HStack(spacing: 0) {
Picker(selection: $value, label: Text("")) {
ForEach(1..<26) { number in
Text("\(number)")
.tag("\(number)")
}
}
.pickerStyle(WheelPickerStyle())
.compositingGroup()
.clipped(antialiased: true)
Picker(selection: $value2, label: Text("")) {
ForEach(25..<76) { number in
Text("\(number)")
.tag("\(number)")
}
}
.pickerStyle(WheelPickerStyle())
.compositingGroup()
.clipped(antialiased: true)
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 34)
.foregroundColor(.white)
)
}
.padding(.horizontal)
.padding(.bottom, 50)
}
.edgesIgnoringSafeArea([.top, .horizontal])
}
}
// This extension for correct touching area
extension UIPickerView {
open override var intrinsicContentSize: CGSize {
return CGSize(width: UIView.noIntrinsicMetric, height: super.intrinsicContentSize.height)
}
}
Want to achive looks like that with one grey line in selected value
//
// Test2.swift
// Test
//
// Created by Serdar Onur KARADAĞ on 26.08.2022.
//
import SwiftUI
struct Test2: View {
#State var choice1 = 0
#State var choice2 = 0
var body: some View {
ZStack {
Rectangle()
.fill(.gray.opacity(0.2))
.cornerRadius(30)
.frame(width: 350, height: 400)
Rectangle()
.fill(.white.opacity(1))
.cornerRadius(30)
.frame(width: 300, height: 350)
VStack {
Text("HEADER")
HStack(spacing: 0) {
Picker(selection: $choice1, label: Text("C1")) {
ForEach(0..<10) { n in
Text("\(n)").tag(n)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.clipped()
Picker(selection: $choice2, label: Text("C1")) {
ForEach(0..<10) { n in
Text("\(n)").tag(n)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.clipped()
}
}
}
}
}
struct Test2_Previews: PreviewProvider {
static var previews: some View {
Test2()
}
}
SwiftUI multi-component Picker basically consists of several individual Picker views arranged horizontally. Therefore, we start by creating an ordinary Picker view for our first component. I am using Xcode version 13.4.1(iOS 15.0).
import SwiftUI
struct ContentView: View {
#State var hourSelect = 0
#State var minuteSelect = 0
var hours = [Int](0..<24)
var minutes = [Int](0..<60)
var body: some View {
ZStack {
Color.black
.opacity(0.5)
.ignoresSafeArea()
.preferredColorScheme(.light)
Rectangle()
.fill(.white.opacity(1))
.cornerRadius(30)
.frame(width: 300, height: 350)
VStack {
Text("Header")
HStack(spacing: 0) {
Picker(selection: $hourSelect, label: Text("")) {
ForEach(0..<self.hours.count) { index in
Text("\(self.hours[index])").tag(index)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.compositingGroup()
.clipped()
Picker(selection: $minuteSelect, label: Text("")) {
ForEach(0..<self.minutes.count) { index in
Text("\(self.minutes[index])").tag(index)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.compositingGroup()
.clipped()
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Output :
Related
I'm learning swiftUI and I want to make a music app.
I created a view which going to be above the tabView, but I want it to be shown only if user start playing a music.
My App, I use ZStack for bottomPlayer, and I share the bottomPlayer variable through .environmentObject(bottomPlayer) so the child views can use it:
class BottomPlayer: ObservableObject {
var show: Bool = false
}
#main
struct MyCurrentApp: App {
var bottomPlayer: BottomPlayer = BottomPlayer()
var audioPlayer = AudioPlayer()
var body: some Scene {
WindowGroup {
ZStack(alignment: Alignment(horizontal: .center, vertical: .bottom)) {
TabBar()
if bottomPlayer.show {
BottomPlayerView()
.offset(y: -40)
}
}
.environmentObject(bottomPlayer)
}
}
}
The BottomPlayerView (above the TabView)
struct BottomPlayerView: View {
var body: some View {
HStack {
Image("cover")
.resizable()
.frame(width: 50, height: 50)
VStack(alignment: .leading) {
Text("Artist")
.foregroundColor(.orange)
Text("Song title")
.fontWeight(.bold)
}
Spacer()
Button {
print("button")
} label: {
Image(systemName: "play")
}
.frame(width: 60, height: 60)
}
.frame(maxWidth: .infinity, maxHeight: 60)
.background(Color.white)
.onTapGesture {
print("ontap")
}
}
}
My TabView:
struct TabBar: View {
var body: some View {
TabView {
AudiosTabBarView()
VideosTabBarView()
SearchTabBarView()
}
}
}
And In my SongsView, I use the EnvironmentObject to switch on the bottomPlayerView
struct SongsView: View {
#EnvironmentObject var bottomPlayer: BottomPlayer
var body: some View {
NavigationView {
VStack {
Button {
bottomPlayer.show = true
} label: {
Text("Show Player")
}
}
.listStyle(.plain)
.navigationBarTitle("Audios")
}
}
}
The problem is the bottomPlayer.show is actually set to true, but doesn't appear ...
