Window theme changes unintentionally - c++

When I first run the program, the window's theme is Windows 11 (as intended):
However, after a few frame updates, the theme changes to a previous version of Windows, and the title text also disappears:
This is my Framework class:
#include "Framework.h"
LRESULT CALLBACK Framework::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
Framework* pThis = nullptr;
if (msg == WM_CREATE)
{
CREATESTRUCT* pcs = reinterpret_cast<CREATESTRUCT*>(lParam);
pThis = reinterpret_cast<Framework*>(pcs->lpCreateParams);
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)pThis);
}
else
{
pThis = reinterpret_cast<Framework*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
}
if (pThis)
return pThis->OnProcessMessage(hwnd, msg, wParam, lParam);
else
return DefWindowProc(hwnd, msg, wParam, lParam);
}
LRESULT Framework::OnProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if(mRenderer)
return mRenderer->OnProcessMessage(hwnd, msg, wParam, lParam);
return NULL;
}
void Framework::Run()
{
RECT r;
GetClientRect(mWinHandle, &r);
mWidth = r.right - r.left;
mHeight = r.bottom - r.top;
std::atexit(ReportLiveObjects);
ShowWindow(mWinHandle, SW_SHOWNORMAL);
mRenderer = make_shared<DX12Renderer>();
mRenderer->Init(mWinHandle, mWidth, mHeight);
mRenderer->BuildObjects();
MsgLoop();
DestroyWindow(mWinHandle);
}
void Framework::Init(const string& winTitle, uint32_t width, uint32_t height)
{
const WCHAR* className = L"Main Window";
// Register the window class
WNDCLASSEX wc = {};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = className;
wc.hIconSm = LoadIcon(wc.hInstance, IDI_APPLICATION);
if (RegisterClassEx(&wc) == 0)
{
return;
}
// Window size we have is for client area, calculate actual window size
RECT r{ 0, 0, (LONG)width, (LONG)height };
int windowWidth = r.right - r.left;
int windowHeight = r.bottom - r.top;
// create the window
wstring wTitle = stringTowstring(winTitle);
mWinHandle = CreateWindow(className, wTitle.c_str(),
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
windowWidth, windowHeight, NULL, NULL,
GetModuleHandle(NULL), this);
if (mWinHandle == nullptr)
{
return;
}
}
void Framework::MsgLoop()
{
MSG msg{};
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
mRenderer->Update();
mRenderer->Draw();
}
}
}
And this is my WinMain() function:
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int mCmdShow)
{
#if defined(DEBUG) || defined(_DEBUG)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
try
{
Framework app;
app.Init("Chulsu Renderer");
app.Run();
}
catch (std::exception& ex)
{
MessageBoxA(nullptr, ex.what(), "ERROR", MB_OK);
return -1;
}
return 0;
}
Lastly, message input processing functions:
LRESULT DX12Renderer::OnProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_ACTIVATE:
break;
case WM_SIZE:
mSwapChainSize.x = LOWORD(lParam);
mSwapChainSize.y = HIWORD(lParam);
if (wParam == SIZE_MAXIMIZED)
{
OnResize();
}
else if (wParam == SIZE_RESTORED)
{
if (mDevice) {
OnResize();
}
}
break;
case WM_ENTERSIZEMOVE:
break;
case WM_EXITSIZEMOVE:
OnResize();
break;
case WM_GETMINMAXINFO:
reinterpret_cast<MINMAXINFO*>(lParam)->ptMinTrackSize = { 200, 200 };
break;
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
OnProcessMouseDown(wParam, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
break;
case WM_LBUTTONUP:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
OnProcessMouseUp(wParam, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
break;
case WM_MOUSEMOVE:
OnProcessMouseMove(wParam, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
break;
case WM_KEYDOWN:
case WM_KEYUP:
if (wParam == VK_ESCAPE)
{
PostQuitMessage(0);
return 0;
}
OnProcessKeyInput(msg, wParam, lParam);
break;
case WM_MENUCHAR:
return MAKELRESULT(0, MNC_CLOSE);
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
void DX12Renderer::OnResize()
{
}
void DX12Renderer::OnProcessMouseDown(WPARAM buttonState, int x, int y)
{
}
void DX12Renderer::OnProcessMouseUp(WPARAM buttonState, int x, int y)
{
}
void DX12Renderer::OnProcessMouseMove(WPARAM buttonState, int x, int y)
{
}
void DX12Renderer::OnProcessKeyInput(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
}
void DX12Renderer::Update()
{
}
If you need full codes, here's a GitHub page:
https://github.com/kcjsend2/Chulsu
It's a DirectX12 + Win32 application, but I think the DirectX12 layer probably has nothing to do with this problem.
UPDATE:
Seriously, this problem is really odd.
When I replace Framework::OnProcessMessage() like this:
LRESULT Framework::OnProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_KEYDOWN:
case WM_KEYUP:
if (wParam == VK_ESCAPE) {
PostQuitMessage(0);
return 0;
}
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
Then it works well.
But no matter what's in the function, if I return mRenderer->OnProcessMessage(), it just makes the bug above.

