SFML window application remove console - c++

For an application, while I make the final application, How could I remove the terminal window for the final application on MacOS or Linux.

I find the key point, that is in macos we should build a app file, which should consist of Resources folder、MACOS、PkgInfo、Info.plist files, then when I just click the packaged file, the application could just show the GUI window.

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No output from heob in a Qt application using Qt Creator

I would like to use heob to check my app for memory leaks. This is what i tried: I opened the project "analogclock" from the examples collection in qtcreator. After that i have chosen "Analyze" and "Heob" from the drop down menu. After choosing the heob path and a click on the ok button, the application starts and a console window "heob32" is displayed. But now nothing happens. Just the word "kill" is displayed in the console window. I can´t see any output and if i close the analogclock app i get the message: "heob: cannot create target process". Can anyone help me further to get useful output from heob?
What OS are you using and what heob did you install?
You need to download and install heob separately from Creator. Creator just installs a link without heob itself. Have you done this? Are you really running on a 32-bit system (there is a heob64 in case you are using a modern OS).
Did you configure your heob installation in Qt Creator correctly?
Can you run heob from the commandline with reasonable behaviour?

Force output in QtCreator for console app

When I am using Qt Creator to make a widget app, the text output is redirected to the Qt Creator built in console (For example from QDebug function). When I work with a console app however, the text output is redirected to a separate terminal window. How Can I decide where does the output go in Qt Creator? I would appreciate all help.
Uncheck [✓] Run in terminal in your project options:

how to add in Visual Studio 2010 WinForm Object to a C++ Console Application Project

I am building a C++ Console Application which makes some OpenGL printing.
The entire thing is done by glut and gl libraries. My new goal is to add some Windows Forms to the project so one could "configure" the 'game' with some textbox and other controls provided by VS before the console appliction starts.
I know that the best solution for the current problem is to add Win32 API, but I don't know how to integrate console application project with win32 API alltogether.
I know that in C# it's done quite easily with the .ShowDialog() command.
Although launching a window from a console application is perfectly doable, that window will not be responsive, because your console application does not have a message queue. (Or rather, it has a message queue, but it is implemented by code that you have no control over.) So, you can open up a window, draw in it, and force it to manually update, but you cannot receive user input in it.
I would suggest that you forget about doing it this way, and you write a little windowed application instead, which prompts for the configuration and then launches the console application passing it the configuration as command-line parameters, or fills-in a configuration file for the console application to read.

How to hide console window in Mac OS (gcc compiler)?

I write an application with Code::Blocks IDE in Mac OS (C++ application).
CodeBlocks uses gcc to compile the source code.
When I double click on the output of the project (executable binary file), my application executes correctly but a console application shown. My application is a background application without any reading or writing to console, and I add it to startup items. I don't want when I logon, a balnk console (of my application) shown. I want to hide the console window.
How to hide console window in Mac OS with gcc compiler?
It sounds like what you are developing is a daemon (background process that is launched when a user account is logged on, or system is launched). OS X uses launchd and launchctl to manage daemons, so you'll need to set up the proper plist entry in either the /System/Library/LaunchAgents (to launch during system boot) or ~/Library/LaunchAgents (to launch when a user logs in) directory, and register it with launchctl.

How to launch a mac application without a terminal window

I've written an open-source c++ application and it works fine on Windows and Linux, I finally got a Mac Mini (with 10.5.8) so I've just been testing the Mac version.
My application works fine when running it from inside a terminal window and typing ./appname , but if instead I double click on it from the finder, then it opens a termnial window first and then runs my app but it doesn't seem to set the working directory to the correct location so my app dies.
How do I make my app so when it launches by being double clicked on it doesn't open a terminal window first and how can I have the current directory set to the apps location automatically?
Mac binaries are set to be opened with the 'Terminal' program; there's no way around that, except by making a full application package, or have another program launch it via system or something like that.
When double-clicking on a binary, the terminal window opens with ~ as the current directory. I suggest you use chdir(2) in your program to ensure it is running in the right directory if you need it in the first place.