Where I am wrong?
In your BottomPlayer add the #Published attribute before the show boolean.
This creates a publisher of this type.
apple documentation
I have a time picker in SwiftUI and any modification that I apply to the Text values in the picker are ignored. How do I do this correctly? I am using Xcode 13 on Big Sur.
Here is the result without any modification:
I want the times to be larger and white so I added .font() and .foregroundColor() modifiers. Here is my code:
struct TimerPicker: View {
#Binding var customTime: CustomTime
var body: some View {
GeometryReader { geometry in
HStack (spacing: 0.0){
VStack {
Picker(selection: self.$customTime.selectedHour, label: Text("Hrs")) {
ForEach(0..<24) { hour in
Text("\(hour) hrs")
.foregroundColor(.white)
.font(.title3)
}
}
}
.frame(width: geometry.size.width * 0.33)
.clipped()
VStack {
Picker(selection: self.$customTime.selectedMin, label: Text("Min")) {
ForEach(0..<61) { min in
Text("\(min) min")
.foregroundColor(.white)
.font(.title3)
}
}
}
.frame(width: geometry.size.width * 0.33)
.clipped()
VStack {
Picker(selection: self.$customTime.selectedSecond, label: Text("Sec")) {
ForEach(0..<61) { sec in
Text("\(sec) sec")
.foregroundColor(.white)
.font(.title3)
}
}
}
.frame(width: geometry.size.width * 0.33)
.clipped()
.transition(.scale)
}
} //: Geometry
}
}
There is no change in the styling of the picker values. What is the correct way to do this?
Your code seems to work for me, although I made the following small modifications.
This is the code that works for me:
(note there is no 60 min or 60 sec)
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
#State var customTime = CustomTime()
var body: some View {
Spacer()
TimerPicker(customTime: $customTime)
Spacer()
}
}
struct CustomTime: Identifiable, Hashable {
let id = UUID()
var selectedHour = 0
var selectedMin = 0
var selectedSecond = 0
}
struct TimerPicker: View {
#Binding var customTime: CustomTime
var body: some View {
GeometryReader { geometry in
HStack (spacing: 0.0){
VStack {
Picker(selection: $customTime.selectedHour, label: Text("Hrs")) {
ForEach(0..<24) { hour in
Text("\(hour) hrs").tag(hour) // <--- tag
.foregroundColor(.white)
.font(.title3)
}
}
}
.frame(width: geometry.size.width * 0.33)
.clipped()
VStack {
Picker(selection: $customTime.selectedMin, label: Text("Min")) {
ForEach(0..<60) { min in // <--- only to 59
Text("\(min) min").tag(min) // <--- tag
.foregroundColor(.white)
.font(.title3)
}
}
}
.frame(width: geometry.size.width * 0.33)
.clipped()
VStack {
Picker(selection: $customTime.selectedSecond, label: Text("Sec")) {
ForEach(0..<60) { sec in // <--- only to 59
Text("\(sec) sec").tag(sec) // <--- tag
.foregroundColor(.white)
.font(.title3)
}
}
}
.frame(width: geometry.size.width * 0.33)
.clipped()
.transition(.scale)
}
.pickerStyle(.wheel) // <--- here
.background(Color.red) // <--- here
} //: Geometry
}
}
How do you resize the picker view in SwiftUI? I need to change the width that it takes up. My code below is just a simple view with a picker inside it. Changing the width parameter does not change the width of the picker view.
struct CalibrationBar: View {
#State var tone = Int()
var body: some View{
HStack{
Button(action: {
playTone(tone: self.tone, amp: 50, stop: true)
}) {
Text("50 dB")
}
.frame(width: 60.0)
Picker(selection: .constant(1), label: Text("")) {
Text("+0").tag(1)
Text("+2").tag(2)
Text("+4").tag(3)
}
.clipped()
.frame(minWidth: 0, maxWidth: 100)
.labelsHidden()
}
}
}
struct ContentView: View {
var body: some View{
HStack{
Button(action: {
}) {
Text("50 dB")
}
.frame(width: 60.0)
VStack {
Picker(selection: .constant(1), label: Text("")) {
Text("+0").tag(1)
Text("+2").tag(2)
Text("+4").tag(3)
}
//.clipped()
.frame(width: 50)
.clipped()
}.border(Color.red)
}
}
}
Using SwiftUI and a slider/side menu tutorial that I have augmented in order to put actions on each of the side menu selections.