LRESULT Framework::OnProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (mRenderer)
return mRenderer->OnProcessMessage(hwnd, msg, wParam, lParam);
return DefWindowProc(hwnd, msg, wParam, lParam);
}
problem was because of OnProcessMessage returns few NULLs when Renderer is not initialized.
change it to return DefWindowProc, it fixed problem.

Related

Textbox not active (responsive)

I'm trying to write a code of a c++ project that consists of a main window and a child window that works as a properties window that is used to enter some information for the some engine .I tried to add a textbox "Edit" window_style but the textbox is not responsive unless the child window style is without title bar .What is wrong here?
#include<iostream>
#include<cmath>
using namespace std;
LRESULT CALLBACK WNDProc(HWND hwnd, UINT uMsg, WPARAM wparam, LPARAM lparam);
LRESULT CALLBACK ChWNDProc(HWND hwnd, UINT uMsg, WPARAM wparam, LPARAM lparam);
int main()
{
WNDCLASSEXW m_wc = { 0 };
m_wc.lpszClassName = L"MianWindowClass";
m_wc.lpfnWndProc = WNDProc;
m_wc.cbSize = sizeof(WNDCLASSEXW);
m_wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
m_wc.hIcon = LoadIconW(NULL, IDC_ICON);
m_wc.hIconSm = m_wc.hIcon;
m_wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
RegisterClassExW(&m_wc);
WNDCLASSEXW c_wc = { 0 };
c_wc.lpszClassName = L"ChildWindowClass";
c_wc.lpfnWndProc = ChWNDProc;
c_wc.cbSize = sizeof(WNDCLASSEXW);
c_wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
c_wc.hIcon = LoadIconW(NULL, IDC_ICON);
c_wc.hIconSm = c_wc.hIcon;
c_wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
RegisterClassExW(&c_wc);
HWND mw_hwnd = CreateWindowExW(NULL, L"MianWindowClass", L"Main Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 800, 600, NULL, NULL, NULL, NULL);
if (!mw_hwnd) { cout << "Creation of Main Window Failed" << endl; return -1; }
HWND cw_hwnd = CreateWindowExW(NULL, L"ChildWindowClass", L"Child Window", WS_CHILD|WS_VISIBLE|WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 500, mw_hwnd, NULL, NULL, NULL);
if (!cw_hwnd) { cout << "Creation of Main Window Failed" << endl; return -1; }
ShowWindow(mw_hwnd, SW_SHOWDEFAULT);
UpdateWindow(mw_hwnd);
ShowWindow(cw_hwnd, SW_SHOWDEFAULT);
UpdateWindow(cw_hwnd);
MSG msg;
while(GetMessageW(&msg, mw_hwnd, NULL, NULL)>0)
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return 0;
}
LRESULT CALLBACK WNDProc(HWND hwnd, UINT uMsg, WPARAM wparam, LPARAM lparam)
{
switch (uMsg)
{
case WM_CREATE:
{
cout << "Main Window Created." << endl;
break;
}
default:
return DefWindowProc(hwnd, uMsg, wparam, lparam);
break;
}
return 0;
}
LRESULT CALLBACK ChWNDProc(HWND hwnd, UINT uMsg, WPARAM wparam, LPARAM lparam)
{
switch (uMsg)
{
case WM_CREATE:
{
cout << "Child Window Created." << endl;
CreateWindowExW(NULL, L"Edit", L"Text Box 1", WS_CHILD|WS_VISIBLE|WS_BORDER|ES_MULTILINE, 200, 200, 100, 20, hwnd, NULL, NULL, NULL);
break;
}
default:
return DefWindowProc(hwnd, uMsg, wparam, lparam);
break;
}
return 0;
}```

How does a single wndproc let each window know its serial number?

int Num = 0;
LRESULT CALLBACK TestWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
RECT rc;
GetClientRect(hWnd, &rc);
RECT Winrc;
GetWindowRect(hWnd, &Winrc);
SYSTEMTIME time;
GetLocalTime(&time);
static const wchar_t* BoxTxt = L"";
static int MeIs = Num;
switch (message)
{
case WM_CREATE:
{
SetWindowLong(hWnd, GWL_EXSTYLE,
GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(hWnd, RGB(255, 255, 255), 220, LWA_ALPHA);
//GhWnd = hWnd;
break;
}
case WM_LBUTTONUP:
{
wchar_t meChar[20] = L"";
_itow(MeIs, meChar, 10);
MessageBox(0, meChar, meChar, 0);
}
case WM_SIZE:
{
InvalidateRect(hWnd, &rc, 1);
break;
}
case WM_NCLBUTTONDBLCLK:
{
break;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_CLOSE:
{
Num -= 1;
DestroyWindow(hWnd);
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
int CreateTestWindow()
{
//Call testwndproc. To reduce the length of the problem description, omit these codes
Num+=1;
return 0;
}
In the above code, when I create multiple windows and click it, it should pop up "1", "2", "3"... But actually all pop up "1".
static int MeIs = 0;
case WM_CREATE:
{
MeIs = Num;
}
Change to the above code and the serial number of the last window will pop up. For example, when the fourth window is created, all windows will pop up "4"
In practical application, each window has its own settings and is stored in the vector. Each window finds its own settings according to its own serial number:
struct Data
{
int x;
int y;
int width;
int height;
const wchar_t* text;
}
std::vector<data>UserData(32);//Max:32
//then read them from file,But the window must know which window it is:UserData[i].
For example,the first window will set their coordinates to UserData[1].x and UserData[1].y,also need to save the file when closing.
Any idea?thank you!
There are a couple of ways to maintain per-window data using the Win32 API.
The simplest is using the GWL_USERDATA slot accessible via GetWindowLongPtr(...) and SetWindowLongPtr(...). A typical way to initialize this user data value is to use the creation parameters passed to the WM_CREATE message by the CreateWindow call.
Code below:
#include <windows.h>
#include <string>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
struct SomeData {
int n;
std::wstring str;
};
int RegisterWindow(HINSTANCE hInstance, const wchar_t* wnd_class) {
MSG msg = { 0 };
WNDCLASS wc = { 0 };
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hbrBackground = (HBRUSH)(WHITE_BRUSH);
wc.lpszClassName = wnd_class;
if (!RegisterClass(&wc)) {
return 1;
}
return 0;
}
int CreateWindowWithUserData(HINSTANCE hInstance, const wchar_t* wnd_class, int n, const std::wstring& str) {
auto* data_ptr = new SomeData{ n, str };
if (!CreateWindow(wnd_class, L"Window text", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, 0, 0, hInstance, data_ptr))
return 2;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
const auto* wnd_class = L"foobar";
RegisterWindow(hInstance, wnd_class);
for (int i = 1; i <= 5; i++) {
CreateWindowWithUserData(hInstance, wnd_class, i, L"blah");
}
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE: {
CREATESTRUCT* create_struct = reinterpret_cast<CREATESTRUCT*>(lParam);
SomeData* user_data = reinterpret_cast<SomeData*>(create_struct->lpCreateParams);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LONG>(user_data));
}
return 0;
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_PAINT: {
SomeData* user_data = reinterpret_cast<SomeData*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
RECT r = { 20, 20, 300, 35 };
auto msg = user_data->str + L" " + std::to_wstring(user_data->n);
DrawText(hdc, msg.c_str(), -1, &r, DT_SINGLELINE);
EndPaint(hWnd, &ps);
}
return 0;
case WM_DESTROY: {
SomeData* user_data = reinterpret_cast<SomeData*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
delete user_data;
}
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
Another way to do something similar is to use the cbWndExtra extra field when registering the window class, as discussed in this answer.
You can:
Indeed store data in Window. SetProp, SetWindowLong+GWL_USERDATA, SetWindowLong+cbWndExtra
Map HWND to your data, like using c++ std::map
Use a thunk to have an associated object, like ATL, see ATL thunk header for available APIs (have to do it manually for older OSes)

Win32 SendInput mousemove lag and freeze

I am trying to move the mouse (on Windows 10) using SendInput when I perform a physical mouse click. It works fine if I click once or twice, but if clicking for examples 6 times in quick succession the mouse lags for a few seconds then the program stops responding.
Is there any obvious reason why this is happening?
(Edited)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
LRESULT CALLBACK MouseHook(int, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int)
{
HHOOK hook = SetWindowsHookEx(WH_MOUSE_LL, MouseHook, NULL, 0);
MessageBox(NULL, L"Hello", L"Hello", MB_OK);
UnhookWindowsHookEx(hook);
return 0;
}
LRESULT CALLBACK MouseHook(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode == HC_ACTION) {
switch (wParam) {
case WM_RBUTTONUP:
INPUT buffer;
ZeroMemory(&buffer, sizeof(buffer));
buffer.type = INPUT_MOUSE;
buffer.mi.dx = 0;
buffer.mi.dy = 10;
buffer.mi.mouseData = 0;
buffer.mi.dwFlags = MOUSEEVENTF_MOVE;
buffer.mi.time = 0;
buffer.mi.dwExtraInfo = 0;
SendInput(1, &buffer, sizeof(INPUT));
}
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Using Raw Input sample:
#include <windows.h>
#include <iostream>
using namespace std;
BOOL registerTouchpadForInput(HWND hWnd)
{
RAWINPUTDEVICE rid;
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_INPUTSINK;
rid.usUsagePage = 1;
rid.usUsage = 2;
rid.hwndTarget = hWnd;
return RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void getinputdata(LPARAM lparam)
{
HRAWINPUT hInput = (HRAWINPUT)lparam;
RAWINPUT input = { 0 };
UINT size = sizeof(RAWINPUT);
GetRawInputData(hInput, RID_INPUT,&input, &size,sizeof(RAWINPUTHEADER));
if (RIM_TYPEMOUSE == input.header.dwType)
{
if (input.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN)
{
INPUT buffer;
ZeroMemory(&buffer, sizeof(buffer));
buffer.type = INPUT_MOUSE;
buffer.mi.dx = 0;
buffer.mi.dy = 10;
buffer.mi.mouseData = 0;
buffer.mi.dwFlags = MOUSEEVENTF_MOVE;
buffer.mi.time = 0;
buffer.mi.dwExtraInfo = 0;
SendInput(1, &buffer, sizeof(INPUT));
}
}
return;
}
static LRESULT CALLBACK NVTouch_WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
BOOL registrationStatus = false;
switch (message)
{
case WM_CREATE:
registrationStatus = registerTouchpadForInput(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_INPUT:
getinputdata(lParam);
return DefWindowProc(hwnd, message, wParam, lParam);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
int main()
{
WNDCLASSEX wndclass = {
sizeof(WNDCLASSEX),
CS_DBLCLKS,
NVTouch_WindowProc,
0,
0,
GetModuleHandle(0),
LoadIcon(0,IDI_APPLICATION),
LoadCursor(0,IDC_ARROW),
HBRUSH(COLOR_WINDOW + 1),
0,
L"myclass",
LoadIcon(0,IDI_APPLICATION)
};
bool isClassRegistered = false;
isClassRegistered = RegisterClassEx(&wndclass);
if (isClassRegistered)
{
HWND window = CreateWindow(wndclass.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(0), NULL);
if (window)
{
ShowWindow(window, SW_SHOWDEFAULT);
MSG msg;
while (GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
}

How to detect drag in a mouse hook procedure

I've successfully set up a mouse hook for a window, and I'd like to detect a drag operation when the left mouse button is clicked. I've tried using DragDetect, as shown below, but it never returns TRUE, and it never suppresses the subsequent mouse-up event (in this code, hwnd is the target window):
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode < 0)
{
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
switch (wParam)
{
case WM_LBUTTONDOWN:
{
// Get the click point
LPMOUSEHOOKSTRUCT pMouseHookStruct = reinterpret_cast<LPMOUSEHOOKSTRUCT>(lParam);
CPoint ptClick = pMouseHookStruct->pt;
// Drag detect
BOOL fDrag = DragDetect(hwnd, ptClick);
if (fDrag)
{
MessageBox(NULL, L"Drag", NULL, MB_OK);
}
break;
}
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Does DragDetect not work within hook procedures, or am I just doing something wrong?
As comments pointed, DragDetect does not predict the future. But you can compare the POINT of WM_LBUTTONDOWN and WM_MOUSEMOVE in a click-time.
Sample:
#include <windows.h>
#include <iostream>
using namespace std;
typedef BOOL(*SETHOOK)(HWND hWnd);
typedef BOOL(*UNHOOK)();
LRESULT CALLBACK WndProcFunc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
int main(int argc, char* argv[])
{
WNDCLASS wc{};
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProcFunc;
wc.hInstance = GetModuleHandle(NULL);
wc.lpszClassName = L"Class_Name";
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
RegisterClass(&wc);
HWND hWnd = CreateWindow(L"Class_Name", L"Test", WS_OVERLAPPEDWINDOW, 0, 0, 1000, 500, NULL, NULL, GetModuleHandle(NULL), NULL);
SETHOOK SetHook;
UNHOOK UnHook;
HMODULE h = LoadLibraryA("PATH\\DLL4.dll");
SetHook = (SETHOOK)GetProcAddress(h, "SetHook");
UnHook = (UNHOOK)GetProcAddress(h, "UnHook");
BOOL i = SetHook(hWnd);
ShowWindow(hWnd, 1);
UpdateWindow(hWnd);
MSG Msg;
while (GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
UnHook();
return 0;
}
DLL:
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#define PRESS TRUE
#define RELEASE FALSE
HHOOK tHook;
HMODULE hinstDLL;
BOOL button = RELEASE;
BOOL Drag = FALSE;
HWND hWnd;
POINT pt = { 0 };
LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode < 0)
{
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
LPMOUSEHOOKSTRUCT pMouseHookStruct = reinterpret_cast<LPMOUSEHOOKSTRUCT>(lParam);
if (pMouseHookStruct->hwnd != hWnd)
{
button = RELEASE;
Drag = FALSE;
}
else {
switch (wParam)
{
case WM_LBUTTONDOWN:
{
button = PRESS;
Drag = FALSE;
printf("WM_LBUTTONDOWN\n");
printf("%d , %d\n", pMouseHookStruct->pt.x, pMouseHookStruct->pt.y);
pt.x = pMouseHookStruct->pt.x;
pt.y = pMouseHookStruct->pt.y;
break;
}
case WM_LBUTTONUP:
{
button = RELEASE;
Drag = FALSE;
printf("WM_LBUTTONUP\n");
break;
}
case WM_MOUSEMOVE:
{
if (button == PRESS)
{
printf("%d , %d\n", pMouseHookStruct->pt.x, pMouseHookStruct->pt.y);
if (Drag == FALSE && (abs(pt.x - pMouseHookStruct->pt.x) >= GetSystemMetrics(SM_CXDRAG) || abs(pt.y - pMouseHookStruct->pt.y) >= GetSystemMetrics(SM_CYDRAG)))
{
printf("Drag\n");
Drag = TRUE;
}
}
break;
}
}
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
extern "C" __declspec(dllexport) BOOL SetHook(HWND hwnd)
{
hWnd = hwnd;
tHook = SetWindowsHookEx(WH_MOUSE, MouseProc, hinstDLL, 0);
if (tHook == NULL)
return FALSE;
else
return TRUE;
}
extern "C" __declspec(dllexport) BOOL UnHook()
{
return UnhookWindowsHookEx(tHook);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
hinstDLL = hModule;
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

Catching screen saver event with foreground application

I'm trying to catch the event when screen saver is turned off.
Actually, for now, I'm not getting any event of the screen saver (also not when it is launched).
I'm testing it when the application is in focus (foreground).
This is my code:
#include "stdafx.h"
#include "windows.h"
LRESULT CALLBACK wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
static void RegisterWindowClasses() {
WNDCLASS wndClass;
memset(&wndClass, 0, sizeof(WNDCLASS));
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.hInstance = NULL;
wndClass.lpszClassName = _T("Plugin-Video");
wndClass.hbrBackground = (HBRUSH) GetStockObject (DKGRAY_BRUSH);
wndClass.lpfnWndProc = wndProc;
RegisterClass(&wndClass);
}
LRESULT CALLBACK wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (msg)
{
case WM_SYSCOMMAND:
{
switch (LOWORD(wParam))
{
case SC_SCREENSAVE:
{
FILE *fl = fopen("this_is_a_event_test.txt","a");
fputs("SC_SCREENSAVE\n",fl);
fclose(fl);
}
break;
case SC_MONITORPOWER:
{
FILE *fl = fopen("this_is_a_event_test.txt","a");
fputs("SC_MONITORPOWER\n",fl);
fclose(fl);
}
break;
default:
{
}
}
}
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
int _tmain(int argc, _TCHAR* argv[])
{
RegisterWindowClasses();
while(1){}
return 0;
}
Any suggestions?
Thanks!