When the side menu is displayed and I tap a menu option, it works great and takes me to a new view with a menu item. But when i tap on and see the side menu still in place, all the menu items are not dead. The menu items still animate a click (with a flicker) but nothing happens. I have to close the side menu, reopen it, and then the menu items work once again - one time.
Can anyone tell me why this is happening?
Here is the pretty contentview, the mainview, and the sidemenu view.
//ContentView.swift
import SwiftUI
struct ContentView: View {
#State var showMenu = false
var body: some View {
let drag = DragGesture()
.onEnded {
if $0.translation.width < -100 {
withAnimation {
self.showMenu = false
}
}
}
return NavigationView {
GeometryReader { geometry in
ZStack(alignment: .leading) {
MainView(showMenu: self.$showMenu)
.frame(width: geometry.size.width, height: geometry.size.height)
.offset(x: self.showMenu ? geometry.size.width/2 : 0)
.disabled(self.showMenu ? true : false)
if self.showMenu {
MenuView()
.frame(width: geometry.size.width/2)
.transition(.move(edge: .leading))
}
}
.gesture(drag)
}
.navigationBarTitle("Side Menu", displayMode: .inline)
.navigationBarItems(leading: (
Button(action: {
withAnimation {
self.showMenu.toggle()
}
}) {
Image(systemName: "line.horizontal.3")
.imageScale(.large)
}
))
}
}
}
struct MainView: View {
#Binding var showMenu: Bool
var body: some View {
Button(action: {
withAnimation {
self.showMenu = true
}
}) {
Text("Show Menu")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
and here is the sidemenu view.
//MenuView.swift
import SwiftUI
struct PlayerView: View {
#State var showMenu = true
//#EnvironmentObject var session: SessionStore
var body: some View {
VStack{
//self.showMenu = true
Text("Manage Players Here").foregroundColor(.red)
}
}
}
struct MenuView: View {
#State var showMenu = true
var body: some View {
VStack(alignment: .leading) {
HStack() {
NavigationLink(destination: PlayerView()) {
HStack(){
Image(systemName: "person")
.foregroundColor(.gray)
.imageScale(.large)
Text("Players")
.foregroundColor(.gray)
.font(.headline)
}
}
}
.padding(.top, 100)
}
.padding()
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
.edgesIgnoringSafeArea(.all)
}
}
struct MenuView_Previews: PreviewProvider {
static var previews: some View {
MenuView()
}
}
enter code here
1) Binding var in the MenuView
2) OnAppear{} with Zstack to turn off the showMenu
struct ContentView: View {
#State var showMenu = false
var body: some View {
let drag = DragGesture()
.onEnded {
if $0.translation.width < -100 {
withAnimation {
self.showMenu = false
}
}
}
return NavigationView {
GeometryReader { geometry in
ZStack(alignment: .leading) {
MainView(showMenu: self.$showMenu)
.frame(width: geometry.size.width, height: geometry.size.height)
.offset(x: self.showMenu ? geometry.size.width/2 : 0)
.disabled(self.showMenu ? true : false)
if self.showMenu {
MenuView(showMenu: self.$showMenu)
.frame(width: geometry.size.width/2)
.transition(.move(edge: .leading))
}
}
.gesture(drag).onAppear {
self.showMenu = false
}
}
.navigationBarTitle("Side Menu", displayMode: .inline)
.navigationBarItems(leading: (
Button(action: {
withAnimation {
self.showMenu.toggle()
}
}) {
Image(systemName: "line.horizontal.3")
.imageScale(.large)
}
))
}
}
}
struct MainView: View {
#Binding var showMenu: Bool
var body: some View {
Button(action: {
withAnimation {
self.showMenu = true
}
}) {
Text("Show Menu")
}
}
}
struct PlayerView: View {
#State var showMenu = true
//#EnvironmentObject var session: SessionStore
var body: some View {
VStack{
//self.showMenu = true
Text("Manage Players Here").foregroundColor(.red)
}
}
}
struct MenuView: View {
#Binding var showMenu: Bool // = true
var body: some View {
VStack(alignment: .leading) {
HStack() {
NavigationLink(destination: PlayerView()) {
HStack(){
Image(systemName: "person")
.foregroundColor(.gray)
.imageScale(.large)
Text("Players")
.foregroundColor(.gray)
.font(.headline)
}
}
}
.padding(.top, 100)
}
.padding()
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
.edgesIgnoringSafeArea(.all)
}
}
I code a List in a ScrollView, when I selected a List cell to translate to another view and return back, the cell selected indicator did not disappear after selecting.
I hope after selected the list cell, the selected indicator should be disappear.
I debugged, I found that the ScrollView has some problems when it worked with List.If no ScrollView, the list selection behavior is all right, if plus the ScrollView outside the list, the problem become.
The other problem is How to remove the List Separator.
Thank you for your help!!!
#State var valueData: [String] = ["Apple", "Pear", "Orange", "Cake"]
var body: some View {
NavigationView {
ScrollView(.vertical) {
VStack(spacing: 10) {
DietListView(valueData: self.$valueData)
DietListView(valueData: self.$valueData)
.padding()
}
}
.frame(width: 352)
}
}
struct DietListView: View {
#Binding var valueData: [String]
var body: some View {
VStack {
List {
ForEach(self.valueData, id: \.self) { item in
NavigationLink(destination: DietItemDetailView()) {
HStack {
Text(item)
Spacer()
Text("100")
}
}
}
.onDelete { index in
self.valueData.remove(at: index.first!)
}
}
.frame(height: 300)
}
.frame(width: 352, height: 350)
.background(Color.white)
.cornerRadius(16)
.shadow(radius: 10)
}
}
the problem just like this:
At the moment (SwiftUI Beta 5) you can't customise List very much changing, for example, the divider style. What you can do, depending on your needs, is to use a ScrollView with ForEach and give the cell the style you want. For example:
struct ContentView: View {
#State var valueData: [String] = ["Apple", "Pear", "Orange", "Cake"]
var body: some View {
NavigationView {
ScrollView(.vertical) {
VStack(spacing: 10) {
DietListView(valueData: self.$valueData)
DietListView(valueData: self.$valueData)
.padding()
}
}
.frame(width: 352)
}
}
}
struct DietListView: View {
#Binding var valueData: [String]
var body: some View {
VStack {
ScrollView {
ForEach(self.valueData, id: \.self) { item in
NavigationLink(destination: Text("ciao")) {
HStack {
Text(item)
Spacer()
Text("100")
}
.foregroundColor(.primary)
.padding(10)
}
}
}
.frame(height: 300)
}
.frame(width: 352, height: 350)
.background(Color.white)
.cornerRadius(16)
.shadow(radius: 10)
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
Also, take a look at this: https://stackoverflow.com/a/56498261/1291872
EDIT: you can use onDelete, onMove and onInsert only within a List. If you want to let users delete a row in a ScrollView you must implement something yourself. Take a look at the code below for a simple (pretty ugly) example:
struct ContentView: View {
#State var valueData: [String] = ["Apple", "Pear", "Orange", "Cake"]
var body: some View {
NavigationView {
ScrollView(.vertical) {
VStack(spacing: 10) {
DietListView(valueData: self.$valueData)
DietListView(valueData: self.$valueData)
.padding()
}
}
.frame(width: 352)
}
}
}
struct DietListView: View {
#Binding var valueData: [String]
var body: some View {
VStack {
ScrollView {
ForEach(self.valueData.indices, id: \.self) { idx in
NavigationLink(destination: Text("ciao")) {
HStack {
Text(self.valueData[idx])
Spacer()
Text("100")
.padding(.trailing, 20)
Button(action: {
self.valueData.remove(at: idx)
}) {
Image(systemName: "xmark.circle")
.resizable()
.frame(width: 25, height: 25)
.foregroundColor(Color.red)
}
}
.foregroundColor(.primary)
.padding([.leading, .trailing], 20)
.padding([.top, .bottom], 10)
}
}
}
.frame(height: 300)
}
.frame(width: 352, height: 350)
.background(Color.white)
.cornerRadius(16)
.shadow(radius: 10)
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif